summaryrefslogblamecommitdiffstats
path: root/src/Protocol/Protocol_1_11.cpp
blob: c8ba78e628a41872e442ddfb9fbcc6dee34d2121 (plain) (tree)
1
2
3
4
5
6
7
8
9






                                              

                                                



                          

                       

                                    
                             
                                     












                                           
                                          
                                       




                                                



                             
                         
                                      















                                                                                     
                       
 
                          




























































































































































































































































                                                                     






                                               





                                        




 

                                                                                
 
                                                                                                                    


                                               
                                                 

                                                     










                                                        
                                         










                                               
                                         










                                                           







                                                                    
                                            
                                               


                                                                                                   
                                   
                                                           


                                         
                                                                           
                                             




                                                                      
                                                       





 







                                                                                                
                                                                                                









                                                                                                                                         

                                 
                                                                                          







                                                                                                                                      

                                           
                                                                                                            




                                                                                                               
                                                                                     













                                                                                                                                          
                                                                                                  






                                                                                                                                        
                                                                                                                             
                                                      
                                                                                             














                                                                                                
                                                                                                      










                                                                                                                                            
                                                                                                        

















                                                                                                                                   
                                           





 



                                                                                                
                                         




                                                         




 

                                                         
                                





 
                                                                         



                                                                                                                    
                                                        





                                                        
                                                        

                                                        

                                                        



                                                         
                                                        
                                                        
                                                         

                                                        
                                                        

                                                        
                                                         

                                                         
                                                        




                                                        

                                                         
                                                        
                                                        
                                                         
                                                        

                                                        
                                                       


                                                        
                                                        

                                                       
         
 




 


                                                                         
                                                                    








                                                               
                                                                                                                                                                            





 

                                                                                         
                                      






























                                                        
                                                                               
























                                                                                             
                                                                                           







                                                                                                                      
                                                                                   













                                                                                                                      
                                                                                                           





















                                                                                                                    
                                                                                                                





                                           
                                                                                             





                                                                               
                                                                                                                              





                                                                                                                   
                                                                                                                     







                                                                                                           
                                                                                                                         










                                              
                                                                                         




                                     
                                                                           


                                                                
                                                                                       


                                                                  
                                                                                             






                                                                  
                                                                                     













                                                                     
                                                                                 








                                                                     


                                                                                                 

                                                        


                                                                                                               

                                                                                       
                                                                      




                                                                    












                                                                                    
                                      
 
                                 



















                                                                                                 
                                                                      





                                                                   

                               
                                                                              








                                                               
                                                                      






                                                               

                               
                                                                              















                                                                                               
                                                                                














                                                                                        
                                                                          







                                                               
                                                                                                                     

                                         
                                                                          





















































                                                                                                    
                                                                                  







                                                                                      
                                                        
                                                                            



                                                               

















                                                                                         


                                   

                           
                                                                      












                                                                           

                              
                                                                            









                                                                                         

                             
                                                                          
















                                                                               

                             
                                                                          







                                                                                  
                                                                                











                                                                                        
                                                                          







                                                               
                                                                            









                                                                                 
                                                                        




































                                                                                                                      
                                                                                                     
                                                                            


                                                               




                                    
                                                                                        




                                                               
 
















                                                                                                  































                                                                                        
                                                                                                 

















                                                           
 
                                                                                                       






                                      

                                                                                
 
                                                         
 
                                
 

// Protocol_1_11.cpp

/*
Implements the 1.11 protocol classes:
	- cProtocol_1_11_0
		- release 1.11 protocol (#315)
	- cProtocol_1_11_1
		- release 1.11.1 protocol (#316)
*/

#include "Globals.h"
#include "Protocol_1_11.h"
#include "Packetizer.h"

#include "../WorldStorage/FastNBT.h"

#include "../Entities/Boat.h"
#include "../Entities/EnderCrystal.h"
#include "../Entities/ExpOrb.h"
#include "../Entities/Minecart.h"
#include "../Entities/FallingBlock.h"
#include "../Entities/Painting.h"
#include "../Entities/Pickup.h"
#include "../Entities/Player.h"
#include "../Entities/ItemFrame.h"
#include "../Entities/ArrowEntity.h"
#include "../Entities/FireworkEntity.h"
#include "../Entities/SplashPotionEntity.h"

#include "../Mobs/IncludeAllMonsters.h"

#include "../BlockEntities/BeaconEntity.h"
#include "../BlockEntities/BedEntity.h"
#include "../BlockEntities/CommandBlockEntity.h"
#include "../BlockEntities/MobHeadEntity.h"
#include "../BlockEntities/MobSpawnerEntity.h"
#include "../BlockEntities/FlowerPotEntity.h"

#include "../Root.h"
#include "../Server.h"
#include "../ClientHandle.h"
#include "../CompositeChat.h"
#include "../JsonUtils.h"
#include "../Bindings/PluginManager.h"





// The disabled error is intended, since the Metadata have overlapping indexes
// based on the type of the Entity.
//
// IMPORTANT: The enum is used to automate the sequential counting of the
// Metadata indexes. Adding a new enum value causes the following values to
// increase their index. Therefore the ordering of the enum values is VERY important!
#ifdef __clang__
	#pragma clang diagnostic push
	#pragma clang diagnostic ignored "-Wduplicate-enum"
#endif

namespace Metadata_1_11
{
	enum MetadataIndex
	{
		// Entity
		ENTITY_FLAGS,
		ENTITY_AIR,
		ENTITY_CUSTOM_NAME,
		ENTITY_CUSTOM_NAME_VISIBLE,
		ENTITY_SILENT,
		ENTITY_NO_GRAVITY,
		_ENTITY_NEXT,  // Used by descendants

		// Potion
		POTION_THROWN = _ENTITY_NEXT,

		// FallingBlock
		FALLING_BLOCK_POSITION = _ENTITY_NEXT,

		// AreaEffectCloud
		AREA_EFFECT_CLOUD_RADIUS = _ENTITY_NEXT,
		AREA_EFFECT_CLOUD_COLOR,
		AREA_EFFECT_CLOUD_SINGLE_POINT_EFFECT,
		AREA_EFFECT_CLOUD_PARTICLE_ID,
		AREA_EFFECT_CLOUD_PARTICLE_PARAMETER1,
		AREA_EFFECT_CLOUD_PARTICLE_PARAMETER2,

