// SetChunkData.cpp
// Implements the cSetChunkData class used for sending loaded / generated chunk
#include "Globals.h"
#include "SetChunkData.h"
#include "BlockEntities/BlockEntity.h"
#include "Entities/Entity.h"
namespace
{
struct sMemCallbacks:
cAllocationPool<cChunkData::sChunkSection>::cStarvationCallbacks
{
virtual void OnStartUsingReserve() override {}
virtual void OnEndUsingReserve() override {}
virtual void OnOutOfReserve() override {}
};
} // namespace (anonymous)
cSetChunkData::cSetChunkData(int a_ChunkX, int a_ChunkZ, bool a_ShouldMarkDirty) :
m_ChunkX(a_ChunkX),
m_ChunkZ(a_ChunkZ),
m_Pool(cpp14::make_unique<sMemCallbacks>(), 0u, cChunkData::NumSections),
m_ChunkData(m_Pool),
m_IsLightValid(false),
m_IsHeightMapValid(false),
m_AreBiomesValid(false),
m_ShouldMarkDirty(a_ShouldMarkDirty)
{
}
cSetChunkData::cSetChunkData(
int a_ChunkX, int a_ChunkZ,
const BLOCKTYPE * a_BlockTypes,
const NIBBLETYPE * a_BlockMetas,
const NIBBLETYPE * a_BlockLight,
const NIBBLETYPE * a_SkyLight,
const cChunkDef::HeightMap * a_HeightMap,
const cChunkDef::BiomeMap * a_Biomes,
cEntityList && a_Entities,
cBlockEntities && a_BlockEntities,
bool a_ShouldMarkDirty
) :
cSetChunkData(a_ChunkX, a_ChunkZ, a_ShouldMarkDirty)
{
// Check the params' validity:
ASSERT(a_BlockTypes != nullptr);
ASSERT(a_BlockMetas != nullptr);
// Copy block types and metas:
m_ChunkData.SetBlockTypes(a_BlockTypes);
m_ChunkData.SetMetas(a_BlockMetas);
// Copy lights, if both given:
if ((a_BlockLight != nullptr) && (a_SkyLight != nullptr))
{
m_ChunkData.SetBlockLight(a_BlockLight);
m_ChunkData.SetSkyLight(a_SkyLight);
m_IsLightValid = true;
}
// Copy the heightmap, if available:
if (a_HeightMap != nullptr)
{
memcpy(m_HeightMap, a_HeightMap, sizeof(m_HeightMap));
m_IsHeightMapValid = true;
}
// Copy biomes, if available:
if (a_Biomes != nullptr)
{
memcpy(m_Biomes, a_Biomes, sizeof(m_Biomes));
m_AreBiomesValid = true;
}
// Move entities and blockentities:
m_Entities = std::move(a_Entities);
m_BlockEntities = std::move(a_BlockEntities);
}
void cSetChunkData::CalculateHeightMap(void)
{
// Find the heighest present section in the chunk
size_t MaxSection = 0;
for (size_t i = cChunkData::NumSections - 1; i != 0; --i)
{
if (m_ChunkData.GetSection(i) != nullptr)
{
MaxSection = i;
break;
}
}
const int MaxHeight = static_cast<int>(MaxSection + 1) * cChunkData::SectionHeight - 1;
for (int x = 0; x < cChunkDef::Width; x++)
{
for (int z = 0; z < cChunkDef::Width; z++)
{
for (int y = MaxHeight; y > -1; y--)
{
if (m_ChunkData.GetBlock({x, y, z}) != E_BLOCK_AIR)
{
m_HeightMap[x + z * cChunkDef::Width] = static_cast<HEIGHTTYPE>(y);
break;
}
} // for y
} // for z
} // for x
m_IsHeightMapValid = true;
}
void cSetChunkData::RemoveInvalidBlockEntities(void)
{
for (cBlockEntities::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end();)
{
auto & BlockEntity = itr->second;
BLOCKTYPE EntityBlockType = BlockEntity->GetBlockType();
BLOCKTYPE WorldBlockType = m_ChunkData.GetBlock({BlockEntity->GetRelX(), BlockEntity->GetPosY(), BlockEntity->GetRelZ()});
if (EntityBlockType != WorldBlockType)
{
// Bad blocktype, remove the block entity:
FLOGD("Block entity blocktype mismatch at {0}: entity for blocktype {1}({2}) in block {3}({4}). Deleting the block entity.",
BlockEntity->GetPos(),
ItemTypeToString(EntityBlockType), EntityBlockType,
ItemTypeToString(WorldBlockType), WorldBlockType
);
itr = m_BlockEntities.erase(itr);
}
else
{
// Good blocktype, keep the block entity:
++itr;
}
} // for itr - m_BlockEntities[]
}