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#pragma once
#include "Simulator.h"
class cRedstoneSimulatorChunkData
{
public:
virtual ~cRedstoneSimulatorChunkData() = 0;
};
inline cRedstoneSimulatorChunkData::~cRedstoneSimulatorChunkData() {}
class cRedstoneSimulator:
public cSimulator
{
using Super = cSimulator;
public:
cRedstoneSimulator(cWorld & a_World):
Super(a_World)
{
}
virtual void Simulate(float a_Dt) = 0;
virtual void SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) = 0;
virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) = 0;
virtual void AddBlock(Vector3i a_Block, cChunk * a_Chunk) = 0;
virtual cRedstoneSimulatorChunkData * CreateChunkData() = 0;
};
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