		// Arrow
		ARROW_CRITICAL = _ENTITY_NEXT,
		_ARROW_NEXT,

		// TippedArrow
		TIPPED_ARROW_COLOR = _ARROW_NEXT,

		// Boat
		BOAT_LAST_HIT_TIME = _ENTITY_NEXT,
		BOAT_FORWARD_DIRECTION,
		BOAT_DAMAGE_TAKEN,
		BOAT_TYPE,
		BOAT_RIGHT_PADDLE_TURNING,
		BOAT_LEFT_PADDLE_TURNING,

		// EnderCrystal
		ENDER_CRYSTAL_BEAM_TARGET = _ENTITY_NEXT,
		ENDER_CRYSTAL_SHOW_BOTTOM,

		// Fireball
		_FIREBALL_NEXT = _ENTITY_NEXT,

		// WitherSkull
		WITHER_SKULL_INVULNERABLE = _FIREBALL_NEXT,

		// Fireworks
		FIREWORK_INFO = _ENTITY_NEXT,
		FIREWORK_BOOSTED_ENTITY_ID,  // 1.11.1 only

		// Hanging
		_HANGING_NEXT = _ENTITY_NEXT,

		// ItemFrame
		ITEM_FRAME_ITEM = _HANGING_NEXT,
		ITEM_FRAME_ROTATION,

		// Item
		ITEM_ITEM = _ENTITY_NEXT,

		// Living
		LIVING_ACTIVE_HAND = _ENTITY_NEXT,
		LIVING_HEALTH,
		LIVING_POTION_EFFECT_COLOR,
		LIVING_POTION_EFFECT_AMBIENT,
		LIVING_NUMBER_OF_ARROWS,
		_LIVING_NEXT,

		// Player
		PLAYER_ADDITIONAL_HEARTHS = _LIVING_NEXT,
		PLAYER_SCORE,
		PLAYER_DISPLAYED_SKIN_PARTS,
		PLAYER_MAIN_HAND,

		// ArmorStand
		ARMOR_STAND_STATUS = _LIVING_NEXT,
		ARMOR_STAND_HEAD_ROTATION,
		ARMOR_STAND_BODY_ROTATION,
		ARMOR_STAND_LEFT_ARM_ROTATION,
		ARMOR_STAND_RIGHT_ARM_ROTATION,
		ARMOR_STAND_LEFT_LEG_ROTATION,
		ARMOR_STAND_RIGHT_LEG_ROTATION,

		// Insentient
		INSENTIENT_STATUS = _LIVING_NEXT,
		_INSENTIENT_NEXT,

		// Ambient
		_AMBIENT_NEXT = _INSENTIENT_NEXT,

		// Bat
		BAT_HANGING = _AMBIENT_NEXT,

		// Creature
		_CREATURE_NEXT = _INSENTIENT_NEXT,

		// Ageable
		AGEABLE_BABY = _CREATURE_NEXT,
		_AGEABLE_NEXT,

		// PolarBear
		POLAR_BEAR_STANDING = _AGEABLE_NEXT,

		// Animal
		_ANIMAL_NEXT = _AGEABLE_NEXT,

		// Abstract horse
		ABSTRACT_HORSE_STATUS = _ANIMAL_NEXT,
		ABSTRACT_HORSE_OWNER,
		_ABSTRACT_HORSE_NEXT,

		// Horse
		HORSE_VARIANT = _ABSTRACT_HORSE_NEXT,
		HORSE_ARMOR,

		// Chested horse
		CHESTED_HORSE_CHESTED = _ABSTRACT_HORSE_NEXT,
		_CHESTED_HORSE_NEXT,

		// Llama
		LLAMA_STRENGTH = _CHESTED_HORSE_NEXT,
		LLAMA_CARPET_COLOR,
		LLAMA_VARIANT,

		// Pig
		PIG_HAS_SADDLE = _ANIMAL_NEXT,
		PIG_TOTAL_CARROT_ON_A_STICK_BOOST,  // 1.11.1 only

		// Rabbit
		RABBIT_TYPE = _ANIMAL_NEXT,

		// Sheep
		SHEEP_STATUS = _ANIMAL_NEXT,

		// TameableAnimal
		TAMEABLE_ANIMAL_STATUS = _ANIMAL_NEXT,
		TAMEABLE_ANIMAL_OWNER,
		_TAMEABLE_NEXT,

		// Ocelot
		OCELOT_TYPE = _TAMEABLE_NEXT,

		// Wolf
		WOLF_DAMAGE_TAKEN = _TAMEABLE_NEXT,
		WOLF_BEGGING,
		WOLF_COLLAR_COLOR,

		// Villager
		VILLAGER_PROFESSION = _AGEABLE_NEXT,

		// Golem
		_GOLEM_NEXT = _CREATURE_NEXT,

		// IronGolem
		IRON_GOLEM_PLAYER_CREATED = _GOLEM_NEXT,

		// Shulker
		SHULKER_FACING_DIRECTION = _GOLEM_NEXT,
		SHULKER_ATTACHMENT_FALLING_BLOCK_POSITION,
		SHULKER_SHIELD_HEIGHT,

		// Monster
		_MONSTER_NEXT = _CREATURE_NEXT,

		// Blaze
		BLAZE_ON_FIRE = _MONSTER_NEXT,

		// Creeper
		CREEPER_STATE = _MONSTER_NEXT,
		CREEPER_POWERED,
		CREEPER_IGNITED,

		// Guardian
		GUARDIAN_STATUS = _MONSTER_NEXT,
		GUARDIAN_TARGET,

		// Abstract Skeleton
		ABSTRACT_SKELETON_ARMS_SWINGING = _MONSTER_NEXT,

		// Spider
		SPIDER_CLIMBING = _MONSTER_NEXT,

		// Witch
		WITCH_AGGRESIVE = _MONSTER_NEXT,

		// Wither
		WITHER_FIRST_HEAD_TARGET = _MONSTER_NEXT,
		WITHER_SECOND_HEAD_TARGET,
		WITHER_THIRD_HEAD_TARGET,
		WITHER_INVULNERABLE_TIMER,

