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// EnderChestWindow.h
// Representing the UI window for the enderchest block
#pragma once
#include "Window.h"
#include "../BlockEntities/EnderChestEntity.h"
class cEnderChestWindow :
public cWindow
{
typedef cWindow super;
public:
cEnderChestWindow(cEnderChestEntity * a_EnderChest);
virtual ~cEnderChestWindow() override;
virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
protected:
cWorld * m_World;
int m_BlockX, m_BlockY, m_BlockZ; // Position of the enderchest, for the window-close packet
};
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