#include "Globals.h"
#include "Generating/ChunkGenerator.h"
#include "Generating/ChunkDesc.h"
#include "../TestHelpers.h"
#include "IniFile.h"
#include "mbedTLS++/Sha1Checksum.h"
/** Checks that the chunk's heightmap corresponds to the chunk contents. */
static void verifyChunkDescHeightmap(const cChunkDesc & a_ChunkDesc)
{
for (int x = 0; x < cChunkDef::Width; x++)
{
for (int z = 0; z < cChunkDef::Width; z++)
{
for (int y = cChunkDef::Height - 1; y > 0; y--)
{
BLOCKTYPE BlockType = a_ChunkDesc.GetBlockType(x, y, z);
if (BlockType != E_BLOCK_AIR)
{
int Height = a_ChunkDesc.GetHeight(x, z);
TEST_EQUAL_MSG(Height, y, Printf("Chunk height at <%d, %d>: exp %d, got %d", x, z, y, Height));
break;
}
} // for y
} // for z
} // for x
}
static AString chunkSHA1(const cChunkDesc & a_ChunkDesc)
{
cSha1Checksum cs;
cs.Update(a_ChunkDesc.GetBlockTypes(), cChunkDef::Width * cChunkDef::Width * cChunkDef::Height);
cSha1Checksum::Checksum digest;
cs.Finalize(digest);
AString res;
cSha1Checksum::DigestToJava(digest, res);
return res;
}
/** Prints out the entire column from the chunk, one block type per line. */
static void printChunkColumn(const cChunkDesc & a_ChunkDesc, int a_X, int a_Z)
{
auto prevBlockType = a_ChunkDesc.GetBlockType(a_X, cChunkDef::Height - 1, a_Z);
int count = 1;
LOG("Column {%d, %d}:", a_X, a_Z);
LOG("Yfrom\tYto\tcnt\ttype\ttypeStr");
for (int y = cChunkDef::Height - 2; y >= 0; --y)
{
auto blockType = a_ChunkDesc.GetBlockType(a_X, y, a_Z);
if (blockType != prevBlockType)
{
LOG("%d\t%d\t%d\t%d\t%s", y + 1, y + count, count, prevBlockType, ItemTypeToString(prevBlockType));
prevBlockType = blockType;
count = 1;
}
else
{
count += 1;
}
}
LOG("%d\t%d\t%d\t%s", 0, count, prevBlockType, ItemTypeToString(prevBlockType));
}
/** Tests that the default Overworld generator generates a few chunks that have the Overworld look:
- bedrock at their bottom
- a valid overworld block at their height's top
- air at their top, unless the height at that point is equal to full chunk height.
- valid heightmap
Multiple chunks are tested. */
static void testGenerateOverworld(cChunkGenerator & aDefaultOverworldGen)
{
LOG("Testing Overworld generator...");
for (int chunkX = 0; chunkX < 50; ++chunkX)
{
// Generate a chunk:
cChunkDesc chd({chunkX, 0});
aDefaultOverworldGen.Generate(chd);
verifyChunkDescHeightmap(chd);
// Check that it has bedrock at the bottom:
for (int x = 0; x < cChunkDef::Width; ++x)
{
for (int z = 0; z < cChunkDef::Width; ++z)
{
TEST_EQUAL_MSG(chd.GetBlockType(x, 0, z), E_BLOCK_BEDROCK, Printf("Bedrock floor at {%d, 0, %d}", x, z));
}
}
// Check that the blocks on the top are valid Overworld blocks:
static std::set<BLOCKTYPE> validOverworldBlockTypes =
{
E_BLOCK_STONE,
E_BLOCK_GRASS,
E_BLOCK_WATER,
E_BLOCK_STATIONARY_WATER,
E_BLOCK_LAVA,
E_BLOCK_STATIONARY_LAVA,
E_BLOCK_SAND,
E_BLOCK_GRAVEL,
E_BLOCK_LEAVES,
E_BLOCK_NEW_LEAVES,
};
for (int x = 0; x < cChunkDef::Width; ++x)
