summaryrefslogblamecommitdiffstats
path: root/src/Protocol/Protocol19x.cpp
blob: 6e26b20123c05a42b61da08c8add8659c009e91e (plain) (tree)
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
4080
4081
4082
4083
4084
4085
4086
4087
4088
4089
4090
4091
4092
4093
4094
4095
4096
4097
4098
4099
4100
4101
4102
4103
4104
4105
4106
4107
4108
4109
4110
4111
4112
4113
4114
4115
4116
4117
4118
4119
4120
4121
4122
4123
4124
4125
4126
4127
4128
4129
4130
4131
4132
4133
4134
4135
4136
4137
4138
4139
4140
4141
4142
4143
4144
4145
4146
4147
4148
4149
4150
4151
4152
4153
4154
4155
4156
4157
4158
4159
4160
4161
4162
4163
4164
4165
4166
4167
4168
4169
4170
4171
4172
4173
4174
4175
4176
4177
4178
4179
4180
4181
4182
4183
4184
4185
4186
4187
4188
4189
4190
4191
4192
4193
4194
4195
4196
4197
4198
4199
4200
4201
4202
4203
4204
4205
4206
4207
4208
4209
4210
4211
4212
4213
4214
4215
4216
4217
4218
4219
4220
4221
4222
4223
4224
4225
4226
4227
4228
4229
4230
4231
4232
4233
4234
4235
4236
4237
4238
4239
4240
4241
4242
4243
4244
4245
4246
4247
4248
4249
4250
4251
4252
4253
4254
4255
4256
4257
4258
4259
4260
4261
4262
4263
4264
4265
4266
4267
4268
4269
4270
4271
4272
4273
4274
4275
4276
4277
4278
4279
4280
4281
4282
4283
4284
4285
4286
4287
4288
4289
4290
4291
4292
4293
4294
4295
4296
4297
4298
4299
4300
4301
4302
4303
4304
4305
4306
4307
4308
4309
4310
4311
4312
4313
4314
4315
4316
4317
4318
4319
4320
4321
4322
4323
4324
4325
4326
4327
4328
4329
4330
4331
4332
4333
4334
4335
4336
4337
4338
4339
4340
4341
4342
4343
4344
4345
4346
4347
4348
4349
4350
4351
4352
4353
4354
4355
4356
4357
4358
4359
4360
4361
4362
4363
4364
4365
4366
4367
4368
4369
4370
4371
4372
4373
4374
4375
4376
4377
4378
4379
4380
4381
4382
4383
4384
4385
4386
4387
4388
4389
4390
4391
4392
4393
4394
4395
4396
4397


































                                                                    
                             


















































































                                                                                                                            
                            








































































































































                                                                                                                                              









                                                                                                                           

















































































































































                                                                                                                    
                                                          












































































































































































































































                                                                                                                                                                             



































































































                                                                                                                                 
                                      
















                                                                                                           
                                     



































































































































































































































































































                                                                                                                                                                                                              
                                           












































                                                                                          
                                                      
 





                                                                            














































































































































































































































































































































































































































































































































































































































































































































































































































































































































































                                                                                                                                                                               

                                                                                                          








                                                                                                          
                                                                                                          














































































































































































































































                                                                                                                                                                                     






















                                                                         





































































































































































































































                                                                                                                            














                                                                   











                                                                       
                                                          


















































































































                                                                                                                    

























                                                                      




























































































                                                                                                                                                       
                                                                




























































































































































































































































































































                                                                                                                                                                                                                                                                   
                                                              






































































































































































































































































































































































































                                                                                                                                                                                                                                                               















                                                                                             












                                                                                                                      
                                                                                        


                                                                                                                      


















                                                                                                                
                                                                                          


                                                                                               
                                                                                                                    





















































                                                                                                                                   






























                                                                                

























































                                                                                                 
                                                                                  
















                                                                                     
                                                                                        



















































                                                                               
                                                                                       





                                                                           
                                                                             


                                                                   
                                                                                         











                                                                                       
                                                                                      











































                                                                                   
 













                                                                               
                                                                               
















                                                                                 
                                                                                         
















                                                                                     
                                                                                  











                                                                                     
                                                                                        
























































                                                                                  
                                                                                        
















































































                                                                                                                                                                               





























































































































































































































































































































                                                                                                                                                                               

// Protocol19x.cpp

/*
Implements the 1.9.x protocol classes:
	- cProtocol190
		- release 1.9.0 protocol (#107)
	- cProtocol191
		- release 1.9.1 protocol (#108)
	- cProtocol192
		- release 1.9.2 protocol (#109)
	- cProtocol194
		- release 1.9.4 protocol (#110)
(others may be added later in the future for the 1.9 release series)
*/

#include "Globals.h"
#include "json/json.h"
#include "Protocol19x.h"
#include "ChunkDataSerializer.h"
#include "PolarSSL++/Sha1Checksum.h"
#include "Packetizer.h"

#include "../ClientHandle.h"
#include "../Root.h"
#include "../Server.h"
#include "../World.h"
#include "../EffectID.h"
#include "../StringCompression.h"
#include "../CompositeChat.h"
#include "../Statistics.h"

#include "../WorldStorage/FastNBT.h"
#include "../WorldStorage/EnchantmentSerializer.h"

#include "../Entities/Boat.h"
#include "../Entities/ExpOrb.h"
#include "../Entities/Minecart.h"
#include "../Entities/FallingBlock.h"
#include "../Entities/Painting.h"
#include "../Entities/Pickup.h"
#include "../Entities/Player.h"
#include "../Entities/ItemFrame.h"
#include "../Entities/ArrowEntity.h"
#include "../Entities/FireworkEntity.h"
#include "../Entities/SplashPotionEntity.h"

#include "../Items/ItemSpawnEgg.h"

#include "../Mobs/IncludeAllMonsters.h"
#include "../UI/Window.h"

#include "../BlockEntities/BeaconEntity.h"
#include "../BlockEntities/CommandBlockEntity.h"
#include "../BlockEntities/MobHeadEntity.h"
#include "../BlockEntities/MobSpawnerEntity.h"
#include "../BlockEntities/FlowerPotEntity.h"
#include "Bindings/PluginManager.h"





/** The slot number that the client uses to indicate "outside the window". */
static const Int16 SLOT_NUM_OUTSIDE = -999;





#define HANDLE_READ(ByteBuf, Proc, Type, Var) \
	Type Var; \
	if (!ByteBuf.Proc(Var))\
	{\
		return;\
	}





#define HANDLE_PACKET_READ(ByteBuf, Proc, Type, Var) \
	Type Var; \
	{ \
		if (!ByteBuf.Proc(Var)) \
		{ \
			ByteBuf.CheckValid(); \
			return false; \
		} \
		ByteBuf.CheckValid(); \
	}





const int MAX_ENC_LEN = 512;  // Maximum size of the encrypted message; should be 128, but who knows...
const uLongf MAX_COMPRESSED_PACKET_LEN = 200 KiB;  // Maximum size of compressed packets.





// fwd: main.cpp:
extern bool g_ShouldLogCommIn, g_ShouldLogCommOut;





////////////////////////////////////////////////////////////////////////////////
// cProtocol190:

cProtocol190::cProtocol190(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
	super(a_Client),
	m_ServerAddress(a_ServerAddress),
	m_ServerPort(a_ServerPort),
	m_State(a_State),
	m_ReceivedData(32 KiB),
	m_IsEncrypted(false)
{

	// BungeeCord handling:
	// If BC is setup with ip_forward == true, it sends additional data in the login packet's ServerAddress field:
	// hostname\00ip-address\00uuid\00profile-properties-as-json
	AStringVector Params;
	if (cRoot::Get()->GetServer()->ShouldAllowBungeeCord() && SplitZeroTerminatedStrings(a_ServerAddress, Params) && (Params.size() == 4))
	{
		LOGD("Player at %s connected via BungeeCord", Params[1].c_str());
		m_ServerAddress = Params[0];
		m_Client->SetIPString(Params[1]);
		m_Client->SetUUID(cMojangAPI::MakeUUIDShort(Params[2]));
		m_Client->SetProperties(Params[3]);
	}

	// Create the comm log file, if so requested:
	if (g_ShouldLogCommIn || g_ShouldLogCommOut)
	{
		static int sCounter = 0;
		cFile::CreateFolder("CommLogs");
		AString IP(a_Client->GetIPString());
		ReplaceString(IP, ":", "_");
		AString FileName = Printf("CommLogs/%x_%d__%s.log",
			static_cast<unsigned>(time(nullptr)),
			sCounter++,
			IP.c_str()
		);
		if (!m_CommLogFile.Open(FileName, cFile::fmWrite))
		{
			LOG("Cannot log communication to file, the log file \"%s\" cannot be opened for writing.", FileName.c_str());
		}
	}
}





void cProtocol190::DataReceived(const char * a_Data, size_t a_Size)
{
	if (m_IsEncrypted)
	{
		Byte Decrypted[512];
		while (a_Size > 0)
		{
			size_t NumBytes = (a_Size > sizeof(Decrypted)) ? sizeof(Decrypted) : a_Size;
			m_Decryptor.ProcessData(Decrypted, reinterpret_cast<const Byte *>(a_Data), NumBytes);
			AddReceivedData(reinterpret_cast<const char *>(Decrypted), NumBytes);
			a_Size -= NumBytes;
			a_Data += NumBytes;
		}
	}
	else
	{
		AddReceivedData(a_Data, a_Size);
	}
}





void cProtocol190::SendAttachEntity(const cEntity & a_Entity, const cEntity & a_Vehicle)
{
	ASSERT(m_State == 3);  // In game mode?
	cPacketizer Pkt(*this, 0x40);  // Set passangers packet
	Pkt.WriteVarInt32(a_Vehicle.GetUniqueID());
	Pkt.WriteVarInt32(1);  // 1 passenger
	Pkt.WriteVarInt32(a_Entity.GetUniqueID());
}





void cProtocol190::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x0a);  // Block Action packet
	Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
	Pkt.WriteBEInt8(a_Byte1);
	Pkt.WriteBEInt8(a_Byte2);
	Pkt.WriteVarInt32(a_BlockType);
}





void cProtocol190::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x08);  // Block Break Animation packet
	Pkt.WriteVarInt32(a_EntityID);
	Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
	Pkt.WriteBEInt8(a_Stage);
}





void cProtocol190::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x0b);  // Block Change packet
	Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
	Pkt.WriteVarInt32((static_cast<UInt32>(a_BlockType) << 4) | (static_cast<UInt32>(a_BlockMeta) & 15));
}





void cProtocol190::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x10);  // Multi Block Change packet
	Pkt.WriteBEInt32(a_ChunkX);
	Pkt.WriteBEInt32(a_ChunkZ);
	Pkt.WriteVarInt32(static_cast<UInt32>(a_Changes.size()));
	for (sSetBlockVector::const_iterator itr = a_Changes.begin(), end = a_Changes.end(); itr != end; ++itr)
	{
		Int16 Coords = static_cast<Int16>(itr->m_RelY | (itr->m_RelZ << 8) | (itr->m_RelX << 12));
		Pkt.WriteBEInt16(Coords);
		Pkt.WriteVarInt32(static_cast<UInt32>(itr->m_BlockType & 0xFFF) << 4 | (itr->m_BlockMeta & 0xF));
	}  // for itr - a_Changes[]
}





void cProtocol190::SendCameraSetTo(const cEntity & a_Entity)
{
	cPacketizer Pkt(*this, 0x36);  // Camera Packet (Attach the camera of a player at another entity in spectator mode)
	Pkt.WriteVarInt32(a_Entity.GetUniqueID());
}





void cProtocol190::SendChat(const AString & a_Message, eChatType a_Type)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x0f);  // Chat Message packet
	Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str()));
	Pkt.WriteBEInt8(a_Type);
}





void cProtocol190::SendChat(const cCompositeChat & a_Message, eChatType a_Type, bool a_ShouldUseChatPrefixes)
{
	ASSERT(m_State == 3);  // In game mode?


	// Send the message to the client:
	cPacketizer Pkt(*this, 0x0f);  // Chat Message packet
	Pkt.WriteString(a_Message.CreateJsonString(a_ShouldUseChatPrefixes));
	Pkt.WriteBEInt8(a_Type);
}





void cProtocol190::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
{
	ASSERT(m_State == 3);  // In game mode?

	// Serialize first, before creating the Packetizer (the packetizer locks a CS)
	// This contains the flags and bitmasks, too
	const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_9_0, a_ChunkX, a_ChunkZ);

	cCSLock Lock(m_CSPacket);
	SendData(ChunkData.data(), ChunkData.size());
}





void cProtocol190::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x49);  // Collect Item packet
	Pkt.WriteVarInt32(a_Entity.GetUniqueID());
	Pkt.WriteVarInt32(a_Player.GetUniqueID());
}





void cProtocol190::SendDestroyEntity(const cEntity & a_Entity)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x30);  // Destroy Entities packet
	Pkt.WriteVarInt32(1);
	Pkt.WriteVarInt32(a_Entity.GetUniqueID());
}





void cProtocol190::SendDetachEntity(const cEntity & a_Entity, const cEntity & a_PreviousVehicle)
{
	ASSERT(m_State == 3);  // In game mode?
	cPacketizer Pkt(*this, 0x40);  // Set passangers packet
	Pkt.WriteVarInt32(a_PreviousVehicle.GetUniqueID());
	Pkt.WriteVarInt32(0);  // No passangers
}





void cProtocol190::SendDisconnect(const AString & a_Reason)
{
	switch (m_State)
	{
		case 2:
		{
			// During login:
			cPacketizer Pkt(*this, 0);
			Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str()));
			break;
		}
		case 3:
		{
			// In-game:
			cPacketizer Pkt(*this, 0x1a);
			Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str()));
			break;
		}
	}
}





void cProtocol190::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x2a);  // Sign Editor Open packet
	Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
}





void cProtocol190::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x4c);  // Entity Effect packet
	Pkt.WriteVarInt32(a_Entity.GetUniqueID());
	Pkt.WriteBEUInt8(static_cast<UInt8>(a_EffectID));
	Pkt.WriteBEUInt8(static_cast<UInt8>(a_Amplifier));
	Pkt.WriteVarInt32(static_cast<UInt32>(a_Duration));
	Pkt.WriteBool(false);  // Hide particles
}





void cProtocol190::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x3c);  // Entity Equipment packet
	Pkt.WriteVarInt32(a_Entity.GetUniqueID());
	// Needs to be adjusted due to the insertion of offhand at slot 1
	if (a_SlotNum > 0)
	{
		a_SlotNum++;
	}
	Pkt.WriteVarInt32(static_cast<UInt32>(a_SlotNum));
	WriteItem(Pkt, a_Item);
}





void cProtocol190::SendEntityHeadLook(const cEntity & a_Entity)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x34);  // Entity Head Look packet
	Pkt.WriteVarInt32(a_Entity.GetUniqueID());
	Pkt.WriteByteAngle(a_Entity.GetHeadYaw());
}





void cProtocol190::SendEntityLook(const cEntity & a_Entity)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x27);  // Entity Look packet
	Pkt.WriteVarInt32(a_Entity.GetUniqueID());
	Pkt.WriteByteAngle(a_Entity.GetYaw());
	Pkt.WriteByteAngle(a_Entity.GetPitch());
	Pkt.WriteBool(a_Entity.IsOnGround());
}





void cProtocol190::SendEntityMetadata(const cEntity & a_Entity)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x39);  // Entity Metadata packet
	Pkt.WriteVarInt32(a_Entity.GetUniqueID());
	WriteEntityMetadata(Pkt, a_Entity);
	Pkt.WriteBEUInt8(0xff);  // The termination byte
}





void cProtocol190::SendEntityProperties(const cEntity & a_Entity)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x4b);  // Entity Properties packet
	Pkt.WriteVarInt32(a_Entity.GetUniqueID());
	WriteEntityProperties(Pkt, a_Entity);
}





void cProtocol190::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x25);  // Entity Relative Move packet
	Pkt.WriteVarInt32(a_Entity.GetUniqueID());
	// TODO: 1.9 changed these from chars to shorts, meaning that there can be more percision and data.  Other code needs to be updated for that.
	Pkt.WriteBEInt16(a_RelX * 128);
	Pkt.WriteBEInt16(a_RelY * 128);
	Pkt.WriteBEInt16(a_RelZ * 128);
	Pkt.WriteBool(a_Entity.IsOnGround());
}





void cProtocol190::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x26);  // Entity Look And Relative Move packet
	Pkt.WriteVarInt32(a_Entity.GetUniqueID());
	// TODO: 1.9 changed these from chars to shorts, meaning that there can be more percision and data.  Other code needs to be updated for that.
	Pkt.WriteBEInt16(a_RelX * 128);
	Pkt.WriteBEInt16(a_RelY * 128);
	Pkt.WriteBEInt16(a_RelZ * 128);
	Pkt.WriteByteAngle(a_Entity.GetYaw());
	Pkt.WriteByteAngle(a_Entity.GetPitch());
	Pkt.WriteBool(a_Entity.IsOnGround());
}





void cProtocol190::SendEntityStatus(const cEntity & a_Entity, char a_Status)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x1b);  // Entity Status packet
	Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
	Pkt.WriteBEInt8(a_Status);
}