		// Zombie
		ZOMBIE_IS_BABY = _MONSTER_NEXT,
		ZOMBIE_UNUSED,  // Was type
		ZOMBIE_HANDS_RISED_UP,
		_ZOMBIE_NEXT,

		// Zombie villager
		ZOMBIE_VILLAGER_CONVERTING = _ZOMBIE_NEXT,
		ZOMBIE_VILLAGER_PROFESSION,

		// Enderman
		ENDERMAN_CARRIED_BLOCK = _MONSTER_NEXT,
		ENDERMAN_SCREAMING,

		// Evocation illager
		EVOKER_SPELL = _MONSTER_NEXT,

		// Vex
		VEX_FLAGS = _MONSTER_NEXT,

		// Vindication illager
		VINDICATOR_FLAGS = _MONSTER_NEXT,

		// EnderDragon
		ENDER_DRAGON_DRAGON_PHASE = _INSENTIENT_NEXT,

		// Flying
		_FLYING_NEXT = _INSENTIENT_NEXT,

		// Ghast
		GHAST_ATTACKING = _FLYING_NEXT,

		// Slime
		SLIME_SIZE = _INSENTIENT_NEXT,

		// Minecart
		MINECART_SHAKING_POWER = _ENTITY_NEXT,
		MINECART_SHAKING_DIRECTION,
		MINECART_SHAKING_MULTIPLIER,
		MINECART_BLOCK_ID_META,
		MINECART_BLOCK_Y,
		MINECART_SHOW_BLOCK,
		_MINECART_NEXT,

		// MinecartCommandBlock
		MINECART_COMMAND_BLOCK_COMMAND = _MINECART_NEXT,
		MINECART_COMMAND_BLOCK_LAST_OUTPUT,

		// MinecartFurnace
		MINECART_FURNACE_POWERED = _MINECART_NEXT,

		// TNTPrimed
		TNT_PRIMED_FUSE_TIME = _ENTITY_NEXT,
	};
}

#ifdef __clang__
	#pragma clang diagnostic pop  // Restore ignored clang errors
#endif





#define HANDLE_READ(ByteBuf, Proc, Type, Var) \
	Type Var; \
	do { \
		if (!ByteBuf.Proc(Var))\
		{\
			return;\
		} \
	} while (false)





////////////////////////////////////////////////////////////////////////////////
// cProtocol_1_11_0:

void cProtocol_1_11_0::SendCollectEntity(const cEntity & a_Collected, const cEntity & a_Collector, unsigned a_Count)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, pktCollectEntity);
	Pkt.WriteVarInt32(a_Collected.GetUniqueID());
	Pkt.WriteVarInt32(a_Collector.GetUniqueID());
	Pkt.WriteVarInt32(static_cast<UInt32>(a_Count));
}





void cProtocol_1_11_0::SendHideTitle(void)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, pktTitle);
	Pkt.WriteVarInt32(4);  // Hide title
}





void cProtocol_1_11_0::SendResetTitle(void)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, pktTitle);
	Pkt.WriteVarInt32(5);  // Reset title
}





void cProtocol_1_11_0::SendSpawnMob(const cMonster & a_Mob)
{
	ASSERT(m_State == 3);  // In game mode?

	const auto MobType = GetProtocolMobType(a_Mob.GetMobType());

	// If the type is not valid in this protocol bail out:
	if (MobType == 0)
	{
		return;
	}

	cPacketizer Pkt(*this, pktSpawnMob);
	Pkt.WriteVarInt32(a_Mob.GetUniqueID());
	// TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
	Pkt.WriteBEUInt64(0);
	Pkt.WriteBEUInt64(a_Mob.GetUniqueID());
	Pkt.WriteVarInt32(MobType);
	Vector3d LastSentPos = a_Mob.GetLastSentPosition();
	Pkt.WriteBEDouble(LastSentPos.x);
	Pkt.WriteBEDouble(LastSentPos.y);
	Pkt.WriteBEDouble(LastSentPos.z);
	Pkt.WriteByteAngle(a_Mob.GetHeadYaw());  // Doesn't seem to be used
	Pkt.WriteByteAngle(a_Mob.GetPitch());
	Pkt.WriteByteAngle(a_Mob.GetYaw());
	Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedX() * 400));
	Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedY() * 400));
	Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedZ() * 400));
	WriteEntityMetadata(Pkt, a_Mob);
	Pkt.WriteBEUInt8(0xff);  // Metadata terminator
}





void cProtocol_1_11_0::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_BlockEntity)
{
	cFastNBTWriter Writer;

	switch (a_BlockEntity.GetBlockType())
	{
		case E_BLOCK_BEACON:
		{
			auto & BeaconEntity = static_cast<const cBeaconEntity &>(a_BlockEntity);
			Writer.AddInt("x", BeaconEntity.GetPosX());
			Writer.AddInt("y", BeaconEntity.GetPosY());
			Writer.AddInt("z", BeaconEntity.GetPosZ());
			Writer.AddInt("Primary", BeaconEntity.GetPrimaryEffect());
			Writer.AddInt("Secondary", BeaconEntity.GetSecondaryEffect());
			Writer.AddInt("Levels", BeaconEntity.GetBeaconLevel());
			Writer.AddString("id", "Beacon");  // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
			break;
		}

		case E_BLOCK_BED:
		{
			auto & BedEntity = static_cast<const cBedEntity &>(a_BlockEntity);
			Writer.AddInt("x", BedEntity.GetPosX());
			Writer.AddInt("y", BedEntity.GetPosY());
			Writer.AddInt("z", BedEntity.GetPosZ());
			Writer.AddInt("color", BedEntity.GetColor());
			Writer.AddString("id", "Bed");  // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
			break;
		}