{
for (int z = 0; z < cChunkDef::Width; ++z)
{
auto y = chd.GetHeight(x, z);
auto blockType = chd.GetBlockType(x, y, z);
TEST_EQUAL_MSG(validOverworldBlockTypes.count(blockType), 1,
Printf("Block at {%d, %d, %d}: %d", x, y, z, blockType)
);
if (y < cChunkDef::Height - 1)
{
TEST_EQUAL_MSG(chd.GetBlockType(x, cChunkDef::Height - 1, z), E_BLOCK_AIR,
Printf("Air at {%d, %d, %d}", x, cChunkDef::Height - 1, z)
);
}
}
}
}
}
/** Tests that the default Nether generator generates a chunk that has the Nether look:
- bedrock at the bottom
- bedrock at the height's top
- at least one Nether-native block in each column
- valid heightmap
Multiple chunks are tested. */
static void testGenerateNether(cChunkGenerator & aDefaultNetherGen)
{
LOG("Testing Nether generator...");
for (int chunkX = 0; chunkX < 50; ++chunkX)
{
// Generate a chunk:
cChunkDesc chd({chunkX, 0});
aDefaultNetherGen.Generate(chd);
verifyChunkDescHeightmap(chd);
// Check that the biome is Nether everywhere:
for (int x = 0; x < cChunkDef::Width; ++x)
{
for (int z = 0; z < cChunkDef::Width; ++z)
{
TEST_EQUAL_MSG(chd.GetBiome(x, z), biNether, Printf("Nether biome at {%d, %d}", x, z));
}
}
// Check that it has bedrock at the bottom and height:
int prevHeight = chd.GetHeight(0, 0);
for (int x = 0; x < cChunkDef::Width; ++x)
{
for (int z = 0; z < cChunkDef::Width; ++z)
{
TEST_EQUAL_MSG(chd.GetBlockType(x, 0, z), E_BLOCK_BEDROCK, Printf("Bedrock floor at {%d, 0, %d}", x, z));
auto y = chd.GetHeight(x, z);
auto topBlockType = chd.GetBlockType(x, y, z);
// Skip the mushrooms generated on the top bedrock layer:
if (
(topBlockType == E_BLOCK_BROWN_MUSHROOM) ||
(topBlockType == E_BLOCK_RED_MUSHROOM)
)
{
y -= 1;
}
TEST_EQUAL_MSG(y, prevHeight, Printf("Failed: Same height across the entire chunk, at {%d, %d}: exp %d, got %d; top block: %d",
x, z, prevHeight, y, chd.GetBlockType(x, y, z)
));
auto blockType = chd.GetBlockType(x, y, z);
TEST_EQUAL_MSG(blockType, E_BLOCK_BEDROCK,
Printf("Bedrock ceiling at {%d, %d, %d}: %d", x, y, z, blockType)
);
}
}
// Check that each column contains at least one Nether-native block:
for (int x = 0; x < cChunkDef::Width; ++x)
{
for (int z = 0; z < cChunkDef::Width; ++z)
{
bool hasSuitableBlockType = false;
for (int y = chd.GetHeight(x, z); y > 0; --y)
{
switch (chd.GetBlockType(x, y, z))
{
case E_BLOCK_NETHERRACK:
case E_BLOCK_NETHER_QUARTZ_ORE:
case E_BLOCK_LAVA:
case E_BLOCK_STATIONARY_LAVA:
case E_BLOCK_SOULSAND:
{
hasSuitableBlockType = true;
break;
}
}
} // for y
if (!hasSuitableBlockType)
{
printChunkColumn(chd, x, z);
TEST_FAIL(Printf("!hasSuitableBlockType at column {%d, %d} of chunk [%d, 0]", x, z, chunkX));
}
}
}
}
}
/** Storage for checksums with chunk coords. */
struct CoordsWithChecksum
{
cChunkCoords mCoords;
AString mChecksum;
CoordsWithChecksum(int aChunkX, int aChunkZ, const AString & aChecksum):
mCoords(aChunkX, aChunkZ),
mChecksum(aChecksum)
{}
};