void cProtocol190::SendEntityVelocity(const cEntity & a_Entity)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x3b);  // Entity Velocity packet
	Pkt.WriteVarInt32(a_Entity.GetUniqueID());
	// 400 = 8000 / 20 ... Conversion from our speed in m / s to 8000 m / tick
	Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400));
	Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedY() * 400));
	Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedZ() * 400));
}





void cProtocol190::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x1c);  // Explosion packet
	Pkt.WriteBEFloat(static_cast<float>(a_BlockX));
	Pkt.WriteBEFloat(static_cast<float>(a_BlockY));
	Pkt.WriteBEFloat(static_cast<float>(a_BlockZ));
	Pkt.WriteBEFloat(static_cast<float>(a_Radius));
	Pkt.WriteBEUInt32(static_cast<UInt32>(a_BlocksAffected.size()));
	for (cVector3iArray::const_iterator itr = a_BlocksAffected.begin(), end = a_BlocksAffected.end(); itr != end; ++itr)
	{
		Pkt.WriteBEInt8(static_cast<Int8>(itr->x));
		Pkt.WriteBEInt8(static_cast<Int8>(itr->y));
		Pkt.WriteBEInt8(static_cast<Int8>(itr->z));
	}  // for itr - a_BlockAffected[]
	Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.x));
	Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.y));
	Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.z));
}





void cProtocol190::SendGameMode(eGameMode a_GameMode)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x1e);  // Change Game State packet
	Pkt.WriteBEUInt8(3);  // Reason: Change game mode
	Pkt.WriteBEFloat(static_cast<float>(a_GameMode));  // The protocol really represents the value with a float!
}





void cProtocol190::SendHealth(void)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x3e);  // Update Health packet
	cPlayer * Player = m_Client->GetPlayer();
	Pkt.WriteBEFloat(static_cast<float>(Player->GetHealth()));
	Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetFoodLevel()));
	Pkt.WriteBEFloat(static_cast<float>(Player->GetFoodSaturationLevel()));
}





void cProtocol190::SendHideTitle(void)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x45);  // Title packet
	Pkt.WriteVarInt32(3);  // Hide title
}





void cProtocol190::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x16);  // Set Slot packet
	Pkt.WriteBEInt8(a_WindowID);
	Pkt.WriteBEInt16(a_SlotNum);
	WriteItem(Pkt, a_Item);
}





void cProtocol190::SendKeepAlive(UInt32 a_PingID)
{
	// Drop the packet if the protocol is not in the Game state yet (caused a client crash):
	if (m_State != 3)
	{
		LOGWARNING("Trying to send a KeepAlive packet to a player who's not yet fully logged in (%d). The protocol class prevented the packet.", m_State);
		return;
	}

	cPacketizer Pkt(*this, 0x1f);  // Keep Alive packet
	Pkt.WriteVarInt32(a_PingID);
}





void cProtocol190::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
{
	// Send the Join Game packet:
	{
		cServer * Server = cRoot::Get()->GetServer();
		cPacketizer Pkt(*this, 0x23);  // Join Game packet
		Pkt.WriteBEUInt32(a_Player.GetUniqueID());
		Pkt.WriteBEUInt8(static_cast<UInt8>(a_Player.GetEffectiveGameMode()) | (Server->IsHardcore() ? 0x08 : 0));  // Hardcore flag bit 4
		Pkt.WriteBEInt8(static_cast<Int8>(a_World.GetDimension()));
		Pkt.WriteBEUInt8(2);  // TODO: Difficulty (set to Normal)
		Pkt.WriteBEUInt8(static_cast<UInt8>(Clamp<int>(Server->GetMaxPlayers(), 0, 255)));
		Pkt.WriteString("default");  // Level type - wtf?
		Pkt.WriteBool(false);  // Reduced Debug Info - wtf?
	}

	// Send the spawn position:
	{
		cPacketizer Pkt(*this, 0x43);  // Spawn Position packet
		Pkt.WritePosition64(FloorC(a_World.GetSpawnX()), FloorC(a_World.GetSpawnY()), FloorC(a_World.GetSpawnZ()));
	}

	// Send the server difficulty:
	{
		cPacketizer Pkt(*this, 0x0d);  // Server difficulty packet
		Pkt.WriteBEInt8(1);
	}

	// Send player abilities:
	SendPlayerAbilities();
}




void cProtocol190::SendLoginSuccess(void)
{
	ASSERT(m_State == 2);  // State: login?

	// Enable compression:
	{
		cPacketizer Pkt(*this, 0x03);  // Set compression packet
		Pkt.WriteVarInt32(256);
	}

	m_State = 3;  // State = Game

	{
		cPacketizer Pkt(*this, 0x02);  // Login success packet
		Pkt.WriteString(cMojangAPI::MakeUUIDDashed(m_Client->GetUUID()));
		Pkt.WriteString(m_Client->GetUsername());
	}
}





void cProtocol190::SendPaintingSpawn(const cPainting & a_Painting)
{
	ASSERT(m_State == 3);  // In game mode?
	double PosX = a_Painting.GetPosX();
	double PosY = a_Painting.GetPosY();
	double PosZ = a_Painting.GetPosZ();

	cPacketizer Pkt(*this, 0x04);  // Spawn Painting packet
	Pkt.WriteVarInt32(a_Painting.GetUniqueID());
	// TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
	Pkt.WriteBEUInt64(0);
	Pkt.WriteBEUInt64(a_Painting.GetUniqueID());
	Pkt.WriteString(a_Painting.GetName().c_str());
	Pkt.WritePosition64(static_cast<Int32>(PosX), static_cast<Int32>(PosY), static_cast<Int32>(PosZ));
	Pkt.WriteBEInt8(static_cast<Int8>(a_Painting.GetProtocolFacing()));
}





void cProtocol190::SendMapData(const cMap & a_Map, int a_DataStartX, int a_DataStartY)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x24);  // Map packet
	Pkt.WriteVarInt32(a_Map.GetID());
	Pkt.WriteBEUInt8(static_cast<UInt8>(a_Map.GetScale()));

	Pkt.WriteBool(true);
	Pkt.WriteVarInt32(static_cast<UInt32>(a_Map.GetDecorators().size()));
	for (const auto & Decorator : a_Map.GetDecorators())
	{
		Pkt.WriteBEUInt8(static_cast<Byte>((static_cast<Int32>(Decorator.GetType()) << 4) | (Decorator.GetRot() & 0xF)));
		Pkt.WriteBEUInt8(static_cast<UInt8>(Decorator.GetPixelX()));
		Pkt.WriteBEUInt8(static_cast<UInt8>(Decorator.GetPixelZ()));
	}

	Pkt.WriteBEUInt8(128);
	Pkt.WriteBEUInt8(128);
	Pkt.WriteBEUInt8(static_cast<UInt8>(a_DataStartX));
	Pkt.WriteBEUInt8(static_cast<UInt8>(a_DataStartY));
	Pkt.WriteVarInt32(static_cast<UInt32>(a_Map.GetData().size()));
	for (auto itr = a_Map.GetData().cbegin(); itr != a_Map.GetData().cend(); ++itr)
	{
		Pkt.WriteBEUInt8(*itr);
	}
}





void cProtocol190::SendPickupSpawn(const cPickup & a_Pickup)
{
	ASSERT(m_State == 3);  // In game mode?

	{  // TODO Use SendSpawnObject
		cPacketizer Pkt(*this, 0x00);  // Spawn Object packet
		Pkt.WriteVarInt32(a_Pickup.GetUniqueID());
		// TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
		Pkt.WriteBEUInt64(0);
		Pkt.WriteBEUInt64(a_Pickup.GetUniqueID());
		Pkt.WriteBEUInt8(2);  // Type = Pickup
		Pkt.WriteBEDouble(a_Pickup.GetPosX());
		Pkt.WriteBEDouble(a_Pickup.GetPosY());
		Pkt.WriteBEDouble(a_Pickup.GetPosZ());
		Pkt.WriteByteAngle(a_Pickup.GetYaw());
		Pkt.WriteByteAngle(a_Pickup.GetPitch());
		Pkt.WriteBEInt32(0);  // No object data
		Pkt.WriteBEInt16(0);  // No velocity
		Pkt.WriteBEInt16(0);
		Pkt.WriteBEInt16(0);
	}

	SendEntityMetadata(a_Pickup);
}





void cProtocol190::SendPlayerAbilities(void)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x2b);  // Player Abilities packet
	Byte Flags = 0;
	cPlayer * Player = m_Client->GetPlayer();
	if (Player->IsGameModeCreative())
	{
		Flags |= 0x01;
		Flags |= 0x08;  // Godmode, used for creative
	}
	if (Player->IsFlying())
	{
		Flags |= 0x02;
	}
	if (Player->CanFly())
	{
		Flags |= 0x04;
	}
	Pkt.WriteBEUInt8(Flags);
	Pkt.WriteBEFloat(static_cast<float>(0.05 * Player->GetFlyingMaxSpeed()));
	Pkt.WriteBEFloat(static_cast<float>(0.1 * Player->GetNormalMaxSpeed()));
}





void cProtocol190::SendEntityAnimation(const cEntity & a_Entity, char a_Animation)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x06);  // Animation packet
	Pkt.WriteVarInt32(a_Entity.GetUniqueID());
	Pkt.WriteBEInt8(a_Animation);
}





void cProtocol190::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount)
{
	ASSERT(m_State == 3);  // In game mode?
	int ParticleID = GetParticleID(a_ParticleName);

	cPacketizer Pkt(*this, 0x22);  // Particle effect packet
	Pkt.WriteBEInt32(ParticleID);
	Pkt.WriteBool(false);
	Pkt.WriteBEFloat(a_SrcX);
	Pkt.WriteBEFloat(a_SrcY);
	Pkt.WriteBEFloat(a_SrcZ);
	Pkt.WriteBEFloat(a_OffsetX);
	Pkt.WriteBEFloat(a_OffsetY);
	Pkt.WriteBEFloat(a_OffsetZ);
	Pkt.WriteBEFloat(a_ParticleData);
	Pkt.WriteBEInt32(a_ParticleAmount);
}





void cProtocol190::SendParticleEffect(const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data)
{
	ASSERT(m_State == 3);  // In game mode?
	int ParticleID = GetParticleID(a_ParticleName);

	cPacketizer Pkt(*this, 0x22);  // Particle effect packet
	Pkt.WriteBEInt32(ParticleID);
	Pkt.WriteBool(false);
	Pkt.WriteBEFloat(a_Src.x);
	Pkt.WriteBEFloat(a_Src.y);
	Pkt.WriteBEFloat(a_Src.z);
	Pkt.WriteBEFloat(a_Offset.x);
	Pkt.WriteBEFloat(a_Offset.y);
	Pkt.WriteBEFloat(a_Offset.z);
	Pkt.WriteBEFloat(a_ParticleData);
	Pkt.WriteBEInt32(a_ParticleAmount);
	switch (ParticleID)
	{
		// iconcrack
		case 36:
		{
			Pkt.WriteVarInt32(static_cast<UInt32>(a_Data[0]));
			Pkt.WriteVarInt32(static_cast<UInt32>(a_Data[1]));
			break;
		}
		// blockcrack
		// blockdust
		case 37:
		case 38:
		{
			Pkt.WriteVarInt32(static_cast<UInt32>(a_Data[0]));
			break;
		}
		default:
		{
			break;
		}
	}
}





void cProtocol190::SendPlayerListAddPlayer(const cPlayer & a_Player)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x2d);  // Playerlist Item packet
	Pkt.WriteVarInt32(0);
	Pkt.WriteVarInt32(1);
	Pkt.WriteUUID(a_Player.GetUUID());
	Pkt.WriteString(a_Player.GetPlayerListName());

	const Json::Value & Properties = a_Player.GetClientHandle()->GetProperties();
	Pkt.WriteVarInt32(Properties.size());
	for (auto & Node : Properties)
	{
		Pkt.WriteString(Node.get("name", "").asString());
		Pkt.WriteString(Node.get("value", "").asString());
		AString Signature = Node.get("signature", "").asString();
		if (Signature.empty())
		{
			Pkt.WriteBool(false);
		}
		else
		{
			Pkt.WriteBool(true);
			Pkt.WriteString(Signature);
		}
	}

	Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetGameMode()));
	Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetClientHandle()->GetPing()));
	Pkt.WriteBool(false);
}





void cProtocol190::SendPlayerListRemovePlayer(const cPlayer & a_Player)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x2d);  // Playerlist Item packet
	Pkt.WriteVarInt32(4);
	Pkt.WriteVarInt32(1);
	Pkt.WriteUUID(a_Player.GetUUID());
}





void cProtocol190::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x2d);  // Playerlist Item packet
	Pkt.WriteVarInt32(1);
	Pkt.WriteVarInt32(1);
	Pkt.WriteUUID(a_Player.GetUUID());
	Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetGameMode()));
}





void cProtocol190::SendPlayerListUpdatePing(const cPlayer & a_Player)
{
	ASSERT(m_State == 3);  // In game mode?

	auto ClientHandle = a_Player.GetClientHandlePtr();
	if (ClientHandle != nullptr)
	{
		cPacketizer Pkt(*this, 0x2d);  // Playerlist Item packet
		Pkt.WriteVarInt32(2);
		Pkt.WriteVarInt32(1);
		Pkt.WriteUUID(a_Player.GetUUID());
		Pkt.WriteVarInt32(static_cast<UInt32>(ClientHandle->GetPing()));
	}
}





void cProtocol190::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x2d);  // Playerlist Item packet
	Pkt.WriteVarInt32(3);
	Pkt.WriteVarInt32(1);
	Pkt.WriteUUID(a_Player.GetUUID());

	if (a_CustomName.empty())
	{
		Pkt.WriteBool(false);
	}
	else
	{
		Pkt.WriteBool(true);
		Pkt.WriteString(Printf("{\"text\":\"%s\"}", a_CustomName.c_str()));
	}
}





void cProtocol190::SendPlayerMaxSpeed(void)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x4b);  // Entity Properties
	cPlayer * Player = m_Client->GetPlayer();
	Pkt.WriteVarInt32(Player->GetUniqueID());
	Pkt.WriteBEInt32(1);  // Count
	Pkt.WriteString("generic.movementSpeed");
	// The default game speed is 0.1, multiply that value by the relative speed:
	Pkt.WriteBEDouble(0.1 * Player->GetNormalMaxSpeed());
	if (Player->IsSprinting())
	{
		Pkt.WriteVarInt32(1);  // Modifier count
		Pkt.WriteBEUInt64(0x662a6b8dda3e4c1c);
		Pkt.WriteBEUInt64(0x881396ea6097278d);  // UUID of the modifier
		Pkt.WriteBEDouble(Player->GetSprintingMaxSpeed() - Player->GetNormalMaxSpeed());
		Pkt.WriteBEUInt8(2);
	}
	else
	{
		Pkt.WriteVarInt32(0);  // Modifier count
	}
}





void cProtocol190::SendPlayerMoveLook(void)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x2e);  // Player Position And Look packet
	cPlayer * Player = m_Client->GetPlayer();
	Pkt.WriteBEDouble(Player->GetPosX());
	Pkt.WriteBEDouble(Player->GetPosY());
	Pkt.WriteBEDouble(Player->GetPosZ());
	Pkt.WriteBEFloat(static_cast<float>(Player->GetYaw()));
	Pkt.WriteBEFloat(static_cast<float>(Player->GetPitch()));
	Pkt.WriteBEUInt8(0);
	Pkt.WriteVarInt32(0);  // Teleport ID - not implemented here
}





void cProtocol190::SendPlayerPosition(void)
{
	// There is no dedicated packet for this, send the whole thing:
	SendPlayerMoveLook();
}





void cProtocol190::SendPlayerSpawn(const cPlayer & a_Player)
{
	// Called to spawn another player for the client
	cPacketizer Pkt(*this, 0x05);  // Spawn Player packet
	Pkt.WriteVarInt32(a_Player.GetUniqueID());
	Pkt.WriteUUID(cMojangAPI::MakeUUIDShort(a_Player.GetUUID()));
	Pkt.WriteBEDouble(a_Player.GetPosX());
	Pkt.WriteBEDouble(a_Player.GetPosY() + 0.001);  // The "+ 0.001" is there because otherwise the player falls through the block they were standing on.
	Pkt.WriteBEDouble(a_Player.GetPosZ());
	Pkt.WriteByteAngle(a_Player.GetYaw());
	Pkt.WriteByteAngle(a_Player.GetPitch());
	WriteEntityMetadata(Pkt, a_Player);
	Pkt.WriteBEUInt8(0xff);  // Metadata: end
}





void cProtocol190::SendPluginMessage(const AString & a_Channel, const AString & a_Message)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x18);  // Plugin message packet
	Pkt.WriteString(a_Channel);
	Pkt.WriteBuf(a_Message.data(), a_Message.size());
}





void cProtocol190::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x31);  // Remove entity effect packet
	Pkt.WriteVarInt32(a_Entity.GetUniqueID());
	Pkt.WriteBEUInt8(static_cast<UInt8>(a_EffectID));
}





void cProtocol190::SendResetTitle(void)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x45);  // Title packet
	Pkt.WriteVarInt32(4);  // Reset title
}





void cProtocol190::SendRespawn(eDimension a_Dimension)
{
	cPacketizer Pkt(*this, 0x33);  // Respawn packet
	cPlayer * Player = m_Client->GetPlayer();
	Pkt.WriteBEInt32(static_cast<Int32>(a_Dimension));
	Pkt.WriteBEUInt8(2);  // TODO: Difficulty (set to Normal)
	Pkt.WriteBEUInt8(static_cast<Byte>(Player->GetEffectiveGameMode()));
	Pkt.WriteString("default");
}





void cProtocol190::SendExperience(void)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x3d);  // Experience Packet
	cPlayer * Player = m_Client->GetPlayer();
	Pkt.WriteBEFloat(Player->GetXpPercentage());
	Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetXpLevel()));
	Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetCurrentXp()));
}





void cProtocol190::SendExperienceOrb(const cExpOrb & a_ExpOrb)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x01);  // Spawn experience orb packet
	Pkt.WriteVarInt32(a_ExpOrb.GetUniqueID());
	Pkt.WriteBEDouble(a_ExpOrb.GetPosX());
	Pkt.WriteBEDouble(a_ExpOrb.GetPosY());
	Pkt.WriteBEDouble(a_ExpOrb.GetPosZ());
	Pkt.WriteBEInt16(static_cast<Int16>(a_ExpOrb.GetReward()));
}





void cProtocol190::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x3f);  // Scoreboard objective packet
	Pkt.WriteString(a_Name);
	Pkt.WriteBEUInt8(a_Mode);
	if ((a_Mode == 0) || (a_Mode == 2))
	{
		Pkt.WriteString(a_DisplayName);
		Pkt.WriteString("integer");
	}
}





void cProtocol190::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x42);  // Update score packet
	Pkt.WriteString(a_Player);
	Pkt.WriteBEUInt8(a_Mode);
	Pkt.WriteString(a_Objective);

	if (a_Mode != 1)
	{
		Pkt.WriteVarInt32(static_cast<UInt32>(a_Score));
	}
}





void cProtocol190::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x38);  // Display scoreboard packet
	Pkt.WriteBEUInt8(static_cast<UInt8>(a_Display));
	Pkt.WriteString(a_Objective);
}





void cProtocol190::SendSetSubTitle(const cCompositeChat & a_SubTitle)
{
	SendSetRawSubTitle(a_SubTitle.CreateJsonString(false));
}





void cProtocol190::SendSetRawSubTitle(const AString & a_SubTitle)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x45);  // Title packet
	Pkt.WriteVarInt32(1);  // Set subtitle

