#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Wither.h"
#include "../World.h"
cWither::cWither(void) :
super("Wither", mtWither, "mob.wither.hurt", "mob.wither.death", 0.9, 4.0),
m_InvulnerableTicks(220)
{
SetMaxHealth(300);
}
bool cWither::IsArmored(void) const
{
return GetHealth() <= (GetMaxHealth() / 2);
}
bool cWither::Initialize(cWorld * a_World) override
{
// Set health before BroadcastSpawnEntity()
SetHealth(GetMaxHealth() / 3);
return super::Initialize(a_World);
}
void cWither::DoTakeDamage(TakeDamageInfo & a_TDI)
{
if (a_TDI.DamageType == dtDrowning)
{
return;
}
if (m_InvulnerableTicks > 0)
{
return;
}
if (IsArmored() && (a_TDI.DamageType == dtRangedAttack))
{
return;
}
super::DoTakeDamage(a_TDI);
}
void cWither::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
if (m_InvulnerableTicks > 0)
{
unsigned int NewTicks = m_InvulnerableTicks - 1;
if (NewTicks == 0)
{
m_World->DoExplosionAt(7.0, GetPosX(), GetPosY(), GetPosZ(), false, esWitherBirth, this);
}
m_InvulnerableTicks = NewTicks;
if ((NewTicks % 10) == 0)
{
Heal(10);
}
}
m_World->BroadcastEntityMetadata(*this);
}
void cWither::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
AddRandomDropItem(a_Drops, 1, 1, E_ITEM_NETHER_STAR);
}