#include "Globals.h"
#include "NamespaceSerializer.h"
namespace NamespaceSerializer
{
unsigned DataVersion()
{
return 2566;
}
const char * From(const Statistic ID)
{
switch (ID)
{
case Statistic::AnimalsBred: return "animals_bred";
case Statistic::AviateOneCm: return "aviate_one_cm";
case Statistic::BellRing: return "bell_ring";
case Statistic::BoatOneCm: return "boat_one_cm";
case Statistic::CleanArmor: return "clean_armor";
case Statistic::CleanBanner: return "clean_banner";
case Statistic::CleanShulkerBox: return "clean_shulker_box";
case Statistic::ClimbOneCm: return "climb_one_cm";
case Statistic::CrouchOneCm: return "crouch_one_cm";
case Statistic::DamageAbsorbed: return "damage_absorbed";
case Statistic::DamageBlockedByShield: return "damage_blocked_by_shield";
case Statistic::DamageDealt: return "damage_dealt";
case Statistic::DamageDealtAbsorbed: return "damage_dealt_absorbed";
case Statistic::DamageDealtResisted: return "damage_dealt_resisted";
case Statistic::DamageResisted: return "damage_resisted";
case Statistic::DamageTaken: return "damage_taken";
case Statistic::Deaths: return "deaths";
case Statistic::Drop: return "drop";
case Statistic::EatCakeSlice: return "eat_cake_slice";
case Statistic::EnchantItem: return "enchant_item";
case Statistic::FallOneCm: return "fall_one_cm";
case Statistic::FillCauldron: return "fill_cauldron";
case Statistic::FishCaught: return "fish_caught";
case Statistic::FlyOneCm: return "fly_one_cm";
case Statistic::HorseOneCm: return "horse_one_cm";
case Statistic::InspectDispenser: return "inspect_dispenser";
case Statistic::InspectDropper: return "inspect_dropper";
case Statistic::InspectHopper: return "inspect_hopper";
case Statistic::InteractWithAnvil: return "interact_with_anvil";
case Statistic::InteractWithBeacon: return "interact_with_beacon";
case Statistic::InteractWithBlastFurnace: return "interact_with_blast_furnace";
case Statistic::InteractWithBrewingstand: return "interact_with_brewingstand";
case Statistic::InteractWithCampfire: return "interact_with_campfire";
case Statistic::InteractWithCartographyTable: return "interact_with_cartography_table";
case Statistic::InteractWithCraftingTable: return "interact_with_crafting_table";
case Statistic::InteractWithFurnace: return "interact_with_furnace";
case Statistic::InteractWithGrindstone: return "interact_with_grindstone";
case Statistic::InteractWithLectern: return "interact_with_lectern";
case Statistic::InteractWithLoom: return "interact_with_loom";
case Statistic::InteractWithSmithingTable: return "interact_with_smithing_table";
case Statistic::InteractWithSmoker: return "interact_with_smoker";
case Statistic::InteractWithStonecutter: return "interact_with_stonecutter";
case Statistic::Jump: return "jump";
case Statistic::LeaveGame: return "leave_game";
case Statistic::MinecartOneCm: return "minecart_one_cm";
case Statistic::MobKills: return "mob_kills";
case Statistic::OpenBarrel: return "open_barrel";
case Statistic::OpenChest: return "open_chest";
case Statistic::OpenEnderchest: return "open_enderchest";
case Statistic::OpenShulkerBox: return "open_shulker_box";
case Statistic::PigOneCm: return "pig_one_cm";
case Statistic::PlayNoteblock: return "play_noteblock";
case Statistic::PlayOneMinute: return "play_one_minute";
case Statistic::PlayRecord: return "play_record";
case Statistic::PlayerKills: return "player_kills";
case Statistic::PotFlower: return "pot_flower";