	Pkt.WriteString(a_SubTitle);
}





void cProtocol190::SendSetTitle(const cCompositeChat & a_Title)
{
	SendSetRawTitle(a_Title.CreateJsonString(false));
}





void cProtocol190::SendSetRawTitle(const AString & a_Title)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x45);  // Title packet
	Pkt.WriteVarInt32(0);  // Set title

	Pkt.WriteString(a_Title);
}





void cProtocol190::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x19);  // Named sound effect packet
	Pkt.WriteString(a_SoundName);
	Pkt.WriteVarInt32(0);  // Master sound category (may want to be changed to a parameter later)
	Pkt.WriteBEInt32(static_cast<Int32>(a_X * 8.0));
	Pkt.WriteBEInt32(static_cast<Int32>(a_Y * 8.0));
	Pkt.WriteBEInt32(static_cast<Int32>(a_Z * 8.0));
	Pkt.WriteBEFloat(a_Volume);
	Pkt.WriteBEUInt8(static_cast<Byte>(a_Pitch * 63));
}





void cProtocol190::SendSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x21);  // Effect packet
	Pkt.WriteBEInt32(static_cast<int>(a_EffectID));
	Pkt.WritePosition64(a_SrcX, a_SrcY, a_SrcZ);
	Pkt.WriteBEInt32(a_Data);
	Pkt.WriteBool(false);
}





void cProtocol190::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x00);  // Spawn Object packet
	Pkt.WriteVarInt32(a_FallingBlock.GetUniqueID());
	// TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
	Pkt.WriteBEUInt64(0);
	Pkt.WriteBEUInt64(a_FallingBlock.GetUniqueID());
	Pkt.WriteBEUInt8(70);  // Falling block
	Pkt.WriteBEDouble(a_FallingBlock.GetPosX());
	Pkt.WriteBEDouble(a_FallingBlock.GetPosY());
	Pkt.WriteBEDouble(a_FallingBlock.GetPosZ());
	Pkt.WriteByteAngle(a_FallingBlock.GetYaw());
	Pkt.WriteByteAngle(a_FallingBlock.GetPitch());
	Pkt.WriteBEInt32(static_cast<Int32>(a_FallingBlock.GetBlockType()) | (static_cast<Int32>(a_FallingBlock.GetBlockMeta()) << 12));
	Pkt.WriteBEInt16(static_cast<Int16>(a_FallingBlock.GetSpeedX() * 400));
	Pkt.WriteBEInt16(static_cast<Int16>(a_FallingBlock.GetSpeedY() * 400));
	Pkt.WriteBEInt16(static_cast<Int16>(a_FallingBlock.GetSpeedZ() * 400));
}





void cProtocol190::SendSpawnMob(const cMonster & a_Mob)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x03);  // Spawn Mob packet
	Pkt.WriteVarInt32(a_Mob.GetUniqueID());
	// TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
	Pkt.WriteBEUInt64(0);
	Pkt.WriteBEUInt64(a_Mob.GetUniqueID());
	Pkt.WriteBEUInt8(static_cast<Byte>(a_Mob.GetMobType()));
	Pkt.WriteBEDouble(a_Mob.GetPosX());
	Pkt.WriteBEDouble(a_Mob.GetPosY());
	Pkt.WriteBEDouble(a_Mob.GetPosZ());
	Pkt.WriteByteAngle(a_Mob.GetPitch());
	Pkt.WriteByteAngle(a_Mob.GetHeadYaw());
	Pkt.WriteByteAngle(a_Mob.GetYaw());
	Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedX() * 400));
	Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedY() * 400));
	Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedZ() * 400));
	WriteEntityMetadata(Pkt, a_Mob);
	Pkt.WriteBEUInt8(0xff);  // Metadata terminator
}





void cProtocol190::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch)
{
	ASSERT(m_State == 3);  // In game mode?
	double PosX = a_Entity.GetPosX();
	double PosZ = a_Entity.GetPosZ();
	double Yaw = a_Entity.GetYaw();
	if (a_ObjectType == 71)
	{
		FixItemFramePositions(a_ObjectData, PosX, PosZ, Yaw);
	}

	cPacketizer Pkt(*this, 0x00);  // Spawn Object packet
	Pkt.WriteVarInt32(a_Entity.GetUniqueID());
	// TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
	Pkt.WriteBEUInt64(0);
	Pkt.WriteBEUInt64(a_Entity.GetUniqueID());
	Pkt.WriteBEUInt8(static_cast<UInt8>(a_ObjectType));
	Pkt.WriteBEDouble(PosX);
	Pkt.WriteBEDouble(a_Entity.GetPosY());
	Pkt.WriteBEDouble(PosZ);
	Pkt.WriteByteAngle(a_Entity.GetPitch());
	Pkt.WriteByteAngle(Yaw);
	Pkt.WriteBEInt32(a_ObjectData);
	Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400));
	Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedY() * 400));
	Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedZ() * 400));
}





void cProtocol190::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x00);  // Spawn Object packet
	Pkt.WriteVarInt32(a_Vehicle.GetUniqueID());
	// TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
	Pkt.WriteBEUInt64(0);
	Pkt.WriteBEUInt64(a_Vehicle.GetUniqueID());
	Pkt.WriteBEUInt8(static_cast<UInt8>(a_VehicleType));
	Pkt.WriteBEDouble(a_Vehicle.GetPosX());
	Pkt.WriteBEDouble(a_Vehicle.GetPosY());
	Pkt.WriteBEDouble(a_Vehicle.GetPosZ());
	Pkt.WriteByteAngle(a_Vehicle.GetPitch());
	Pkt.WriteByteAngle(a_Vehicle.GetYaw());
	Pkt.WriteBEInt32(a_VehicleSubType);
	Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedX() * 400));
	Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedY() * 400));
	Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedZ() * 400));
}





void cProtocol190::SendStatistics(const cStatManager & a_Manager)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x07);  // Statistics packet
	Pkt.WriteVarInt32(statCount);  // TODO 2014-05-11 xdot: Optimization: Send "dirty" statistics only

	size_t Count = static_cast<size_t>(statCount);
	for (size_t i = 0; i < Count; ++i)
	{
		StatValue Value = a_Manager.GetValue(static_cast<eStatistic>(i));
		const AString & StatName = cStatInfo::GetName(static_cast<eStatistic>(i));

		Pkt.WriteString(StatName);
		Pkt.WriteVarInt32(static_cast<UInt32>(Value));
	}
}





void cProtocol190::SendTabCompletionResults(const AStringVector & a_Results)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x0e);  // Tab-Complete packet
	Pkt.WriteVarInt32(static_cast<UInt32>(a_Results.size()));

	for (AStringVector::const_iterator itr = a_Results.begin(), end = a_Results.end(); itr != end; ++itr)
	{
		Pkt.WriteString(*itr);
	}
}





void cProtocol190::SendTeleportEntity(const cEntity & a_Entity)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x4a);  // Entity teleport packet
	Pkt.WriteVarInt32(a_Entity.GetUniqueID());
	Pkt.WriteBEDouble(a_Entity.GetPosX());
	Pkt.WriteBEDouble(a_Entity.GetPosY());
	Pkt.WriteBEDouble(a_Entity.GetPosZ());
	Pkt.WriteByteAngle(a_Entity.GetYaw());
	Pkt.WriteByteAngle(a_Entity.GetPitch());
	Pkt.WriteBool(a_Entity.IsOnGround());
}





void cProtocol190::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x02);  // Spawn Global Entity packet
	Pkt.WriteVarInt32(0);  // EntityID = 0, always
	Pkt.WriteBEUInt8(1);  // Type = Thunderbolt
	Pkt.WriteBEDouble(a_BlockX);
	Pkt.WriteBEDouble(a_BlockY);
	Pkt.WriteBEDouble(a_BlockZ);
}





void cProtocol190::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x45);  // Title packet
	Pkt.WriteVarInt32(2);  // Set title display times

	Pkt.WriteBEInt32(a_FadeInTicks);
	Pkt.WriteBEInt32(a_DisplayTicks);
	Pkt.WriteBEInt32(a_FadeOutTicks);
}





void cProtocol190::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle)
{
	ASSERT(m_State == 3);  // In game mode?
	if (!a_DoDaylightCycle)
	{
		// When writing a "-" before the number the client ignores it but it will stop the client-side time expiration.
		a_TimeOfDay = std::min(-a_TimeOfDay, -1LL);
	}

	cPacketizer Pkt(*this, 0x44);  // Time update packet
	Pkt.WriteBEInt64(a_WorldAge);
	Pkt.WriteBEInt64(a_TimeOfDay);
}





void cProtocol190::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x1d);  // Unload chunk packet
	Pkt.WriteBEInt32(a_ChunkX);
	Pkt.WriteBEInt32(a_ChunkZ);
}




void cProtocol190::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x09);  // Update tile entity packet
	Pkt.WritePosition64(a_BlockEntity.GetPosX(), a_BlockEntity.GetPosY(), a_BlockEntity.GetPosZ());

	Byte Action = 0;
	switch (a_BlockEntity.GetBlockType())
	{
		case E_BLOCK_MOB_SPAWNER:   Action = 1; break;  // Update mob spawner spinny mob thing
		case E_BLOCK_COMMAND_BLOCK: Action = 2; break;  // Update command block text
		case E_BLOCK_BEACON:        Action = 3; break;  // Update beacon entity
		case E_BLOCK_HEAD:          Action = 4; break;  // Update Mobhead entity
		case E_BLOCK_FLOWER_POT:    Action = 5; break;  // Update flower pot
		default: ASSERT(!"Unhandled or unimplemented BlockEntity update request!"); break;
	}
	Pkt.WriteBEUInt8(Action);

	WriteBlockEntity(Pkt, a_BlockEntity);
}





void cProtocol190::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x46);  // Update sign packet
	Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);

	Json::StyledWriter JsonWriter;
	AString Lines[] = { a_Line1, a_Line2, a_Line3, a_Line4 };
	for (size_t i = 0; i < ARRAYCOUNT(Lines); i++)
	{
		Json::Value RootValue;
		RootValue["text"] = Lines[i];
		Pkt.WriteString(JsonWriter.write(RootValue).c_str());
	}
}





void cProtocol190::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x2f);  // Use bed
	Pkt.WriteVarInt32(a_Entity.GetUniqueID());
	Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
}





void cProtocol190::SendWeather(eWeather a_Weather)
{
	ASSERT(m_State == 3);  // In game mode?

	{
		cPacketizer Pkt(*this, 0x1e);  // Change Game State packet
		Pkt.WriteBEUInt8((a_Weather == wSunny) ? 1 : 2);  // End rain / begin rain
		Pkt.WriteBEFloat(0);  // Unused for weather
	}

	// TODO: Fade effect, somehow
}





void cProtocol190::SendWholeInventory(const cWindow & a_Window)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x14);  // Window Items packet
	Pkt.WriteBEInt8(a_Window.GetWindowID());
	Pkt.WriteBEInt16(static_cast<Int16>(a_Window.GetNumSlots()));
	cItems Slots;
	a_Window.GetSlots(*(m_Client->GetPlayer()), Slots);
	for (cItems::const_iterator itr = Slots.begin(), end = Slots.end(); itr != end; ++itr)
	{
		WriteItem(Pkt, *itr);
	}  // for itr - Slots[]
}





void cProtocol190::SendWindowClose(const cWindow & a_Window)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x12);  // Close window packet
	Pkt.WriteBEInt8(a_Window.GetWindowID());
}





void cProtocol190::SendWindowOpen(const cWindow & a_Window)
{
	ASSERT(m_State == 3);  // In game mode?

	if (a_Window.GetWindowType() < 0)
	{
		// Do not send this packet for player inventory windows
		return;
	}

	cPacketizer Pkt(*this, 0x13);  // Open window packet
	Pkt.WriteBEInt8(a_Window.GetWindowID());
	Pkt.WriteString(a_Window.GetWindowTypeName());
	Pkt.WriteString(Printf("{\"text\":\"%s\"}", a_Window.GetWindowTitle().c_str()));

	switch (a_Window.GetWindowType())
	{
		case cWindow::wtWorkbench:
		case cWindow::wtEnchantment:
		case cWindow::wtAnvil:
		{
			Pkt.WriteBEInt8(0);
			break;
		}
		default:
		{
			Pkt.WriteBEInt8(static_cast<Int8>(a_Window.GetNumNonInventorySlots()));
			break;
		}
	}

	if (a_Window.GetWindowType() == cWindow::wtAnimalChest)
	{
		Pkt.WriteBEInt32(0);  // TODO: The animal's EntityID
	}
}





void cProtocol190::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x15);  // Window Property packet
	Pkt.WriteBEInt8(a_Window.GetWindowID());
	Pkt.WriteBEInt16(a_Property);
	Pkt.WriteBEInt16(a_Value);
}





bool cProtocol190::CompressPacket(const AString & a_Packet, AString & a_CompressedData)
{
	// Compress the data:
	char CompressedData[MAX_COMPRESSED_PACKET_LEN];

	uLongf CompressedSize = compressBound(static_cast<uLongf>(a_Packet.size()));
	if (CompressedSize >= MAX_COMPRESSED_PACKET_LEN)
	{
		ASSERT(!"Too high packet size.");
		return false;
	}

	int Status = compress2(
		reinterpret_cast<Bytef *>(CompressedData), &CompressedSize,
		reinterpret_cast<const Bytef *>(a_Packet.data()), static_cast<uLongf>(a_Packet.size()), Z_DEFAULT_COMPRESSION
	);
	if (Status != Z_OK)
	{
		return false;
	}

	AString LengthData;
	cByteBuffer Buffer(20);
	Buffer.WriteVarInt32(static_cast<UInt32>(a_Packet.size()));
	Buffer.ReadAll(LengthData);
	Buffer.CommitRead();

