blob: bf805c6c8874189ca8258fd0b97325b95ebb02d0 (
plain) (
tree)
|
|
// EnchantingWindow.h
// Representing the UI window for the enchanting block
#pragma once
#include "Window.h"
class cEnchantingWindow :
public cWindow
{
typedef cWindow super;
public:
cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ);
virtual void SetProperty(short a_Property, short a_Value, cPlayer & a_Player) override;
virtual void SetProperty(short a_Property, short a_Value) override;
/** Return the value of a property */
short GetPropertyValue(short a_Property);
virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
cSlotArea * m_SlotArea;
protected:
short m_PropertyValue[3];
int m_BlockX, m_BlockY, m_BlockZ;
};
|