#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Wolf.h"
#include "../World.h"
#include "../Entities/Player.h"
#include "../Items/ItemHandler.h"
#include "../Items/ItemSpawnEgg.h"
cWolf::cWolf(void) :
Super("Wolf", mtWolf, "entity.wolf.hurt", "entity.wolf.death", "entity.wolf.ambient", 0.6f, 0.85f),
m_IsSitting(false),
m_IsTame(false),
m_IsBegging(false),
m_IsAngry(false),
m_CollarColor(E_META_DYE_ORANGE),
m_NotificationCooldown(0)
{
m_RelativeWalkSpeed = 2;
}
bool cWolf::DoTakeDamage(TakeDamageInfo & a_TDI)
{
cPawn * PreviousTarget = GetTarget();
if (!Super::DoTakeDamage(a_TDI))
{
return false;
}
if ((a_TDI.Attacker != nullptr) && a_TDI.Attacker->IsPawn())
{
auto currTarget = GetTarget();
if ((currTarget != nullptr) && currTarget->IsPlayer())
{
if (m_IsTame)
{
if ((static_cast<cPlayer*>(currTarget)->GetUUID() == m_OwnerUUID))
{
SetTarget(PreviousTarget); // Do not attack owner
}
else
{
SetIsSitting(false);
NotifyAlliesOfFight(static_cast<cPawn*>(a_TDI.Attacker));
}
}
else
{
m_IsAngry = true;
}
}
else if (m_IsTame)
{
SetIsSitting(false);
NotifyAlliesOfFight(static_cast<cPawn*>(a_TDI.Attacker));
}
}
m_World->BroadcastEntityMetadata(*this); // Broadcast health and possibly angry face
return true;
}
void cWolf::NotifyAlliesOfFight(cPawn * a_Opponent)
{
if (GetOwnerName() == "")
{
return;
}
m_NotificationCooldown = 15;
m_World->DoWithPlayerByUUID(m_OwnerUUID, [=](cPlayer & a_Player)
{
a_Player.NotifyNearbyWolves(a_Opponent, false);
return false;
}
);
}
bool cWolf::Attack(std::chrono::milliseconds a_Dt)
{
UNUSED(a_Dt);
if ((GetTarget() != nullptr) && (GetTarget()->IsPlayer()))
{
if (static_cast<cPlayer *>(GetTarget())->GetUUID() == m_OwnerUUID)
{
SetTarget(nullptr);
return false;
}
}
NotifyAlliesOfFight(static_cast<cPawn*>(GetTarget()));
return Super::Attack(a_Dt);
}
void cWolf::ReceiveNearbyFightInfo(const cUUID & a_PlayerID, cPawn * a_Opponent, bool a_IsPlayerInvolved)
{
if (
(a_Opponent == nullptr) || IsSitting() || (!IsTame()) ||
(!a_Opponent->IsPawn()) || (a_PlayerID != m_OwnerUUID)
)
{
return;
}
// If we already have a target
if (GetTarget() != nullptr)
{
// If a wolf is asking for help and we already have a target, do nothing
if (!a_IsPlayerInvolved)
{
return;
}
// If a player is asking for help and we already have a target,
// there's a 50% chance of helping and a 50% chance of doing nothing
// This helps spread a wolf pack's targets over several mobs
else if (GetRandomProvider().RandBool())
{
return;
}
}
if (a_Opponent->IsPlayer() && static_cast<cPlayer *>(a_Opponent)->GetUUID() == m_OwnerUUID)
{
return; // Our owner has hurt himself, avoid attacking them.
}
if (a_Opponent->IsMob() && static_cast<cMonster *>(a_Opponent)->GetMobType() == mtWolf)
{
cWolf * Wolf = static_cast<cWolf *>(a_Opponent);
if (Wolf->GetOwnerUUID() == GetOwnerUUID())
{
return; // Our owner attacked one of their wolves. Abort attacking wolf.
}
}
SetTarget(a_Opponent);
}
void cWolf::OnRightClicked(cPlayer & a_Player)
{
cMonster::OnRightClicked(a_Player);
const cItem & EquippedItem = a_Player.GetEquippedItem();
const int EquippedItemType = EquippedItem.m_ItemType;
if (!IsTame() && !IsAngry())
{
// If the player is holding a bone, try to tame the wolf:
if (EquippedItemType == E_ITEM_BONE)
{
if (!a_Player.IsGameModeCreative())
{
a_Player.GetInventory().RemoveOneEquippedItem();
}
if (GetRandomProvider().RandBool(0.125))
{
// Taming succeeded
SetMaxHealth(20);
SetIsTame(true);
SetOwner(a_Player.GetName(), a_Player.GetUUID());
m_World->BroadcastEntityAnimation(*this, EntityAnimation::WolfTamingSucceeds);
}
else
{
// Taming failed
m_World->BroadcastEntityAnimation(*this, EntityAnimation::WolfTamingFails);
}
}
}
else if (IsTame())
{
if (a_Player.GetUUID() == m_OwnerUUID)
{
cMonster::RightClickFeed(a_Player);
}
// Feed the wolf, restoring its health, or dye its collar:
switch (EquippedItemType)
{
case E_ITEM_RAW_BEEF:
case E_ITEM_STEAK:
case E_ITEM_RAW_PORKCHOP:
case E_ITEM_COOKED_PORKCHOP:
case E_ITEM_RAW_CHICKEN:
case E_ITEM_COOKED_CHICKEN:
case E_ITEM_ROTTEN_FLESH:
case E_ITEM_RAW_MUTTON:
case E_ITEM_RAW_RABBIT:
case E_ITEM_COOKED_RABBIT:
case E_ITEM_COOKED_MUTTON:
{
if (m_Health < m_MaxHealth)
{
Heal(ItemHandler(EquippedItemType)->GetFoodInfo(&EquippedItem).FoodLevel);
if (!a_Player.IsGameModeCreative())
{
a_Player.GetInventory().RemoveOneEquippedItem();
}
}
else if (a_Player.GetUUID() == m_OwnerUUID) // Is the player the owner of the dog?
