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// ForgeHandshake.h
// Implements Forge protocol handshaking
#pragma once
#include <stddef.h>
#include "UUID.h"
#include "json/json.h"
// fwd:
class cClientHandle;
class cForgeHandshake
{
public:
/** True if the client advertised itself as a Forge client. */
bool m_IsForgeClient;
cForgeHandshake(cClientHandle * client);
/** Add the registered Forge mods to the server ping list packet. */
void AugmentServerListPing(Json::Value & ResponseValue);
/** Begin the Forge Modloader Handshake (FML|HS) sequence. */
void BeginForgeHandshake(const AString & a_Name, const cUUID & a_UUID, const Json::Value & a_Properties);
/** Send the ServerHello packet in the Forge handshake. */
void SendServerHello();
/** Process received data from the client advancing the Forge handshake. */
void DataReceived(cClientHandle * a_Client, const char * a_Data, size_t a_Size);
private:
/** True if the Forge handshake is in an errored state. */
bool m_Errored;
/** The client handle undergoing this Forge handshake. */
cClientHandle * m_Client;
/** Values saved from BeginForgeHandshake() for continuing the normal handshake after Forge completes. */
AString m_Name;
cUUID m_UUID;
Json::Value m_Properties;
void HandleClientHello(cClientHandle * a_Client, const char * a_Data, size_t a_Size);
void HandleModList(cClientHandle * a_Client, const char * a_Data, size_t a_Size);
void HandleHandshakeAck(cClientHandle * a_Client, const char * a_Data, size_t a_Size);
/** Set errored state to prevent further handshake message processing. */
void SetError(const AString & message);
/** Parse the client ModList packet of installed Forge mods and versions. */
AStringMap ParseModList(const char * a_Data, size_t a_Size);
};
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