#pragma once
#include "../../Chunk.h"
inline auto & DataForChunk(const cChunk & a_Chunk)
{
return *static_cast<cIncrementalRedstoneSimulatorChunkData *>(a_Chunk.GetRedstoneSimulatorData());
}
inline void UpdateAdjustedRelative(const cChunk & a_Chunk, const cChunk & a_TickingChunk, const Vector3i a_Position, const Vector3i a_Offset)
{
const auto PositionToWake = a_Position + a_Offset;
if (!cChunkDef::IsValidHeight(PositionToWake))
{
// If an offset position is not a valid height, its linked offset positions won't be either.
return;
}
auto & ChunkData = DataForChunk(a_TickingChunk);
// Schedule the block in the requested direction to update:
ChunkData.WakeUp(cIncrementalRedstoneSimulatorChunkData::RebaseRelativePosition(a_Chunk, a_TickingChunk, PositionToWake));
// To follow Vanilla behaviour, update all linked positions:
for (const auto & LinkedOffset : cSimulator::GetLinkedOffsets(a_Offset))
{
if (const auto LinkedPositionToWake = a_Position + LinkedOffset; cChunkDef::IsValidHeight(LinkedPositionToWake))
{
ChunkData.WakeUp(cIncrementalRedstoneSimulatorChunkData::RebaseRelativePosition(a_Chunk, a_TickingChunk, LinkedPositionToWake));
}
}
}
template <typename ArrayType>
inline void UpdateAdjustedRelatives(const cChunk & a_Chunk, const cChunk & a_TickingChunk, const Vector3i a_Position, const ArrayType & a_Relative)
{
for (const auto & Offset : a_Relative)
{
UpdateAdjustedRelative(a_Chunk, a_TickingChunk, a_Position, Offset);
}
}
template <typename ArrayType>
inline void InvokeForAdjustedRelatives(ForEachSourceCallback & Callback, const Vector3i Position, const ArrayType & Relative)
{
for (const auto & Offset : Relative)
{
Callback(Position + Offset);
}
}
inline constexpr Vector3i OffsetYP{ 0, 1, 0 };
inline constexpr Vector3i OffsetYM{ 0, -1, 0 };
inline constexpr std::array<Vector3i, 6> RelativeAdjacents
{
{
{ 1, 0, 0 },
{ -1, 0, 0 },
{ 0, 1, 0 },
{ 0, -1, 0 },
{ 0, 0, 1 },
{ 0, 0, -1 },
}
};
inline constexpr std::array<Vector3i, 4> RelativeLaterals
{
{
{ 1, 0, 0 },
{ -1, 0, 0 },
{ 0, 0, 1 },
{ 0, 0, -1 },
}
};