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// MinecartWithChestWindow.h
// Representing the UI window for the minecart chest entity
#pragma once
#include "Window.h"
#include "../Entities/Minecart.h"
class cMinecartWithChestWindow :
public cWindow
{
typedef cWindow super;
public:
cMinecartWithChestWindow(cMinecartWithChest * a_ChestCart) :
cWindow(wtChest, "Minecart with Chest"),
m_ChestCart(a_ChestCart)
{
m_ShouldDistributeToHotbarFirst = false;
m_SlotAreas.push_back(new cSlotAreaMinecartWithChest(a_ChestCart, *this));
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
a_ChestCart->GetWorld()->BroadcastSoundEffect("random.chestopen", a_ChestCart->GetPosX(), a_ChestCart->GetPosY(), a_ChestCart->GetPosZ(), 1, 1);
}
~cMinecartWithChestWindow()
{
m_ChestCart->GetWorld()->BroadcastSoundEffect("random.chestclosed", m_ChestCart->GetPosX(), m_ChestCart->GetPosY(), m_ChestCart->GetPosZ(), 1, 1);
}
private:
cMinecartWithChest * m_ChestCart;
};
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