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author | Julian Laubstein <julianlaubstein@yahoo.de> | 2015-07-29 18:45:36 +0200 |
---|---|---|
committer | Julian Laubstein <julianlaubstein@yahoo.de> | 2015-07-29 18:45:36 +0200 |
commit | 735d590abf7f804a4504b70c84a289ba86c5f8e3 (patch) | |
tree | 13b603c8bbf8177da92ce87f5413fb646d204f3f | |
parent | Merge pull request #2376 from mjhanninen/fix-freebsd-build (diff) | |
parent | Silenced and fixed many warning messages across multiple files. (diff) | |
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Diffstat (limited to '')
117 files changed, 1103 insertions, 1119 deletions
diff --git a/src/Bindings/CMakeLists.txt b/src/Bindings/CMakeLists.txt index 0a069ad85..edcda273e 100644 --- a/src/Bindings/CMakeLists.txt +++ b/src/Bindings/CMakeLists.txt @@ -146,16 +146,10 @@ set_source_files_properties(${BINDING_OUTPUTS} PROPERTIES GENERATED TRUE) set_source_files_properties(${CMAKE_SOURCE_DIR}/src/Bindings/Bindings.cpp PROPERTIES COMPILE_FLAGS -Wno-error) if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") - set_source_files_properties(DeprecatedBindings.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") - set_source_files_properties(LuaState.cpp COMPILE_FLAGS "-Wno-error=old-style-cast") set_source_files_properties(LuaWindow.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=switch-enum") - set_source_files_properties(ManualBindings.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") - set_source_files_properties(ManualBindings_World.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") - set_source_files_properties(PluginLua.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") endif() if(NOT MSVC) add_library(Bindings ${SRCS} ${HDRS}) - target_link_libraries(Bindings lua sqlite tolualib mbedtls) endif() diff --git a/src/Bindings/DeprecatedBindings.cpp b/src/Bindings/DeprecatedBindings.cpp index 6dd6a4e59..574a017a6 100644 --- a/src/Bindings/DeprecatedBindings.cpp +++ b/src/Bindings/DeprecatedBindings.cpp @@ -19,7 +19,7 @@ #ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockLightValue static int tolua_get_AllToLua_g_BlockLightValue(lua_State* tolua_S) { - int BlockType; + BLOCKTYPE BlockType; #ifndef TOLUA_RELEASE { tolua_Error tolua_err; @@ -29,12 +29,12 @@ static int tolua_get_AllToLua_g_BlockLightValue(lua_State* tolua_S) } } #endif - BlockType = (int)tolua_tonumber(tolua_S, 2, 0); + BlockType = static_cast<BLOCKTYPE>(tolua_tonumber(tolua_S, 2, 0)); if ((BlockType < 0) || (BlockType > E_BLOCK_MAX_TYPE_ID)) { tolua_error(tolua_S, "array indexing out of range.", nullptr); } - tolua_pushnumber(tolua_S, (lua_Number)cBlockInfo::GetLightValue((BLOCKTYPE)BlockType)); + tolua_pushnumber(tolua_S, static_cast<lua_Number>(cBlockInfo::GetLightValue(BlockType))); return 1; } #endif // #ifndef TOLUA_DISABLE @@ -47,7 +47,7 @@ static int tolua_get_AllToLua_g_BlockLightValue(lua_State* tolua_S) #ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockSpreadLightFalloff static int tolua_get_AllToLua_g_BlockSpreadLightFalloff(lua_State* tolua_S) { - int BlockType; + BLOCKTYPE BlockType; #ifndef TOLUA_RELEASE { tolua_Error tolua_err; @@ -57,12 +57,12 @@ static int tolua_get_AllToLua_g_BlockSpreadLightFalloff(lua_State* tolua_S) } } #endif - BlockType = (int)tolua_tonumber(tolua_S, 2, 0); + BlockType = static_cast<BLOCKTYPE>(tolua_tonumber(tolua_S, 2, 0)); if ((BlockType < 0) || (BlockType > E_BLOCK_MAX_TYPE_ID)) { tolua_error(tolua_S, "array indexing out of range.", nullptr); } - tolua_pushnumber(tolua_S, (lua_Number)cBlockInfo::GetSpreadLightFalloff((BLOCKTYPE)BlockType)); + tolua_pushnumber(tolua_S, static_cast<lua_Number>(cBlockInfo::GetSpreadLightFalloff(BlockType))); return 1; } #endif // #ifndef TOLUA_DISABLE @@ -75,7 +75,7 @@ static int tolua_get_AllToLua_g_BlockSpreadLightFalloff(lua_State* tolua_S) #ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockTransparent static int tolua_get_AllToLua_g_BlockTransparent(lua_State* tolua_S) { - int BlockType; + BLOCKTYPE BlockType; #ifndef TOLUA_RELEASE { tolua_Error tolua_err; @@ -85,12 +85,12 @@ static int tolua_get_AllToLua_g_BlockTransparent(lua_State* tolua_S) } } #endif - BlockType = (int)tolua_tonumber(tolua_S, 2, 0); + BlockType = static_cast<BLOCKTYPE>(tolua_tonumber(tolua_S, 2, 0)); if ((BlockType < 0) || (BlockType > E_BLOCK_MAX_TYPE_ID)) { tolua_error(tolua_S, "array indexing out of range.", nullptr); } - tolua_pushboolean(tolua_S, cBlockInfo::IsTransparent((BLOCKTYPE)BlockType)); + tolua_pushboolean(tolua_S, cBlockInfo::IsTransparent(BlockType)); return 1; } #endif // #ifndef TOLUA_DISABLE @@ -103,7 +103,7 @@ static int tolua_get_AllToLua_g_BlockTransparent(lua_State* tolua_S) #ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockOneHitDig static int tolua_get_AllToLua_g_BlockOneHitDig(lua_State* tolua_S) { - int BlockType; + BLOCKTYPE BlockType; #ifndef TOLUA_RELEASE { tolua_Error tolua_err; @@ -113,12 +113,12 @@ static int tolua_get_AllToLua_g_BlockOneHitDig(lua_State* tolua_S) } } #endif - BlockType = (int)tolua_tonumber(tolua_S, 2, 0); + BlockType = static_cast<BLOCKTYPE>(tolua_tonumber(tolua_S, 2, 0)); if ((BlockType < 0) || (BlockType > E_BLOCK_MAX_TYPE_ID)) { tolua_error(tolua_S, "array indexing out of range.", nullptr); } - tolua_pushboolean(tolua_S, cBlockInfo::IsOneHitDig((BLOCKTYPE)BlockType)); + tolua_pushboolean(tolua_S, cBlockInfo::IsOneHitDig(BlockType)); return 1; } #endif // #ifndef TOLUA_DISABLE @@ -131,7 +131,7 @@ static int tolua_get_AllToLua_g_BlockOneHitDig(lua_State* tolua_S) #ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockPistonBreakable static int tolua_get_AllToLua_g_BlockPistonBreakable(lua_State* tolua_S) { - int BlockType; + BLOCKTYPE BlockType; #ifndef TOLUA_RELEASE { tolua_Error tolua_err; @@ -141,12 +141,12 @@ static int tolua_get_AllToLua_g_BlockPistonBreakable(lua_State* tolua_S) } } #endif - BlockType = (int)tolua_tonumber(tolua_S, 2, 0); + BlockType = static_cast<BLOCKTYPE>(tolua_tonumber(tolua_S, 2, 0)); if ((BlockType < 0) || (BlockType > E_BLOCK_MAX_TYPE_ID)) { tolua_error(tolua_S, "array indexing out of range.", nullptr); } - tolua_pushboolean(tolua_S, cBlockInfo::IsPistonBreakable((BLOCKTYPE)BlockType)); + tolua_pushboolean(tolua_S, cBlockInfo::IsPistonBreakable(BlockType)); return 1; } #endif // #ifndef TOLUA_DISABLE @@ -159,7 +159,7 @@ static int tolua_get_AllToLua_g_BlockPistonBreakable(lua_State* tolua_S) #ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockIsSnowable static int tolua_get_AllToLua_g_BlockIsSnowable(lua_State* tolua_S) { - int BlockType; + BLOCKTYPE BlockType; #ifndef TOLUA_RELEASE { tolua_Error tolua_err; @@ -169,12 +169,12 @@ static int tolua_get_AllToLua_g_BlockIsSnowable(lua_State* tolua_S) } } #endif - BlockType = (int)tolua_tonumber(tolua_S, 2, 0); + BlockType = static_cast<BLOCKTYPE>(tolua_tonumber(tolua_S, 2, 0)); if ((BlockType < 0) || (BlockType > E_BLOCK_MAX_TYPE_ID)) { tolua_error(tolua_S, "array indexing out of range.", nullptr); } - tolua_pushboolean(tolua_S, cBlockInfo::IsSnowable((BLOCKTYPE)BlockType)); + tolua_pushboolean(tolua_S, cBlockInfo::IsSnowable(BlockType)); return 1; } #endif // #ifndef TOLUA_DISABLE @@ -187,7 +187,7 @@ static int tolua_get_AllToLua_g_BlockIsSnowable(lua_State* tolua_S) #ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockIsSolid static int tolua_get_AllToLua_g_BlockIsSolid(lua_State* tolua_S) { - int BlockType; + BLOCKTYPE BlockType; #ifndef TOLUA_RELEASE { tolua_Error tolua_err; @@ -197,12 +197,12 @@ static int tolua_get_AllToLua_g_BlockIsSolid(lua_State* tolua_S) } } #endif - BlockType = (int)tolua_tonumber(tolua_S, 2, 0); + BlockType = static_cast<BLOCKTYPE>(tolua_tonumber(tolua_S, 2, 0)); if ((BlockType < 0) || (BlockType > E_BLOCK_MAX_TYPE_ID)) { tolua_error(tolua_S, "array indexing out of range.", nullptr); } - tolua_pushboolean(tolua_S, (bool)cBlockInfo::IsSolid((BLOCKTYPE)BlockType)); + tolua_pushboolean(tolua_S, static_cast<bool>(cBlockInfo::IsSolid(BlockType))); return 1; } #endif // #ifndef TOLUA_DISABLE @@ -215,7 +215,7 @@ static int tolua_get_AllToLua_g_BlockIsSolid(lua_State* tolua_S) #ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockFullyOccupiesVoxel static int tolua_get_AllToLua_g_BlockFullyOccupiesVoxel(lua_State* tolua_S) { - int BlockType; + BLOCKTYPE BlockType; #ifndef TOLUA_RELEASE { tolua_Error tolua_err; @@ -225,12 +225,12 @@ static int tolua_get_AllToLua_g_BlockFullyOccupiesVoxel(lua_State* tolua_S) } } #endif - BlockType = (int)tolua_tonumber(tolua_S, 2, 0); + BlockType = static_cast<BLOCKTYPE>(tolua_tonumber(tolua_S, 2, 0)); if ((BlockType < 0) || (BlockType > E_BLOCK_MAX_TYPE_ID)) { tolua_error(tolua_S, "array indexing out of range.", nullptr); } - tolua_pushboolean(tolua_S, (bool)cBlockInfo::FullyOccupiesVoxel((BLOCKTYPE)BlockType)); + tolua_pushboolean(tolua_S, static_cast<bool>(cBlockInfo::FullyOccupiesVoxel(BlockType))); return 1; } #endif // #ifndef TOLUA_DISABLE @@ -256,8 +256,8 @@ static int tolua_AllToLua_StringToMobType00(lua_State* tolua_S) { const AString a_MobString = tolua_tocppstring(LuaState, 1, 0); eMonsterType MobType = cMonster::StringToMobType(a_MobString); - tolua_pushnumber(LuaState, (lua_Number) MobType); - tolua_pushcppstring(LuaState, (const char *) a_MobString); + tolua_pushnumber(LuaState, static_cast<lua_Number>(MobType)); + tolua_pushcppstring(LuaState, a_MobString); } LOGWARNING("Warning