#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Spider.h"
#include "../World.h"
#include "../Entities/Player.h"
#include "../Chunk.h"
cSpider::cSpider(void) :
super("Spider", mtSpider, "mob.spider.say", "mob.spider.death", 1.4, 0.9)
{
}
void cSpider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
unsigned int LootingLevel = 0;
if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_STRING);
if ((a_Killer != nullptr) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))
{
AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_SPIDER_EYE);
}
}
void cSpider::EventSeePlayer(cEntity * a_Entity, cChunk & a_Chunk)
{
if (!GetWorld()->IsChunkLighted(GetChunkX(), GetChunkZ()))
{
return;
}
PREPARE_REL_AND_CHUNK(GetPosition(), a_Chunk);
if (!RelSuccess)
{
return;
}
if (!static_cast<cPlayer *>(a_Entity)->IsGameModeCreative() && (Chunk->GetSkyLightAltered(Rel.x, Rel.y, Rel.z) <= 9))
{
super::EventSeePlayer(a_Entity, a_Chunk);
}
}
bool cSpider::DoTakeDamage(TakeDamageInfo & a_TDI)
{
if (!super::DoTakeDamage(a_TDI))
{
return false;
}
// If the source of the damage is not from an pawn entity, switch to idle
if ((a_TDI.Attacker == nullptr) || !a_TDI.Attacker->IsPawn())
{
m_EMState = IDLE;
}
else
{
// If the source of the damage is from a pawn entity, chase that entity
m_EMState = CHASING;
}
return true;
}