/** Checks that the specified generator generates chunk that match the specified checksums. */
static void checkChunkChecksums(
cChunkGenerator & aGenerator,
const std::vector<CoordsWithChecksum> & aCoordsWithChecksum,
const AString & aDimension
)
{
LOG("Testing the repeatability of the %s generator", aDimension);
for (const auto & coords: aCoordsWithChecksum)
{
cChunkDesc chd(coords.mCoords);
aGenerator.Generate(chd);
/*
cFile f(Printf("Repeatability_%s-%02d-%02d.raw", aDimension, coords.mCoords.m_ChunkX, coords.mCoords.m_ChunkZ), cFile::fmWrite);
f.Write(chd.GetBlockTypes(), sizeof(chd.GetBlockTypes()));
f.Close();
*/
auto checksum = chunkSHA1(chd);
TEST_EQUAL_MSG(checksum, coords.mChecksum,
Printf("%s chunk %s SHA1: expected %s, got %s", aDimension, coords.mCoords.ToString(), coords.mChecksum, checksum)
);
}
}
/** Checks that the generated chunks look the same across all builds on all platforms.
This is done by SHA1-ing the blocks for known chunks and comparing against known values.
If the generator defaults change, this test will likely break, just update the SHA1s. */
static void testRepeatability(cChunkGenerator & aDefaultOverworldGenerator, cChunkGenerator & aDefaultNetherGenerator)
{
// Test the default Overworld generator:
std::vector<CoordsWithChecksum> overworldChecksums =
{
{0, 0, "-380dace6af9e653a2c68a51779cf5b8ff521cde1"},
{1, 0, "-651dfec5a64b7adccf6bf2845396e27f53c6c4c0"},
{1, 1, "-621454452edeb0ac369fea520fee3d80a5ecae49"},
{8, 1024, "5ed38ba7ffee6b29f774ad24820ad3ca1ff058bf"},
};
checkChunkChecksums(aDefaultOverworldGenerator, overworldChecksums, "Overworld");
// Test the default Nether generator:
std::vector<CoordsWithChecksum> netherChecksums =
{
{ 0, 0, "-487001a1ada9cdd7c8b557d3ff7081881f57c660"},
{ 1, 0, "a074ac7a1f2fbf4173324e5edd792197d6a29c2"},
{ 1, 1, "5867c5121f2a259ebc2aa53ecafed93dd3d6de95"},
{17, 0, "-300191cee5b30592f7b61cd22ea08669eba3f569"},
{ 8, 1024, "69bbda09be981f5e3adc53d0a49995aff43f1290"},
};
checkChunkChecksums(aDefaultNetherGenerator, netherChecksums, "Nether");
}
IMPLEMENT_TEST_MAIN("BasicGeneratorTest",
// Create a default Overworld generator:
cIniFile iniOverworld;
iniOverworld.AddValue("General", "Dimension", "Overworld");
iniOverworld.AddValueI("Seed", "Seed", 1);
iniOverworld.AddValue("Generator", "Finishers", ""); // Use no finishers, so that we don't have to check too many blocktypes
auto defaultOverworldGen = cChunkGenerator::CreateFromIniFile(iniOverworld);
TEST_NOTEQUAL(defaultOverworldGen, nullptr);
// Create a default Nether generator:
cIniFile iniNether;
iniNether.AddValue("General", "Dimension", "Nether");
iniNether.AddValueI("Seed", "Seed", 1);
auto defaultNetherGen = cChunkGenerator::CreateFromIniFile(iniNether);
TEST_NOTEQUAL(defaultNetherGen, nullptr);
// Run the tests on the generators:
testGenerateOverworld(*defaultOverworldGen);
testGenerateNether(*defaultNetherGen);
testRepeatability(*defaultOverworldGen, *defaultNetherGen);
)