case Statistic::RaidTrigger: return "raid_trigger";
case Statistic::RaidWin: return "raid_win";
case Statistic::SleepInBed: return "sleep_in_bed";
case Statistic::SneakTime: return "sneak_time";
case Statistic::SprintOneCm: return "sprint_one_cm";
case Statistic::StriderOneCm: return "strider_one_cm";
case Statistic::SwimOneCm: return "swim_one_cm";
case Statistic::TalkedToVillager: return "talked_to_villager";
case Statistic::TargetHit: return "target_hit";
case Statistic::TimeSinceDeath: return "time_since_death";
case Statistic::TimeSinceRest: return "time_since_rest";
case Statistic::TradedWithVillager: return "traded_with_villager";
case Statistic::TriggerTrappedChest: return "trigger_trapped_chest";
case Statistic::TuneNoteblock: return "tune_noteblock";
case Statistic::UseCauldron: return "use_cauldron";
case Statistic::WalkOnWaterOneCm: return "walk_on_water_one_cm";
case Statistic::WalkOneCm: return "walk_one_cm";
case Statistic::WalkUnderWaterOneCm: return "walk_under_water_one_cm";
// Old ones just for compatibility
case Statistic::JunkFished: return "junk_fished";
case Statistic::TreasureFished: return "treasure_fished";
// The old advancements
case Statistic::AchOpenInventory: return "cuberite:achievement.openInventory";
case Statistic::AchMineWood: return "cuberite:achievement.mineWood";
case Statistic::AchBuildWorkBench: return "cuberite:achievement.buildWorkBench";
case Statistic::AchBuildPickaxe: return "cuberite:achievement.buildPickaxe";
case Statistic::AchBuildFurnace: return "cuberite:achievement.buildFurnace";
case Statistic::AchAcquireIron: return "cuberite:achievement.acquireIron";
case Statistic::AchBuildHoe: return "cuberite:achievement.buildHoe";
case Statistic::AchMakeBread: return "cuberite:achievement.makeBread";
case Statistic::AchBakeCake: return "cuberite:achievement.bakeCake";
case Statistic::AchBuildBetterPickaxe: return "cuberite:achievement.buildBetterPickaxe";
case Statistic::AchCookFish: return "cuberite:achievement.cookFish";
case Statistic::AchOnARail: return "cuberite:achievement.onARail";
case Statistic::AchBuildSword: return "cuberite:achievement.buildSword";
case Statistic::AchKillEnemy: return "cuberite:achievement.killEnemy";
case Statistic::AchKillCow: return "cuberite:achievement.killCow";
case Statistic::AchFlyPig: return "cuberite:achievement.flyPig";
case Statistic::AchSnipeSkeleton: return "cuberite:achievement.snipeSkeleton";
case Statistic::AchDiamonds: return "cuberite:achievement.diamonds";
case Statistic::AchPortal: return "cuberite:achievement.portal";
case Statistic::AchGhast: return "cuberite:achievement.ghast";
case Statistic::AchBlazeRod: return "cuberite:achievement.blazeRod";
case Statistic::AchPotion: return "cuberite:achievement.potion";
case Statistic::AchTheEnd: return "cuberite:achievement.theEnd";
case Statistic::AchTheEnd2: return "cuberite:achievement.theEnd2";
case Statistic::AchEnchantments: return "cuberite:achievement.enchantments";
case Statistic::AchOverkill: return "cuberite:achievement.overkill";
case Statistic::AchBookcase: return "cuberite:achievement.bookcase";
case Statistic::AchExploreAllBiomes: return "cuberite:achievement.exploreAllBiomes";
case Statistic::AchSpawnWither: return "cuberite:achievement.spawnWither";
case Statistic::AchKillWither: return "cuberite:achievement.killWither";
case Statistic::AchFullBeacon: return "cuberite:achievement.fullBeacon";
case Statistic::AchBreedCow: return "cuberite:achievement.breedCow";
