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#pragma once
#include "RedstoneSimulator.h"
class cRedstoneNoopSimulator :
public cRedstoneSimulator<cChunk, cWorld>
{
typedef cRedstoneSimulator<cChunk, cWorld> super;
public:
cRedstoneNoopSimulator(cWorld & a_World) :
super(a_World)
{
}
// ~cRedstoneNoopSimulator();
virtual void Simulate(float a_Dt) override { UNUSED(a_Dt);} // not used
virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override
{
UNUSED(a_Dt);
UNUSED(a_ChunkX);
UNUSED(a_ChunkZ);
UNUSED(a_Chunk);
}
virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType) override { return false; }
virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override
{
UNUSED(a_BlockX);
UNUSED(a_BlockY);
UNUSED(a_BlockZ);
UNUSED(a_Chunk);
}
virtual cRedstoneSimulatorChunkData * CreateChunkData() override
{
return NULL;
}
} ;
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