		case E_BLOCK_COMMAND_BLOCK:
		{
			auto & CommandBlockEntity = static_cast<const cCommandBlockEntity &>(a_BlockEntity);
			Writer.AddByte("TrackOutput", 1);  // Neither I nor the MC wiki has any idea about this
			Writer.AddInt("SuccessCount", CommandBlockEntity.GetResult());
			Writer.AddInt("x", CommandBlockEntity.GetPosX());
			Writer.AddInt("y", CommandBlockEntity.GetPosY());
			Writer.AddInt("z", CommandBlockEntity.GetPosZ());
			Writer.AddString("Command", CommandBlockEntity.GetCommand());
			// You can set custom names for windows in Vanilla
			// For a command block, this would be the 'name' prepended to anything it outputs into global chat
			// MCS doesn't have this, so just leave it @ '@'. (geddit?)
			Writer.AddString("CustomName", "@");
			Writer.AddString("id", "Control");  // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
			if (!CommandBlockEntity.GetLastOutput().empty())
			{
				Writer.AddString("LastOutput", Printf("{\"text\":\"%s\"}", CommandBlockEntity.GetLastOutput().c_str()));
			}
			break;
		}

		case E_BLOCK_HEAD:
		{
			auto & MobHeadEntity = static_cast<const cMobHeadEntity &>(a_BlockEntity);
			Writer.AddInt("x", MobHeadEntity.GetPosX());
			Writer.AddInt("y", MobHeadEntity.GetPosY());
			Writer.AddInt("z", MobHeadEntity.GetPosZ());
			Writer.AddByte("SkullType", MobHeadEntity.GetType() & 0xFF);
			Writer.AddByte("Rot", MobHeadEntity.GetRotation() & 0xFF);
			Writer.AddString("id", "Skull");  // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though

			// The new Block Entity format for a Mob Head. See: https://minecraft.gamepedia.com/Head#Block_entity
			Writer.BeginCompound("Owner");
			Writer.AddString("Id", MobHeadEntity.GetOwnerUUID().ToShortString());
			Writer.AddString("Name", MobHeadEntity.GetOwnerName());
			Writer.BeginCompound("Properties");
			Writer.BeginList("textures", TAG_Compound);
			Writer.BeginCompound("");
			Writer.AddString("Signature", MobHeadEntity.GetOwnerTextureSignature());
			Writer.AddString("Value", MobHeadEntity.GetOwnerTexture());
			Writer.EndCompound();
			Writer.EndList();
			Writer.EndCompound();
			Writer.EndCompound();
			break;
		}

		case E_BLOCK_FLOWER_POT:
		{
			auto & FlowerPotEntity = static_cast<const cFlowerPotEntity &>(a_BlockEntity);
			Writer.AddInt("x", FlowerPotEntity.GetPosX());
			Writer.AddInt("y", FlowerPotEntity.GetPosY());
			Writer.AddInt("z", FlowerPotEntity.GetPosZ());
			Writer.AddInt("Item", static_cast<Int32>(FlowerPotEntity.GetItem().m_ItemType));
			Writer.AddInt("Data", static_cast<Int32>(FlowerPotEntity.GetItem().m_ItemDamage));
			Writer.AddString("id", "FlowerPot");  // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
			break;
		}

		case E_BLOCK_MOB_SPAWNER:
		{
			auto & MobSpawnerEntity = static_cast<const cMobSpawnerEntity &>(a_BlockEntity);
			Writer.AddInt("x", MobSpawnerEntity.GetPosX());
			Writer.AddInt("y", MobSpawnerEntity.GetPosY());
			Writer.AddInt("z", MobSpawnerEntity.GetPosZ());
			Writer.BeginCompound("SpawnData");
				Writer.AddString("id", "minecraft:" + cMonster::MobTypeToVanillaNBT(MobSpawnerEntity.GetEntity()));
			Writer.EndCompound();
			Writer.AddShort("Delay", MobSpawnerEntity.GetSpawnDelay());
			Writer.AddString("id", "MobSpawner");
			break;
		}

		default:
		{
			break;
		}
	}

	Writer.Finish();
	a_Pkt.WriteBuf(Writer.GetResult());
}





void cProtocol_1_11_0::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, pktTitle);
	Pkt.WriteVarInt32(3);  // Set title display times
	Pkt.WriteBEInt32(a_FadeInTicks);
	Pkt.WriteBEInt32(a_DisplayTicks);
	Pkt.WriteBEInt32(a_FadeOutTicks);
}





cProtocol::Version cProtocol_1_11_0::GetProtocolVersion()
{
	return Version::v1_11_0;
}





UInt32 cProtocol_1_11_0::GetProtocolMobType(const eMonsterType a_MobType)
{
	switch (a_MobType)
	{
		// Map invalid type to Giant for easy debugging (if this ever spawns, something has gone very wrong)
		case mtInvalidType:           return 53;
		case mtBat:                   return 65;
		case mtBlaze:                 return 61;
		case mtCaveSpider:            return 59;
		case mtChicken:               return 93;
		case mtCow:                   return 92;
		case mtCreeper:               return 50;
		case mtDonkey:                return 31;
		case mtEnderDragon:           return 63;
		case mtEnderman:              return 58;
		case mtEndermite:             return 67;
		case mtEvoker:                return 34;
		case mtGhast:                 return 56;
		case mtGiant:                 return 53;
		case mtGuardian:              return 68;
		case mtHorse:                 return 100;
		case mtHusk:                  return 23;
		case mtIronGolem:             return 99;
		case mtLlama:                 return 103;
		case mtMagmaCube:             return 62;
		case mtMooshroom:             return 96;
		case mtMule:                  return 32;
		case mtOcelot:                return 98;
		case mtPig:                   return 90;
		case mtPolarBear:             return 102;
		case mtRabbit:                return 101;
		case mtSheep:                 return 91;
		case mtShulker:               return 69;
		case mtSilverfish:            return 60;
		case mtSkeleton:              return 51;
		case mtSlime:                 return 55;
		case mtSnowGolem:             return 97;
		case mtSpider:                return 52;
		case mtStray:                 return 6;
		case mtTraderLlama:           return 103;
		case mtSquid:                 return 94;
		case mtVex:                   return 35;
		case mtVillager:              return 120;
		case mtVindicator:            return 36;
		case mtWitch:                 return 66;
		case mtWither:                return 64;
		case mtWitherSkeleton:        return 5;
		case mtWolf:                  return 95;
		case mtZombie:                return 54;
		case mtZombiePigman:          return 57;
		case mtZombieVillager:        return 27;

		default:                      return 0;
	}
}





void cProtocol_1_11_0::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer)
{
	int BlockX, BlockY, BlockZ;
	if (!a_ByteBuffer.ReadXYZPosition64(BlockX, BlockY, BlockZ))
	{
		return;
	}

