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// EnchantingWindow.h
// Representing the UI window for the enchanting block
#pragma once
#include "Window.h"
class cEnchantingWindow :
public cWindow
{
typedef cWindow super;
public:
cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
cWindow(wtEnchantment, "Enchant"),
m_SlotArea(),
m_BlockX(a_BlockX),
m_BlockY(a_BlockY),
m_BlockZ(a_BlockZ)
{
m_SlotArea = new cSlotAreaEnchanting(*this, m_BlockX, m_BlockY, m_BlockZ);
m_SlotAreas.push_back(m_SlotArea);
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
}
virtual void SetProperty(short a_Property, short a_Value, cPlayer & a_Player) override
{
if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
{
ASSERT(!"a_Property is invalid");
return;
}
m_PropertyValue[a_Property] = a_Value;
super::SetProperty(a_Property, a_Value, a_Player);
}
virtual void SetProperty(short a_Property, short a_Value) override
{
if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
{
ASSERT(!"a_Property is invalid");
return;
}
m_PropertyValue[a_Property] = a_Value;
super::SetProperty(a_Property, a_Value);
}
/** Return the Value of a Property */
short GetPropertyValue(short a_Property)
{
if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
{
ASSERT(!"a_Property is invalid");
return 0;
}
return m_PropertyValue[a_Property];
}
cSlotArea * m_SlotArea;
protected:
short m_PropertyValue[3];
int m_BlockX, m_BlockY, m_BlockZ;
};
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