// Protocol_1_9.h
/*
Declares the 1.9 protocol classes:
- cProtocol_1_9_0
- release 1.9 protocol (#107)
- cProtocol_1_9_1
- release 1.9.1 protocol (#108)
- cProtocol_1_9_2
- release 1.9.2 protocol (#109)
- cProtocol_1_9_4
- release 1.9.4 protocol (#110)
*/
#pragma once
#include "Protocol.h"
#include "Protocol_1_8.h"
#include "../ByteBuffer.h"
#include "../World.h"
#include "../mbedTLS++/AesCfb128Decryptor.h"
#include "../mbedTLS++/AesCfb128Encryptor.h"
class cProtocol_1_9_0:
public cProtocol_1_8_0
{
using Super = cProtocol_1_8_0;
public:
cProtocol_1_9_0(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
/** Sending stuff to clients (alphabetically sorted): */
virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity & a_Vehicle) override;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
virtual void SendDetachEntity (const cEntity & a_Entity, const cEntity & a_PreviousVehicle) override;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
virtual void SendEntityMetadata (const cEntity & a_Entity) override;
virtual void SendEntityPosition (const cEntity & a_Entity) override;
virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
virtual void SendKeepAlive (UInt32 a_PingID) override;
virtual void SendLeashEntity (const cEntity & a_Entity, const cEntity & a_EntityLeashedTo) override;
virtual void SendMapData (const cMap & a_Map, int a_DataStartX, int a_DataStartY) override;
virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
virtual void SendPlayerMaxSpeed (void) override;
virtual void SendPlayerMoveLook (void) override;
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
virtual void SendSpawnMob (const cMonster & a_Mob) override;
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void SendUnleashEntity (const cEntity & a_Entity) override;
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
virtual AString GetAuthServerID(void) override { return m_AuthServerID; }
protected:
/** The current teleport ID, and whether it has been confirmed by the client */
bool m_IsTeleportIdConfirmed;
UInt32 m_OutstandingTeleportId;
/** Get the packet ID for a given packet */
virtual UInt32 GetPacketID(ePacketType a_Packet) override;
/** Reads and handles the packet. The packet length and type have already been read.
Returns true if the packet was understood, false if it was an unknown packet. */
virtual bool HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType) override;
// Packet handlers while in the Status state (m_State == 1):
virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) override;
// Packet handlers while in the Game state (m_State == 3):
virtual void HandlePacketAnimation (cByteBuffer & a_ByteBuffer) override;
virtual void HandlePacketBlockDig (cByteBuffer & a_ByteBuffer) override;
virtual void HandlePacketBlockPlace (cByteBuffer & a_ByteBuffer) override;
virtual void HandlePacketBoatSteer (cByteBuffer & a_ByteBuffer);
virtual void HandlePacketClientSettings (cByteBuffer & a_ByteBuffer) override;
virtual void HandleConfirmTeleport (cByteBuffer & a_ByteBuffer);
virtual void HandlePacketEntityAction (cByteBuffer & a_ByteBuffer) override;
virtual void HandlePacketPlayerPos (cByteBuffer & a_ByteBuffer) override;
virtual void HandlePacketPlayerPosLook (cByteBuffer & a_ByteBuffer) override;
virtual void HandlePacketSteerVehicle (cByteBuffer & a_ByteBuffer) override;
virtual void HandlePacketTabComplete (cByteBuffer & a_ByteBuffer) override;
virtual void HandlePacketUpdateSign (cByteBuffer & a_ByteBuffer) override;
virtual void HandlePacketUseEntity (cByteBuffer & a_ByteBuffer) override;
virtual void HandlePacketUseItem (cByteBuffer & a_ByteBuffer);
virtual void HandlePacketVehicleMove (cByteBuffer & a_ByteBuffer);
virtual void HandlePacketWindowClick (cByteBuffer & a_ByteBuffer) override;
/** Parses item metadata as read by ReadItem(), into the item enchantments. */
virtual void ParseItemMetadata(cItem & a_Item, const AString & a_Metadata) override;
/** Converts the BlockFace received by the protocol into eBlockFace constants.
If the received value doesn't match any of our eBlockFace constants, BLOCK_FACE_NONE is returned. */
eBlockFace FaceIntToBlockFace(Int32 a_FaceInt);
/** Converts the hand parameter received by the protocol into eHand constants.
If the received value doesn't match any of the know value, raise an assertion fail or return hMain. */
eHand HandIntToEnum(Int32 a_Hand);
/** Sends the entity type and entity-dependent data required for the entity to initially spawn. */
virtual void SendEntitySpawn(const cEntity & a_Entity, const UInt8 a_ObjectType, const Int32 a_ObjectData) override;
/** Writes the item data into a packet. */
virtual void WriteItem(cPacketizer & a_Pkt, const cItem & a_Item) override;
/** Writes the metadata for the specified entity, not including the terminating 0xff. */
virtual void WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity) override;
/** Writes the mob-specific metadata for the specified mob */
virtual void WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) override;
/** Writes the entity properties for the specified entity, including the Count field. */
virtual void WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity) override;
/** Writes the block entity data for the specified block entity into the packet. */
virtual void WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_BlockEntity) override;
/** Types used within metadata */
enum eMetadataType
{
METADATA_TYPE_BYTE = 0,
METADATA_TYPE_VARINT = 1,
METADATA_TYPE_FLOAT = 2,
METADATA_TYPE_STRING = 3,
METADATA_TYPE_CHAT = 4,
METADATA_TYPE_ITEM = 5,
METADATA_TYPE_BOOL = 6,
METADATA_TYPE_ROTATION = 7,
METADATA_TYPE_POSITION = 8,
METADATA_TYPE_OPTIONAL_POSITION = 9,
METADATA_TYPE_DIRECTION = 10,
METADATA_TYPE_OPTIONAL_UUID = 11,
METADATA_TYPE_BLOCKID = 12
} ;
} ;
/** The version 108 protocol, used by 1.9.1. Uses an int rather than a byte for dimension in join game. */
class cProtocol_1_9_1:
public cProtocol_1_9_0
{
using Super = cProtocol_1_9_0;
public:
cProtocol_1_9_1(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
// cProtocol_1_9_0 overrides:
virtual void SendLogin(const cPlayer & a_Player, const cWorld & a_World) override;
virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) override;
} ;
/** The version 109 protocol, used by 1.9.2. Same as 1.9.1, except the server list ping version number changed with the protocol number. */
class cProtocol_1_9_2:
public cProtocol_1_9_1
{
using Super = cProtocol_1_9_1;
public:
cProtocol_1_9_2(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
// cProtocol_1_9_1 overrides:
virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) override;
} ;
/** The version 110 protocol, used by 1.9.3 and 1.9.4. */
class cProtocol_1_9_4:
public cProtocol_1_9_2
{
using Super = cProtocol_1_9_2;
public:
cProtocol_1_9_4(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
// cProtocol_1_9_2 overrides:
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) override;
protected:
virtual UInt32 GetPacketID(ePacketType a_Packet) override;
} ;