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#pragma once
#include "RedstoneSimulatorChunkData.h"
class ForEachSourceCallback
{
public:
ForEachSourceCallback(const cChunk & Chunk, Vector3i Position, BLOCKTYPE CurrentBlock);
/** Callback invoked for each potential source position of the redstone component. */
void operator()(Vector3i Location);
/** Callback invoked for blocks supporting quasiconnectivity. */
void CheckIndirectPower();
// The maximum power level of all source locations.
PowerLevel Power;
private:
/** Returns whether a potential source position that's occupied by Block should be treated as linked. */
static bool ShouldQueryLinkedPosition(BLOCKTYPE Block);
/** Asks redstone handlers adjacent to a solid block how much power they will deliver to the querying position, via the solid block.
Both QueryPosition and SolidBlockPosition are relative to Chunk. */
static PowerLevel QueryLinkedPower(const cChunk & Chunk, Vector3i QueryPosition, BLOCKTYPE QueryBlock, Vector3i SolidBlockPosition);
const cChunk & m_Chunk;
const Vector3i m_Position;
const BLOCKTYPE m_CurrentBlock;
};
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