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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-11-20 21:04:49 +0100 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-11-20 21:04:49 +0100 |
commit | 6cec0d630648e193e788bd86ab1cc9461385e983 (patch) | |
tree | d8d2e5a35f88939b34068a4cc349cae5c218e09d | |
parent | Biome lists can have ":count" in them for adjusting biome occurence rate. Some more error logging. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Generating/ChunkGenerator.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/Generating/ChunkGenerator.cpp b/source/Generating/ChunkGenerator.cpp index c68ceb7f9..6f859a99b 100644 --- a/source/Generating/ChunkGenerator.cpp +++ b/source/Generating/ChunkGenerator.cpp @@ -294,7 +294,7 @@ void cChunkGenerator::InitCompositionGen(cIniFile & a_IniFile) void cChunkGenerator::InitStructureGens(cIniFile & a_IniFile) { - AString Structures = a_IniFile.GetValueSet("Generator", "Structures", "Trees,MarbleCaves,OreNests"); + AString Structures = a_IniFile.GetValueSet("Generator", "Structures", "Ravines,WormNestCaves,OreNests,Trees"); AStringVector Str = StringSplit(Structures, ","); for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr) |