	Buffer.WriteVarInt32(static_cast<UInt32>(CompressedSize + LengthData.size()));
	Buffer.WriteVarInt32(static_cast<UInt32>(a_Packet.size()));
	Buffer.ReadAll(LengthData);
	Buffer.CommitRead();

	a_CompressedData.clear();
	a_CompressedData.reserve(LengthData.size() + CompressedSize);
	a_CompressedData.append(LengthData.data(), LengthData.size());
	a_CompressedData.append(CompressedData, CompressedSize);
	return true;
}





int cProtocol190::GetParticleID(const AString & a_ParticleName)
{
	static bool IsInitialized = false;
	static std::map<AString, int> ParticleMap;
	if (!IsInitialized)
	{
		// Initialize the ParticleMap:
		ParticleMap["explode"]          = 0;
		ParticleMap["largeexplode"]     = 1;
		ParticleMap["hugeexplosion"]    = 2;
		ParticleMap["fireworksspark"]   = 3;
		ParticleMap["bubble"]           = 4;
		ParticleMap["splash"]           = 5;
		ParticleMap["wake"]             = 6;
		ParticleMap["suspended"]        = 7;
		ParticleMap["depthsuspend"]     = 8;
		ParticleMap["crit"]             = 9;
		ParticleMap["magiccrit"]        = 10;
		ParticleMap["smoke"]            = 11;
		ParticleMap["largesmoke"]       = 12;
		ParticleMap["spell"]            = 13;
		ParticleMap["instantspell"]     = 14;
		ParticleMap["mobspell"]         = 15;
		ParticleMap["mobspellambient"]  = 16;
		ParticleMap["witchmagic"]       = 17;
		ParticleMap["dripwater"]        = 18;
		ParticleMap["driplava"]         = 19;
		ParticleMap["angryvillager"]    = 20;
		ParticleMap["happyVillager"]    = 21;
		ParticleMap["townaura"]         = 22;
		ParticleMap["note"]             = 23;
		ParticleMap["portal"]           = 24;
		ParticleMap["enchantmenttable"] = 25;
		ParticleMap["flame"]            = 26;
		ParticleMap["lava"]             = 27;
		ParticleMap["footstep"]         = 28;
		ParticleMap["cloud"]            = 29;
		ParticleMap["reddust"]          = 30;
		ParticleMap["snowballpoof"]     = 31;
		ParticleMap["snowshovel"]       = 32;
		ParticleMap["slime"]            = 33;
		ParticleMap["heart"]            = 34;
		ParticleMap["barrier"]          = 35;
		ParticleMap["iconcrack"]        = 36;
		ParticleMap["blockcrack"]       = 37;
		ParticleMap["blockdust"]        = 38;
		ParticleMap["droplet"]          = 39;
		ParticleMap["take"]             = 40;
		ParticleMap["mobappearance"]    = 41;
	}

	AString ParticleName = StrToLower(a_ParticleName);
	if (ParticleMap.find(ParticleName) == ParticleMap.end())
	{
		LOGWARNING("Unknown particle: %s", a_ParticleName.c_str());
		ASSERT(!"Unknown particle");
		return 0;
	}

	return ParticleMap[ParticleName];
}





void cProtocol190::FixItemFramePositions(int a_ObjectData, double & a_PosX, double & a_PosZ, double & a_Yaw)
{
	switch (a_ObjectData)
	{
		case 0:
		{
			a_PosZ += 1;
			a_Yaw = 0;
			break;
		}
		case 1:
		{
			a_PosX -= 1;
			a_Yaw = 90;
			break;
		}
		case 2:
		{
			a_PosZ -= 1;
			a_Yaw = 180;
			break;
		}
		case 3:
		{
			a_PosX += 1;
			a_Yaw = 270;
			break;
		}
	}
}





void cProtocol190::AddReceivedData(const char * a_Data, size_t a_Size)
{
	// Write the incoming data into the comm log file:
	if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
	{
		if (m_ReceivedData.GetReadableSpace() > 0)
		{
			AString AllData;
			size_t OldReadableSpace = m_ReceivedData.GetReadableSpace();
			m_ReceivedData.ReadAll(AllData);
			m_ReceivedData.ResetRead();
			m_ReceivedData.SkipRead(m_ReceivedData.GetReadableSpace() - OldReadableSpace);
			ASSERT(m_ReceivedData.GetReadableSpace() == OldReadableSpace);
			AString Hex;
			CreateHexDump(Hex, AllData.data(), AllData.size(), 16);
			m_CommLogFile.Printf("Incoming data, " SIZE_T_FMT " (0x" SIZE_T_FMT_HEX ") unparsed bytes already present in buffer:\n%s\n",
				AllData.size(), AllData.size(), Hex.c_str()
			);
		}
		AString Hex;
		CreateHexDump(Hex, a_Data, a_Size, 16);
		m_CommLogFile.Printf("Incoming data: %u (0x%x) bytes: \n%s\n",
			static_cast<unsigned>(a_Size), static_cast<unsigned>(a_Size), Hex.c_str()
		);
		m_CommLogFile.Flush();
	}

	if (!m_ReceivedData.Write(a_Data, a_Size))
	{
		// Too much data in the incoming queue, report to caller:
		m_Client->PacketBufferFull();
		return;
	}

	// Handle all complete packets:
	for (;;)
	{
		UInt32 PacketLen;
		if (!m_ReceivedData.ReadVarInt(PacketLen))
		{
			// Not enough data
			m_ReceivedData.ResetRead();
			break;
		}
		if (!m_ReceivedData.CanReadBytes(PacketLen))
		{
			// The full packet hasn't been received yet
			m_ReceivedData.ResetRead();
			break;
		}

		// Check packet for compression:
		UInt32 UncompressedSize = 0;
		AString UncompressedData;
		if (m_State == 3)
		{
			UInt32 NumBytesRead = static_cast<UInt32>(m_ReceivedData.GetReadableSpace());

			if (!m_ReceivedData.ReadVarInt(UncompressedSize))
			{
				m_Client->Kick("Compression packet incomplete");
				return;
			}

			NumBytesRead -= static_cast<UInt32>(m_ReceivedData.GetReadableSpace());  // How many bytes has the UncompressedSize taken up?
			ASSERT(PacketLen > NumBytesRead);
			PacketLen -= NumBytesRead;

			if (UncompressedSize > 0)
			{
				// Decompress the data:
				AString CompressedData;
				VERIFY(m_ReceivedData.ReadString(CompressedData, PacketLen));
				if (InflateString(CompressedData.data(), PacketLen, UncompressedData) != Z_OK)
				{
					m_Client->Kick("Compression failure");
					return;
				}
				PacketLen = static_cast<UInt32>(UncompressedData.size());
				if (PacketLen != UncompressedSize)
				{
					m_Client->Kick("Wrong uncompressed packet size given");
					return;
				}
			}
		}

		// Move the packet payload to a separate cByteBuffer, bb:
		cByteBuffer bb(PacketLen + 1);
		if (UncompressedSize == 0)
		{
			// No compression was used, move directly
			VERIFY(m_ReceivedData.ReadToByteBuffer(bb, static_cast<size_t>(PacketLen)));
		}
		else
		{
			// Compression was used, move the uncompressed data:
			VERIFY(bb.Write(UncompressedData.data(), UncompressedData.size()));
		}
		m_ReceivedData.CommitRead();

		UInt32 PacketType;
		if (!bb.ReadVarInt(PacketType))
		{
			// Not enough data
			break;
		}

		// Write one NUL extra, so that we can detect over-reads
		bb.Write("\0", 1);

		// Log the packet info into the comm log file:
		if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
		{
			AString PacketData;
			bb.ReadAll(PacketData);
			bb.ResetRead();
			bb.ReadVarInt(PacketType);  // We have already read the packet type once, it will be there again
			ASSERT(PacketData.size() > 0);  // We have written an extra NUL, so there had to be at least one byte read
			PacketData.resize(PacketData.size() - 1);
			AString PacketDataHex;
			CreateHexDump(PacketDataHex, PacketData.data(), PacketData.size(), 16);
			m_CommLogFile.Printf("Next incoming packet is type %u (0x%x), length %u (0x%x) at state %d. Payload:\n%s\n",
				PacketType, PacketType, PacketLen, PacketLen, m_State, PacketDataHex.c_str()
			);
		}

		if (!HandlePacket(bb, PacketType))
		{
			// Unknown packet, already been reported, but without the length. Log the length here:
			LOGWARNING("Protocol 1.9: Unhandled packet: type 0x%x, state %d, length %u", PacketType, m_State, PacketLen);

			#ifdef _DEBUG
				// Dump the packet contents into the log:
				bb.ResetRead();
				AString Packet;
				bb.ReadAll(Packet);
				Packet.resize(Packet.size() - 1);  // Drop the final NUL pushed there for over-read detection
				AString Out;
				CreateHexDump(Out, Packet.data(), Packet.size(), 24);
				LOGD("Packet contents:\n%s", Out.c_str());
			#endif  // _DEBUG

			// Put a message in the comm log:
			if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
			{
				m_CommLogFile.Printf("^^^^^^ Unhandled packet ^^^^^^\n\n\n");
			}

			return;
		}

		// The packet should have 1 byte left in the buffer - the NUL we had added
		if (bb.GetReadableSpace() != 1)
		{
			// Read more or less than packet length, report as error
			LOGWARNING("Protocol 1.9: Wrong number of bytes read for packet 0x%x, state %d. Read " SIZE_T_FMT " bytes, packet contained %u bytes",
				PacketType, m_State, bb.GetUsedSpace() - bb.GetReadableSpace(), PacketLen
			);

			// Put a message in the comm log:
			if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
			{
				m_CommLogFile.Printf("^^^^^^ Wrong number of bytes read for this packet (exp %d left, got " SIZE_T_FMT " left) ^^^^^^\n\n\n",
					1, bb.GetReadableSpace()
				);
				m_CommLogFile.Flush();
			}

			ASSERT(!"Read wrong number of bytes!");
			m_Client->PacketError(PacketType);
		}
	}  // for (ever)

	// Log any leftover bytes into the logfile:
	if (g_ShouldLogCommIn && (m_ReceivedData.GetReadableSpace() > 0) && m_CommLogFile.IsOpen())
	{
		AString AllData;
		size_t OldReadableSpace = m_ReceivedData.GetReadableSpace();
		m_ReceivedData.ReadAll(AllData);
		m_ReceivedData.ResetRead();
		m_ReceivedData.SkipRead(m_ReceivedData.GetReadableSpace() - OldReadableSpace);
		ASSERT(m_ReceivedData.GetReadableSpace() == OldReadableSpace);
		AString Hex;
		CreateHexDump(Hex, AllData.data(), AllData.size(), 16);
		m_CommLogFile.Printf("Protocol 1.9: There are " SIZE_T_FMT " (0x" SIZE_T_FMT_HEX ") bytes of non-parse-able data left in the buffer:\n%s",
			m_ReceivedData.GetReadableSpace(), m_ReceivedData.GetReadableSpace(), Hex.c_str()
		);
		m_CommLogFile.Flush();
	}
}




bool cProtocol190::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
{
	switch (m_State)
	{
		case 1:
		{
			// Status
			switch (a_PacketType)
			{
				case 0x00: HandlePacketStatusRequest(a_ByteBuffer); return true;
				case 0x01: HandlePacketStatusPing   (a_ByteBuffer); return true;
			}
			break;
		}

		case 2:
		{
			// Login
			switch (a_PacketType)
			{
				case 0x00: HandlePacketLoginStart             (a_ByteBuffer); return true;
				case 0x01: HandlePacketLoginEncryptionResponse(a_ByteBuffer); return true;
			}
			break;
		}

		case 3:
		{
			// Game
			switch (a_PacketType)
			{
				case 0x00: HandleConfirmTeleport              (a_ByteBuffer); return true;
				case 0x01: HandlePacketTabComplete            (a_ByteBuffer); return true;
				case 0x02: HandlePacketChatMessage            (a_ByteBuffer); return true;
				case 0x03: HandlePacketClientStatus           (a_ByteBuffer); return true;
				case 0x04: HandlePacketClientSettings         (a_ByteBuffer); return true;
				case 0x05: break;  // Confirm transaction - not used in MCS
				case 0x06: HandlePacketEnchantItem            (a_ByteBuffer); return true;
				case 0x07: HandlePacketWindowClick            (a_ByteBuffer); return true;
				case 0x08: HandlePacketWindowClose            (a_ByteBuffer); return true;
				case 0x09: HandlePacketPluginMessage          (a_ByteBuffer); return true;
				case 0x0a: HandlePacketUseEntity              (a_ByteBuffer); return true;
				case 0x0b: HandlePacketKeepAlive              (a_ByteBuffer); return true;
				case 0x0c: HandlePacketPlayerPos              (a_ByteBuffer); return true;
				case 0x0d: HandlePacketPlayerPosLook          (a_ByteBuffer); return true;
				case 0x0e: HandlePacketPlayerLook             (a_ByteBuffer); return true;
				case 0x0f: HandlePacketPlayer                 (a_ByteBuffer); return true;
				case 0x10: HandlePacketVehicleMove            (a_ByteBuffer); return true;
				case 0x11: HandlePacketBoatSteer              (a_ByteBuffer); return true;
				case 0x12: HandlePacketPlayerAbilities        (a_ByteBuffer); return true;
				case 0x13: HandlePacketBlockDig               (a_ByteBuffer); return true;
				case 0x14: HandlePacketEntityAction           (a_ByteBuffer); return true;
				case 0x15: HandlePacketSteerVehicle           (a_ByteBuffer); return true;
				case 0x16: break;  // Resource pack status - not yet implemented
				case 0x17: HandlePacketSlotSelect             (a_ByteBuffer); return true;
				case 0x18: HandlePacketCreativeInventoryAction(a_ByteBuffer); return true;
				case 0x19: HandlePacketUpdateSign             (a_ByteBuffer); return true;
				case 0x1a: HandlePacketAnimation              (a_ByteBuffer); return true;
				case 0x1b: HandlePacketSpectate               (a_ByteBuffer); return true;
				case 0x1c: HandlePacketBlockPlace             (a_ByteBuffer); return true;
				case 0x1d: HandlePacketUseItem                (a_ByteBuffer); return true;
			}
			break;
		}
		default:
		{
			// Received a packet in an unknown state, report:
			LOGWARNING("Received a packet in an unknown protocol state %d. Ignoring further packets.", m_State);

			// Cannot kick the client - we don't know this state and thus the packet number for the kick packet

			// Switch to a state when all further packets are silently ignored:
			m_State = 255;
			return false;
		}
		case 255:
		{
			// This is the state used for "not processing packets anymore" when we receive a bad packet from a client.
			// Do not output anything (the caller will do that for us), just return failure
			return false;
		}
	}  // switch (m_State)

	// Unknown packet type, report to the ClientHandle:
	m_Client->PacketUnknown(a_PacketType);
	return false;
}





void cProtocol190::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer)
{
	HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Timestamp);

	cPacketizer Pkt(*this, 0x01);  // Ping packet
	Pkt.WriteBEInt64(Timestamp);
}





void cProtocol190::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
{
	cServer * Server = cRoot::Get()->GetServer();
	AString ServerDescription = Server->GetDescription();
	int NumPlayers = Server->GetNumPlayers();
	int MaxPlayers = Server->GetMaxPlayers();
	AString Favicon = Server->GetFaviconData();
	cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);

	// Version:
	Json::Value Version;
	Version["name"] = "Cuberite 1.9";
	Version["protocol"] = 107;

	// Players:
	Json::Value Players;
	Players["online"] = NumPlayers;
	Players["max"] = MaxPlayers;
	// TODO: Add "sample"

	// Description:
	Json::Value Description;
	Description["text"] = ServerDescription.c_str();

	// Create the response:
	Json::Value ResponseValue;
	ResponseValue["version"] = Version;
	ResponseValue["players"] = Players;
	ResponseValue["description"] = Description;
	if (!Favicon.empty())
	{
		ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str());
	}

	Json::StyledWriter Writer;
	AString Response = Writer.write(ResponseValue);

	cPacketizer Pkt(*this, 0x00);  // Response packet
	Pkt.WriteString(Response);
}





void cProtocol190::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer)
{
	UInt32 EncKeyLength, EncNonceLength;
	if (!a_ByteBuffer.ReadVarInt(EncKeyLength))
	{
		return;
	}
	AString EncKey;
	if (!a_ByteBuffer.ReadString(EncKey, EncKeyLength))
	{
		return;
	}
	if (!a_ByteBuffer.ReadVarInt(EncNonceLength))
	{
		return;
	}
	AString EncNonce;
	if (!a_ByteBuffer.ReadString(EncNonce, EncNonceLength))
	{
		return;
	}
	if ((EncKeyLength > MAX_ENC_LEN) || (EncNonceLength > MAX_ENC_LEN))
	{
		LOGD("Too long encryption");
		m_Client->Kick("Hacked client");
		return;
	}

	// Decrypt EncNonce using privkey
	cRsaPrivateKey & rsaDecryptor = cRoot::Get()->GetServer()->GetPrivateKey();
	UInt32 DecryptedNonce[MAX_ENC_LEN / sizeof(Int32)];
	int res = rsaDecryptor.Decrypt(reinterpret_cast<const Byte *>(EncNonce.data()), EncNonce.size(), reinterpret_cast<Byte *>(DecryptedNonce), sizeof(DecryptedNonce));
	if (res != 4)
	{
		LOGD("Bad nonce length: got %d, exp %d", res, 4);
		m_Client->Kick("Hacked client");
		return;
	}
	if (ntohl(DecryptedNonce[0]) != static_cast<unsigned>(reinterpret_cast<uintptr_t>(this)))
	{
		LOGD("Bad nonce value");
		m_Client->Kick("Hacked client");
		return;
	}

	// Decrypt the symmetric encryption key using privkey:
	Byte DecryptedKey[MAX_ENC_LEN];
	res = rsaDecryptor.Decrypt(reinterpret_cast<const Byte *>(EncKey.data()), EncKey.size(), DecryptedKey, sizeof(DecryptedKey));
	if (res != 16)
	{
		LOGD("Bad key length");
		m_Client->Kick("Hacked client");
		return;
	}