	HANDLE_READ(a_ByteBuffer, ReadVarInt, Int32, Face);
	HANDLE_READ(a_ByteBuffer, ReadVarInt, Int32, Hand);
	HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, CursorX);
	HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, CursorY);
	HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, CursorZ);
	m_Client->HandleRightClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), FloorC(CursorX * 16), FloorC(CursorY * 16), FloorC(CursorZ * 16), HandIntToEnum(Hand));
}





void cProtocol_1_11_0::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity)
{
	using namespace Metadata_1_11;

	// Common metadata:
	Int8 Flags = 0;
	if (a_Entity.IsOnFire())
	{
		Flags |= 0x01;
	}
	if (a_Entity.IsCrouched())
	{
		Flags |= 0x02;
	}
	if (a_Entity.IsSprinting())
	{
		Flags |= 0x08;
	}
	if (a_Entity.IsRclking())
	{
		Flags |= 0x10;
	}
	if (a_Entity.IsInvisible())
	{
		Flags |= 0x20;
	}
	a_Pkt.WriteBEUInt8(ENTITY_FLAGS);  // Index
	a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);  // Type
	a_Pkt.WriteBEInt8(Flags);

	switch (a_Entity.GetEntityType())
	{
		case cEntity::etPlayer:
		{
			auto & Player = static_cast<const cPlayer &>(a_Entity);

			// TODO Set player custom name to their name.
			// Then it's possible to move the custom name of mobs to the entities
			// and to remove the "special" player custom name.
			a_Pkt.WriteBEUInt8(ENTITY_CUSTOM_NAME);
			a_Pkt.WriteBEUInt8(METADATA_TYPE_STRING);
			a_Pkt.WriteString(Player.GetName());

			a_Pkt.WriteBEUInt8(LIVING_HEALTH);
			a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT);
			a_Pkt.WriteBEFloat(static_cast<float>(Player.GetHealth()));

			a_Pkt.WriteBEUInt8(PLAYER_DISPLAYED_SKIN_PARTS);
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
			a_Pkt.WriteBEUInt8(static_cast<UInt8>(Player.GetSkinParts()));

			a_Pkt.WriteBEUInt8(PLAYER_MAIN_HAND);
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
			a_Pkt.WriteBEUInt8(static_cast<UInt8>(Player.GetMainHand()));
			break;
		}
		case cEntity::etPickup:
		{
			a_Pkt.WriteBEUInt8(ITEM_ITEM);
			a_Pkt.WriteBEUInt8(METADATA_TYPE_ITEM);
			WriteItem(a_Pkt, static_cast<const cPickup &>(a_Entity).GetItem());
			break;
		}
		case cEntity::etMinecart:
		{
			a_Pkt.WriteBEUInt8(MINECART_SHAKING_POWER);
			a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);

			// The following expression makes Minecarts shake more with less health or higher damage taken
			auto & Minecart = static_cast<const cMinecart &>(a_Entity);
			auto maxHealth = a_Entity.GetMaxHealth();
			auto curHealth = a_Entity.GetHealth();
			a_Pkt.WriteVarInt32(static_cast<UInt32>((maxHealth - curHealth) * Minecart.LastDamage() * 4));

			a_Pkt.WriteBEUInt8(MINECART_SHAKING_DIRECTION);  // (doesn't seem to effect anything)
			a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
			a_Pkt.WriteVarInt32(1);

			a_Pkt.WriteBEUInt8(MINECART_SHAKING_MULTIPLIER);  // or damage taken
			a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT);
			a_Pkt.WriteBEFloat(static_cast<float>(Minecart.LastDamage() + 10));

			if (Minecart.GetPayload() == cMinecart::mpNone)
			{
				auto & RideableMinecart = static_cast<const cRideableMinecart &>(Minecart);
				const cItem & MinecartContent = RideableMinecart.GetContent();
				if (!MinecartContent.IsEmpty())
				{
					a_Pkt.WriteBEUInt8(MINECART_BLOCK_ID_META);
					a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
					int Content = MinecartContent.m_ItemType;
					Content |= MinecartContent.m_ItemDamage << 8;
					a_Pkt.WriteVarInt32(static_cast<UInt32>(Content));

					a_Pkt.WriteBEUInt8(MINECART_BLOCK_Y);
					a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
					a_Pkt.WriteVarInt32(static_cast<UInt32>(RideableMinecart.GetBlockHeight()));

					a_Pkt.WriteBEUInt8(MINECART_SHOW_BLOCK);
					a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
					a_Pkt.WriteBool(true);
				}
			}
			else if (Minecart.GetPayload() == cMinecart::mpFurnace)
			{
				a_Pkt.WriteBEUInt8(MINECART_FURNACE_POWERED);
				a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
				a_Pkt.WriteBool(static_cast<const cMinecartWithFurnace &>(Minecart).IsFueled());
			}
			break;
		}  // case etMinecart

		case cEntity::etProjectile:
		{
			auto & Projectile = static_cast<const cProjectileEntity &>(a_Entity);
			switch (Projectile.GetProjectileKind())
			{
				case cProjectileEntity::pkArrow:
				{
					a_Pkt.WriteBEUInt8(ARROW_CRITICAL);
					a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
					a_Pkt.WriteBEInt8(static_cast<const cArrowEntity &>(Projectile).IsCritical() ? 1 : 0);
					break;
				}
				case cProjectileEntity::pkFirework:
				{
					a_Pkt.WriteBEUInt8(FIREWORK_INFO);  // Firework item used for this firework
					a_Pkt.WriteBEUInt8(METADATA_TYPE_ITEM);
					WriteItem(a_Pkt, static_cast<const cFireworkEntity &>(Projectile).GetItem());

