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path: root/src/WorldStorage/EnchantmentSerializer.h
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#pragma once

#include "Enchantments.h"

class cEnchantmentSerializer
{

public:

	/// Writes the enchantments into the specified NBT writer; begins with the LIST tag of the specified name ("ench" or "StoredEnchantments")
	static void WriteToNBTCompound(cEnchantments const& a_Enchantments, cFastNBTWriter & a_Writer, const AString & a_ListTagName);
	
	/// Reads the enchantments from the specified NBT list tag (ench or StoredEnchantments)
	static void ParseFromNBT(cEnchantments& a_Enchantments, const cParsedNBT & a_NBT, int a_EnchListTagIdx);
	
};