	StartEncryption(DecryptedKey);
	m_Client->HandleLogin(4, m_Client->GetUsername());
}





void cProtocol190::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer)
{
	AString Username;
	if (!a_ByteBuffer.ReadVarUTF8String(Username))
	{
		m_Client->Kick("Bad username");
		return;
	}

	if (!m_Client->HandleHandshake(Username))
	{
		// The client is not welcome here, they have been sent a Kick packet already
		return;
	}

	cServer * Server = cRoot::Get()->GetServer();
	// If auth is required, then send the encryption request:
	if (Server->ShouldAuthenticate())
	{
		cPacketizer Pkt(*this, 0x01);
		Pkt.WriteString(Server->GetServerID());
		const AString & PubKeyDer = Server->GetPublicKeyDER();
		Pkt.WriteVarInt32(static_cast<UInt32>(PubKeyDer.size()));
		Pkt.WriteBuf(PubKeyDer.data(), PubKeyDer.size());
		Pkt.WriteVarInt32(4);
		Pkt.WriteBEInt32(static_cast<int>(reinterpret_cast<intptr_t>(this)));  // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :)
		m_Client->SetUsername(Username);
		return;
	}

	m_Client->HandleLogin(4, Username);
}





void cProtocol190::HandlePacketAnimation(cByteBuffer & a_ByteBuffer)
{
	HANDLE_READ(a_ByteBuffer, ReadVarInt, Int32, Hand);

	m_Client->HandleAnimation(0);  // Packet exists solely for arm-swing notification
}





void cProtocol190::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer)
{
	HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Status);

	int BlockX, BlockY, BlockZ;
	if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ))
	{
		return;
	}

	HANDLE_READ(a_ByteBuffer, ReadVarInt, Int32, Face);
	m_Client->HandleLeftClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), Status);
}





void cProtocol190::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer)
{
	int BlockX, BlockY, BlockZ;
	if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ))
	{
		return;
	}

	HANDLE_READ(a_ByteBuffer, ReadVarInt, Int32, Face);
	HANDLE_READ(a_ByteBuffer, ReadVarInt, Int32, Hand);
	HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorX);
	HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorY);
	HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorZ);
	m_Client->HandleRightClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), CursorX, CursorY, CursorZ, m_Client->GetPlayer()->GetEquippedItem());
}





void cProtocol190::HandlePacketBoatSteer(cByteBuffer & a_ByteBuffer)
{
	HANDLE_READ(a_ByteBuffer, ReadBool, bool, RightPaddle);
	HANDLE_READ(a_ByteBuffer, ReadBool, bool, LeftPaddle);

	// Get the players vehicle
	cPlayer * Player = m_Client->GetPlayer();
	cEntity * Vehicle = Player->GetAttached();

	if (Vehicle)
	{
		if (Vehicle->GetEntityType() == cEntity::etBoat)
		{
			auto * Boat = reinterpret_cast<cBoat *>(Vehicle);
			Boat->UpdatePaddles(RightPaddle, LeftPaddle);
		}
	}
}





void cProtocol190::HandlePacketChatMessage(cByteBuffer & a_ByteBuffer)
{
	HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Message);
	m_Client->HandleChat(Message);
}





void cProtocol190::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer)
{
	HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Locale);
	HANDLE_READ(a_ByteBuffer, ReadBEUInt8,       UInt8,   ViewDistance);
	HANDLE_READ(a_ByteBuffer, ReadBEUInt8,       UInt8,   ChatFlags);
	HANDLE_READ(a_ByteBuffer, ReadBool,          bool,    ChatColors);
	HANDLE_READ(a_ByteBuffer, ReadBEUInt8,       UInt8,   SkinFlags);
	HANDLE_READ(a_ByteBuffer, ReadVarInt,        UInt32,   MainHand);

	m_Client->SetLocale(Locale);
	m_Client->SetViewDistance(ViewDistance);
	// TODO: Handle other values
}





void cProtocol190::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer)
{
	HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ActionID);
	switch (ActionID)
	{
		case 0:
		{
			// Respawn
			m_Client->HandleRespawn();
			break;
		}
		case 1:
		{
			// Request stats
			const cStatManager & Manager = m_Client->GetPlayer()->GetStatManager();
			SendStatistics(Manager);

			break;
		}
		case 2:
		{
			// Open Inventory achievement
			m_Client->GetPlayer()->AwardAchievement(achOpenInv);
			break;
		}
	}
}





void cProtocol190::HandleConfirmTeleport(cByteBuffer & a_ByteBuffer)
{
	HANDLE_READ(a_ByteBuffer, ReadVarInt32, UInt32, TeleportID);
	// We don't actually validate that this packet is sent or anything yet, but it still needs to be read.
}





void cProtocol190::HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer)
{
	HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum);
	cItem Item;
	if (!ReadItem(a_ByteBuffer, Item))
	{
		return;
	}
	m_Client->HandleCreativeInventory(SlotNum, Item, (SlotNum == -1) ? caLeftClickOutside : caLeftClick);
}





void cProtocol190::HandlePacketEntityAction(cByteBuffer & a_ByteBuffer)
{
	HANDLE_READ(a_ByteBuffer, ReadVarInt,  UInt32, PlayerID);
	HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8,  Action);
	HANDLE_READ(a_ByteBuffer, ReadVarInt,  UInt32, JumpBoost);

	switch (Action)
	{
		case 0: m_Client->HandleEntityCrouch(PlayerID, true);     break;  // Crouch
		case 1: m_Client->HandleEntityCrouch(PlayerID, false);    break;  // Uncrouch
		case 2: m_Client->HandleEntityLeaveBed(PlayerID);         break;  // Leave Bed
		case 3: m_Client->HandleEntitySprinting(PlayerID, true);  break;  // Start sprinting
		case 4: m_Client->HandleEntitySprinting(PlayerID, false); break;  // Stop sprinting
	}
}





void cProtocol190::HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer)
{
	HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, KeepAliveID);
	m_Client->HandleKeepAlive(KeepAliveID);
}





void cProtocol190::HandlePacketPlayer(cByteBuffer & a_ByteBuffer)
{
	HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
	// TODO: m_Client->HandlePlayerOnGround(IsOnGround);
}





void cProtocol190::HandlePacketPlayerAbilities(cByteBuffer & a_ByteBuffer)
{
	HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Flags);
	HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, FlyingSpeed);
	HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, WalkingSpeed);

	// COnvert the bitfield into individual boolean flags:
	bool IsFlying = false, CanFly = false;
	if ((Flags & 2) != 0)
	{
		IsFlying = true;
	}
	if ((Flags & 4) != 0)
	{
		CanFly = true;
	}

	m_Client->HandlePlayerAbilities(CanFly, IsFlying, FlyingSpeed, WalkingSpeed);
}





void cProtocol190::HandlePacketPlayerLook(cByteBuffer & a_ByteBuffer)
{
	HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Yaw);
	HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Pitch);
	HANDLE_READ(a_ByteBuffer, ReadBool,    bool,  IsOnGround);
	m_Client->HandlePlayerLook(Yaw, Pitch, IsOnGround);
}





void cProtocol190::HandlePacketPlayerPos(cByteBuffer & a_ByteBuffer)
{
	HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosX);
	HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosY);
	HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosZ);
	HANDLE_READ(a_ByteBuffer, ReadBool,     bool,   IsOnGround);
	m_Client->HandlePlayerPos(PosX, PosY, PosZ, PosY + (m_Client->GetPlayer()->IsCrouched() ? 1.54 : 1.62), IsOnGround);
}





void cProtocol190::HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer)
{
	HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosX);
	HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosY);
	HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosZ);
	HANDLE_READ(a_ByteBuffer, ReadBEFloat,  float,  Yaw);
	HANDLE_READ(a_ByteBuffer, ReadBEFloat,  float,  Pitch);
	HANDLE_READ(a_ByteBuffer, ReadBool,     bool,   IsOnGround);
	m_Client->HandlePlayerMoveLook(PosX, PosY, PosZ, PosY + 1.62, Yaw, Pitch, IsOnGround);
}





void cProtocol190::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer)
{
	HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Channel);

	// If the plugin channel is recognized vanilla, handle it directly:
	if (Channel.substr(0, 3) == "MC|")
	{
		HandleVanillaPluginMessage(a_ByteBuffer, Channel);

		// Skip any unread data (vanilla sometimes sends garbage at the end of a packet; #1692):
		if (a_ByteBuffer.GetReadableSpace() > 1)
		{
			LOGD("Protocol 1.8: Skipping garbage data at the end of a vanilla PluginMessage packet, %u bytes",
				static_cast<unsigned>(a_ByteBuffer.GetReadableSpace() - 1)
			);
			a_ByteBuffer.SkipRead(a_ByteBuffer.GetReadableSpace() - 1);
		}

		return;
	}

	// Read the plugin message and relay to clienthandle:
	AString Data;
	VERIFY(a_ByteBuffer.ReadString(Data, a_ByteBuffer.GetReadableSpace() - 1));  // Always succeeds
	m_Client->HandlePluginMessage(Channel, Data);
}





void cProtocol190::HandlePacketSlotSelect(cByteBuffer & a_ByteBuffer)
{
	HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum);
	m_Client->HandleSlotSelected(SlotNum);
}





void cProtocol190::HandlePacketSpectate(cByteBuffer & a_ByteBuffer)
{
	AString playerUUID;
	if (!a_ByteBuffer.ReadUUID(playerUUID))
	{
		return;
	}

	m_Client->HandleSpectate(playerUUID);
}





void cProtocol190::HandlePacketSteerVehicle(cByteBuffer & a_ByteBuffer)
{
	HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Sideways);
	HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Forward);
	HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Flags);

	if ((Flags & 0x2) != 0)
	{
		m_Client->HandleUnmount();
	}
	else if ((Flags & 0x1) != 0)
	{
		// TODO: Handle vehicle jump (for animals)
	}
	else
	{
		m_Client->HandleSteerVehicle(Forward, Sideways);
	}
}





void cProtocol190::HandlePacketTabComplete(cByteBuffer & a_ByteBuffer)
{
	HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Text);
	HANDLE_READ(a_ByteBuffer, ReadBool,          bool,    AssumeCommand);
	HANDLE_READ(a_ByteBuffer, ReadBool,          bool,    HasPosition);

	if (HasPosition)
	{
		HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Position);
	}

	m_Client->HandleTabCompletion(Text);
}





void cProtocol190::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer)
{
	int BlockX, BlockY, BlockZ;
	if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ))
	{
		return;
	}

	AString Lines[4];
	for (int i = 0; i < 4; i++)
	{
		HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Line);
		Lines[i] = Line;
	}

	m_Client->HandleUpdateSign(BlockX, BlockY, BlockZ, Lines[0], Lines[1], Lines[2], Lines[3]);
}





void cProtocol190::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer)
{
	HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, EntityID);
	HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, Type);

	switch (Type)
	{
		case 0:
		{
			HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, Hand)
			m_Client->HandleUseEntity(EntityID, false);
			break;
		}
		case 1:
		{
			m_Client->HandleUseEntity(EntityID, true);
			break;
		}
		case 2:
		{
			HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, TargetX);
			HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, TargetY);
			HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, TargetZ);
			HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, Hand);

			// TODO: Do anything
			break;
		}
		default:
		{
			ASSERT(!"Unhandled use entity type!");
			return;
		}
	}
}





void cProtocol190::HandlePacketUseItem(cByteBuffer & a_ByteBuffer)
{
	HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt64, Hand);

	// Didn't click a block - emulate old values used with place block of -1, -1, -1 (and BLOCK_FACE_NONE).
	m_Client->HandleRightClick(-1, 255, -1, BLOCK_FACE_NONE, 0, 0, 0, m_Client->GetPlayer()->GetEquippedItem());
}





void cProtocol190::HandlePacketEnchantItem(cByteBuffer & a_ByteBuffer)
{
	HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID);
	HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Enchantment);

	m_Client->HandleEnchantItem(WindowID, Enchantment);
}





void cProtocol190::HandlePacketVehicleMove(cByteBuffer & a_ByteBuffer)
{
	// This handles updating the vehicles location server side
	HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, xPos);
	HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, yPos);
	HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, zPos);
	HANDLE_READ(a_ByteBuffer, ReadBEFloat,  float,  yaw);
	HANDLE_READ(a_ByteBuffer, ReadBEFloat,  float,  pitch);

	// Get the players vehicle
	cEntity * Vehicle = m_Client->GetPlayer()->GetAttached();

	if (Vehicle)
	{
		Vehicle->SetPosX(xPos);
		Vehicle->SetPosY(yPos);
		Vehicle->SetPosZ(zPos);
		Vehicle->SetYaw(yaw);
		Vehicle->SetPitch(pitch);
	}
}





void cProtocol190::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer)
{
	HANDLE_READ(a_ByteBuffer, ReadBEUInt8,  UInt8,  WindowID);
	HANDLE_READ(a_ByteBuffer, ReadBEInt16,  Int16,  SlotNum);
	HANDLE_READ(a_ByteBuffer, ReadBEUInt8,  UInt8,  Button);
	HANDLE_READ(a_ByteBuffer, ReadBEUInt16, UInt16, TransactionID);
	HANDLE_READ(a_ByteBuffer, ReadVarInt32,  UInt32,  Mode);
	cItem Item;
	ReadItem(a_ByteBuffer, Item);

	// Convert Button, Mode, SlotNum and HeldItem into eClickAction:
	eClickAction Action;
	switch ((Mode << 8) | Button)
	{
		case 0x0000: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caLeftClick  : caLeftClickOutside;  break;
		case 0x0001: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caRightClick : caRightClickOutside; break;
		case 0x0100: Action = caShiftLeftClick;  break;
		case 0x0101: Action = caShiftRightClick; break;
		case 0x0200: Action = caNumber1;         break;
		case 0x0201: Action = caNumber2;         break;
		case 0x0202: Action = caNumber3;         break;
		case 0x0203: Action = caNumber4;         break;
		case 0x0204: Action = caNumber5;         break;
		case 0x0205: Action = caNumber6;         break;
		case 0x0206: Action = caNumber7;         break;
		case 0x0207: Action = caNumber8;         break;
		case 0x0208: Action = caNumber9;         break;
		case 0x0302: Action = caMiddleClick;     break;
		case 0x0400: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caLeftClickOutsideHoldNothing  : caDropKey;     break;
		case 0x0401: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caRightClickOutsideHoldNothing : caCtrlDropKey; break;
		case 0x0500: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caLeftPaintBegin               : caUnknown;     break;
		case 0x0501: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caLeftPaintProgress            : caUnknown;     break;
		case 0x0502: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caLeftPaintEnd                 : caUnknown;     break;
		case 0x0504: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caRightPaintBegin              : caUnknown;     break;
		case 0x0505: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caRightPaintProgress           : caUnknown;     break;
		case 0x0506: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caRightPaintEnd                : caUnknown;     break;
		case 0x0600: Action = caDblClick; break;
		default:
		{
			LOGWARNING("Unhandled window click mode / button combination: %d (0x%x)", (Mode << 8) | Button, (Mode << 8) | Button);
			Action = caUnknown;
			break;
		}
	}

	m_Client->HandleWindowClick(WindowID, SlotNum, Action, Item);
}





void cProtocol190::HandlePacketWindowClose(cByteBuffer & a_ByteBuffer)
{
	HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID);
	m_Client->HandleWindowClose(WindowID);
}





void cProtocol190::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const AString & a_Channel)
{
	if (a_Channel == "MC|AdvCdm")
	{
		HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Mode)
		switch (Mode)
		{
			case 0x00:
			{
				HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockX);
				HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockY);
				HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockZ);
				HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Command);
				m_Client->HandleCommandBlockBlockChange(BlockX, BlockY, BlockZ, Command);
				break;
			}

			default:
			{
				m_Client->SendChat(Printf("Failure setting command block command; unhandled mode %u (0x%02x)", Mode, Mode), mtFailure);
				LOG("Unhandled MC|AdvCdm packet mode.");
				return;
			}
		}  // switch (Mode)
		return;
	}
	else if (a_Channel == "MC|Brand")
	{
		HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Brand);
		m_Client->SetClientBrand(Brand);
		// Send back our brand, including the length:
		SendPluginMessage("MC|Brand", "\x08""Cuberite");
		return;
	}
	else if (a_Channel == "MC|Beacon")
	{
		HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, Effect1);
		HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, Effect2);
		m_Client->HandleBeaconSelection(Effect1, Effect2);
		return;
	}
	else if (a_Channel == "MC|ItemName")
	{
		HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, ItemName);
		m_Client->HandleAnvilItemName(ItemName);
		return;
	}
	else if (a_Channel == "MC|TrSel")
	{
		HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, SlotNum);
		m_Client->HandleNPCTrade(SlotNum);
		return;
	}
	LOG("Unhandled vanilla plugin channel: \"%s\".", a_Channel.c_str());

	// Read the payload and send it through to the clienthandle:
	AString Message;
	VERIFY(a_ByteBuffer.ReadString(Message, a_ByteBuffer.GetReadableSpace() - 1));
	m_Client->HandlePluginMessage(a_Channel, Message);
}





void cProtocol190::SendData(const char * a_Data, size_t a_Size)
{
	if (m_IsEncrypted)
	{
		Byte Encrypted[8192];  // Larger buffer, we may be sending lots of data (chunks)
		while (a_Size > 0)
		{
			size_t NumBytes = (a_Size > sizeof(Encrypted)) ? sizeof(Encrypted) : a_Size;
			m_Encryptor.ProcessData(Encrypted, reinterpret_cast<Byte *>(const_cast<char*>(a_Data)), NumBytes);
			m_Client->SendData(reinterpret_cast<const char *>(Encrypted), NumBytes);
			a_Size -= NumBytes;
			a_Data += NumBytes;
		}
	}
	else
	{
		m_Client->SendData(a_Data, a_Size);
	}
}





bool cProtocol190::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a_KeepRemainingBytes)
{
	HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemType);
	if (ItemType == -1)
	{
		// The item is empty, no more data follows
		a_Item.Empty();
		return true;
	}
	a_Item.m_ItemType = ItemType;

	HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt8,  Int8,  ItemCount);
	HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemDamage);
	a_Item.m_ItemCount  = ItemCount;
	a_Item.m_ItemDamage = ItemDamage;
	if (ItemCount <= 0)
	{
		a_Item.Empty();
	}

	AString Metadata;
	if (!a_ByteBuffer.ReadString(Metadata, a_ByteBuffer.GetReadableSpace() - a_KeepRemainingBytes - 1) || (Metadata.size() == 0) || (Metadata[0] == 0))
	{
		// No metadata
		return true;
	}

	ParseItemMetadata(a_Item, Metadata);
	return true;
}





void cProtocol190::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata)
{
	// Parse into NBT:
	cParsedNBT NBT(a_Metadata.data(), a_Metadata.size());
	if (!NBT.IsValid())
	{
		AString HexDump;
		CreateHexDump(HexDump, a_Metadata.data(), std::max<size_t>(a_Metadata.size(), 1024), 16);
		LOGWARNING("Cannot parse NBT item metadata: (" SIZE_T_FMT " bytes)\n%s", a_Metadata.size(), HexDump.c_str());
		return;
	}

	// Load enchantments and custom display names from the NBT data:
	for (int tag = NBT.GetFirstChild(NBT.GetRoot()); tag >= 0; tag = NBT.GetNextSibling(tag))
	{
		AString TagName = NBT.GetName(tag);
		switch (NBT.GetType(tag))
		{
			case TAG_List:
			{
				if ((TagName == "ench") || (TagName == "StoredEnchantments"))  // Enchantments tags
				{
					EnchantmentSerializer::ParseFromNBT(a_Item.m_Enchantments, NBT, tag);
				}
				break;
			}
			case TAG_Compound:
			{
				if (TagName == "display")  // Custom name and lore tag
				{
					for (int displaytag = NBT.GetFirstChild(tag); displaytag >= 0; displaytag = NBT.GetNextSibling(displaytag))
					{
						if ((NBT.GetType(displaytag) == TAG_String) && (NBT.GetName(displaytag) == "Name"))  // Custon name tag
						{
							a_Item.m_CustomName = NBT.GetString(displaytag);
						}
						else if ((NBT.GetType(displaytag) == TAG_List) && (NBT.GetName(displaytag) == "Lore"))  // Lore tag
						{
							AString Lore;

							for (int loretag = NBT.GetFirstChild(displaytag); loretag >= 0; loretag = NBT.GetNextSibling(loretag))  // Loop through array of strings
							{
								AppendPrintf(Lore, "%s`", NBT.GetString(loretag).c_str());  // Append the lore with a grave accent / backtick, used internally by MCS to display a new line in the client; don't forget to c_str ;)
							}

							a_Item.m_Lore = Lore;
						}
						else if ((NBT.GetType(displaytag) == TAG_Int) && (NBT.GetName(displaytag) == "color"))
						{
							a_Item.m_ItemColor.m_Color = static_cast<unsigned int>(NBT.GetInt(displaytag));
						}
					}
				}
				else if ((TagName == "Fireworks") || (TagName == "Explosion"))
				{
					cFireworkItem::ParseFromNBT(a_Item.m_FireworkItem, NBT, tag, static_cast<ENUM_ITEM_ID>(a_Item.m_ItemType));
				}
				else if (TagName == "EntityTag")
				{
					for (int entitytag = NBT.GetFirstChild(tag); entitytag >= 0; entitytag = NBT.GetNextSibling(entitytag))
					{
						if ((NBT.GetType(entitytag) == TAG_String) && (NBT.GetName(entitytag) == "id"))
						{
							eMonsterType MonsterType = cMonster::StringToMobType(NBT.GetString(entitytag));
							// No special method here to convert to the numeric damage value; just cast to the given ID
							a_Item.m_ItemDamage = static_cast<short>(MonsterType);
						}
					}
				}
				break;
			}
			case TAG_Int:
			{
				if (TagName == "RepairCost")
				{
					a_Item.m_RepairCost = NBT.GetInt(tag);
				}
				break;
			}
			case TAG_String:
			{
				if (TagName == "Potion")
				{
					AString PotionEffect = NBT.GetString(tag);
					if (PotionEffect.find("minecraft:") == AString::npos)
					{
						LOGD("Unknown or missing domain on potion effect name %s!", PotionEffect.c_str());
						continue;
					}

					if (PotionEffect.find("water") != AString::npos)
					{
						a_Item.m_ItemDamage = 0;
						// Water bottles shouldn't have other bits set on them; exit early.
						continue;
					}
					if (PotionEffect.find("empty") != AString::npos)
					{
						a_Item.m_ItemDamage = 0;
					}
					else if (PotionEffect.find("mundane") != AString::npos)
					{
						a_Item.m_ItemDamage = 0;
					}
					else if (PotionEffect.find("thick") != AString::npos)
					{
						a_Item.m_ItemDamage = 20;
					}
					else if (PotionEffect.find("awkward") != AString::npos)
					{
						a_Item.m_ItemDamage = 10;
					}
					else if (PotionEffect.find("regeneration") != AString::npos)
					{
						a_Item.m_ItemDamage = 1;
					}
					else if (PotionEffect.find("swiftness") != AString::npos)
					{
						a_Item.m_ItemDamage = 2;
					}
					else if (PotionEffect.find("fire_resistance") != AString::npos)
					{
						a_Item.m_ItemDamage = 3;
					}
					else if (PotionEffect.find("poison") != AString::npos)
					{
						a_Item.m_ItemDamage = 4;
					}
					else if (PotionEffect.find("healing") != AString::npos)
					{
						a_Item.m_ItemDamage = 5;
					}
					else if (PotionEffect.find("night_vision") != AString::npos)
					{
						a_Item.m_ItemDamage = 6;
					}
					else if (PotionEffect.find("weakness") != AString::npos)
					{
						a_Item.m_ItemDamage = 8;
					}
					else if (PotionEffect.find("strength") != AString::npos)
					{
						a_Item.m_ItemDamage = 9;
					}
					else if (PotionEffect.find("slowness") != AString::npos)
					{
						a_Item.m_ItemDamage = 10;
					}
					else if (PotionEffect.find("leaping") != AString::npos)
					{
						a_Item.m_ItemDamage = 11;
					}
					else if (PotionEffect.find("harming") != AString::npos)
					{
						a_Item.m_ItemDamage = 12;
					}
					else if (PotionEffect.find("water_breathing") != AString::npos)
					{
						a_Item.m_ItemDamage = 13;
					}
					else if (PotionEffect.find("invisibility") != AString::npos)
					{
						a_Item.m_ItemDamage = 14;
					}
					else
					{
						// Note: luck potions are not handled and will reach this location
						LOGD("Unknown potion type for effect name %s!", PotionEffect.c_str());
						continue;
					}

					if (PotionEffect.find("strong") != AString::npos)
					{
						a_Item.m_ItemDamage |= 0x20;
					}
					if (PotionEffect.find("long") != AString::npos)
					{
						a_Item.m_ItemDamage |= 0x40;
					}

					// Ugly special case with the changed splash potion ID in 1.9
					if ((a_Item.m_ItemType == 438) || (a_Item.m_ItemType == 441))
					{
						// Splash or lingering potions - change the ID to the normal one and mark as splash potions
						a_Item.m_ItemType = E_ITEM_POTION;
						a_Item.m_ItemDamage |= 0x4000;  // Is splash potion
					}
					else
					{
						a_Item.m_ItemDamage |= 0x2000;  // Is drinkable
					}
				}
				break;
			}
			default: LOGD("Unimplemented NBT data when parsing!"); break;
		}
	}
}





void cProtocol190::StartEncryption(const Byte * a_Key)
{
	m_Encryptor.Init(a_Key, a_Key);
	m_Decryptor.Init(a_Key, a_Key);
	m_IsEncrypted = true;

	// Prepare the m_AuthServerID:
	cSha1Checksum Checksum;
	cServer * Server = cRoot::Get()->GetServer();
	const AString & ServerID = Server->GetServerID();
	Checksum.Update(reinterpret_cast<const Byte *>(ServerID.c_str()), ServerID.length());
	Checksum.Update(a_Key, 16);
	Checksum.Update(reinterpret_cast<const Byte *>(Server->GetPublicKeyDER().data()), Server->GetPublicKeyDER().size());
	Byte Digest[20];
	Checksum.Finalize(Digest);
	cSha1Checksum::DigestToJava(Digest, m_AuthServerID);
}





eBlockFace cProtocol190::FaceIntToBlockFace(Int32 a_BlockFace)
{
	// Normalize the blockface values returned from the protocol
	// Anything known gets mapped 1:1, everything else returns BLOCK_FACE_NONE
	switch (a_BlockFace)
	{
		case BLOCK_FACE_XM: return BLOCK_FACE_XM;
		case BLOCK_FACE_XP: return BLOCK_FACE_XP;
		case BLOCK_FACE_YM: return BLOCK_FACE_YM;
		case BLOCK_FACE_YP: return BLOCK_FACE_YP;
		case BLOCK_FACE_ZM: return BLOCK_FACE_ZM;
		case BLOCK_FACE_ZP: return BLOCK_FACE_ZP;
		default: return BLOCK_FACE_NONE;
	}
}





////////////////////////////////////////////////////////////////////////////////
// cProtocol190::cPacketizer:

void cProtocol190::SendPacket(cPacketizer & a_Pkt)
{
	UInt32 PacketLen = static_cast<UInt32>(m_OutPacketBuffer.GetUsedSpace());
	AString PacketData, CompressedPacket;
	m_OutPacketBuffer.ReadAll(PacketData);
	m_OutPacketBuffer.CommitRead();

	if ((m_State == 3) && (PacketLen >= 256))
	{
		// Compress the packet payload:
		if (!cProtocol190::CompressPacket(PacketData, CompressedPacket))
		{
			return;
		}
	}
	else if (m_State == 3)
	{
		// The packet is not compressed, indicate this in the packet header:
		m_OutPacketLenBuffer.WriteVarInt32(PacketLen + 1);
		m_OutPacketLenBuffer.WriteVarInt32(0);
		AString LengthData;
		m_OutPacketLenBuffer.ReadAll(LengthData);
		SendData(LengthData.data(), LengthData.size());
	}
	else
	{
		// Compression doesn't apply to this state, send raw data:
		m_OutPacketLenBuffer.WriteVarInt32(PacketLen);
		AString LengthData;
		m_OutPacketLenBuffer.ReadAll(LengthData);
		SendData(LengthData.data(), LengthData.size());
	}

	// Send the packet's payload, either direct or compressed:
	if (CompressedPacket.empty())
	{
		m_OutPacketLenBuffer.CommitRead();
		SendData(PacketData.data(), PacketData.size());
	}
	else
	{
		SendData(CompressedPacket.data(), CompressedPacket.size());
	}

	// Log the comm into logfile:
	if (g_ShouldLogCommOut && m_CommLogFile.IsOpen())
	{
		AString Hex;
		ASSERT(PacketData.size() > 0);
		CreateHexDump(Hex, PacketData.data(), PacketData.size(), 16);
		m_CommLogFile.Printf("Outgoing packet: type %d (0x%x), length %u (0x%x), state %d. Payload (incl. type):\n%s\n",
			a_Pkt.GetPacketType(), a_Pkt.GetPacketType(), PacketLen, PacketLen, m_State, Hex.c_str()
		);
	}
}





void cProtocol190::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item)
{
	short ItemType = a_Item.m_ItemType;
	ASSERT(ItemType >= -1);  // Check validity of packets in debug runtime
	if (ItemType <= 0)
	{
		// Fix, to make sure no invalid values are sent.
		ItemType = -1;
	}

	if (a_Item.IsEmpty())
	{
		a_Pkt.WriteBEInt16(-1);
		return;
	}

	if ((ItemType == E_ITEM_POTION) && ((a_Item.m_ItemDamage & 0x4000) != 0))
	{
		// Ugly special case for splash potion ids which changed in 1.9; this can be removed when the new 1.9 ids are implemented
		a_Pkt.WriteBEInt16(438);  // minecraft:splash_potion
	}
	else
	{
		// Normal item
		a_Pkt.WriteBEInt16(ItemType);
	}
	a_Pkt.WriteBEInt8(a_Item.m_ItemCount);
	if ((ItemType == E_ITEM_POTION) || (ItemType == E_ITEM_SPAWN_EGG))
	{
		// These items lost their metadata; if it is sent they don't render correctly.
		a_Pkt.WriteBEInt16(0);
	}
	else
	{
		a_Pkt.WriteBEInt16(a_Item.m_ItemDamage);
	}

	if (a_Item.m_Enchantments.IsEmpty() && a_Item.IsBothNameAndLoreEmpty() && (ItemType != E_ITEM_FIREWORK_ROCKET) && (ItemType != E_ITEM_FIREWORK_STAR) && !a_Item.m_ItemColor.IsValid() && (ItemType != E_ITEM_POTION) && (ItemType != E_ITEM_SPAWN_EGG))
	{
		a_Pkt.WriteBEInt8(0);
		return;
	}


	// Send the enchantments and custom names:
	cFastNBTWriter Writer;
	if (a_Item.m_RepairCost != 0)
	{
		Writer.AddInt("RepairCost", a_Item.m_RepairCost);
	}
	if (!a_Item.m_Enchantments.IsEmpty())
	{
		const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";
		EnchantmentSerializer::WriteToNBTCompound(a_Item.m_Enchantments, Writer, TagName);
	}
	if (!a_Item.IsBothNameAndLoreEmpty() || a_Item.m_ItemColor.IsValid())
	{
		Writer.BeginCompound("display");
		if (a_Item.m_ItemColor.IsValid())
		{
			Writer.AddInt("color", static_cast<Int32>(a_Item.m_ItemColor.m_Color));
		}

		if (!a_Item.IsCustomNameEmpty())
		{
			Writer.AddString("Name", a_Item.m_CustomName.c_str());
		}
		if (!a_Item.IsLoreEmpty())
		{
			Writer.BeginList("Lore", TAG_String);

			AStringVector Decls = StringSplit(a_Item.m_Lore, "`");
			for (AStringVector::const_iterator itr = Decls.begin(), end = Decls.end(); itr != end; ++itr)
			{
				if (itr->empty())
				{
					// The decl is empty (two `s), ignore
					continue;
				}
				Writer.AddString("", itr->c_str());
			}

			Writer.EndList();
		}
		Writer.EndCompound();
	}
	if ((a_Item.m_ItemType == E_ITEM_FIREWORK_ROCKET) || (a_Item.m_ItemType == E_ITEM_FIREWORK_STAR))
	{
		cFireworkItem::WriteToNBTCompound(a_Item.m_FireworkItem, Writer, static_cast<ENUM_ITEM_ID>(a_Item.m_ItemType));
	}
	if (a_Item.m_ItemType == E_ITEM_POTION)
	{
		// 1.9 potions use a different format.  In the future (when only 1.9+ is supported) this should be its own class
		AString PotionID = "empty";  // Fallback of "Uncraftable potion" for unhandled cases

		cEntityEffect::eType Type = cEntityEffect::GetPotionEffectType(a_Item.m_ItemDamage);
		if (Type != cEntityEffect::effNoEffect)
		{
			switch (Type)
			{
				case cEntityEffect::effRegeneration: PotionID = "regeneration"; break;
				case cEntityEffect::effSpeed: PotionID = "swiftness"; break;
				case cEntityEffect::effFireResistance: PotionID = "fire_resistance"; break;
				case cEntityEffect::effPoison: PotionID = "poison"; break;
				case cEntityEffect::effInstantHealth: PotionID = "healing"; break;
				case cEntityEffect::effNightVision: PotionID = "night_vision"; break;
				case cEntityEffect::effWeakness: PotionID = "weakness"; break;
				case cEntityEffect::effStrength: PotionID = "strength"; break;
				case cEntityEffect::effSlowness: PotionID = "slowness"; break;
				case cEntityEffect::effJumpBoost: PotionID = "leaping"; break;
				case cEntityEffect::effInstantDamage: PotionID = "harming"; break;
				case cEntityEffect::effWaterBreathing: PotionID = "water_breathing"; break;
				case cEntityEffect::effInvisibility: PotionID = "invisibility"; break;
			}
			if (cEntityEffect::GetPotionEffectIntensity(a_Item.m_ItemDamage) == 1)
			{
				PotionID = "strong_" + PotionID;
			}
			else if (a_Item.m_ItemDamage & 0x40)
			{
				// Extended potion bit
				PotionID = "long_" + PotionID;
			}
		}
		else
		{
			// Empty potions: Water bottles and other base ones
			if (a_Item.m_ItemDamage == 0)
			{
				// No other bits set; thus it's a water bottle
				PotionID = "water";
			}
			else
			{
				switch (a_Item.m_ItemDamage & 0x3f)
				{
					case 0x00: PotionID = "mundane"; break;
					case 0x10: PotionID = "awkward"; break;
					case 0x20: PotionID = "thick"; break;
				}
				// Default cases will use "empty" from before.
			}
		}