case Statistic::AchDiamondsToYou: return "cuberite:achievement.diamondsToYou";
}
UNREACHABLE("Tried to save unhandled statistic");
}
Statistic ToCustomStatistic(const std::string_view ID)
{
static const std::unordered_map<std::string_view, Statistic> CustomStatistics
{
{ "animals_bred", Statistic::AnimalsBred },
{ "aviate_one_cm", Statistic::AviateOneCm },
{ "bell_ring", Statistic::BellRing },
{ "boat_one_cm", Statistic::BoatOneCm },
{ "clean_armor", Statistic::CleanArmor },
{ "clean_banner", Statistic::CleanBanner },
{ "clean_shulker_box", Statistic::CleanShulkerBox },
{ "climb_one_cm", Statistic::ClimbOneCm },
{ "crouch_one_cm", Statistic::CrouchOneCm },
{ "damage_absorbed", Statistic::DamageAbsorbed },
{ "damage_blocked_by_shield", Statistic::DamageBlockedByShield },
{ "damage_dealt", Statistic::DamageDealt },
{ "damage_dealt_absorbed", Statistic::DamageDealtAbsorbed },
{ "damage_dealt_resisted", Statistic::DamageDealtResisted },
{ "damage_resisted", Statistic::DamageResisted },
{ "damage_taken", Statistic::DamageTaken },
{ "deaths", Statistic::Deaths },
{ "drop", Statistic::Drop },
{ "eat_cake_slice", Statistic::EatCakeSlice },
{ "enchant_item", Statistic::EnchantItem },
{ "fall_one_cm", Statistic::FallOneCm },
{ "fill_cauldron", Statistic::FillCauldron },
{ "fish_caught", Statistic::FishCaught },
{ "fly_one_cm", Statistic::FlyOneCm },
{ "horse_one_cm", Statistic::HorseOneCm },
{ "inspect_dispenser", Statistic::InspectDispenser },
{ "inspect_dropper", Statistic::InspectDropper },
{ "inspect_hopper", Statistic::InspectHopper },
{ "interact_with_anvil", Statistic::InteractWithAnvil },
{ "interact_with_beacon", Statistic::InteractWithBeacon },
{ "interact_with_blast_furnace", Statistic::InteractWithBlastFurnace },
{ "interact_with_brewingstand", Statistic::InteractWithBrewingstand },
{ "interact_with_campfire", Statistic::InteractWithCampfire },
{ "interact_with_cartography_table", Statistic::InteractWithCartographyTable },
{ "interact_with_crafting_table", Statistic::InteractWithCraftingTable },
{ "interact_with_furnace", Statistic::InteractWithFurnace },
{ "interact_with_grindstone", Statistic::InteractWithGrindstone },
{ "interact_with_lectern", Statistic::InteractWithLectern },
{ "interact_with_loom", Statistic::InteractWithLoom },
{ "interact_with_smithing_table", Statistic::InteractWithSmithingTable },
{ "interact_with_smoker", Statistic::InteractWithSmoker },
{ "interact_with_stonecutter", Statistic::InteractWithStonecutter },
{ "jump", Statistic::Jump },
{ "leave_game", Statistic::LeaveGame },
{ "minecart_one_cm", Statistic::MinecartOneCm },
{ "mob_kills", Statistic::MobKills },
{ "open_barrel", Statistic::OpenBarrel },
{ "open_chest", Statistic::OpenChest },
{ "open_enderchest", Statistic::OpenEnderchest },
{ "open_shulker_box", Statistic::OpenShulkerBox },
{ "pig_one_cm", Statistic::PigOneCm },
{ "play_noteblock", Statistic::PlayNoteblock },
{ "play_one_minute", Statistic::PlayOneMinute },
{ "play_record", Statistic::PlayRecord },
{ "player_kills", Statistic::PlayerKills },
{ "pot_flower", Statistic::PotFlower },
{ "raid_trigger", Statistic::RaidTrigger },
{ "raid_win", Statistic::RaidWin },
{ "sleep_in_bed", Statistic::SleepInBed },
{ "sneak_time", Statistic::SneakTime },
{ "sprint_one_cm", Statistic::SprintOneCm },
{ "strider_one_cm", Statistic::StriderOneCm },
{ "swim_one_cm", Statistic::SwimOneCm },
{ "talked_to_villager", Statistic::TalkedToVillager },
