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// ChestWindow.h
// Representing the UI window for the chest block
#pragma once
#include "Window.h"
class cChestWindow :
public cWindow
{
typedef cWindow super;
public:
cChestWindow(cChestEntity * a_Chest);
cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_SecondaryChest);
~cChestWindow();
virtual bool ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) override;
virtual void OpenedByPlayer(cPlayer & a_Player) override;
virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
protected:
cWorld * m_World;
int m_BlockX, m_BlockY, m_BlockZ; // Position of the chest, for the window-close packet
cChestEntity * m_PrimaryChest;
cChestEntity * m_SecondaryChest;
};
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