in function call 'StringToMobType': StringToMobType() is deprecated. Please use cMonster:StringToMobType()"); @@ -298,15 +298,15 @@ static int tolua_cWorld_SetSignLines(lua_State * tolua_S) else #endif { - cWorld * self = (cWorld *) tolua_tousertype (LuaState, 1, nullptr); - int BlockX = (int) tolua_tonumber (LuaState, 2, 0); - int BlockY = (int) tolua_tonumber (LuaState, 3, 0); - int BlockZ = (int) tolua_tonumber (LuaState, 4, 0); - const AString Line1 = tolua_tocppstring(LuaState, 5, 0); - const AString Line2 = tolua_tocppstring(LuaState, 6, 0); - const AString Line3 = tolua_tocppstring(LuaState, 7, 0); - const AString Line4 = tolua_tocppstring(LuaState, 8, 0); - cPlayer * Player = (cPlayer *)tolua_tousertype (LuaState, 9, nullptr); + cWorld * self = reinterpret_cast<cWorld *>(tolua_tousertype (LuaState, 1, nullptr)); + cPlayer * Player = reinterpret_cast<cPlayer*>(tolua_tousertype (LuaState, 9, nullptr)); + int BlockX = static_cast<int>(tolua_tonumber(LuaState, 2, 0)); + int BlockY = static_cast<int>(tolua_tonumber(LuaState, 3, 0)); + int BlockZ = static_cast<int>(tolua_tonumber(LuaState, 4, 0)); + const AString Line1 = tolua_tocppstring(LuaState, 5, 0); + const AString Line2 = tolua_tocppstring(LuaState, 6, 0); + const AString Line3 = tolua_tocppstring(LuaState, 7, 0); + const AString Line4 = tolua_tocppstring(LuaState, 8, 0); #ifndef TOLUA_RELEASE if (self == nullptr) { diff --git a/src/Bindings/LuaState.cpp b/src/Bindings/LuaState.cpp index a0fdecb8b..7c0d2a121 100644 --- a/src/Bindings/LuaState.cpp +++ b/src/Bindings/LuaState.cpp @@ -379,7 +379,7 @@ void cLuaState::Push(const AStringVector & a_Vector) { ASSERT(IsValid()); - lua_createtable(m_LuaState, (int)a_Vector.size(), 0); + lua_createtable(m_LuaState, static_cast<int>(a_Vector.size()), 0); int newTable = lua_gettop(m_LuaState); int index = 1; for (AStringVector::const_iterator itr = a_Vector.begin(), end = a_Vector.end(); itr != end; ++itr, ++index) @@ -398,7 +398,7 @@ void cLuaState::Push(const cCraftingGrid * a_Grid) { ASSERT(IsValid()); - tolua_pushusertype(m_LuaState, (void *)a_Grid, "cCraftingGrid"); + tolua_pushusertype(m_LuaState, reinterpret_cast<void *>(const_cast<cCraftingGrid *>(a_Grid)), "cCraftingGrid"); m_NumCurrentFunctionArgs += 1; } @@ -410,7 +410,7 @@ void cLuaState::Push(const cCraftingRecipe * a_Recipe) { ASSERT(IsValid()); - tolua_pushusertype(m_LuaState, (void *)a_Recipe, "cCraftingRecipe"); + tolua_pushusertype(m_LuaState, reinterpret_cast<void *>(const_cast<cCraftingRecipe *>(a_Recipe)), "cCraftingRecipe"); m_NumCurrentFunctionArgs += 1; } @@ -434,7 +434,7 @@ void cLuaState::Push(const cItems & a_Items) { ASSERT(IsValid()); - tolua_pushusertype(m_LuaState, (void *)&a_Items, "cItems"); + tolua_pushusertype(m_LuaState, reinterpret_cast<void *>(const_cast<cItems *>(&a_Items)), "cItems"); m_NumCurrentFunctionArgs += 1; } @@ -446,7 +446,7 @@ void cLuaState::Push(const cPlayer * a_Player) { ASSERT(IsValid()); - tolua_pushusertype(m_LuaState, (void *)a_Player, "cPlayer"); + tolua_pushusertype(m_LuaState, reinterpret_cast<void *>(const_cast<cPlayer *>(a_Player)), "cPlayer"); m_NumCurrentFunctionArgs += 1; } @@ -470,7 +470,7 @@ void cLuaState::Push(const HTTPRequest * a_Request) { ASSERT(IsValid()); - tolua_pushusertype(m_LuaState, (void *)a_Request, "HTTPRequest"); + tolua_pushusertype(m_LuaState, reinterpret_cast<void *>(const_cast<HTTPRequest *>(a_Request)), "HTTPRequest"); m_NumCurrentFunctionArgs += 1; } @@ -482,7 +482,7 @@ void cLuaState::Push(const HTTPTemplateRequest * a_Request) { ASSERT(IsValid()); - tolua_pushusertype(m_LuaState, (void *)a_Request, "HTTPTemplateRequest"); + tolua_pushusertype(m_LuaState, reinterpret_cast<void *>(const_cast<HTTPTemplateRequest *>(a_Request)), "HTTPTemplateRequest"); m_NumCurrentFunctionArgs += 1; } @@ -494,7 +494,7 @@ void cLuaState::Push(const Vector3d & a_Vector) { ASSERT(IsValid()); - tolua_pushusertype(m_LuaState, (void *)&a_Vector, "Vector3<double>"); + tolua_pushusertype(m_LuaState, reinterpret_cast<void *>(const_cast<Vector3d *>(&a_Vector)), "Vector3<double>"); m_NumCurrentFunctionArgs += 1; } @@ -506,7 +506,7 @@ void cLuaState::Push(const Vector3d * a_Vector) { ASSERT(IsValid()); - tolua_pushusertype(m_LuaState, (void *)a_Vector, "Vector3<double>"); + tolua_pushusertype(m_LuaState, reinterpret_cast<void *>(const_cast<Vector3d *>(a_Vector)), "Vector3<double>"); m_NumCurrentFunctionArgs += 1; } @@ -518,7 +518,7 @@ void cLuaState::Push(const Vector3i & a_Vector) { ASSERT(IsValid()); - tolua_pushusertype(m_LuaState, (void *)&a_Vector, "Vector3<int>"); + tolua_pushusertype(m_LuaState, reinterpret_cast<void *>(const_cast<Vector3i *>(&a_Vector)), "Vector3<int>"); m_NumCurrentFunctionArgs += 1; } @@ -530,7 +530,7 @@ void cLuaState::Push(const Vector3i * a_Vector) { ASSERT(IsValid()); - tolua_pushusertype(m_LuaState, (void *)a_Vector, "Vector3<int>"); + tolua_pushusertype(m_LuaState, reinterpret_cast<void *>(const_cast<Vector3i *>(a_Vector)), "Vector3<int>"); m_NumCurrentFunctionArgs += 1; } @@ -676,6 +676,18 @@ void cLuaState::Push(int a_Value) +void cLuaState::Push(UInt32 a_Value) +{ + ASSERT(IsValid()); + + tolua_pushnumber(m_LuaState, a_Value); + m_NumCurrentFunctionArgs += 1; +} + + + + + void cLuaState::Push(void * a_Ptr) { UNUSED(a_Ptr); @@ -1406,7 +1418,7 @@ void cLuaState::LogStack(lua_State * a_LuaState, const char * a_Header) { case LUA_TBOOLEAN: Value.assign((lua_toboolean(a_LuaState, i) != 0) ? "true" : "false"); break; case LUA_TLIGHTUSERDATA: Printf(Value, "%p", lua_touserdata(a_LuaState, i)); break; - case LUA_TNUMBER: Printf(Value, "%f", (double)lua_tonumber(a_LuaState, i)); break; + case LUA_TNUMBER: Printf(Value, "%f", static_cast<double>(lua_tonumber(a_LuaState, i))); break; case LUA_TSTRING: Printf(Value, "%s", lua_tostring(a_LuaState, i)); break; case LUA_TTABLE: Printf(Value, "%p", lua_topointer(a_LuaState, i)); break; default: break; diff --git a/src/Bindings/LuaState.h b/src/Bindings/LuaState.h index cc8214646..759fdc54f 100644 --- a/src/Bindings/LuaState.h +++ b/src/Bindings/LuaState.h @@ -248,6 +248,7 @@ public: void Push(cLuaUDPEndpoint * a_UDPEndpoint); void Push(double a_Value); void Push(int a_Value); + void Push(const UInt32 a_Value); void Push(void * a_Ptr); void Push(std::chrono::milliseconds a_time); diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp index 7655d8c83..e4420c39a 100644 --- a/src/Bindings/ManualBindings.cpp +++ b/src/Bindings/ManualBindings.cpp @@ -319,7 +319,7 @@ static AString GetLogMessage(lua_State * tolua_S) tolua_Error err; if (tolua_isusertype(tolua_S, 1, "cCompositeChat", false, &err)) { - return ((cCompositeChat *)tolua_tousertype(tolua_S, 1, nullptr))->ExtractText(); + return reinterpret_cast<cCompositeChat *>(tolua_tousertype(tolua_S, 1, nullptr))->ExtractText(); } else { @@ -352,7 +352,7 @@ static int tolua_LOG(lua_State * tolua_S) tolua_Error err; if (tolua_isusertype(tolua_S, 1, "cCompositeChat", false, &err)) { - LogLevel = cCompositeChat::MessageTypeToLogLevel(((cCompositeChat *)tolua_tousertype(tolua_S, 1, nullptr))->GetMessageType()); + LogLevel = cCompositeChat::MessageTypeToLogLevel(reinterpret_cast<cCompositeChat *>(tolua_tousertype(tolua_S, 1, nullptr))->GetMessageType()); } // Log the message: @@ -472,7 +472,7 @@ cPluginLua * cManualBindings::GetLuaPlugin(lua_State * L) lua_pop(L, 1); return nullptr; } - cPluginLua * Plugin = (cPluginLua *)lua_topointer(L, -1); + cPluginLua * Plugin = reinterpret_cast<cPluginLua *>(const_cast<void*>(lua_topointer(L, -1))); lua_pop(L, 1); return Plugin; @@ -602,7 +602,7 @@ static int tolua_cPluginManager_AddHook_FnRef(cPluginManager * a_PluginManager, } // Retrieve and check the hook type - int HookType = (int)tolua_tonumber(S, a_ParamIdx, -1); + int HookType = static_cast<int>(tolua_tonumber(S, a_ParamIdx, -1)); if (!a_PluginManager->IsValidHookType(HookType)) { LOGWARNING("cPluginManager.AddHook(): Invalid HOOK_TYPE parameter: %d", HookType); @@ -634,7 +634,7 @@ static int tolua_cPluginManager_AddHook_DefFn(cPluginManager * a_PluginManager, // The arg types have already been checked // Retrieve and check the cPlugin parameter - cPluginLua * Plugin = (cPluginLua *)tolua_tousertype(S, a_ParamIdx, nullptr); + cPluginLua * Plugin = reinterpret_cast<cPluginLua *>(tolua_tousertype(S, a_ParamIdx, nullptr)); if (Plugin == nullptr) { LOGWARNING("cPluginManager.AddHook(): Invalid Plugin parameter, expected a valid cPlugin object. Hook not added"); @@ -650,7 +650,7 @@ static int tolua_cPluginManager_AddHook_DefFn(cPluginManager * a_PluginManager, } // Retrieve and check the hook type - int HookType = (int)tolua_tonumber(S, a_ParamIdx + 1, -1); + int HookType = static_cast<int>(tolua_tonumber(S, a_ParamIdx + 1, -1)); if (!a_PluginManager->IsValidHookType(HookType)) { LOGWARNING("cPluginManager.AddHook(): Invalid HOOK_TYPE parameter: %d", HookType); @@ -707,7 +707,7 @@ static int tolua_cPluginManager_AddHook(lua_State * tolua_S) if (tolua_isusertype(S, 1, "cPluginManager", 0, &err)) { // Style 2 or 3, retrieve the PlgMgr instance - PlgMgr = (cPluginManager *)tolua_tousertype(S, 1, nullptr); + PlgMgr = reinterpret_cast<cPluginManager *>(tolua_tousertype(S, 1, nullptr)); if (PlgMgr == nullptr) { LOGWARNING("Malformed plugin, use cPluginManager.AddHook(HOOK_TYPE, CallbackFunction). Fixing the call for you."); @@ -1148,7 +1148,7 @@ static int tolua_cPlayer_GetPermissions(lua_State * tolua_S) } // Get the params: - cPlayer * self = (cPlayer *)tolua_tousertype(tolua_S, 1, nullptr); + cPlayer * self = reinterpret_cast<cPlayer *>(tolua_tousertype(tolua_S, 1, nullptr)); if (self == nullptr) { LOGWARNING("%s: invalid self (%p)", __FUNCTION__, self); @@ -1179,7 +1179,7 @@ static int tolua_cPlayer_GetRestrictions(lua_State * tolua_S) } // Get the params: - cPlayer * self = (cPlayer *)tolua_tousertype(tolua_S, 1, nullptr); + cPlayer * self = reinterpret_cast<cPlayer *>(tolua_tousertype(tolua_S, 1, nullptr)); if (self == nullptr) { LOGWARNING("%s: invalid self (%p)", __FUNCTION__, self); @@ -1207,8 +1207,8 @@ static int tolua_cPlayer_OpenWindow(lua_State * tolua_S) } // Get the parameters: - cPlayer * self = (cPlayer *)tolua_tousertype(tolua_S, 1, nullptr); - cWindow * wnd = (cWindow *)tolua_tousertype(tolua_S, 2, nullptr); + cPlayer * self = reinterpret_cast<cPlayer *>(tolua_tousertype(tolua_S, 1, nullptr)); + cWindow * wnd = reinterpret_cast<cWindow *>(tolua_tousertype(tolua_S, 2, nullptr)); if ((self == nullptr) || (wnd == nullptr)) { LOGWARNING("%s: invalid self (%p) or wnd (%p)", __FUNCTION__, self, wnd); @@ -1219,7 +1219,7 @@ static int tolua_cPlayer_OpenWindow(lua_State * tolua_S) tolua_Error err; if (tolua_isusertype(tolua_S, 2, "cLuaWindow", 0, &err)) { - cLuaWindow * LuaWnd = (cLuaWindow *)wnd; + cLuaWindow * LuaWnd = reinterpret_cast<cLuaWindow *>(wnd); // Only if not already referenced if (!LuaWnd->IsLuaReferenced()) { @@ -1289,7 +1289,7 @@ static int tolua_SetObjectCallback(lua_State * tolua_S) } // Get the parameters - self and the function reference: - OBJTYPE * self = (OBJTYPE *)tolua_tousertype(tolua_S, 1, nullptr); + OBJTYPE * self = reinterpret_cast<OBJTYPE *>(tolua_tousertype(tolua_S, 1, nullptr)); if (self == nullptr) { LOGWARNING("%s: invalid self (%p)", __FUNCTION__, self); @@ -1313,7 +1313,7 @@ static int tolua_SetObjectCallback(lua_State * tolua_S) static int tolua_cPluginLua_AddWebTab(lua_State * tolua_S) { - cPluginLua * self = (cPluginLua *)tolua_tousertype(tolua_S, 1, nullptr); + cPluginLua * self = reinterpret_cast<cPluginLua *>(tolua_tousertype(tolua_S, 1, nullptr)); tolua_Error tolua_err; tolua_err.array = 0; @@ -1329,7 +1329,7 @@ static int tolua_cPluginLua_AddWebTab(lua_State * tolua_S) ) { Reference = luaL_ref(tolua_S, LUA_REGISTRYINDEX); - Title = ((std::string)tolua_tocppstring(tolua_S, 2, 0)); + Title = (static_cast<std::string>(tolua_tocppstring(tolua_S, 2, 0))); } else { @@ -1400,13 +1400,13 @@ static int tolua_md5(lua_State * tolua_S) // Calculate the raw md5 checksum byte array: unsigned char Output[16]; size_t len = 0; - const unsigned char * SourceString = (const unsigned char *)lua_tolstring(tolua_S, 1, &len); + const unsigned char * SourceString = reinterpret_cast<const unsigned char *>(lua_tolstring(tolua_S, 1, &len)); if (SourceString == nullptr) { return 0; } md5(SourceString, len, Output); - lua_pushlstring(tolua_S, (const char *)Output, ARRAYCOUNT(Output)); + lua_pushlstring(tolua_S, reinterpret_cast<const char *>(Output), ARRAYCOUNT(Output)); return 1; } @@ -1431,7 +1431,7 @@ static int tolua_md5HexString(lua_State * tolua_S) // Calculate the raw md5 checksum byte array: unsigned char md5Output[16]; size_t len = 0; - const unsigned char * SourceString = (const unsigned char *)lua_tolstring(tolua_S, 1, &len); + const unsigned char * SourceString = reinterpret_cast<const unsigned char *>(lua_tolstring(tolua_S, 1, &len)); if (SourceString == nullptr) { return 0; @@ -1458,13 +1458,13 @@ static int tolua_sha1(lua_State * tolua_S) // Calculate the raw SHA1 checksum byte array from the input string: unsigned char Output[20]; size_t len = 0; - const unsigned char * SourceString = (const unsigned char *)lua_tolstring(tolua_S, 1, &len); + const unsigned char * SourceString = reinterpret_cast<const unsigned char *>(lua_tolstring(tolua_S, 1, &len)); if (SourceString == nullptr) { return 0; } sha1(SourceString, len, Output); - lua_pushlstring(tolua_S, (const char *)Output, ARRAYCOUNT(Output)); + lua_pushlstring(tolua_S, reinterpret_cast<const char *>(Output), ARRAYCOUNT(Output)); return 1; } @@ -1477,7 +1477,7 @@ static int tolua_sha1HexString(lua_State * tolua_S) // Calculate the raw SHA1 checksum byte array from the input string: unsigned char sha1Output[20]; size_t len = 0; - const unsigned char * SourceString = (const unsigned char *)lua_tolstring(tolua_S, 1, &len); + const unsigned char * SourceString = reinterpret_cast<const unsigned char *>(lua_tolstring(tolua_S, 1, &len)); if (SourceString == nullptr) { return 0; @@ -1565,18 +1565,18 @@ static int tolua_get_HTTPRequest_FormData(lua_State* tolua_S) static int tolua_cWebAdmin_GetPlugins(lua_State * tolua_S) { - cWebAdmin * self = (cWebAdmin *)tolua_tousertype(tolua_S, 1, nullptr); + cWebAdmin * self = reinterpret_cast<cWebAdmin *>(tolua_tousertype(tolua_S, 1, nullptr)); const cWebAdmin::PluginList & AllPlugins = self->GetPlugins(); - lua_createtable(tolua_S, (int)AllPlugins.size(), 0); + lua_createtable(tolua_S, static_cast<int>(AllPlugins.size()), 0); int newTable = lua_gettop(tolua_S); int index = 1; cWebAdmin::PluginList::const_iterator iter = AllPlugins.begin(); while (iter != AllPlugins.end()) { const cWebPlugin * Plugin = *iter; - tolua_pushusertype(tolua_S, (void *)Plugin, "const cWebPlugin"); + tolua_pushusertype(tolua_S, reinterpret_cast<void *>(const_cast<cWebPlugin*>(Plugin)), "const cWebPlugin"); lua_rawseti(tolua_S, newTable, index); ++iter; ++index; @@ -1676,7 +1676,7 @@ static int tolua_cClientHandle_SendPluginMessage(lua_State * L) { return 0; } - cClientHandle * Client = (cClientHandle *)tolua_tousertype(L, 1, nullptr); + cClientHandle * Client = reinterpret_cast<cClientHandle *>(tolua_tousertype(L, 1, nullptr)); if (Client == nullptr) { LOGWARNING("ClientHandle is nil in cClientHandle:SendPluginMessage()"); @@ -1922,8 +1922,8 @@ static int Lua_ItemGrid_GetSlotCoords(lua_State * L) } { - const cItemGrid * self = (const cItemGrid *)tolua_tousertype(L, 1, nullptr); - int SlotNum = (int)tolua_tonumber(L, 2, 0); + const cItemGrid * self = reinterpret_cast<const cItemGrid *>(tolua_tousertype(L, 1, nullptr)); + int SlotNum = static_cast<int>(tolua_tonumber(L, 2, 0)); if (self == nullptr) { tolua_error(L, "invalid 'self' in function 'cItemGrid:GetSlotCoords'", nullptr); @@ -1931,8 +1931,8 @@ static int Lua_ItemGrid_GetSlotCoords(lua_State * L) } int X, Y; self->GetSlotCoords(SlotNum, X, Y); - tolua_pushnumber(L, (lua_Number)X); - tolua_pushnumber(L, (lua_Number)Y); + tolua_pushnumber(L, static_cast<lua_Number>(X)); + tolua_pushnumber(L, static_cast<lua_Number>(Y)); return 2; } @@ -2063,7 +2063,7 @@ static int tolua_cLineBlockTracer_Trace(lua_State * tolua_S) } // Trace: - cWorld * World = (cWorld *)tolua_tousertype(L, idx, nullptr); + cWorld * World = reinterpret_cast<cWorld *>(tolua_tousertype(L, idx, nullptr)); cLuaBlockTracerCallbacks Callbacks(L, idx + 1); double StartX = tolua_tonumber(L, idx + 2, 0); double StartY = tolua_tonumber(L, idx + 3, 0); @@ -2179,22 +2179,22 @@ static int tolua_cHopperEntity_GetOutputBlockPos(lua_State * tolua_S) { return 0; } - cHopperEntity * self = (cHopperEntity *)tolua_tousertype(tolua_S, 1, nullptr); + cHopperEntity * self = reinterpret_cast<cHopperEntity *>(tolua_tousertype(tolua_S, 1, nullptr)); if (self == nullptr) { tolua_error(tolua_S, "invalid 'self' in function 'cHopperEntity::GetOutputBlockPos()'", nullptr); return 0; } - NIBBLETYPE a_BlockMeta = ((NIBBLETYPE)tolua_tonumber(tolua_S, 2, 0)); + NIBBLETYPE a_BlockMeta = static_cast<NIBBLETYPE>(tolua_tonumber(tolua_S, 2, 0)); int a_OutputX, a_OutputY, a_OutputZ; bool res = self->GetOutputBlockPos(a_BlockMeta, a_OutputX, a_OutputY, a_OutputZ); tolua_pushboolean(tolua_S, res); if (res) { - tolua_pushnumber(tolua_S, (lua_Number)a_OutputX); - tolua_pushnumber(tolua_S, (lua_Number)a_OutputY); - tolua_pushnumber(tolua_S, (lua_Number)a_OutputZ); + tolua_pushnumber(tolua_S, static_cast<lua_Number>(a_OutputX)); + tolua_pushnumber(tolua_S, static_cast<lua_Number>(a_OutputY)); + tolua_pushnumber(tolua_S, static_cast<lua_Number>(a_OutputZ)); return 4; } return 1; @@ -2219,15 +2219,15 @@ static int tolua_cBlockArea_GetBlockTypeMeta(lua_State * tolua_S) return 0; } - cBlockArea * self = (cBlockArea *)tolua_tousertype(tolua_S, 1, nullptr); + cBlockArea * self = reinterpret_cast<cBlockArea *>(tolua_tousertype(tolua_S, 1, nullptr)); if (self == nullptr) { tolua_error(tolua_S, "invalid 'self' in function 'cBlockArea:GetRelBlockTypeMeta'", nullptr); return 0; } - int BlockX = (int)tolua_tonumber(tolua_S, 2, 0); - int BlockY = (int)tolua_tonumber(tolua_S, 3, 0); - int BlockZ = (int)tolua_tonumber(tolua_S, 4, 0); + int BlockX = static_cast<int>(tolua_tonumber(tolua_S, 2, 0)); + int BlockY = static_cast<int>(tolua_tonumber(tolua_S, 3, 0)); + int BlockZ = static_cast<int>(tolua_tonumber(tolua_S, 4, 0)); BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; self->GetBlockTypeMeta(BlockX, BlockY, BlockZ, BlockType, BlockMeta); @@ -2253,7 +2253,7 @@ static int tolua_cBlockArea_GetOrigin(lua_State * tolua_S) return 0; } - cBlockArea * self = (cBlockArea *)tolua_tousertype(tolua_S, 1, nullptr); + cBlockArea * self = reinterpret_cast<cBlockArea *>(tolua_tousertype(tolua_S, 1, nullptr)); if (self == nullptr) { tolua_error(tolua_S, "invalid 'self' in function 'cBlockArea:GetOrigin'", nullptr); @@ -2323,15 +2323,15 @@ static int tolua_cBlockArea_GetRelBlockTypeMeta(lua_State * tolua_S) return 0; } - cBlockArea * self = (cBlockArea *)tolua_tousertype(tolua_S, 1, nullptr); + cBlockArea * self = reinterpret_cast<cBlockArea *>(tolua_tousertype(tolua_S, 1, nullptr)); if (self == nullptr) { tolua_error(tolua_S, "invalid 'self' in function 'cBlockArea:GetRelBlockTypeMeta'", nullptr); return 0; } - int BlockX = (int)tolua_tonumber(tolua_S, 2, 0); - int BlockY = (int)tolua_tonumber(tolua_S, 3, 0); - int BlockZ = (int)tolua_tonumber(tolua_S, 4, 0); + int BlockX = static_cast<int>(tolua_tonumber(tolua_S, 2, 0)); + int BlockY = static_cast<int>(tolua_tonumber(tolua_S, 3, 0)); + int BlockZ = static_cast<int>(tolua_tonumber(tolua_S, 4, 0)); BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; self->GetRelBlockTypeMeta(BlockX, BlockY, BlockZ, BlockType, BlockMeta); @@ -2357,7 +2357,7 @@ static int tolua_cBlockArea_GetSize(lua_State * tolua_S) return 0; } - cBlockArea * self = (cBlockArea *)tolua_tousertype(tolua_S, 1, nullptr); + cBlockArea * self = reinterpret_cast<cBlockArea *>(tolua_tousertype(tolua_S, 1, nullptr)); if (self == nullptr) { tolua_error(tolua_S, "invalid 'self' in function 'cBlockArea:GetSize'", nullptr); @@ -2388,7 +2388,7 @@ static int tolua_cBlockArea_GetCoordRange(lua_State * tolua_S) return 0; } - cBlockArea * self = (cBlockArea *)tolua_tousertype(tolua_S, 1, nullptr); + cBlockArea * self = reinterpret_cast<cBlockArea *>(tolua_tousertype(tolua_S, 1, nullptr)); if (self == nullptr) { tolua_error(tolua_S, "invalid 'self' in function 'cBlockArea:GetSize'", nullptr); @@ -2419,7 +2419,7 @@ static int tolua_cBlockArea_LoadFromSchematicFile(lua_State * tolua_S) { return 0; } - cBlockArea * self = (cBlockArea *)tolua_tousertype(tolua_S, 1, nullptr); + cBlockArea * self = reinterpret_cast<cBlockArea *>(tolua_tousertype(tolua_S, 1, nullptr)); if (self == nullptr) { tolua_error(tolua_S, "invalid 'self' in function 'cBlockArea::LoadFromSchematicFile'", nullptr); @@ -2449,7 +2449,7 @@ static int tolua_cBlockArea_LoadFromSchematicString(lua_State * tolua_S) { return 0; } - cBlockArea * self = (cBlockArea *)tolua_tousertype(tolua_S, 1, nullptr); + cBlockArea * self = reinterpret_cast<cBlockArea *>(tolua_tousertype(tolua_S, 1, nullptr)); if (self == nullptr) { tolua_error(tolua_S, "invalid 'self' in function 'cBlockArea::LoadFromSchematicFile'", nullptr); @@ -2480,7 +2480,7 @@ static int tolua_cBlockArea_SaveToSchematicFile(lua_State * tolua_S) { return 0; } - cBlockArea * self = (cBlockArea *)tolua_tousertype(tolua_S, 1, nullptr); + cBlockArea * self = reinterpret_cast<cBlockArea *>(tolua_tousertype(tolua_S, 1, nullptr)); if (self == nullptr) { tolua_error(tolua_S, "invalid 'self' in function 'cBlockArea::SaveToSchematicFile'", nullptr); @@ -2508,7 +2508,7 @@ static int tolua_cBlockArea_SaveToSchematicString(lua_State * tolua_S) { return 0; } - cBlockArea * self = (cBlockArea *)tolua_tousertype(tolua_S, 1, nullptr); + cBlockArea * self = reinterpret_cast<cBlockArea *>(tolua_tousertype(tolua_S, 1, nullptr)); if (self == nullptr) { tolua_error(tolua_S, "invalid 'self' in function 'cBlockArea::SaveToSchematicFile'", nullptr); @@ -2542,7 +2542,7 @@ static int tolua_cCompositeChat_AddRunCommandPart(lua_State * tolua_S) { return 0; } - cCompositeChat * self = (cCompositeChat *)tolua_tousertype(tolua_S, 1, nullptr); + cCompositeChat * self = reinterpret_cast<cCompositeChat *>(tolua_tousertype(tolua_S, 1, nullptr)); if (self == nullptr) { tolua_error(tolua_S, "invalid 'self' in function 'cCompositeChat:AddRunCommandPart'", nullptr); @@ -2579,7 +2579,7 @@ static int tolua_cCompositeChat_AddSuggestCommandPart(lua_State * tolua_S) { return 0; } - cCompositeChat * self = (cCompositeChat *)tolua_tousertype(tolua_S, 1, nullptr); + cCompositeChat * self = reinterpret_cast<cCompositeChat *>(tolua_tousertype(tolua_S, 1, nullptr)); if (self == nullptr) { tolua_error(tolua_S, "invalid 'self' in function 'cCompositeChat:AddSuggestCommandPart'", nullptr); @@ -2616,7 +2616,7 @@ static int tolua_cCompositeChat_AddTextPart(lua_State * tolua_S) { return 0; } - cCompositeChat * self = (cCompositeChat *)tolua_tousertype(tolua_S, 1, nullptr); + cCompositeChat * self = reinterpret_cast<cCompositeChat *>(tolua_tousertype(tolua_S, 1, nullptr)); if (self == nullptr) { tolua_error(tolua_S, "invalid 'self' in function 'cCompositeChat:AddTextPart'", nullptr); @@ -2652,7 +2652,7 @@ static int tolua_cCompositeChat_AddUrlPart(lua_State * tolua_S) { return 0; } - cCompositeChat * self = (cCompositeChat *)tolua_tousertype(tolua_S, 1, nullptr); + cCompositeChat * self = reinterpret_cast<cCompositeChat *>(tolua_tousertype(tolua_S, 1, nullptr)); if (self == nullptr) { tolua_error(tolua_S, "invalid 'self' in function 'cCompositeChat:AddUrlPart'", nullptr); @@ -2689,7 +2689,7 @@ static int tolua_cCompositeChat_ParseText(lua_State * tolua_S) { return 0; } - cCompositeChat * self = (cCompositeChat *)tolua_tousertype(tolua_S, 1, nullptr); + cCompositeChat * self = reinterpret_cast<cCompositeChat *>(tolua_tousertype(tolua_S, 1, nullptr)); if (self == nullptr) { tolua_error(tolua_S, "invalid 'self' in function 'cCompositeChat:ParseText'", nullptr); @@ -2724,7 +2724,7 @@ static int tolua_cCompositeChat_SetMessageType(lua_State * tolua_S) { return 0; } - cCompositeChat * self = (cCompositeChat *)tolua_tousertype(tolua_S, 1, nullptr); + cCompositeChat * self = reinterpret_cast<cCompositeChat *>(tolua_tousertype(tolua_S, 1, nullptr)); if (self == nullptr) { tolua_error(tolua_S, "invalid 'self' in function 'cCompositeChat:SetMessageType'", nullptr); @@ -2734,7 +2734,7 @@ static int tolua_cCompositeChat_SetMessageType(lua_State * tolua_S) // Set the type: int MessageType = mtCustom; L.GetStackValue(2, MessageType); - self->SetMessageType((eMessageType)MessageType); + self->SetMessageType(static_cast<eMessageType>(MessageType)); // Cut away everything from the stack except for the cCompositeChat instance; return that: lua_settop(L, 1); @@ -2756,7 +2756,7 @@ static int tolua_cCompositeChat_UnderlineUrls(lua_State * tolua_S) { return 0; } - cCompositeChat * self = (cCompositeChat *)tolua_tousertype(tolua_S, 1, nullptr); + cCompositeChat * self = reinterpret_cast<cCompositeChat *>(tolua_tousertype(tolua_S, 1, nullptr)); if (self == nullptr) { tolua_error(tolua_S, "invalid 'self' in function 'cCompositeChat:UnderlineUrls'", nullptr); diff --git a/src/Bindings/ManualBindings_World.cpp b/src/Bindings/ManualBindings_World.cpp index d9590de33..59dde9a93 100644 --- a/src/Bindings/ManualBindings_World.cpp +++ b/src/Bindings/ManualBindings_World.cpp @@ -86,7 +86,7 @@ static int tolua_cWorld_ChunkStay(lua_State * tolua_S) } // Read the params: - cWorld * World = (cWorld *)tolua_tousertype(tolua_S, 1, nullptr); + cWorld * World = reinterpret_cast<cWorld *>(tolua_tousertype(tolua_S, 1, nullptr)); if (World == nullptr) { LOGWARNING("World:ChunkStay(): invalid world parameter"); @@ -356,7 +356,7 @@ static int tolua_cWorld_QueueTask(lua_State * tolua_S) } // Retrieve the args: - cWorld * self = (cWorld *)tolua_tousertype(tolua_S, 1, nullptr); + cWorld * self = reinterpret_cast<cWorld *>(tolua_tousertype(tolua_S, 1, nullptr)); if (self == nullptr) { return cManualBindings::lua_do_error(tolua_S, "Error in function call '#funcname#': Not called on an object instance"); @@ -473,7 +473,7 @@ static int tolua_cWorld_ScheduleTask(lua_State * tolua_S) { return 0; } - cWorld * World = (cWorld *)tolua_tousertype(tolua_S, 1, nullptr); + cWorld * World = reinterpret_cast<cWorld *>(tolua_tousertype(tolua_S, 1, nullptr)); if (World == nullptr) { return cManualBindings::lua_do_error(tolua_S, "Error in function call '#funcname#': Not called on an object instance"); @@ -486,7 +486,7 @@ static int tolua_cWorld_ScheduleTask(lua_State * tolua_S) return cManualBindings::lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get function reference of parameter #1"); } - int DelayTicks = (int)tolua_tonumber(tolua_S, 2, 0); + int DelayTicks = static_cast<int>(tolua_tonumber(tolua_S, 2, 0)); auto task = std::make_shared<cLuaScheduledWorldTask>(*Plugin, FnRef); Plugin->AddResettable(task); diff --git a/src/Bindings/Plugin.h b/src/Bindings/Plugin.h index 2fdf73a65..48ba6a77c 100644 --- a/src/Bindings/Plugin.h +++ b/src/Bindings/Plugin.h @@ -66,7 +66,7 @@ public: virtual bool OnHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum) = 0; virtual bool OnKilled (cEntity & a_Victim, TakeDamageInfo & a_TDI, AString & a_DeathMessage) = 0; virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer, TakeDamageInfo & a_TDI) = 0; - virtual bool OnLogin (cClientHandle & a_Client, int a_ProtocolVersion, const AString & a_Username) = 0; + virtual bool OnLogin (cClientHandle & a_Client, UInt32 a_ProtocolVersion, const AString & a_Username) = 0; virtual bool OnPlayerAnimation (cPlayer & a_Player, int a_Animation) = 0; virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0; virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0; diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp index 9be4e0eb4..50a0a387b 100644 --- a/src/Bindings/PluginLua.cpp +++ b/src/Bindings/PluginLua.cpp @@ -238,7 +238,7 @@ void cPluginLua::Tick(float