		PotionID = "minecraft:" + PotionID;

		Writer.AddString("Potion", PotionID.c_str());
	}
	if (a_Item.m_ItemType == E_ITEM_SPAWN_EGG)
	{
		// Convert entity ID to the name.
		eMonsterType MonsterType = cItemSpawnEggHandler::ItemDamageToMonsterType(a_Item.m_ItemDamage);
		if (MonsterType != eMonsterType::mtInvalidType)
		{
			Writer.BeginCompound("EntityTag");
			Writer.AddString("id", cMonster::MobTypeToVanillaName(MonsterType));
			Writer.EndCompound();
		}
	}

	Writer.Finish();

	AString Result = Writer.GetResult();
	if (Result.size() == 0)
	{
		a_Pkt.WriteBEInt8(0);
		return;
	}
	a_Pkt.WriteBuf(Result.data(), Result.size());
}





void cProtocol190::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_BlockEntity)
{
	cFastNBTWriter Writer;

	switch (a_BlockEntity.GetBlockType())
	{
		case E_BLOCK_BEACON:
		{
			auto & BeaconEntity = reinterpret_cast<const cBeaconEntity &>(a_BlockEntity);
			Writer.AddInt("x",         BeaconEntity.GetPosX());
			Writer.AddInt("y",         BeaconEntity.GetPosY());
			Writer.AddInt("z",         BeaconEntity.GetPosZ());
			Writer.AddInt("Primary",   BeaconEntity.GetPrimaryEffect());
			Writer.AddInt("Secondary", BeaconEntity.GetSecondaryEffect());
			Writer.AddInt("Levels",    BeaconEntity.GetBeaconLevel());
			Writer.AddString("id", "Beacon");  // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
			break;
		}

		case E_BLOCK_COMMAND_BLOCK:
		{
			auto & CommandBlockEntity = reinterpret_cast<const cCommandBlockEntity &>(a_BlockEntity);
			Writer.AddByte("TrackOutput", 1);  // Neither I nor the MC wiki has any idea about this
			Writer.AddInt("SuccessCount", CommandBlockEntity.GetResult());
			Writer.AddInt("x", CommandBlockEntity.GetPosX());
			Writer.AddInt("y", CommandBlockEntity.GetPosY());
			Writer.AddInt("z", CommandBlockEntity.GetPosZ());
			Writer.AddString("Command", CommandBlockEntity.GetCommand().c_str());
			// You can set custom names for windows in Vanilla
			// For a command block, this would be the 'name' prepended to anything it outputs into global chat
			// MCS doesn't have this, so just leave it @ '@'. (geddit?)
			Writer.AddString("CustomName", "@");
			Writer.AddString("id", "Control");  // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
			if (!CommandBlockEntity.GetLastOutput().empty())
			{
				Writer.AddString("LastOutput", Printf("{\"text\":\"%s\"}", CommandBlockEntity.GetLastOutput().c_str()));
			}
			break;
		}

		case E_BLOCK_HEAD:
		{
			auto & MobHeadEntity = reinterpret_cast<const cMobHeadEntity &>(a_BlockEntity);
			Writer.AddInt("x", MobHeadEntity.GetPosX());
			Writer.AddInt("y", MobHeadEntity.GetPosY());
			Writer.AddInt("z", MobHeadEntity.GetPosZ());
			Writer.AddByte("SkullType", MobHeadEntity.GetType() & 0xFF);
			Writer.AddByte("Rot", MobHeadEntity.GetRotation() & 0xFF);
			Writer.AddString("id", "Skull");  // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though

			// The new Block Entity format for a Mob Head. See: http://minecraft.gamepedia.com/Head#Block_entity
			Writer.BeginCompound("Owner");
				Writer.AddString("Id", MobHeadEntity.GetOwnerUUID());
				Writer.AddString("Name", MobHeadEntity.GetOwnerName());
				Writer.BeginCompound("Properties");
					Writer.BeginList("textures", TAG_Compound);
						Writer.BeginCompound("");
							Writer.AddString("Signature", MobHeadEntity.GetOwnerTextureSignature());
							Writer.AddString("Value", MobHeadEntity.GetOwnerTexture());
						Writer.EndCompound();
					Writer.EndList();
				Writer.EndCompound();
			Writer.EndCompound();
			break;
		}

		case E_BLOCK_FLOWER_POT:
		{
			auto & FlowerPotEntity = reinterpret_cast<const cFlowerPotEntity &>(a_BlockEntity);
			Writer.AddInt("x", FlowerPotEntity.GetPosX());
			Writer.AddInt("y", FlowerPotEntity.GetPosY());
			Writer.AddInt("z", FlowerPotEntity.GetPosZ());
			Writer.AddInt("Item", static_cast<Int32>(FlowerPotEntity.GetItem().m_ItemType));
			Writer.AddInt("Data", static_cast<Int32>(FlowerPotEntity.GetItem().m_ItemDamage));
			Writer.AddString("id", "FlowerPot");  // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
			break;
		}

		case E_BLOCK_MOB_SPAWNER:
		{
			auto & MobSpawnerEntity = reinterpret_cast<const cMobSpawnerEntity &>(a_BlockEntity);
			Writer.AddInt("x", MobSpawnerEntity.GetPosX());
			Writer.AddInt("y", MobSpawnerEntity.GetPosY());
			Writer.AddInt("z", MobSpawnerEntity.GetPosZ());
			Writer.AddString("EntityId", cMonster::MobTypeToVanillaName(MobSpawnerEntity.GetEntity()));
			Writer.AddShort("Delay", MobSpawnerEntity.GetSpawnDelay());
			Writer.AddString("id", "MobSpawner");
			break;
		}

		default:
		{
			break;
		}
	}

	Writer.Finish();
	a_Pkt.WriteBuf(Writer.GetResult().data(), Writer.GetResult().size());
}





void cProtocol190::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity)
{
	// Common metadata:
	Int8 Flags = 0;
	if (a_Entity.IsOnFire())
	{
		Flags |= 0x01;
	}
	if (a_Entity.IsCrouched())
	{
		Flags |= 0x02;
	}
	if (a_Entity.IsSprinting())
	{
		Flags |= 0x08;
	}
	if (a_Entity.IsRclking())
	{
		Flags |= 0x10;
	}
	if (a_Entity.IsInvisible())
	{
		Flags |= 0x20;
	}
	a_Pkt.WriteBEUInt8(0);  // Index 0
	a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);  // Type
	a_Pkt.WriteBEInt8(Flags);

	switch (a_Entity.GetEntityType())
	{
		case cEntity::etPlayer:
		{
			auto & Player = reinterpret_cast<const cPlayer &>(a_Entity);

			// TODO Set player custom name to their name.
			// Then it's possible to move the custom name of mobs to the entities
			// and to remove the "special" player custom name.
			a_Pkt.WriteBEUInt8(2);  // Index 2: Custom name
			a_Pkt.WriteBEUInt8(METADATA_TYPE_STRING);
			a_Pkt.WriteString(Player.GetName());

			a_Pkt.WriteBEUInt8(6);  // Start metadata - Index 6: Health
			a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT);
			a_Pkt.WriteBEFloat(static_cast<float>(Player.GetHealth()));
			break;
		}
		case cEntity::etPickup:
		{
			a_Pkt.WriteBEUInt8(5);  // Index 5: Item
			a_Pkt.WriteBEUInt8(METADATA_TYPE_ITEM);
			WriteItem(a_Pkt, reinterpret_cast<const cPickup &>(a_Entity).GetItem());
			break;
		}
		case cEntity::etMinecart:
		{
			a_Pkt.WriteBEUInt8(5);  // Index 5: Shaking power
			a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);

			// The following expression makes Minecarts shake more with less health or higher damage taken
			auto & Minecart = reinterpret_cast<const cMinecart &>(a_Entity);
			auto maxHealth = a_Entity.GetMaxHealth();
			auto curHealth = a_Entity.GetHealth();
			a_Pkt.WriteVarInt32(static_cast<UInt32>((maxHealth - curHealth) * Minecart.LastDamage() * 4));

			a_Pkt.WriteBEUInt8(6);  // Index 6: Shaking direction (doesn't seem to effect anything)
			a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
			a_Pkt.WriteVarInt32(1);

			a_Pkt.WriteBEUInt8(7);  // Index 7: Shake multiplier / damage taken
			a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT);
			a_Pkt.WriteBEFloat(static_cast<float>(Minecart.LastDamage() + 10));

			if (Minecart.GetPayload() == cMinecart::mpNone)
			{
				auto & RideableMinecart = reinterpret_cast<const cRideableMinecart &>(Minecart);
				const cItem & MinecartContent = RideableMinecart.GetContent();
				if (!MinecartContent.IsEmpty())
				{
					a_Pkt.WriteBEUInt8(8);  // Index 8: Block ID and damage
					a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
					int Content = MinecartContent.m_ItemType;
					Content |= MinecartContent.m_ItemDamage << 8;
					a_Pkt.WriteVarInt32(static_cast<UInt32>(Content));

					a_Pkt.WriteBEUInt8(9);  // Index 9: Block ID and damage
					a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
					a_Pkt.WriteVarInt32(static_cast<UInt32>(RideableMinecart.GetBlockHeight()));

					a_Pkt.WriteBEUInt8(10);  // Index 10: Show block
					a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
					a_Pkt.WriteBool(true);
				}
			}
			else if (Minecart.GetPayload() == cMinecart::mpFurnace)
			{
				a_Pkt.WriteBEUInt8(11);  // Index 11: Is powered
				a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
				a_Pkt.WriteBool(reinterpret_cast<const cMinecartWithFurnace &>(Minecart).IsFueled());
			}
			break;
		}  // case etMinecart

		case cEntity::etProjectile:
		{
			auto & Projectile = reinterpret_cast<const cProjectileEntity &>(a_Entity);
			switch (Projectile.GetProjectileKind())
			{
				case cProjectileEntity::pkArrow:
				{
					a_Pkt.WriteBEUInt8(5);  // Index 5: Is critical
					a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
					a_Pkt.WriteBEInt8(reinterpret_cast<const cArrowEntity &>(Projectile).IsCritical() ? 1 : 0);
					break;
				}
				case cProjectileEntity::pkFirework:
				{
					a_Pkt.WriteBEUInt8(5);  // Index 5: Firework item used for this firework
					a_Pkt.WriteBEUInt8(METADATA_TYPE_ITEM);
					WriteItem(a_Pkt, reinterpret_cast<const cFireworkEntity &>(Projectile).GetItem());
					break;
				}
				case cProjectileEntity::pkSplashPotion:
				{
					a_Pkt.WriteBEUInt8(5);  // Index 5: Potion item which was thrown
					a_Pkt.WriteBEUInt8(METADATA_TYPE_ITEM);
					WriteItem(a_Pkt, reinterpret_cast<const cSplashPotionEntity &>(Projectile).GetItem());
				}
				default:
				{
					break;
				}
			}
			break;
		}  // case etProjectile

		case cEntity::etMonster:
		{
			WriteMobMetadata(a_Pkt, reinterpret_cast<const cMonster &>(a_Entity));
			break;
		}

		case cEntity::etBoat:
		{
			auto & Boat = reinterpret_cast<const cBoat &>(a_Entity);

			a_Pkt.WriteBEInt8(5);  // Index 6: Time since last hit
			a_Pkt.WriteBEInt8(METADATA_TYPE_VARINT);
			a_Pkt.WriteBEInt32(Boat.GetLastDamage());

			a_Pkt.WriteBEInt8(6);  // Index 7: Forward direction
			a_Pkt.WriteBEInt8(METADATA_TYPE_VARINT);
			a_Pkt.WriteBEInt32(Boat.GetForwardDirection());

			a_Pkt.WriteBEInt8(7);  // Index 8: Damage taken
			a_Pkt.WriteBEInt8(METADATA_TYPE_FLOAT);
			a_Pkt.WriteBEFloat(Boat.GetDamageTaken());

			a_Pkt.WriteBEInt8(8);  // Index 9: Type
			a_Pkt.WriteBEInt8(METADATA_TYPE_VARINT);
			a_Pkt.WriteBEInt32(Boat.GetType());

			a_Pkt.WriteBEInt8(9);  // Index 10: Right paddle turning
			a_Pkt.WriteBEInt8(METADATA_TYPE_BOOL);
			a_Pkt.WriteBool(Boat.IsRightPaddleUsed());

			a_Pkt.WriteBEInt8(10);  // Index 11: Left paddle turning
			a_Pkt.WriteBEInt8(METADATA_TYPE_BOOL);
			a_Pkt.WriteBool(Boat.IsLeftPaddleUsed());

			break;
		}  // case etBoat

		case cEntity::etItemFrame:
		{
			auto & Frame = reinterpret_cast<const cItemFrame &>(a_Entity);
			a_Pkt.WriteBEUInt8(5);  // Index 5: Item
			a_Pkt.WriteBEUInt8(METADATA_TYPE_ITEM);
			WriteItem(a_Pkt, Frame.GetItem());
			a_Pkt.WriteBEUInt8(6);  // Index 6: Rotation
			a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
			a_Pkt.WriteVarInt32(Frame.GetItemRotation());
			break;
		}  // case etItemFrame

		default:
		{
			break;
		}
	}
}





void cProtocol190::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob)
{
	// Living Enitiy Metadata
	if (a_Mob.HasCustomName())
	{
		// TODO: As of 1.9 _all_ entities can have custom names; should this be moved up?
		a_Pkt.WriteBEUInt8(2);  // Index 2: Custom name
		a_Pkt.WriteBEUInt8(METADATA_TYPE_STRING);
		a_Pkt.WriteString(a_Mob.GetCustomName());

		a_Pkt.WriteBEUInt8(3);  // Index 3: Custom name always visible
		a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
		a_Pkt.WriteBool(a_Mob.IsCustomNameAlwaysVisible());
	}

	a_Pkt.WriteBEUInt8(6);  // Index 6: Health
	a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT);
	a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth()));

	switch (a_Mob.GetMobType())
	{
		case mtBat:
		{
			auto & Bat = reinterpret_cast<const cBat &>(a_Mob);
			a_Pkt.WriteBEUInt8(11);  // Index 11: Bat flags - currently only hanging
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
			a_Pkt.WriteBEInt8(Bat.IsHanging() ? 1 : 0);
			break;
		}  // case mtBat

		case mtCreeper:
		{
			auto & Creeper = reinterpret_cast<const cCreeper &>(a_Mob);
			a_Pkt.WriteBEUInt8(11);  // Index 11: State (idle or "blowing")
			a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
			a_Pkt.WriteVarInt32(Creeper.IsBlowing() ? 1 : 0xffffffff);

			a_Pkt.WriteBEUInt8(12);  // Index 12: Is charged
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
			a_Pkt.WriteBool(Creeper.IsCharged());

			a_Pkt.WriteBEUInt8(13);  // Index 13: Is ignited
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
			a_Pkt.WriteBool(Creeper.IsBurnedWithFlintAndSteel());
			break;
		}  // case mtCreeper

		case mtEnderman:
		{
			auto & Enderman = reinterpret_cast<const cEnderman &>(a_Mob);
			a_Pkt.WriteBEUInt8(11);  // Index 11: Carried block
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BLOCKID);
			UInt32 Carried = 0;
			Carried |= static_cast<UInt32>(Enderman.GetCarriedBlock() << 4);
			Carried |= Enderman.GetCarriedMeta();
			a_Pkt.WriteVarInt32(Carried);

			a_Pkt.WriteBEUInt8(12);  // Index 12: Is screaming
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
			a_Pkt.WriteBool(Enderman.IsScreaming());
			break;
		}  // case mtEnderman

		case mtGhast:
		{
			auto & Ghast = reinterpret_cast<const cGhast &>(a_Mob);
			a_Pkt.WriteBEUInt8(11);  // Is attacking
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
			a_Pkt.WriteBool(Ghast.IsCharging());
			break;
		}  // case mtGhast

		case mtHorse:
		{
			auto & Horse = reinterpret_cast<const cHorse &>(a_Mob);
			Int8 Flags = 0;
			if (Horse.IsTame())
			{
				Flags |= 0x02;
			}
			if (Horse.IsSaddled())
			{
				Flags |= 0x04;
			}
			if (Horse.IsChested())
			{
				Flags |= 0x08;
			}
			if (Horse.IsEating())
			{
				Flags |= 0x20;
			}
			if (Horse.IsRearing())
			{
				Flags |= 0x40;
			}
			if (Horse.IsMthOpen())
			{
				Flags |= 0x80;
			}
			a_Pkt.WriteBEUInt8(12);  // Index 12: flags
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
			a_Pkt.WriteBEInt8(Flags);

			a_Pkt.WriteBEUInt8(13);  // Index 13: Variant / type
			a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
			a_Pkt.WriteVarInt32(static_cast<UInt32>(Horse.GetHorseType()));

			a_Pkt.WriteBEUInt8(14);  // Index 14: Color / style
			a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
			int Appearance = 0;
			Appearance = Horse.GetHorseColor();
			Appearance |= Horse.GetHorseStyle() << 8;
			a_Pkt.WriteVarInt32(static_cast<UInt32>(Appearance));