					// FIREWORK_BOOSTED_ENTITY_ID, in 1.11.1 only
					break;
				}
				case cProjectileEntity::pkSplashPotion:
				{
					a_Pkt.WriteBEUInt8(POTION_THROWN);  // Potion item which was thrown
					a_Pkt.WriteBEUInt8(METADATA_TYPE_ITEM);
					WriteItem(a_Pkt, static_cast<const cSplashPotionEntity &>(Projectile).GetItem());
				}
				default:
				{
					break;
				}
			}
			break;
		}  // case etProjectile

		case cEntity::etMonster:
		{
			WriteMobMetadata(a_Pkt, static_cast<const cMonster &>(a_Entity));
			break;
		}

		case cEntity::etBoat:
		{
			auto & Boat = static_cast<const cBoat &>(a_Entity);

			a_Pkt.WriteBEInt8(BOAT_LAST_HIT_TIME);
			a_Pkt.WriteBEInt8(METADATA_TYPE_VARINT);
			a_Pkt.WriteVarInt32(static_cast<UInt32>(Boat.GetLastDamage()));

			a_Pkt.WriteBEInt8(BOAT_FORWARD_DIRECTION);
			a_Pkt.WriteBEInt8(METADATA_TYPE_VARINT);
			a_Pkt.WriteVarInt32(static_cast<UInt32>(Boat.GetForwardDirection()));

			a_Pkt.WriteBEInt8(BOAT_DAMAGE_TAKEN);
			a_Pkt.WriteBEInt8(METADATA_TYPE_FLOAT);
			a_Pkt.WriteBEFloat(Boat.GetDamageTaken());

			a_Pkt.WriteBEInt8(BOAT_TYPE);
			a_Pkt.WriteBEInt8(METADATA_TYPE_VARINT);
			a_Pkt.WriteVarInt32(static_cast<UInt32>(Boat.GetMaterial()));

			a_Pkt.WriteBEInt8(BOAT_RIGHT_PADDLE_TURNING);
			a_Pkt.WriteBEInt8(METADATA_TYPE_BOOL);
			a_Pkt.WriteBool(Boat.IsRightPaddleUsed());

			a_Pkt.WriteBEInt8(BOAT_LEFT_PADDLE_TURNING);
			a_Pkt.WriteBEInt8(METADATA_TYPE_BOOL);
			a_Pkt.WriteBool(Boat.IsLeftPaddleUsed());

			break;
		}  // case etBoat

		case cEntity::etItemFrame:
		{
			auto & Frame = static_cast<const cItemFrame &>(a_Entity);
			a_Pkt.WriteBEUInt8(ITEM_FRAME_ITEM);
			a_Pkt.WriteBEUInt8(METADATA_TYPE_ITEM);
			WriteItem(a_Pkt, Frame.GetItem());
			a_Pkt.WriteBEUInt8(ITEM_FRAME_ROTATION);
			a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
			a_Pkt.WriteVarInt32(Frame.GetItemRotation());
			break;
		}  // case etItemFrame

		case cEntity::etEnderCrystal:
		{
			const auto & EnderCrystal = static_cast<const cEnderCrystal &>(a_Entity);
			if (EnderCrystal.DisplaysBeam())
			{
				a_Pkt.WriteBEUInt8(ENDER_CRYSTAL_BEAM_TARGET);
				a_Pkt.WriteBEUInt8(METADATA_TYPE_OPTIONAL_POSITION);
				a_Pkt.WriteBool(true);  // Dont do a second check if it should display the beam
				a_Pkt.WriteXYZPosition64(EnderCrystal.GetBeamTarget());
			}
			a_Pkt.WriteBEUInt8(ENDER_CRYSTAL_SHOW_BOTTOM);
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
			a_Pkt.WriteBool(EnderCrystal.ShowsBottom());
			break;
		}  // case etEnderCrystal

		default:
		{
			break;
		}
	}
}





void cProtocol_1_11_0::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob)
{
	using namespace Metadata_1_11;

	// Living entity Metadata
	if (a_Mob.HasCustomName())
	{
		// TODO: As of 1.9 _all_ entities can have custom names; should this be moved up?
		a_Pkt.WriteBEUInt8(ENTITY_CUSTOM_NAME);
		a_Pkt.WriteBEUInt8(METADATA_TYPE_STRING);
		a_Pkt.WriteString(a_Mob.GetCustomName());

		a_Pkt.WriteBEUInt8(ENTITY_CUSTOM_NAME_VISIBLE);  // Custom name always visible
		a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
		a_Pkt.WriteBool(a_Mob.IsCustomNameAlwaysVisible());
	}

	a_Pkt.WriteBEUInt8(LIVING_HEALTH);
	a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT);
	a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth()));

	switch (a_Mob.GetMobType())
	{
		case mtBat:
		{
			auto & Bat = static_cast<const cBat &>(a_Mob);
			a_Pkt.WriteBEUInt8(BAT_HANGING);
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
			a_Pkt.WriteBEInt8(Bat.IsHanging() ? 1 : 0);
			break;
		}  // case mtBat

		case mtChicken:
		{
			auto & Chicken = static_cast<const cChicken &>(a_Mob);

			a_Pkt.WriteBEUInt8(AGEABLE_BABY);
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
			a_Pkt.WriteBool(Chicken.IsBaby());
			break;
		}  // case mtChicken

		case mtCow:
		{
			auto & Cow = static_cast<const cCow &>(a_Mob);

			a_Pkt.WriteBEUInt8(AGEABLE_BABY);
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
			a_Pkt.WriteBool(Cow.IsBaby());
			break;
		}  // case mtCow

