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// StatSerializer.h
// Declares the cStatSerializer class that is used for saving stats into JSON
#pragma once
#include "json/json.h"
// fwd:
class cStatManager;
class cStatSerializer
{
public:
cStatSerializer(const AString & a_WorldName, const AString & a_PlayerName, const AString & a_FileName, cStatManager * a_Manager);
/* Try to load the player statistics. Returns whether the operation was successful or not. */
bool Load(void);
/* Try to save the player statistics. Returns whether the operation was successful or not. */
bool Save(void);
protected:
void SaveStatToJSON(Json::Value & a_Out);
bool LoadStatFromJSON(const Json::Value & a_In);
private:
cStatManager * m_Manager;
AString m_LegacyPath; // The old <username>.json path to try to read from if the uuid path doesn't exist on load
AString m_Path;
} ;
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