summaryrefslogblamecommitdiffstats
path: root/src/Simulator/IncrementalRedstoneSimulator/SmallGateHandler.h
blob: 48238f4eb40790038e1234306a81b4040c27fb1e (plain) (tree)
1
2
3
4
5
6
7
8
9








                            

                               
 

                                       

       
                                                                                                                                                                                                               
         
                                







                                         
                                                                                                                                           
         
                                





                                    
                                                                                                                                                                  
         
                                                                                                                             

                                                                                                                         
                 
                                                                                                                              




                          
                                                                                                                                                      
         
                                

                                    
                                                                                

         

#pragma once

#include "RedstoneHandler.h"





class cSmallGateHandler:
	public cRedstoneHandler
{
	using Super = cRedstoneHandler;

public:

	virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
	{
		UNUSED(a_World);
		UNUSED(a_Position);
		UNUSED(a_BlockType);
		UNUSED(a_Meta);
		UNUSED(a_QueryPosition);
		UNUSED(a_QueryBlockType);
		return 0;
	}

	virtual unsigned char GetPowerLevel(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
	{
		UNUSED(a_World);
		UNUSED(a_Position);
		UNUSED(a_BlockType);
		UNUSED(a_Meta);
		return 0;
	}

	virtual cVector3iArray Update(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
	{
		// LOGD("Evaluating gateydory the fence gate/trapdoor (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
		auto Data = static_cast<cIncrementalRedstoneSimulator *>(a_World.GetRedstoneSimulator())->GetChunkData();
		if (a_PoweringData != Data->ExchangeUpdateOncePowerData(a_Position, a_PoweringData))
		{
			a_World.SetBlockMeta(a_Position, (a_PoweringData.PowerLevel > 0) ? (a_Meta | 0x4) : (a_Meta & ~0x04));
		}

		return {};
	}

	virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
	{
		UNUSED(a_World);
		UNUSED(a_BlockType);
		UNUSED(a_Meta);
		return GetAdjustedRelatives(a_Position, GetRelativeAdjacents());
	}
};