#pragma once
#include "RedstoneHandler.h"
#include "Blocks/BlockTripwireHook.h"
class cTripwireHookHandler : public cRedstoneHandler
{
typedef cRedstoneHandler super;
public:
cTripwireHookHandler(cWorld & a_World) :
super(a_World)
{
}
virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override
{
UNUSED(a_QueryBlockType);
UNUSED(a_QueryPosition);
return (GetPowerLevel(a_Position, a_BlockType, a_Meta) == 15) ? 15 : 0;
}
virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override
{
UNUSED(a_BlockType);
bool FoundActivated = false;
auto Position = a_Position;
eBlockFace FaceToGoTowards = cBlockTripwireHookHandler::MetadataToDirection(a_Meta);
for (int i = 0; i < 40; ++i) // Tripwires can be connected up to 40 blocks
{
BLOCKTYPE Type;
NIBBLETYPE Meta;
AddFaceDirection(Position.x, Position.y, Position.z, FaceToGoTowards);
m_World.GetBlockTypeMeta(Position.x, Position.y, Position.z, Type, Meta);
if (Type == E_BLOCK_TRIPWIRE)
{
class cTripwireCallback :
public cEntityCallback
{
public:
cTripwireCallback(void) :
m_NumberOfEntities(0),
m_FoundPlayer(false)
{
}
virtual bool Item(cEntity * a_Entity) override
{
return true;
}
unsigned int m_NumberOfEntities;
bool m_FoundPlayer;
} TripwireCallback;
if (!m_World.ForEachEntityInBox(cBoundingBox(Vector3d(0.5, 0, 0.5) + Position, 0.5, 0.5), TripwireCallback))
{
FoundActivated = true;
}
}
else if (Type == E_BLOCK_TRIPWIRE_HOOK)
{
if (ReverseBlockFace(cBlockTripwireHookHandler::MetadataToDirection(Meta)) == FaceToGoTowards)
{
// Other hook facing in opposite direction - circuit completed!
return FoundActivated ? 15 : 1;
}
else
{
// Tripwire hook not connected at all
return 0;
}
}
else
{
// Tripwire hook not connected at all
return 0;
}
}
return 0;
}
virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
{
// LOGD("Evaluating hooky the tripwire hook (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
auto Power = GetPowerLevel(a_Position, a_BlockType, a_Meta);
NIBBLETYPE Meta;
if (Power == 0)
{
Meta = (a_Meta & 0x3);
}
else if (Power == 1)
{
// Connected but not activated, AND away the highest bit
Meta = (a_Meta & 0x7) | 0x4;
}
else if (Power == 15)
{
// Connected and activated, set the 3rd and 4th highest bits
Meta = (a_Meta | 0xC);
}
else
{
ASSERT(!"Unexpected tripwire hook power level!");
return {};
}
if (Meta != a_Meta)
{
m_World.SetBlockMeta(a_Position, Meta);
return GetAdjustedRelatives(a_Position, GetRelativeAdjacents());
}
return {};
}
virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override
{
UNUSED(a_BlockType);
UNUSED(a_Meta);
UNUSED(a_Position);
return {};
}
};