		case mtCreeper:
		{
			auto & Creeper = static_cast<const cCreeper &>(a_Mob);
			a_Pkt.WriteBEUInt8(CREEPER_STATE);  // (idle or "blowing")
			a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
			a_Pkt.WriteVarInt32(Creeper.IsBlowing() ? 1 : static_cast<UInt32>(-1));

			a_Pkt.WriteBEUInt8(CREEPER_POWERED);
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
			a_Pkt.WriteBool(Creeper.IsCharged());

			a_Pkt.WriteBEUInt8(CREEPER_IGNITED);
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
			a_Pkt.WriteBool(Creeper.IsBurnedWithFlintAndSteel());
			break;
		}  // case mtCreeper

		case mtEnderman:
		{
			auto & Enderman = static_cast<const cEnderman &>(a_Mob);
			a_Pkt.WriteBEUInt8(ENDERMAN_CARRIED_BLOCK);
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BLOCKID);
			UInt32 Carried = 0;
			Carried |= static_cast<UInt32>(Enderman.GetCarriedBlock() << 4);
			Carried |= Enderman.GetCarriedMeta();
			a_Pkt.WriteVarInt32(Carried);

			a_Pkt.WriteBEUInt8(ENDERMAN_SCREAMING);
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
			a_Pkt.WriteBool(Enderman.IsScreaming());
			break;
		}  // case mtEnderman

		case mtGhast:
		{
			auto & Ghast = static_cast<const cGhast &>(a_Mob);
			a_Pkt.WriteBEUInt8(GHAST_ATTACKING);
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
			a_Pkt.WriteBool(Ghast.IsCharging());
			break;
		}  // case mtGhast

		case mtHorse:
		{
			// XXX This behaves incorrectly with different variants; horses have different entity IDs now

			// Abstract horse
			auto & Horse = static_cast<const cHorse &>(a_Mob);
			Int8 Flags = 0;
			if (Horse.IsTame())
			{
				Flags |= 0x02;
			}
			if (Horse.IsSaddled())
			{
				Flags |= 0x04;
			}
			if (Horse.IsChested())
			{
				Flags |= 0x08;
			}
			if (Horse.IsEating())
			{
				Flags |= 0x20;
			}
			if (Horse.IsRearing())
			{
				Flags |= 0x40;
			}
			if (Horse.IsMthOpen())
			{
				Flags |= 0x80;
			}
			a_Pkt.WriteBEUInt8(ABSTRACT_HORSE_STATUS);
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
			a_Pkt.WriteBEInt8(Flags);

			// This doesn't exist any more; it'll cause horses to all be the normal type
			// a_Pkt.WriteBEUInt8(HORSE_TYPE);
			// a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
			// a_Pkt.WriteVarInt32(static_cast<UInt32>(Horse.GetHorseType()));

			// Regular horses
			a_Pkt.WriteBEUInt8(HORSE_VARIANT);  // Color / style
			a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
			int Appearance = 0;
			Appearance = Horse.GetHorseColor();
			Appearance |= Horse.GetHorseStyle() << 8;
			a_Pkt.WriteVarInt32(static_cast<UInt32>(Appearance));

			a_Pkt.WriteBEUInt8(HORSE_ARMOR);
			a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
			a_Pkt.WriteVarInt32(static_cast<UInt32>(Horse.GetHorseArmour()));

			a_Pkt.WriteBEUInt8(AGEABLE_BABY);
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
			a_Pkt.WriteBool(Horse.IsBaby());
			break;
		}  // case mtHorse

		case mtMagmaCube:
		{
			auto & MagmaCube = static_cast<const cMagmaCube &>(a_Mob);
			a_Pkt.WriteBEUInt8(SLIME_SIZE);
			a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
			a_Pkt.WriteVarInt32(static_cast<UInt32>(MagmaCube.GetSize()));
			break;
		}  // case mtMagmaCube

		case mtOcelot:
		{
			// Todo: move unnecessary to cat
			auto & Ocelot = static_cast<const cOcelot &>(a_Mob);

			a_Pkt.WriteBEUInt8(AGEABLE_BABY);
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
			a_Pkt.WriteBool(Ocelot.IsBaby());

			Int8 OcelotStatus = 0;
			if (Ocelot.IsSitting())
			{
				OcelotStatus |= 0x1;
			}
			if (Ocelot.IsTame())
			{
				OcelotStatus |= 0x4;
			}
			a_Pkt.WriteBEUInt8(TAMEABLE_ANIMAL_STATUS);
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
			a_Pkt.WriteBEInt8(OcelotStatus);

			a_Pkt.WriteBEUInt8(OCELOT_TYPE);
			a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
			a_Pkt.WriteVarInt32(static_cast<UInt32>(Ocelot.GetOcelotType()));

			break;
		}  // case mtOcelot

		case mtPig:
		{
			auto & Pig = static_cast<const cPig &>(a_Mob);

			a_Pkt.WriteBEUInt8(AGEABLE_BABY);
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
			a_Pkt.WriteBool(Pig.IsBaby());

			a_Pkt.WriteBEUInt8(PIG_HAS_SADDLE);
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
			a_Pkt.WriteBool(Pig.IsSaddled());