{ "target_hit", Statistic::TargetHit },
{ "time_since_death", Statistic::TimeSinceDeath },
{ "time_since_rest", Statistic::TimeSinceRest },
{ "traded_with_villager", Statistic::TradedWithVillager },
{ "trigger_trapped_chest", Statistic::TriggerTrappedChest },
{ "tune_noteblock", Statistic::TuneNoteblock },
{ "use_cauldron", Statistic::UseCauldron },
{ "walk_on_water_one_cm", Statistic::WalkOnWaterOneCm },
{ "walk_one_cm", Statistic::WalkOneCm },
{ "walk_under_water_one_cm", Statistic::WalkUnderWaterOneCm },
// Old ones just for compatibility
{ "junk_fished", Statistic::JunkFished },
{ "treasure_fished", Statistic::TreasureFished },
// The old advancements
{ "cuberite:achievement.openInventory", Statistic::AchOpenInventory },
{ "cuberite:achievement.mineWood", Statistic::AchMineWood },
{ "cuberite:achievement.buildWorkBench", Statistic::AchBuildWorkBench },
{ "cuberite:achievement.buildPickaxe", Statistic::AchBuildPickaxe },
{ "cuberite:achievement.buildFurnace", Statistic::AchBuildFurnace },
{ "cuberite:achievement.acquireIron", Statistic::AchAcquireIron },
{ "cuberite:achievement.buildHoe", Statistic::AchBuildHoe },
{ "cuberite:achievement.makeBread", Statistic::AchMakeBread },
{ "cuberite:achievement.bakeCake", Statistic::AchBakeCake },
{ "cuberite:achievement.buildBetterPickaxe", Statistic::AchBuildBetterPickaxe },
{ "cuberite:achievement.cookFish", Statistic::AchCookFish },
{ "cuberite:achievement.onARail", Statistic::AchOnARail },
{ "cuberite:achievement.buildSword", Statistic::AchBuildSword },
{ "cuberite:achievement.killEnemy", Statistic::AchKillEnemy },
{ "cuberite:achievement.killCow", Statistic::AchKillCow },
{ "cuberite:achievement.flyPig", Statistic::AchFlyPig },
{ "cuberite:achievement.snipeSkeleton", Statistic::AchSnipeSkeleton },
{ "cuberite:achievement.diamonds", Statistic::AchDiamonds },
{ "cuberite:achievement.portal", Statistic::AchPortal },
{ "cuberite:achievement.ghast", Statistic::AchGhast },
{ "cuberite:achievement.blazeRod", Statistic::AchBlazeRod },
{ "cuberite:achievement.potion", Statistic::AchPotion },
{ "cuberite:achievement.theEnd", Statistic::AchTheEnd },
{ "cuberite:achievement.theEnd2", Statistic::AchTheEnd2 },
{ "cuberite:achievement.enchantments", Statistic::AchEnchantments },
{ "cuberite:achievement.overkill", Statistic::AchOverkill },
{ "cuberite:achievement.bookcase", Statistic::AchBookcase },
{ "cuberite:achievement.exploreAllBiomes", Statistic::AchExploreAllBiomes },
{ "cuberite:achievement.spawnWither", Statistic::AchSpawnWither },
{ "cuberite:achievement.killWither", Statistic::AchKillWither },
{ "cuberite:achievement.fullBeacon", Statistic::AchFullBeacon },
{ "cuberite:achievement.breedCow", Statistic::AchBreedCow },
{ "cuberite:achievement.diamondsToYou", Statistic::AchDiamondsToYou}
};
return CustomStatistics.at(ID);
}
std::pair<Namespace, std::string_view> SplitNamespacedID(const std::string_view ID)
{
const auto NamespaceIndex = ID.find(':');
if (NamespaceIndex == std::string_view::npos)
{
// No explicit namespace defaults to the Minecraft namespace:
return { Namespace::Minecraft, ID };
}
const auto Namespace = ID.substr(0, NamespaceIndex);
if (Namespace == "minecraft")
{
// An unprefixed ID in the vanilla Minecraft namespace.
const auto Value = ID.substr(NamespaceIndex + 1);
return { Namespace::Minecraft, Value };
}
if (Namespace == "cuberite")
{
return { Namespace::Cuberite, ID };
}
return { Namespace::Unknown, ID };
}
}