blob: 5c3aa3874d1e90e97b973b1ad52ada79d268f840 (
plain) (
tree)
|
|
// HopperWindow.h
// Representing the UI window for the hopper block
#pragma once
#include "Window.h"
#include "../BlockEntities/DropperEntity.h"
class cHopperWindow :
public cWindow
{
typedef cWindow super;
public:
cHopperWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperEntity * a_Hopper) :
super(wtHopper, "Hopper")
{
m_ShouldDistributeToHotbarFirst = false;
m_SlotAreas.push_back(new cSlotAreaItemGrid(a_Hopper->GetContents(), *this));
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
}
};
|