a_Dt) cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_TICK]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), a_Dt); + m_LuaState.Call(static_cast<int>(**itr), a_Dt); } } @@ -257,7 +257,7 @@ bool cPluginLua::OnBlockSpread(cWorld & a_World, int a_BlockX, int a_BlockY, int cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_BLOCK_SPREAD]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_World, a_BlockX, a_BlockY, a_BlockZ, a_Source, cLuaState::Return, res); + m_LuaState.Call(static_cast<int>(**itr), &a_World, a_BlockX, a_BlockY, a_BlockZ, a_Source, cLuaState::Return, res); if (res) { return true; @@ -281,7 +281,7 @@ bool cPluginLua::OnBlockToPickups(cWorld & a_World, cEntity * a_Digger, int a_Bl cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_BLOCK_TO_PICKUPS]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_World, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, &a_Pickups, cLuaState::Return, res); + m_LuaState.Call(static_cast<int>(**itr), &a_World, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, &a_Pickups, cLuaState::Return, res); if (res) { return true; @@ -305,7 +305,7 @@ bool cPluginLua::OnChat(cPlayer & a_Player, AString & a_Message) cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHAT]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_Player, a_Message, cLuaState::Return, res, a_Message); + m_LuaState.Call(static_cast<int>(**itr), &a_Player, a_Message, cLuaState::Return, res, a_Message); if (res) { return true; @@ -329,7 +329,7 @@ bool cPluginLua::OnChunkAvailable(cWorld & a_World, int a_ChunkX, int a_ChunkZ) cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_AVAILABLE]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res); + m_LuaState.Call(static_cast<int>(**itr), &a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res); if (res) { return true; @@ -353,7 +353,7 @@ bool cPluginLua::OnChunkGenerated(cWorld & a_World, int a_ChunkX, int a_ChunkZ, cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_GENERATED]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc, cLuaState::Return, res); + m_LuaState.Call(static_cast<int>(**itr), &a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc, cLuaState::Return, res); if (res) { return true; @@ -377,7 +377,7 @@ bool cPluginLua::OnChunkGenerating(cWorld & a_World, int a_ChunkX, int a_ChunkZ, cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_GENERATING]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc, cLuaState::Return, res); + m_LuaState.Call(static_cast<int>(**itr), &a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc, cLuaState::Return, res); if (res) { return true; @@ -401,7 +401,7 @@ bool cPluginLua::OnChunkUnloaded(cWorld & a_World, int a_ChunkX, int a_ChunkZ) cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_UNLOADED]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res); + m_LuaState.Call(static_cast<int>(**itr), &a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res); if (res) { return true; @@ -425,7 +425,7 @@ bool cPluginLua::OnChunkUnloading(cWorld & a_World, int a_ChunkX, int a_ChunkZ) cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_UNLOADING]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res); + m_LuaState.Call(static_cast<int>(**itr), &a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res); if (res) { return true; @@ -449,7 +449,7 @@ bool cPluginLua::OnCollectingPickup(cPlayer & a_Player, cPickup & a_Pickup) cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_COLLECTING_PICKUP]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_Player, &a_Pickup, cLuaState::Return, res); + m_LuaState.Call(static_cast<int>(**itr), &a_Player, &a_Pickup, cLuaState::Return, res); if (res) { return true; @@ -473,7 +473,7 @@ bool cPluginLua::OnCraftingNoRecipe(cPlayer & a_Player, cCraftingGrid & a_Grid, cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CRAFTING_NO_RECIPE]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_Player, &a_Grid, &a_Recipe, cLuaState::Return, res); + m_LuaState.Call(static_cast<int>(**itr), &a_Player, &a_Grid, &a_Recipe, cLuaState::Return, res); if (res) { return true; @@ -497,7 +497,7 @@ bool cPluginLua::OnDisconnect(cClientHandle & a_Client, const AString & a_Reason cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_DISCONNECT]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_Client, a_Reason, cLuaState::Return, res); + m_LuaState.Call(static_cast<int>(**itr), &a_Client, a_Reason, cLuaState::Return, res); if (res) { return true; @@ -521,7 +521,7 @@ bool cPluginLua::OnEntityAddEffect(cEntity & a_Entity, int a_EffectType, int a_E cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_ENTITY_ADD_EFFECT]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_Entity, a_EffectType, a_EffectDurationTicks, a_EffectIntensity, a_DistanceModifier, cLuaState::Return, res); + m_LuaState.Call(static_cast<int>(**itr), &a_Entity, a_EffectType, a_EffectDurationTicks, a_EffectIntensity, a_DistanceModifier, cLuaState::Return, res); if (res) { return true; @@ -545,7 +545,7 @@ bool cPluginLua::OnEntityChangingWorld(cEntity & a_Entity, cWorld & a_World) cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_ENTITY_CHANGING_WORLD]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_Entity, &a_World, cLuaState::Return, res); + m_LuaState.Call(static_cast<int>(**itr), &a_Entity, &a_World, cLuaState::Return, res); if (res) { return true; @@ -569,7 +569,7 @@ bool cPluginLua::OnEntityChangedWorld(cEntity & a_Entity, cWorld & a_World) cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_ENTITY_CHANGED_WORLD]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_Entity, &a_World, res); + m_LuaState.Call(static_cast<int>(**itr), &a_Entity, &a_World, res); if (res) { return true; @@ -593,7 +593,7 @@ bool cPluginLua::OnExecuteCommand(cPlayer * a_Player, const AStringVector & a_Sp cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_EXECUTE_COMMAND]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), a_Player, a_Split, a_EntireCommand, cLuaState::Return, res, a_Result); + m_LuaState.Call(static_cast<int>(**itr), a_Player, a_Split, a_EntireCommand, cLuaState::Return, res, a_Result); if (res) { return true; @@ -619,16 +619,16 @@ bool cPluginLua::OnExploded(cWorld & a_World, double a_ExplosionSize, bool a_Can { switch (a_Source) { - case esOther: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; - case esPrimedTNT: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cTNTEntity *)a_SourceData, cLuaState::Return, res); break; - case esMonster: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cMonster *)a_SourceData, cLuaState::Return, res); break; - case esBed: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res); break; - case esEnderCrystal: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res); break; - case esGhastFireball: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; + case esOther: m_LuaState.Call(static_cast<int>(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; + case esPrimedTNT: m_LuaState.Call(static_cast<int>(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, reinterpret_cast<cTNTEntity *>(a_SourceData), cLuaState::Return, res); break; + case esMonster: m_LuaState.Call(static_cast<int>(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, reinterpret_cast<cMonster *>(a_SourceData), cLuaState::Return, res); break; + case esBed: m_LuaState.Call(static_cast<int>(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, reinterpret_cast<Vector3i *>(a_SourceData), cLuaState::Return, res); break; + case esEnderCrystal: m_LuaState.Call(static_cast<int>(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, reinterpret_cast<Vector3i *>(a_SourceData), cLuaState::Return, res); break; + case esGhastFireball: m_LuaState.Call(static_cast<int>(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; case esWitherSkullBlack: - case esWitherSkullBlue: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; - case esWitherBirth: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; - case esPlugin: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; + case esWitherSkullBlue: m_LuaState.Call(static_cast<int>(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; + case esWitherBirth: m_LuaState.Call(static_cast<int>(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; + case esPlugin: m_LuaState.Call(static_cast<int>(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; } if (res) { @@ -655,16 +655,16 @@ bool cPluginLua::OnExploding(cWorld & a_World, double & a_ExplosionSize, bool & { switch (a_Source) { - case esOther: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; - case esPrimedTNT: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cTNTEntity *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; - case esMonster: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cMonster *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; - case esBed: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; - case esEnderCrystal: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; - case esGhastFireball: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; + case esOther: m_LuaState.Call(static_cast<int>(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; + case esPrimedTNT: m_LuaState.Call(static_cast<int>(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, reinterpret_cast<cTNTEntity *>(a_SourceData), cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; + case