#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Chunk.h"
#include "SnowGolem.h"
#include "../BlockInfo.h"
#include "../World.h"
cSnowGolem::cSnowGolem(void) :
Super("SnowGolem", mtSnowGolem, "entity.snowman.hurt", "entity.snowman.death", "entity.snowman.ambient", 0.4, 1.8)
{
}
void cSnowGolem::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
UNUSED(a_Killer);
AddRandomDropItem(a_Drops, 0, 15, E_ITEM_SNOWBALL);
}
void cSnowGolem::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
Super::Tick(a_Dt, a_Chunk);
if (!IsTicking())
{
// The base class tick destroyed us
return;
}
PREPARE_REL_AND_CHUNK(GetPosition().Floor(), a_Chunk);
if (!RelSuccess)
{
return;
}
if (IsBiomeNoDownfall(Chunk->GetBiomeAt(Rel.x, Rel.z)))
{
TakeDamage(dtEnvironment, nullptr, GetRawDamageAgainst(*this), GetKnockbackAmountAgainst(*this));
}
else if (const auto Below = Rel.addedY(-1); Below.y >= 0)
{
if ((Chunk->GetBlock(Rel) == E_BLOCK_AIR) && cBlockInfo::IsSolid(Chunk->GetBlock(Below)))
{
Chunk->SetBlock(Rel, E_BLOCK_SNOW, 0);
}
}
}