#pragma once
#include "World.h"
#include "Vector3.h"
class cRedstoneHandler
{
public:
cRedstoneHandler(cWorld & a_World) :
m_World(a_World)
{
}
public:
// Disable the copy constructor and assignment operator
cRedstoneHandler(const cRedstoneHandler &) = delete;
cRedstoneHandler & operator=(const cRedstoneHandler &) = delete;
struct PoweringData
{
public:
PoweringData(BLOCKTYPE a_PoweringBlock, unsigned char a_PowerLevel) :
PoweringBlock(a_PoweringBlock),
PowerLevel(a_PowerLevel)
{
}
PoweringData(void) :
PoweringBlock(E_BLOCK_AIR),
PowerLevel(0)
{
}
BLOCKTYPE PoweringBlock;
unsigned char PowerLevel;
inline friend bool operator < (const PoweringData & a_Lhs, const PoweringData & a_Rhs)
{
return (
(a_Lhs.PowerLevel < a_Rhs.PowerLevel) ||
(
(a_Lhs.PowerLevel == a_Rhs.PowerLevel) &&
((a_Lhs.PoweringBlock == E_BLOCK_REDSTONE_WIRE) && (a_Rhs.PoweringBlock != E_BLOCK_REDSTONE_WIRE))
)
);
}
inline friend bool operator == (const PoweringData & a_Lhs, const PoweringData & a_Rhs)
{
return (a_Lhs.PowerLevel == a_Rhs.PowerLevel);
}
inline friend bool operator != (const PoweringData & a_Lhs, const PoweringData & a_Rhs)
{
return !operator ==(a_Lhs, a_Rhs);
}
};
virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) = 0;
virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) = 0;
virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) = 0;
virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) = 0;
// Force a virtual destructor
virtual ~cRedstoneHandler() {}
protected:
cWorld & m_World;
template <class Container>
static const Container StaticAppend(const Container && a_Lhs, const Container && a_Rhs)
{
Container ToReturn = a_Lhs;
std::copy(a_Rhs.begin(), a_Rhs.end(), std::back_inserter(ToReturn));
return ToReturn;
}
inline static const Vector3i OffsetYP()
{
return Vector3i(0, 1, 0);
}
inline static const Vector3i OffsetYM()
{
return Vector3i(0, -1, 0);
}
static const cVector3iArray GetAdjustedRelatives(const Vector3i & a_Position, const cVector3iArray & a_Relatives)
{
cVector3iArray Adjusted = a_Relatives;
std::for_each(Adjusted.begin(), Adjusted.end(), [a_Position](cVector3iArray::value_type & a_Entry) { a_Entry += a_Position; });
return Adjusted;
}
inline static const cVector3iArray GetRelativeAdjacents()
{
return
{
{
{ 1, 0, 0 },
{ -1, 0, 0 },
{ 0, 1, 0 },
{ 0, -1, 0 },
{ 0, 0, 1 },
{ 0, 0, -1 },
}
};
}
inline static const cVector3iArray GetRelativeLaterals()
{
return
{
{
{ 1, 0, 0 },
{ -1, 0, 0 },
{ 0, 0, 1 },
{ 0, 0, -1 },
}
};
}
};