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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-05-28 20:45:51 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-05-28 20:45:51 +0200 |
commit | 5c1439e11c16208329c36115a07f30857074cca9 (patch) | |
tree | 45412f1e3bdb93ea96625601e9232422cc43621d | |
parent | Added a forgotten change to make dropspensers activate only once on redstone activation (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Simulator/RedstoneSimulator.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/Simulator/RedstoneSimulator.cpp b/source/Simulator/RedstoneSimulator.cpp index 3560ed0c8..7bf91cace 100644 --- a/source/Simulator/RedstoneSimulator.cpp +++ b/source/Simulator/RedstoneSimulator.cpp @@ -549,6 +549,13 @@ int cRedstoneSimulator::UnPowerBlock(const Vector3i & a_BlockPos, const Vector3i break; } + case E_BLOCK_DISPENSER: + case E_BLOCK_DROPPER: + { + m_RefreshDropSpensers.push_back(a_BlockPos); + break; + } + case E_BLOCK_REDSTONE_TORCH_ON: { return 2; |