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// ForgeHandshake.h
// Implements Forge protocol handshaking
#pragma once
#include <stddef.h>
#include "../UUID.h"
#include "json/json.h"
// fwd:
class cClientHandle;
class cForgeHandshake
{
public:
/** True if the client advertised itself as a Forge client. */
bool IsForgeClient;
cForgeHandshake();
/** Add the registered Forge mods to the server ping list packet. */
void AugmentServerListPing(cClientHandle & a_Client, Json::Value & ResponseValue);
/** Begin the Forge Modloader Handshake (FML|HS) sequence. */
void BeginForgeHandshake(cClientHandle & a_Client);
/** Send the ServerHello packet in the Forge handshake. */
void SendServerHello(cClientHandle & a_Client);
/** Process received data from the client advancing the Forge handshake. */
void DataReceived(cClientHandle & a_Client, ContiguousByteBufferView a_Data);
private:
/** True if the Forge handshake is in an errored state. */
bool m_Errored;
void HandleClientHello(cClientHandle & a_Client, ContiguousByteBufferView a_Data);
void HandleModList(cClientHandle & a_Client, ContiguousByteBufferView a_Data);
void HandleHandshakeAck(cClientHandle & a_Client, ContiguousByteBufferView a_Data);
/** Set errored state to prevent further handshake message processing. */
void SetError(const AString & message);
/** Parse the client ModList packet of installed Forge mods and versions. */
AStringMap ParseModList(ContiguousByteBufferView a_Data);
};
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