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#pragma once
#include "AggressiveMonster.h"
class cWitherSkeleton :
public cAggressiveMonster
{
typedef cAggressiveMonster super;
public:
cWitherSkeleton(void);
CLASS_PROTODEF(cWitherSkeleton)
virtual bool Attack(std::chrono::milliseconds a_Dt) override;
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
} ;
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