blob: dfd1a740f905f4d491a450f4614fa82fc09b63cb (
plain) (
tree)
|
|
#pragma once
#include "AggressiveMonster.h"
class cSkeleton:
public cAggressiveMonster
{
using Super = cAggressiveMonster;
public:
cSkeleton();
CLASS_PROTODEF(cSkeleton)
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual bool Attack(std::chrono::milliseconds a_Dt) override;
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual bool IsUndead(void) override { return true; }
} ;
|