{
if (IsBaby())
{
m_AgingTimer = FloorC(m_AgingTimer * 0.9);
}
}
break;
}
case E_ITEM_DYE:
{
if (a_Player.GetUUID() == m_OwnerUUID) // Is the player the owner of the dog?
{
SetCollarColor(EquippedItem.m_ItemDamage);
if (!a_Player.IsGameModeCreative())
{
a_Player.GetInventory().RemoveOneEquippedItem();
}
}
break;
}
// Multiplication is handled in cMonster. Just prevents from sitting down.
case E_ITEM_SPAWN_EGG:
{
break;
}
default:
{
if (a_Player.GetUUID() == m_OwnerUUID) // Is the player the owner of the dog?
{
SetIsSitting(!IsSitting());
}
}
}
}
if ((EquippedItemType == E_ITEM_SPAWN_EGG) && (!IsTame()))
{
eMonsterType MonsterType = cItemSpawnEggHandler::ItemDamageToMonsterType(EquippedItem.m_ItemDamage);
if (
(MonsterType == m_MobType) &&
(m_World->SpawnMob(GetPosX(), GetPosY(), GetPosZ(), m_MobType, true) != cEntity::INVALID_ID)) // Spawning succeeded
{
if (!a_Player.IsGameModeCreative())
{
// The mob was spawned, "use" the item:
a_Player.GetInventory().RemoveOneEquippedItem();
}
}
}
m_World->BroadcastEntityMetadata(*this);
}
void cWolf::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
if (!IsAngry())
{
cMonster::Tick(a_Dt, a_Chunk);
if (m_NotificationCooldown > 0)
{
m_NotificationCooldown -= 1;
}
}
else
{
Super::Tick(a_Dt, a_Chunk);
}
if (!IsTicking())
{
// The base class tick destroyed us
return;
}
if (GetTarget() == nullptr)
{
m_World->DoWithNearestPlayer(GetPosition(), static_cast<float>(m_SightDistance), [&](cPlayer & a_Player) -> bool
{
switch (a_Player.GetEquippedItem().m_ItemType)
{
case E_ITEM_BONE:
case E_ITEM_RAW_BEEF:
case E_ITEM_STEAK:
case E_ITEM_RAW_CHICKEN:
case E_ITEM_COOKED_CHICKEN:
case E_ITEM_ROTTEN_FLESH:
case E_ITEM_RAW_PORKCHOP:
case E_ITEM_COOKED_PORKCHOP:
{
if (!IsBegging())
{
SetIsBegging(true);
m_World->BroadcastEntityMetadata(*this);
}
m_FinalDestination = a_Player.GetPosition(); // So that we will look at a player holding food
// Don't move to the player if the wolf is sitting.
if (!IsSitting())
{
MoveToPosition(a_Player.GetPosition());
}
break;
}
default:
{
if (IsBegging())
{
SetIsBegging(false);
m_World->BroadcastEntityMetadata(*this);
}
}
}
return true;
});
}
else
{
if (IsSitting())
{
SetTarget(nullptr);
}
else
{
MoveToPosition(GetTarget()->GetPosition());
if (TargetIsInRange())
{
Attack(a_Dt);
}
}
}
if (IsTame() && !IsSitting())
{
TickFollowPlayer();
}
else if (IsSitting())
{
StopMovingToPosition();
}
cMonster::LoveTick();
}
void cWolf::TickFollowPlayer()
{
Vector3d OwnerPos;
bool OwnerFlying;
auto Callback = [&](cPlayer & a_Player)
{
OwnerPos = a_Player.GetPosition();
OwnerFlying = a_Player.IsFlying();
return true;
};
if (m_World->DoWithPlayerByUUID(m_OwnerUUID, Callback))
{
// The player is present in the world, follow him:
double Distance = (OwnerPos - GetPosition()).Length();
if (Distance > 20)
{
if (!OwnerFlying)
{
OwnerPos.y = FindFirstNonAirBlockPosition(OwnerPos.x, OwnerPos.z);
TeleportToCoords(OwnerPos.x, OwnerPos.y, OwnerPos.z);
SetTarget(nullptr);
}
}
if (Distance < 2)
{
if (GetTarget() == nullptr)
{
StopMovingToPosition();
}
}
else
{
if (GetTarget() == nullptr)
{
if (!OwnerFlying)
{
MoveToPosition(OwnerPos);
}
}
}
}
}
void cWolf::InStateIdle(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
if (!IsTame())
{
cMonster::InStateIdle(a_Dt, a_Chunk);
}
}
void cWolf::InheritFromParents(cMonster * a_Parent1, cMonster * a_Parent2)
{
const auto Parent1 = static_cast<cWolf *>(a_Parent1);
const auto Parent2 = static_cast<cWolf *>(a_Parent2);
if (Parent1->GetOwnerUUID() == Parent2->GetOwnerUUID())
{
SetOwner(Parent1->GetOwnerName(), Parent2->GetOwnerUUID());
}
else
{
auto Parent1Age = Parent1->GetAge();
auto Parent2Age = Parent2->GetAge();
if (Parent1Age > Parent2Age)
{
SetOwner(Parent2->GetOwnerName(), Parent2->GetOwnerUUID());
}
else
{
SetOwner(Parent1->GetOwnerName(), Parent1->GetOwnerUUID());
}
}
}