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// Packetizer.cpp
// Implements the cPacketizer class representing a wrapper for sending a single packet over a protocol.
#include "Globals.h"
#include "Packetizer.h"
#include "../UUID.h"
////////////////////////////////////////////////////////////////////////////////
// cPacketizer:
cPacketizer::~cPacketizer()
{
m_Protocol.SendPacket(*this);
}
void cPacketizer::WriteByteAngle(double a_Angle)
{
WriteBEInt8(static_cast<Int8>(255 * a_Angle / 360));
}
void cPacketizer::WriteFPInt(double a_Value)
{
WriteBEInt32(static_cast<Int32>(a_Value * 32));
}
void cPacketizer::WriteUUID(const cUUID & a_UUID)
{
for (auto val : a_UUID.ToRaw())
{
VERIFY(m_Out.WriteBEUInt8(val));
}
}
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