			// PIG_TOTAL_CARROT_ON_A_STICK_BOOST in 1.11.1 only
			break;
		}  // case mtPig

		case mtRabbit:
		{
			auto & Rabbit = static_cast<const cRabbit &>(a_Mob);
			a_Pkt.WriteBEUInt8(AGEABLE_BABY);
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
			a_Pkt.WriteBool(Rabbit.IsBaby());

			a_Pkt.WriteBEUInt8(RABBIT_TYPE);
			a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
			a_Pkt.WriteVarInt32(static_cast<UInt32>(Rabbit.GetRabbitType()));
			break;
		}  // case mtRabbit

		case mtSheep:
		{
			auto & Sheep = static_cast<const cSheep &>(a_Mob);

			a_Pkt.WriteBEUInt8(AGEABLE_BABY);
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
			a_Pkt.WriteBool(Sheep.IsBaby());

			a_Pkt.WriteBEUInt8(SHEEP_STATUS);
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
			Int8 SheepMetadata = 0;
			SheepMetadata = static_cast<Int8>(Sheep.GetFurColor());
			if (Sheep.IsSheared())
			{
				SheepMetadata |= 0x10;
			}
			a_Pkt.WriteBEInt8(SheepMetadata);
			break;
		}  // case mtSheep

		case mtSlime:
		{
			auto & Slime = static_cast<const cSlime &>(a_Mob);
			a_Pkt.WriteBEUInt8(SLIME_SIZE);
			a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
			a_Pkt.WriteVarInt32(static_cast<UInt32>(Slime.GetSize()));
			break;
		}  // case mtSlime

		case mtVillager:
		{
			auto & Villager = static_cast<const cVillager &>(a_Mob);
			a_Pkt.WriteBEUInt8(AGEABLE_BABY);
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
			a_Pkt.WriteBool(Villager.IsBaby());

			a_Pkt.WriteBEUInt8(VILLAGER_PROFESSION);
			a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
			a_Pkt.WriteVarInt32(static_cast<UInt32>(Villager.GetVilType()));
			break;
		}  // case mtVillager

		case mtWitch:
		{
			auto & Witch = static_cast<const cWitch &>(a_Mob);
			a_Pkt.WriteBEUInt8(WITCH_AGGRESIVE);
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
			a_Pkt.WriteBool(Witch.IsAngry());
			break;
		}  // case mtWitch

		case mtWither:
		{
			auto & Wither = static_cast<const cWither &>(a_Mob);
			a_Pkt.WriteBEUInt8(WITHER_INVULNERABLE_TIMER);
			a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
			a_Pkt.WriteVarInt32(Wither.GetWitherInvulnerableTicks());

			// TODO: Use boss bar packet for health
			break;
		}  // case mtWither

		case mtWolf:
		{
			auto & Wolf = static_cast<const cWolf &>(a_Mob);
			a_Pkt.WriteBEUInt8(AGEABLE_BABY);
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
			a_Pkt.WriteBool(Wolf.IsBaby());

			Int8 WolfStatus = 0;
			if (Wolf.IsSitting())
			{
				WolfStatus |= 0x1;
			}
			if (Wolf.IsAngry())
			{
				WolfStatus |= 0x2;
			}
			if (Wolf.IsTame())
			{
				WolfStatus |= 0x4;
			}
			a_Pkt.WriteBEUInt8(TAMEABLE_ANIMAL_STATUS);
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
			a_Pkt.WriteBEInt8(WolfStatus);

			a_Pkt.WriteBEUInt8(WOLF_DAMAGE_TAKEN);
			a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT);
			a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth()));  // TODO Not use the current health

			a_Pkt.WriteBEUInt8(WOLF_BEGGING);
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
			a_Pkt.WriteBool(Wolf.IsBegging());

			a_Pkt.WriteBEUInt8(WOLF_COLLAR_COLOR);
			a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
			a_Pkt.WriteVarInt32(static_cast<UInt32>(Wolf.GetCollarColor()));
			break;
		}  // case mtWolf

		case mtZombie:
		{
			// XXX Zombies were also split into new subclasses; this doesn't handle that.
			auto & Zombie = static_cast<const cZombie &>(a_Mob);
			a_Pkt.WriteBEUInt8(ZOMBIE_IS_BABY);
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
			a_Pkt.WriteBool(Zombie.IsBaby());
			break;
		}  // case mtZombie

		case mtZombiePigman:
		{
			auto & ZombiePigman = static_cast<const cZombiePigman &>(a_Mob);
			a_Pkt.WriteBEUInt8(AGEABLE_BABY);
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
			a_Pkt.WriteBool(ZombiePigman.IsBaby());
			break;
		}  // case mtZombiePigman

		case mtZombieVillager:
		{
			auto & ZombieVillager = reinterpret_cast<const cZombieVillager &>(a_Mob);
			a_Pkt.WriteBEUInt8(ZOMBIE_IS_BABY);
			a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
			a_Pkt.WriteBool(ZombieVillager.IsBaby());

			a_Pkt.WriteBEUInt8(ZOMBIE_VILLAGER_CONVERTING);
			a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
			a_Pkt.WriteVarInt32(static_cast<UInt32>(ZombieVillager.ConversionTime()));

			a_Pkt.WriteBEUInt8(ZOMBIE_VILLAGER_PROFESSION);
			a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
			a_Pkt.WriteVarInt32(static_cast<UInt32>(ZombieVillager.GetProfession()));
			break;
		}  // case mtZombieVillager

		case mtBlaze:
		case mtElderGuardian:
		case mtGuardian:
		case mtSnowGolem:
		{
			// TODO: Mobs with extra fields that aren't implemented
			break;
		}

		case mtCat:

		case mtDonkey:
		case mtMule:

		case mtEndermite:

		case mtEvoker:

		case mtLlama:

		case mtPolarBear:

		case mtShulker:

		case mtSkeletonHorse:
		case mtZombieHorse:

		case mtVex:

		case mtVindicator:
		{
			// Todo: Mobs not added yet. Grouped ones have the same metadata
			ASSERT(!"cProtocol_1_11::WriteMobMetadata: received unimplemented type");
			break;
		}

		case mtCaveSpider:
		case mtEnderDragon:
		case mtGiant:
		case mtIronGolem:
		case mtMooshroom:
		case mtSilverfish:
		case mtSkeleton:
		case mtStray:
		case mtSpider:
		case mtSquid:
		case mtWitherSkeleton:
		{
			// Mobs without additional metadata
			break;
		}

		default: UNREACHABLE("cProtocol_1_11::WriteMobMetadata: received mob of invalid type");
	}  // switch (a_Mob.GetType())
}





////////////////////////////////////////////////////////////////////////////////
// cProtocol_1_11_1:

cProtocol::Version cProtocol_1_11_1::GetProtocolVersion()
{
	return Version::v1_11_1;
}