			a_Pkt.WriteBEUInt8(16);  // Index 16: Armor
			a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
			a_Pkt.WriteVarInt32(static_cast<UInt32>(Horse.GetHorseArmour()));

			a_Pkt.WriteBEUInt8(11);  // Index 11: Is baby
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
			a_Pkt.WriteBool(Horse.IsBaby());
			break;
		}  // case mtHorse

		case mtMagmaCube:
		{
			auto & MagmaCube = reinterpret_cast<const cMagmaCube &>(a_Mob);
			a_Pkt.WriteBEUInt8(11);  // Index 11: Size
			a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
			a_Pkt.WriteVarInt32(static_cast<UInt32>(MagmaCube.GetSize()));
			break;
		}  // case mtMagmaCube

		case mtOcelot:
		{
			auto & Ocelot = reinterpret_cast<const cOcelot &>(a_Mob);

			a_Pkt.WriteBEUInt8(11);  // Index 11: Is baby
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
			a_Pkt.WriteBool(Ocelot.IsBaby());
			break;
		}  // case mtOcelot

		case mtCow:
		{
			auto & Cow = reinterpret_cast<const cCow &>(a_Mob);

			a_Pkt.WriteBEUInt8(11);  // Index 11: Is baby
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
			a_Pkt.WriteBool(Cow.IsBaby());
			break;
		}  // case mtCow

		case mtChicken:
		{
			auto & Chicken = reinterpret_cast<const cChicken &>(a_Mob);

			a_Pkt.WriteBEUInt8(11);  // Index 11: Is baby
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
			a_Pkt.WriteBool(Chicken.IsBaby());
			break;
		}  // case mtChicken

		case mtPig:
		{
			auto & Pig = reinterpret_cast<const cPig &>(a_Mob);

			a_Pkt.WriteBEUInt8(11);  // Index 11: Is baby
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
			a_Pkt.WriteBool(Pig.IsBaby());

			a_Pkt.WriteBEUInt8(12);  // Index 12: Is saddled
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
			a_Pkt.WriteBool(Pig.IsSaddled());

			break;
		}  // case mtPig

		case mtSheep:
		{
			auto & Sheep = reinterpret_cast<const cSheep &>(a_Mob);

			a_Pkt.WriteBEUInt8(11);  // Index 11: Is baby
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
			a_Pkt.WriteBool(Sheep.IsBaby());

			a_Pkt.WriteBEUInt8(12);  // Index 12: sheared, color
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
			Int8 SheepMetadata = 0;
			SheepMetadata = static_cast<Int8>(Sheep.GetFurColor());
			if (Sheep.IsSheared())
			{
				SheepMetadata |= 0x10;
			}
			a_Pkt.WriteBEInt8(SheepMetadata);
			break;
		}  // case mtSheep

		case mtRabbit:
		{
			auto & Rabbit = reinterpret_cast<const cRabbit &>(a_Mob);
			a_Pkt.WriteBEUInt8(11);  // Index 11: Is baby
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
			a_Pkt.WriteBool(Rabbit.IsBaby());

			a_Pkt.WriteBEUInt8(12);  // Index 12: Type
			a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
			a_Pkt.WriteVarInt32(static_cast<UInt32>(Rabbit.GetRabbitType()));
			break;
		}  // case mtRabbit

		case mtSkeleton:
		{
			auto & Skeleton = reinterpret_cast<const cSkeleton &>(a_Mob);
			a_Pkt.WriteBEUInt8(11);  // Index 11: Type
			a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
			a_Pkt.WriteVarInt32(Skeleton.IsWither() ? 1 : 0);
			break;
		}  // case mtSkeleton

		case mtSlime:
		{
			auto & Slime = reinterpret_cast<const cSlime &>(a_Mob);
			a_Pkt.WriteBEUInt8(11);  // Index 11: Size
			a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
			a_Pkt.WriteVarInt32(static_cast<UInt32>(Slime.GetSize()));
			break;
		}  // case mtSlime

		case mtVillager:
		{
			auto & Villager = reinterpret_cast<const cVillager &>(a_Mob);
			a_Pkt.WriteBEUInt8(11);  // Index 11: Is baby
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
			a_Pkt.WriteBool(Villager.IsBaby());

			a_Pkt.WriteBEUInt8(12);  // Index 12: Type
			a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
			a_Pkt.WriteVarInt32(static_cast<UInt32>(Villager.GetVilType()));
			break;
		}  // case mtVillager

		case mtWitch:
		{
			auto & Witch = reinterpret_cast<const cWitch &>(a_Mob);
			a_Pkt.WriteBEUInt8(11);  // Index 11: Is angry
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
			a_Pkt.WriteBool(Witch.IsAngry());
			break;
		}  // case mtWitch

		case mtWither:
		{
			auto & Wither = reinterpret_cast<const cWither &>(a_Mob);
			a_Pkt.WriteBEUInt8(14);  // Index 14: Invulnerable ticks
			a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
			a_Pkt.WriteVarInt32(Wither.GetWitherInvulnerableTicks());

			// TODO: Use boss bar packet for health
			break;
		}  // case mtWither

		case mtWolf:
		{
			auto & Wolf = reinterpret_cast<const cWolf &>(a_Mob);
			a_Pkt.WriteBEUInt8(11);  // Index 11: Is baby
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
			a_Pkt.WriteBool(Wolf.IsBaby());

			Int8 WolfStatus = 0;
			if (Wolf.IsSitting())
			{
				WolfStatus |= 0x1;
			}
			if (Wolf.IsAngry())
			{
				WolfStatus |= 0x2;
			}
			if (Wolf.IsTame())
			{
				WolfStatus |= 0x4;
			}
			a_Pkt.WriteBEUInt8(12);  // Index 12: status
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
			a_Pkt.WriteBEInt8(WolfStatus);

			a_Pkt.WriteBEUInt8(14);  // Index 14: Health
			a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT);
			a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth()));

			a_Pkt.WriteBEUInt8(15);  // Index 15: Is begging
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
			a_Pkt.WriteBool(Wolf.IsBegging());

			a_Pkt.WriteBEUInt8(16);  // Index 16: Collar color
			a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
			a_Pkt.WriteVarInt32(static_cast<UInt32>(Wolf.GetCollarColor()));
			break;
		}  // case mtWolf

		case mtZombie:
		{
			auto & Zombie = reinterpret_cast<const cZombie &>(a_Mob);
			a_Pkt.WriteBEUInt8(11);  // Index 11: Is baby
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
			a_Pkt.WriteBool(Zombie.IsBaby());

			a_Pkt.WriteBEUInt8(12);  // Index 12: Is a villager
			a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
			a_Pkt.WriteVarInt32(Zombie.IsVillagerZombie() ? 1 : 0);  // TODO: This actually encodes the zombie villager profession, but that isn't implemented yet.

			a_Pkt.WriteBEUInt8(13);  // Index 13: Is converting
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
			a_Pkt.WriteBool(Zombie.IsConverting());
			break;
		}  // case mtZombie

		case mtZombiePigman:
		{
			auto & ZombiePigman = reinterpret_cast<const cZombiePigman &>(a_Mob);
			a_Pkt.WriteBEUInt8(11);  // Index 11: Is baby
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
			a_Pkt.WriteBool(ZombiePigman.IsBaby());
			break;
		}  // case mtZombiePigman
	}  // switch (a_Mob.GetType())
}





void cProtocol190::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity)
{
	if (!a_Entity.IsMob())
	{
		// No properties for anything else than mobs
		a_Pkt.WriteBEInt32(0);
		return;
	}

	// const cMonster & Mob = (const cMonster &)a_Entity;

	// TODO: Send properties and modifiers based on the mob type

	a_Pkt.WriteBEInt32(0);  // NumProperties
}





////////////////////////////////////////////////////////////////////////////////
// cProtocol191:

cProtocol191::cProtocol191(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
	super(a_Client, a_ServerAddress, a_ServerPort, a_State)
{
}





void cProtocol191::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
{
	// Send the Join Game packet:
	{
		cServer * Server = cRoot::Get()->GetServer();
		cPacketizer Pkt(*this, 0x23);  // Join Game packet
		Pkt.WriteBEUInt32(a_Player.GetUniqueID());
		Pkt.WriteBEUInt8(static_cast<UInt8>(a_Player.GetEffectiveGameMode()) | (Server->IsHardcore() ? 0x08 : 0));  // Hardcore flag bit 4
		Pkt.WriteBEInt32(static_cast<Int32>(a_World.GetDimension()));
		Pkt.WriteBEUInt8(2);  // TODO: Difficulty (set to Normal)
		Pkt.WriteBEUInt8(static_cast<UInt8>(Clamp<int>(Server->GetMaxPlayers(), 0, 255)));
		Pkt.WriteString("default");  // Level type - wtf?
		Pkt.WriteBool(false);  // Reduced Debug Info - wtf?
	}

	// Send the spawn position:
	{
		cPacketizer Pkt(*this, 0x43);  // Spawn Position packet
		Pkt.WritePosition64(FloorC(a_World.GetSpawnX()), FloorC(a_World.GetSpawnY()), FloorC(a_World.GetSpawnZ()));
	}

	// Send the server difficulty:
	{
		cPacketizer Pkt(*this, 0x0d);  // Server difficulty packet
		Pkt.WriteBEInt8(1);
	}

	// Send player abilities:
	SendPlayerAbilities();
}





void cProtocol191::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
{
	cServer * Server = cRoot::Get()->GetServer();
	AString ServerDescription = Server->GetDescription();
	int NumPlayers = Server->GetNumPlayers();
	int MaxPlayers = Server->GetMaxPlayers();
	AString Favicon = Server->GetFaviconData();
	cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);

	// Version:
	Json::Value Version;
	Version["name"] = "Cuberite 1.9.1";
	Version["protocol"] = 108;

	// Players:
	Json::Value Players;
	Players["online"] = NumPlayers;
	Players["max"] = MaxPlayers;
	// TODO: Add "sample"

	// Description:
	Json::Value Description;
	Description["text"] = ServerDescription.c_str();

	// Create the response:
	Json::Value ResponseValue;
	ResponseValue["version"] = Version;
	ResponseValue["players"] = Players;
	ResponseValue["description"] = Description;
	if (!Favicon.empty())
	{
		ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str());
	}

	Json::StyledWriter Writer;
	AString Response = Writer.write(ResponseValue);

	cPacketizer Pkt(*this, 0x00);  // Response packet
	Pkt.WriteString(Response);
}





////////////////////////////////////////////////////////////////////////////////
// cProtocol192:

cProtocol192::cProtocol192(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
	super(a_Client, a_ServerAddress, a_ServerPort, a_State)
{
}





void cProtocol192::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
{
	cServer * Server = cRoot::Get()->GetServer();
	AString ServerDescription = Server->GetDescription();
	int NumPlayers = Server->GetNumPlayers();
	int MaxPlayers = Server->GetMaxPlayers();
	AString Favicon = Server->GetFaviconData();
	cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);

	// Version:
	Json::Value Version;
	Version["name"] = "Cuberite 1.9.2";
	Version["protocol"] = 109;

	// Players:
	Json::Value Players;
	Players["online"] = NumPlayers;
	Players["max"] = MaxPlayers;
	// TODO: Add "sample"

	// Description:
	Json::Value Description;
	Description["text"] = ServerDescription.c_str();

	// Create the response:
	Json::Value ResponseValue;
	ResponseValue["version"] = Version;
	ResponseValue["players"] = Players;
	ResponseValue["description"] = Description;
	if (!Favicon.empty())
	{
		ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str());
	}

	Json::StyledWriter Writer;
	AString Response = Writer.write(ResponseValue);

	cPacketizer Pkt(*this, 0x00);  // Response packet
	Pkt.WriteString(Response);
}





////////////////////////////////////////////////////////////////////////////////
// cProtocol194:

cProtocol194::cProtocol194(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
	super(a_Client, a_ServerAddress, a_ServerPort, a_State)
{
}





void cProtocol194::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
{
	cServer * Server = cRoot::Get()->GetServer();
	AString ServerDescription = Server->GetDescription();
	int NumPlayers = Server->GetNumPlayers();
	int MaxPlayers = Server->GetMaxPlayers();
	AString Favicon = Server->GetFaviconData();
	cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);

	// Version:
	Json::Value Version;
	Version["name"] = "Cuberite 1.9.4";
	Version["protocol"] = 110;

	// Players:
	Json::Value Players;
	Players["online"] = NumPlayers;
	Players["max"] = MaxPlayers;
	// TODO: Add "sample"

	// Description:
	Json::Value Description;
	Description["text"] = ServerDescription.c_str();

	// Create the response:
	Json::Value ResponseValue;
	ResponseValue["version"] = Version;
	ResponseValue["players"] = Players;
	ResponseValue["description"] = Description;
	if (!Favicon.empty())
	{
		ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str());
	}

	Json::StyledWriter Writer;
	AString Response = Writer.write(ResponseValue);

	cPacketizer Pkt(*this, 0x00);  // Response packet
	Pkt.WriteString(Response);
}





void cProtocol194::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x48);  // Collect Item packet
	Pkt.WriteVarInt32(a_Entity.GetUniqueID());
	Pkt.WriteVarInt32(a_Player.GetUniqueID());
}





void cProtocol194::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
{
	ASSERT(m_State == 3);  // In game mode?

	// Serialize first, before creating the Packetizer (the packetizer locks a CS)
	// This contains the flags and bitmasks, too
	const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_9_4, a_ChunkX, a_ChunkZ);

	cCSLock Lock(m_CSPacket);
	SendData(ChunkData.data(), ChunkData.size());
}





void cProtocol194::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x4b);  // Entity Effect packet
	Pkt.WriteVarInt32(a_Entity.GetUniqueID());
	Pkt.WriteBEUInt8(static_cast<UInt8>(a_EffectID));
	Pkt.WriteBEUInt8(static_cast<UInt8>(a_Amplifier));
	Pkt.WriteVarInt32(static_cast<UInt32>(a_Duration));
	Pkt.WriteBool(false);  // Hide particles
}





void cProtocol194::SendEntityProperties(const cEntity & a_Entity)
{
	ASSERT(m_State == 3);  // In game mode?


	cPacketizer Pkt(*this, 0x4a);  // Entity Properties packet
	Pkt.WriteVarInt32(a_Entity.GetUniqueID());
	WriteEntityProperties(Pkt, a_Entity);
}





void cProtocol194::SendPlayerMaxSpeed(void)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x4a);  // Entity Properties
	cPlayer * Player = m_Client->GetPlayer();
	Pkt.WriteVarInt32(Player->GetUniqueID());
	Pkt.WriteBEInt32(1);  // Count
	Pkt.WriteString("generic.movementSpeed");
	// The default game speed is 0.1, multiply that value by the relative speed:
	Pkt.WriteBEDouble(0.1 * Player->GetNormalMaxSpeed());
	if (Player->IsSprinting())
	{
		Pkt.WriteVarInt32(1);  // Modifier count
		Pkt.WriteBEUInt64(0x662a6b8dda3e4c1c);
		Pkt.WriteBEUInt64(0x881396ea6097278d);  // UUID of the modifier
		Pkt.WriteBEDouble(Player->GetSprintingMaxSpeed() - Player->GetNormalMaxSpeed());
		Pkt.WriteBEUInt8(2);
	}
	else
	{
		Pkt.WriteVarInt32(0);  // Modifier count
	}
}





void cProtocol194::SendTeleportEntity(const cEntity & a_Entity)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, 0x49);  // Entity teleport packet
	Pkt.WriteVarInt32(a_Entity.GetUniqueID());
	Pkt.WriteBEDouble(a_Entity.GetPosX());
	Pkt.WriteBEDouble(a_Entity.GetPosY());
	Pkt.WriteBEDouble(a_Entity.GetPosZ());
	Pkt.WriteByteAngle(a_Entity.GetYaw());
	Pkt.WriteByteAngle(a_Entity.GetPitch());
	Pkt.WriteBool(a_Entity.IsOnGround());
}





void cProtocol194::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
{
	ASSERT(m_State == 3);  // In game mode?

	// 1.9.4 removed the update sign packet and now uses Update Block Entity
	cPacketizer Pkt(*this, 0x09);  // Update tile entity packet
	Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
	Pkt.WriteBEUInt8(9);  // Action 9 - update sign

	cFastNBTWriter Writer;
	Writer.AddInt("x",        a_BlockX);
	Writer.AddInt("y",        a_BlockY);
	Writer.AddInt("z",        a_BlockZ);
	Writer.AddString("id", "Sign");

	Json::StyledWriter JsonWriter;
	Json::Value Line1;
	Line1["text"] = a_Line1;
	Writer.AddString("Text1", JsonWriter.write(Line1));
	Json::Value Line2;
	Line2["text"] = a_Line2;
	Writer.AddString("Text2", JsonWriter.write(Line2));
	Json::Value Line3;
	Line3["text"] = a_Line3;
	Writer.AddString("Text3", JsonWriter.write(Line3));
	Json::Value Line4;
	Line4["text"] = a_Line4;
	Writer.AddString("Text4", JsonWriter.write(Line4));

	Writer.Finish();
	Pkt.WriteBuf(Writer.GetResult().data(), Writer.GetResult().size());
}