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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-02-16 16:51:40 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-02-16 16:51:40 +0100
commitcd2bb55176fb50c4b259d12b1fbb1a51fa5aecd9 (patch)
tree995a9e98579590b0f9c05d9fc706c44d81280ce5
parentHeightmap is properly generated after loading chunks now, so /spawn and /top should work properly again (diff)
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Diffstat (limited to '')
-rw-r--r--source/cPlayer.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/cPlayer.cpp b/source/cPlayer.cpp
index 5badb671f..f6a0d1fcc 100644
--- a/source/cPlayer.cpp
+++ b/source/cPlayer.cpp
@@ -148,7 +148,8 @@ cPacket * cPlayer::GetSpawnPacket(void) const
SpawnPacket->m_PosZ = (int)(m_Pos.z * 32);
SpawnPacket->m_Rotation = (char)((m_Rot.x / 360.f) * 256);
SpawnPacket->m_Pitch = (char)((m_Rot.y / 360.f) * 256);
- SpawnPacket->m_CurrentItem = (short)m_Inventory->GetEquippedItem().m_ItemID;
+ short ItemID = (short)m_Inventory->GetEquippedItem().m_ItemID;
+ SpawnPacket->m_CurrentItem = (ItemID > 0) ? ItemID : 0; // Unlike -1 in inventory, the named entity packet uses 0 for "none"
return SpawnPacket;
}