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// StatSerializer.cpp
#include "Globals.h"
#include "StatSerializer.h"
#include "../Statistics.h"
#include "NamespaceSerializer.h"
#include <fstream>
#include <json/json.h>
cStatSerializer::cStatSerializer(cStatManager & a_Manager, const AString & a_WorldName, const AString & a_FileName)
: m_Manager(a_Manager)
{
// Even though stats are shared between worlds, they are (usually) saved
// inside the folder of the default world.
AString StatsPath;
Printf(StatsPath, "%s%cstats", a_WorldName.c_str(), cFile::PathSeparator());
m_Path = StatsPath + cFile::PathSeparator() + a_FileName + ".json";
// Ensure that the directory exists.
cFile::CreateFolder(StatsPath);
}
void cStatSerializer::Load(void)
{
Json::Value Root;
std::ifstream(m_Path) >> Root;
LoadCustomStatFromJSON(Root["stats"]["custom"]);
}
void cStatSerializer::Save(void)
{
Json::Value Root;
SaveStatToJSON(Root["stats"]);
Root["DataVersion"] = NamespaceSerializer::DataVersion();
std::ofstream(m_Path) << Root;
}
void cStatSerializer::SaveStatToJSON(Json::Value & a_Out)
{
m_Manager.ForEachStatisticType([&a_Out](const cStatManager::CustomStore & Store)
{
if (Store.empty())
{
// Avoid saving "custom": null to disk:
return;
}
auto & Custom = a_Out["custom"];
for (const auto & Item : Store)
{
Custom[NamespaceSerializer::From(Item.first)] = Item.second;
}
});
}
void cStatSerializer::LoadCustomStatFromJSON(const Json::Value & a_In)
{
for (auto it = a_In.begin() ; it != a_In.end() ; ++it)
{
const auto & Key = it.key().asString();
const auto StatInfo = NamespaceSerializer::SplitNamespacedID(Key);
if (StatInfo.first == NamespaceSerializer::Namespace::Unknown)
{
// Ignore non-Vanilla, non-Cuberite namespaces for now:
continue;
}
const auto & StatName = StatInfo.second;
try
{
m_Manager.SetValue(NamespaceSerializer::ToCustomStatistic(StatName), it->asInt());
}
catch (const std::out_of_range & Oops)
{
FLOGWARNING("Invalid statistic type \"{}\"", StatName);
}
catch (const Json::LogicError & Oops)
{
FLOGWARNING("Invalid statistic value for type \"{}\"", StatName);
}
}
}
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