// LuaThreadStress.cpp
// Implements a stress-test of cLuaState under several threads
#include "Globals.h"
#include "Bindings/LuaState.h"
#include <thread>
#include <random>
/** How long the threading test should run. */
static const int NUM_SECONDS_TO_TEST = 10;
/** Retrieves a callback from the Lua state that can be later called.
Calls the Lua function getCallback with a_Seed param to retrieve the callback. */
static cLuaState::cCallbackPtr getCallback(cLuaState & a_LuaState, unsigned a_Seed)
{
cLuaState::cLock lock(a_LuaState);
cLuaState::cCallbackPtr res;
a_LuaState.Call("getCallback", a_Seed, cLuaState::Return, res);
return res;
}
/** Runs a single thread that stress-tests the cLuaState object.
a_LuaState is the Lua state on which to operate.
a_Seed is the seed for the random number generator for this thread.
a_ShouldTerminate is a bool flag that another thread sets to ask this thread to terminate.
a_FailResult is a shared result state that is written by any thread upon failure (so if it contains nonzero, at least one thread has failed). */
static void runStress(cLuaState * a_LuaState, unsigned a_Seed, std::atomic<bool> * a_ShouldTerminate, std::atomic<int> * a_FailResult)
{
std::minstd_rand rnd;
rnd.seed(a_Seed);
auto callbackSeed = static_cast<unsigned>(rnd());
auto callback = getCallback(*a_LuaState, callbackSeed);
while (!a_ShouldTerminate->load())
{
// Pick a random operation on the Lua state and peform it:
switch (rnd() % 4)
{
case 0:
{
// Get a new callback:
callbackSeed = callbackSeed + 1;
callback = getCallback(*a_LuaState, callbackSeed);
break;
}
default:
{
// Call the callback, if still available:
auto param = static_cast<unsigned>(rnd());
unsigned returnValue;
if (callback->Call(param, cLuaState::Return, returnValue))
{
if (returnValue != param + callbackSeed)
{
LOGWARNING("Bad value returned from the callback");
*a_FailResult = 2;
a_ShouldTerminate->store(true);
return;
}
}
break;
}
} // switch (random)
// Once in every ~10k operations, reload the lua state completely:
if ((rnd() % 10000) == 0)
{
cLuaState::cLock lock(*a_LuaState);
a_LuaState->Close();
a_LuaState->Create();
if (!a_LuaState->LoadFile("Test.lua"))
{
*a_FailResult = 3;
a_ShouldTerminate->store(true);
return;
}
}
} // while (!a_ShouldTerminate)
}
static int DoTest(void)
{
cLuaState L("LuaThreadStress test");
L.Create();
if (!L.LoadFile("Test.lua"))
{
return 1;
}
// Start the concurrect threads:
std::atomic<bool> shouldTerminate(false);
std::atomic<int> failResult(0);
std::thread threads[] =
{
std::thread(runStress, &L, 0, &shouldTerminate, &failResult),
std::thread(runStress, &L, 1, &shouldTerminate, &failResult),
std::thread(runStress, &L, 2, &shouldTerminate, &failResult),
std::thread(runStress, &L, 3, &shouldTerminate, &failResult),
};
// Let the threads run wild:
for (int i = 1; i <= NUM_SECONDS_TO_TEST; ++i)
{
std::this_thread::sleep_for(std::chrono::seconds(1));
LOG("Testing (%d out of %d seconds)...", i, NUM_SECONDS_TO_TEST);
}
// Terminate everything:
LOG("Terminating the threads");
shouldTerminate = true;
for (auto & t: threads)
{
t.join();
}
LOG("Threads terminated.");
return failResult.load();
}
int main()
{
LOG("LuaThreadStress starting.");
int res = DoTest();
LOG("LuaThreadStress test done: %s", (res == 0) ? "success" : "failure");
if (res != 0)
{
return res;
}
LOG("LuaThreadStress finished.");
return 0;
}