esMonster: m_LuaState.Call(static_cast<int>(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, reinterpret_cast<cMonster *>(a_SourceData), cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; + case esBed: m_LuaState.Call(static_cast<int>(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, reinterpret_cast<Vector3i *>(a_SourceData), cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; + case esEnderCrystal: m_LuaState.Call(static_cast<int>(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, reinterpret_cast<Vector3i *>(a_SourceData), cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; + case esGhastFireball: m_LuaState.Call(static_cast<int>(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; case esWitherSkullBlack: - case esWitherSkullBlue: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; - case esWitherBirth: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; - case esPlugin: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; + case esWitherSkullBlue: m_LuaState.Call(static_cast<int>(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; + case esWitherBirth: m_LuaState.Call(static_cast<int>(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; + case esPlugin: m_LuaState.Call(static_cast<int>(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; } if (res) { @@ -689,7 +689,7 @@ bool cPluginLua::OnHandshake(cClientHandle & a_Client, const AString & a_Usernam cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_HANDSHAKE]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_Client, a_Username, cLuaState::Return, res); + m_LuaState.Call(static_cast<int>(**itr), &a_Client, a_Username, cLuaState::Return, res); if (res) { return true; @@ -713,7 +713,7 @@ bool cPluginLua::OnHopperPullingItem(cWorld & a_World, cHopperEntity & a_Hopper, cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_HOPPER_PULLING_ITEM]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_World, &a_Hopper, a_DstSlotNum, &a_SrcEntity, a_SrcSlotNum, cLuaState::Return, res); + m_LuaState.Call(static_cast<int>(**itr), &a_World, &a_Hopper, a_DstSlotNum, &a_SrcEntity, a_SrcSlotNum, cLuaState::Return, res); if (res) { return true; @@ -737,7 +737,7 @@ bool cPluginLua::OnHopperPushingItem(cWorld & a_World, cHopperEntity & a_Hopper, cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_HOPPER_PUSHING_ITEM]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_World, &a_Hopper, a_SrcSlotNum, &a_DstEntity, a_DstSlotNum, cLuaState::Return, res); + m_LuaState.Call(static_cast<int>(**itr), &a_World, &a_Hopper, a_SrcSlotNum, &a_DstEntity, a_DstSlotNum, cLuaState::Return, res); if (res) { return true; @@ -761,7 +761,7 @@ bool cPluginLua::OnKilled(cEntity & a_Victim, TakeDamageInfo & a_TDI, AString & cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_KILLED]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_Victim, &a_TDI, a_DeathMessage, cLuaState::Return, res, a_DeathMessage); + m_LuaState.Call(static_cast<int>(**itr), &a_Victim, &a_TDI, a_DeathMessage, cLuaState::Return, res, a_DeathMessage); if (res) { return true; @@ -785,7 +785,7 @@ bool cPluginLua::OnKilling(cEntity & a_Victim, cEntity * a_Killer, TakeDamageInf cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_KILLING]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_Victim, a_Killer, &a_TDI, cLuaState::Return, res); + m_LuaState.Call(static_cast<int>(**itr), &a_Victim, a_Killer, &a_TDI, cLuaState::Return, res); if (res) { return true; @@ -798,7 +798,7 @@ bool cPluginLua::OnKilling(cEntity & a_Victim, cEntity * a_Killer, TakeDamageInf -bool cPluginLua::OnLogin(cClientHandle & a_Client, int a_ProtocolVersion, const AString & a_Username) +bool cPluginLua::OnLogin(cClientHandle & a_Client, UInt32 a_ProtocolVersion, const AString & a_Username) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) @@ -809,7 +809,7 @@ bool cPluginLua::OnLogin(cClientHandle & a_Client, int a_ProtocolVersion, const cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_LOGIN]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_Client, a_ProtocolVersion, a_Username, cLuaState::Return, res); + m_LuaState.Call(static_cast<int>(**itr), &a_Client, a_ProtocolVersion, a_Username, cLuaState::Return, res); if (res) { return true; @@ -833,7 +833,7 @@ bool cPluginLua::OnPlayerAnimation(cPlayer & a_Player, int a_Animation) cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_ANIMATION]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_Player, a_Animation, cLuaState::Return, res); + m_LuaState.Call(static_cast<int>(**itr), &a_Player, a_Animation, cLuaState::Return, res); if (res) { return true; @@ -857,7 +857,7 @@ bool cPluginLua::OnPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_B cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_BREAKING_BLOCK]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta, cLuaState::Return, res); + m_LuaState.Call(static_cast<int>(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta, cLuaState::Return, res); if (res) { return true; @@ -881,7 +881,7 @@ bool cPluginLua::OnPlayerBrokenBlock(cPlayer & a_Player, int a_BlockX, int a_Blo cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_BROKEN_BLOCK]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta, cLuaState::Return, res); + m_LuaState.Call(static_cast<int>(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta, cLuaState::Return, res); if (res) { return true; @@ -905,7 +905,7 @@ bool cPluginLua::OnPlayerDestroyed(cPlayer & a_Player) cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_DESTROYED]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res); + m_LuaState.Call(static_cast<int>(**itr), &a_Player, cLuaState::Return, res); if (res) { return true; @@ -929,7 +929,7 @@ bool cPluginLua::OnPlayerEating(cPlayer & a_Player) cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_EATING]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res); + m_LuaState.Call(static_cast<int>(**itr), &a_Player, cLuaState::Return, res); if (res) { return true; @@ -953,7 +953,7 @@ bool cPluginLua::OnPlayerFoodLevelChange(cPlayer & a_Player, int a_NewFoodLevel) cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_FOOD_LEVEL_CHANGE]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_Player, a_NewFoodLevel, cLuaState::Return, res); + m_LuaState.Call(static_cast<int>(**itr), &a_Player, a_NewFoodLevel, cLuaState::Return, res); if (res) { return true; @@ -977,7 +977,7 @@ bool cPluginLua::OnPlayerFished(cPlayer & a_Player, const cItems & a_Reward) cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_FISHED]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_Player, a_Reward, cLuaState::Return, res); + m_LuaState.Call(static_cast<int>(**itr), &a_Player, a_Reward, cLuaState::Return, res); if (res) { return true; @@ -1001,7 +1001,7 @@ bool cPluginLua::OnPlayerFishing(cPlayer & a_Player, cItems & a_Reward) cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_FISHING]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_Player, &a_Reward, cLuaState::Return, res); + m_LuaState.Call(static_cast<int>(**itr), &a_Player, &a_Reward, cLuaState::Return, res); if (res) { return true; @@ -1025,7 +1025,7 @@ bool cPluginLua::OnPlayerJoined(cPlayer & a_Player) cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_JOINED]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res); + m_LuaState.Call(static_cast<int>(**itr), &a_Player, cLuaState::Return, res); if (res) { return true; @@ -1049,7 +1049,7 @@ bool cPluginLua::OnPlayerLeftClick(cPlayer & a_Player, int a_BlockX, int a_Block cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_LEFT_CLICK]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Status, cLuaState::Return, res); + m_LuaState.Call(static_cast<int>(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Status, cLuaState::Return, res); if (res) { return true; @@ -1073,7 +1073,7 @@ bool cPluginLua::OnPlayerMoving(cPlayer & a_Player, const Vector3d & a_OldPositi cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_MOVING]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_Player, a_OldPosition, a_NewPosition, cLuaState::Return, res); + m_LuaState.Call(static_cast<int>(**itr), &a_Player, a_OldPosition, a_NewPosition, cLuaState::Return, res); if (res) { return true; @@ -1097,7 +1097,7 @@ bool cPluginLua::OnEntityTeleport(cEntity & a_Entity, const Vector3d & a_OldPosi cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_ENTITY_TELEPORT]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_Entity, a_OldPosition, a_NewPosition, cLuaState::Return, res); + m_LuaState.Call(static_cast<int>(**itr), &a_Entity, a_OldPosition, a_NewPosition, cLuaState::Return, res); if (res) { return true; @@ -1121,7 +1121,7 @@ bool cPluginLua::OnPlayerPlacedBlock(cPlayer & a_Player, const sSetBlock & a_Blo cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_PLACED_BLOCK]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_Player, + m_LuaState.Call(static_cast<int>(**itr), &a_Player, a_BlockChange.GetX(), a_BlockChange.GetY(), a_BlockChange.GetZ(), a_BlockChange.m_BlockType, a_BlockChange.m_BlockMeta, cLuaState::Return, @@ -1150,7 +1150,7 @@ bool cPluginLua::OnPlayerPlacingBlock(cPlayer & a_Player, const sSetBlock & a_Bl cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_PLACING_BLOCK]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_Player, + m_LuaState.Call(static_cast<int>(**itr), &a_Player, a_BlockChange.GetX(), a_BlockChange.GetY(), a_BlockChange.GetZ(), a_BlockChange.m_BlockType, a_BlockChange.m_BlockMeta, cLuaState::Return, @@ -1179,7 +1179,7 @@ bool cPluginLua::OnPlayerRightClick(cPlayer & a_Player, int a_BlockX, int a_Bloc cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_RIGHT_CLICK]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res); + m_LuaState.Call(static_cast<int>(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res); if (res) { return true; @@ -1203,7 +1203,7 @@ bool cPluginLua::OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Ent cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_RIGHT_CLICKING_ENTITY]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_Player, &a_Entity, cLuaState::Return, res); + m_LuaState.Call(static_cast<int>(**itr), &a_Player, &a_Entity, cLuaState::Return, res); if (res) { return true; @@ -1227,7 +1227,7 @@ bool cPluginLua::OnPlayerShooting(cPlayer & a_Player) cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_SHOOTING]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res); + m_LuaState.Call(static_cast<int>(**itr), &a_Player, cLuaState::Return, res); if (res) { return true; @@ -1251,7 +1251,7 @@ bool cPluginLua::OnPlayerSpawned(cPlayer & a_Player) cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_SPAWNED]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res); + m_LuaState.Call(static_cast<int>(**itr), &a_Player, cLuaState::Return, res); if (res) { return true; @@ -1275,7 +1275,7 @@ bool cPluginLua::OnPlayerTossingItem(cPlayer & a_Player) cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_TOSSING_ITEM]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res); + m_LuaState.Call(static_cast<int>(**itr), &a_Player, cLuaState::Return, res); if (res) { return true; @@ -1299,7 +1299,7 @@ bool cPluginLua::OnPlayerUsedBlock(cPlayer & a_Player, int a_BlockX, int a_Block cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_USED_BLOCK]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res); + m_LuaState.Call(static_cast<int>(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res); if (res) { return true; @@ -1323,7 +1323,7 @@ bool cPluginLua::OnPlayerUsedItem(cPlayer & a_Player, int a_BlockX, int a_BlockY cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_USED_ITEM]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res); + m_LuaState.Call(static_cast<int>(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res); if (res) { return true; @@ -1347,7 +1347,7 @@ bool cPluginLua::OnPlayerUsingBlock(cPlayer & a_Player, int a_BlockX, int a_Bloc cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_USING_BLOCK]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res); + m_LuaState.Call(static_cast<int>(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res); if (res) { return true; @@ -1371,7 +1371,7 @@ bool cPluginLua::OnPlayerUsingItem(cPlayer & a_Player, int a_BlockX, int a_Block cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_USING_ITEM]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res); + m_LuaState.Call(static_cast<int>(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res); if (res) { return true; @@ -1395,7 +1395,7 @@ bool cPluginLua::OnPluginMessage(cClientHandle & a_Client, const AString & a_Cha cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLUGIN_MESSAGE]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_Client, a_Channel, a_Message, cLuaState::Return, res); + m_LuaState.Call(static_cast<int>(**itr), &a_Client, a_Channel, a_Message, cLuaState::Return, res); if (res) { return true; @@ -1420,7 +1420,7 @@ bool cPluginLua::OnPluginsLoaded(void) for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { bool ret = false; - m_LuaState.Call((int)(**itr), cLuaState::Return, ret); + m_LuaState.Call(static_cast<int>(**itr), cLuaState::Return, ret); res = res || ret; } return res; @@ -1441,7 +1441,7 @@ bool cPluginLua::OnPostCrafting(cPlayer & a_Player, cCraftingGrid & a_Grid, cCra cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_POST_CRAFTING]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_Player, &a_Grid, &a_Recipe, cLuaState::Return, res); + m_LuaState.Call(static_cast<int>(**itr), &a_Player, &a_Grid, &a_Recipe, cLuaState::Return, res); if (res) { return true; @@ -1465,7 +1465,7 @@ bool cPluginLua::OnPreCrafting(cPlayer & a_Player, cCraftingGrid & a_Grid, cCraf cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PRE_CRAFTING]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_Player, &a_Grid, &a_Recipe, cLuaState::Return, res); + m_LuaState.Call(static_cast<int>(**itr), &a_Player, &a_Grid, &a_Recipe, cLuaState::Return, res); if (res) { return true; @@ -1489,7 +1489,7 @@ bool cPluginLua::OnProjectileHitBlock(cProjectileEntity & a_Projectile, int a_Bl cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PROJECTILE_HIT_BLOCK]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_Projectile, a_BlockX, a_BlockY, a_BlockZ, a_Face, a_BlockHitPos, cLuaState::Return, res); + m_LuaState.Call(static_cast<int>(**itr), &a_Projectile, a_BlockX, a_BlockY, a_BlockZ, a_Face, a_BlockHitPos, cLuaState::Return, res); if (res) { return true; @@ -1513,7 +1513,7 @@ bool cPluginLua::OnProjectileHitEntity(cProjectileEntity & a_Projectile, cEntity cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PROJECTILE_HIT_ENTITY]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_Projectile, &a_HitEntity, cLuaState::Return, res); + m_LuaState.Call(static_cast<int>(**itr), &a_Projectile, &a_HitEntity, cLuaState::Return, res); if (res) { return true; @@ -1537,7 +1537,7 @@ bool cPluginLua::OnServerPing(cClientHandle & a_ClientHandle, AString & a_Server cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SERVER_PING]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_ClientHandle, a_ServerDescription, a_OnlinePlayersCount, a_MaxPlayersCount, a_Favicon, cLuaState::Return, res, a_ServerDescription, a_OnlinePlayersCount, a_MaxPlayersCount, a_Favicon); + m_LuaState.Call(static_cast<int>(**itr), &a_ClientHandle, a_ServerDescription, a_OnlinePlayersCount, a_MaxPlayersCount, a_Favicon, cLuaState::Return, res, a_ServerDescription, a_OnlinePlayersCount, a_MaxPlayersCount, a_Favicon); if (res) { return true; @@ -1561,7 +1561,7 @@ bool cPluginLua::OnSpawnedEntity(cWorld & a_World, cEntity & a_Entity) cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SPAWNED_ENTITY]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_World, &a_Entity, cLuaState::Return, res); + m_LuaState.Call(static_cast<int>(**itr), &a_World, &a_Entity, cLuaState::Return, res); if (res) { return true; @@ -1585,7 +1585,7 @@ bool cPluginLua::OnSpawnedMonster(cWorld & a_World, cMonster & a_Monster) cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SPAWNED_MONSTER]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_World, &a_Monster, cLuaState::Return, res); + m_LuaState.Call(static_cast<int>(**itr), &a_World, &a_Monster, cLuaState::Return, res); if (res) { return true; @@ -1609,7 +1609,7 @@ bool cPluginLua::OnSpawningEntity(cWorld & a_World, cEntity & a_Entity) cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SPAWNING_ENTITY]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_World, &a_Entity, cLuaState::Return, res); + m_LuaState.Call(static_cast<int>(**itr), &a_World, &a_Entity, cLuaState::Return, res); if (res) { return true; @@ -1633,7 +1633,7 @@ bool cPluginLua::OnSpawningMonster(cWorld & a_World, cMonster & a_Monster) cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SPAWNING_MONSTER]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_World, &a_Monster, cLuaState::Return, res); + m_LuaState.Call(static_cast<int>(**itr), &a_World, &a_Monster, cLuaState::Return, res); if (res) { return true; @@ -1657,7 +1657,7 @@ bool cPluginLua::OnTakeDamage(cEntity & a_Receiver, TakeDamageInfo & a_TDI) cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_TAKE_DAMAGE]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_Receiver, &a_TDI, cLuaState::Return, res); + m_LuaState.Call(static_cast<int>(**itr), &a_Receiver, &a_TDI, cLuaState::Return, res); if (res) { return true; @@ -1686,7 +1686,7 @@ bool cPluginLua::OnUpdatedSign( cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_UPDATED_SIGN]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player, cLuaState::Return, res); + m_LuaState.Call(static_cast<int>(**itr), &a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player, cLuaState::Return, res); if (res) { return true; @@ -1715,7 +1715,7 @@ bool cPluginLua::OnUpdatingSign( cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_UPDATING_SIGN]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player, cLuaState::Return, res, a_Line1, a_Line2, a_Line3, a_Line4); + m_LuaState.Call(static_cast<int>(**itr), &a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player, cLuaState::Return, res, a_Line1, a_Line2, a_Line3, a_Line4); if (res) { return true; @@ -1739,7 +1739,7 @@ bool cPluginLua::OnWeatherChanged(cWorld & a_World) cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_WEATHER_CHANGED]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_World, cLuaState::Return, res); + m_LuaState.Call(static_cast<int>(**itr), &a_World, cLuaState::Return, res); if (res) { return true; @@ -1763,7 +1763,7 @@ bool cPluginLua::OnWeatherChanging(cWorld & a_World, eWeather & a_NewWeather) cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_WEATHER_CHANGING]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_World, a_NewWeather, cLuaState::Return, res, a_NewWeather); + m_LuaState.Call(static_cast<int>(**itr), &a_World, a_NewWeather, cLuaState::Return, res, a_NewWeather); if (res) { return true; @@ -1786,7 +1786,7 @@ bool cPluginLua::OnWorldStarted(cWorld & a_World) cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_WORLD_STARTED]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_World); + m_LuaState.Call(static_cast<int>(**itr), &a_World); } return false; } @@ -1805,7 +1805,7 @@ bool cPluginLua::OnWorldTick(cWorld & a_World, std::chrono::milliseconds a_Dt, s cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_WORLD_TICK]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_World, a_Dt, a_LastTickDurationMSec); + m_LuaState.Call(static_cast<int>(**itr), &a_World, a_Dt, a_LastTickDurationMSec); } return false; } diff --git a/src/Bindings/PluginLua.h b/src/Bindings/PluginLua.h index 7de70ef1f..4344b36ac 100644 --- a/src/Bindings/PluginLua.h +++ b/src/Bindings/PluginLua.h @@ -125,7 +125,7 @@ public: virtual bool OnHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum) override; virtual bool OnKilled (cEntity & a_Victim, TakeDamageInfo & a_TDI, AString & a_DeathMessage) override; virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer, TakeDamageInfo & a_TDI) override; - virtual bool OnLogin (cClientHandle & a_Client, int a_ProtocolVersion, const AString & a_Username) override; + virtual bool OnLogin (cClientHandle & a_Client, UInt32 a_ProtocolVersion, const AString & a_Username) override; virtual bool OnPlayerAnimation (cPlayer & a_Player, int a_Animation) override; virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; diff --git a/src/Bindings/PluginManager.cpp b/src/Bindings/PluginManager.cpp index 712c385c7..026865f5b 100644 --- a/src/Bindings/PluginManager.cpp +++ b/src/Bindings/PluginManager.cpp @@ -713,7 +713,7 @@ bool cPluginManager::CallHookKilling(cEntity & a_Victim, cEntity * a_Killer, Tak -bool cPluginManager::CallHookLogin(cClientHandle & a_Client, int a_ProtocolVersion, const AString & a_Username) +bool cPluginManager::CallHookLogin(cClientHandle & a_Client, UInt32 a_ProtocolVersion, const AString & a_Username) { FIND_HOOK(HOOK_LOGIN); VERIFY_HOOK; diff --git a/src/Bindings/PluginManager.h b/src/Bindings/PluginManager.h index 153f4996d..d7e3b8dfe 100644 --- a/src/Bindings/PluginManager.h +++ b/src/Bindings/PluginManager.h @@ -214,7 +214,7 @@ public: bool CallHookHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum); bool CallHookKilled (cEntity & a_Victim, TakeDamageInfo & a_TDI, AString & a_DeathMessage); bool CallHookKilling (cEntity & a_Victim, cEntity * a_Killer, TakeDamageInfo & a_TDI); - bool CallHookLogin (cClientHandle & a_Client, int a_ProtocolVersion, const AString & a_Username); + bool CallHookLogin (cClientHandle & a_Client, UInt32 a_ProtocolVersion, const AString & a_Username); bool CallHookPlayerAnimation (cPlayer & a_Player, int a_Animation); bool CallHookPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); bool CallHookPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); diff --git a/src/BlockEntities/BeaconEntity.cpp b/src/BlockEntities/BeaconEntity.cpp index a945c6ea9..a0de281ba 100644 --- a/src/BlockEntities/BeaconEntity.cpp +++ b/src/BlockEntities/BeaconEntity.cpp @@ -49,14 +49,14 @@ char cBeaconEntity::CalculatePyramidLevel(void) { if (!IsMineralBlock(Area.GetRelBlockType(X, Y, Z))) { - return (Layer - 1); + return static_cast<char>(Layer - 1); } } } Layer++; } - return (Layer - 1); + return static_cast<char>(Layer - 1); } diff --git a/src/BlockEntities/NoteEntity.cpp b/src/BlockEntities/NoteEntity.cpp index 29839bae1..53685233b 100644 --- a/src/BlockEntities/NoteEntity.cpp +++ b/src/BlockEntities/NoteEntity.cpp @@ -87,10 +87,10 @@ void cNoteEntity::MakeSound(void) } } - m_World->BroadcastBlockAction(m_PosX, m_PosY, m_PosZ, instrument, m_Pitch, E_BLOCK_NOTE_BLOCK); + m_World->BroadcastBlockAction(m_PosX, m_PosY, m_PosZ, static_cast<Byte>(instrument), static_cast<Byte>(m_Pitch), E_BLOCK_NOTE_BLOCK); // TODO: instead of calculating the power function over and over, make a precalculated table - there's only 24 pitches after all - float calcPitch = pow(2.0f, static_cast<float>(m_Pitch - 12.0f) / 12.0f); + float calcPitch = static_cast<float>(pow(2.0f, static_cast<float>(m_Pitch - 12.0f) / 12.0f)); m_World->BroadcastSoundEffect( sampleName, static_cast<double>(m_PosX), diff --git a/src/Blocks/BlockAnvil.h b/src/Blocks/BlockAnvil.h index a2a7c0cf4..ebfe472c5 100644 --- a/src/Blocks/BlockAnvil.h +++ b/src/Blocks/BlockAnvil.h @@ -38,8 +38,8 @@ public: ) override { a_BlockType = m_BlockType; - NIBBLETYPE Meta = (NIBBLETYPE)a_Player->GetEquippedItem().m_ItemDamage; - int Direction = (int)floor(a_Player->GetYaw() * 4.0 / 360.0 + 1.5) & 0x3; + NIBBLETYPE Meta = static_cast<NIBBLETYPE>(a_Player->GetEquippedItem().m_ItemDamage); + int Direction = static_cast<int>(floor(a_Player->GetYaw() * 4.0 / 360.0 + 1.5)) & 0x3; switch (Direction) { diff --git a/src/Blocks/BlockCocoaPod.h b/src/Blocks/BlockCocoaPod.h index d061fbdd5..a48bfdfc2 100644 --- a/src/Blocks/BlockCocoaPod.h +++ b/src/Blocks/BlockCocoaPod.h @@ -41,7 +41,7 @@ public: if (GrowState < 2) { ++GrowState; - a_Chunk.SetMeta(a_RelX, a_RelY, a_RelZ, (NIBBLETYPE) (GrowState << 2 | TypeMeta)); + a_Chunk.SetMeta(a_RelX, a_RelY, a_RelZ, static_cast<NIBBLETYPE>(GrowState << 2 | TypeMeta)); } } } diff --git a/src/Blocks/BlockCrops.h b/src/Blocks/BlockCrops.h index e510d5f8d..c54625561 100644 --- a/src/Blocks/BlockCrops.h +++ b/src/Blocks/BlockCrops.h @@ -30,17 +30,17 @@ public: case E_BLOCK_CROPS: { a_Pickups.push_back(cItem(E_ITEM_WHEAT, 1, 0)); - a_Pickups.push_back(cItem(E_ITEM_SEEDS, (char)(1 + (rand.NextInt(3) + rand.NextInt(3)) / 2), 0)); // [1 .. 3] with high preference of 2 + a_Pickups.push_back(cItem(E_ITEM_SEEDS, static_cast<char>(1 + (rand.NextInt(3) + rand.NextInt(3)) / 2), 0)); // [1 .. 3] with high preference of 2 break; } case E_BLOCK_CARROTS: { - a_Pickups.push_back(cItem(E_ITEM_CARROT, (char)(1 + (rand.NextInt(3) + rand.NextInt(3)) / 2), 0)); // [1 .. 3] with high preference of 2 + a_Pickups.push_back(cItem(E_ITEM_CARROT, static_cast<char>(1 + (rand.NextInt(3) + rand.NextInt(3)) / 2), 0)); // [1 .. 3] with high preference of 2 break; } case E_BLOCK_POTATOES: { - a_Pickups.push_back(cItem(E_ITEM_POTATO, (char)(1 + (rand.NextInt(3) + rand.NextInt(3)) / 2), 0)); // [1 .. 3] with high preference of 2 + a_Pickups.push_back(cItem(E_ITEM_POTATO, static_cast<char>(1 + (rand.NextInt(3) + rand.NextInt(3)) / 2), 0)); // [1 .. 3] with high preference of 2 if (rand.NextInt(21) == 0) { // With a 5% chance, drop a poisonous potato as well diff --git a/src/Blocks/BlockGlowstone.h b/src/Blocks/BlockGlowstone.h index 2781a7206..cb36b9a73 100644 --- a/src/Blocks/BlockGlowstone.h +++ b/src/Blocks/BlockGlowstone.h @@ -21,7 +21,7 @@ public: cFastRandom Random; // Add more than one dust - a_Pickups.push_back(cItem(E_ITEM_GLOWSTONE_DUST, (char)(2 + Random.NextInt(3)), 0)); + a_Pickups.push_back(cItem(E_ITEM_GLOWSTONE_DUST, static_cast<char>(2 + Random.NextInt(3)), 0)); } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override diff --git a/src/Blocks/BlockLeaves.h b/src/Blocks/BlockLeaves.h index 06c41369d..2017c391b 100644 --- a/src/Blocks/BlockLeaves.h +++ b/src/Blocks/BlockLeaves.h @@ -14,9 +14,9 @@ #define PROCESS_NEIGHBOR(x, y, z) \ switch (a_Area.GetBlockType(x, y, z)) \ { \ - case E_BLOCK_LEAVES: a_Area.SetBlockType(x, y, z, (BLOCKTYPE)(E_BLOCK_SPONGE + i + 1)); break; \ + case E_BLOCK_LEAVES: a_Area.SetBlockType(x, y, z, static_cast<BLOCKTYPE>(E_BLOCK_SPONGE + i + 1)); break; \ case E_BLOCK_LOG: return true; \ - case E_BLOCK_NEW_LEAVES: a_Area.SetBlockType(x, y, z, (BLOCKTYPE)(E_BLOCK_SPONGE + i + 1)); break; \ + case E_BLOCK_NEW_LEAVES: a_Area.SetBlockType(x, y, z, static_cast<BLOCKTYPE>(E_BLOCK_SPONGE + i + 1)); break; \ case E_BLOCK_NEW_LOG: return true; \ } diff --git a/src/Blocks/BlockLever.h b/src/Blocks/BlockLever.h index 840a61e60..698b74ec8 100644 --- a/src/Blocks/BlockLever.h +++ b/src/Blocks/BlockLever.h @@ -24,7 +24,7 @@ public: a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta); a_WorldInterface.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ); - a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("random.click", (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 0.5f, (Meta & 0x08) ? 0.6f : 0.5f); + a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("random.click", static_cast<double>(a_BlockX), static_cast<double>(a_BlockY), static_cast<double>(a_BlockZ), 0.5f, (Meta & 0x08) ? 0.6f : 0.5f); } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override diff --git a/src/Blocks/BlockMelon.h b/src/Blocks/BlockMelon.h index e97df723d..4743e5c98 100644 --- a/src/Blocks/BlockMelon.h +++ b/src/Blocks/BlockMelon.h @@ -19,7 +19,7 @@ public: virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { cFastRandom Random; - a_Pickups.push_back(cItem(E_ITEM_MELON_SLICE, (char)(3 + Random.NextInt(5)), 0)); + a_Pickups.push_back(cItem(E_ITEM_MELON_SLICE, static_cast<char>(3 + Random.NextInt(5)), 0)); } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override diff --git a/src/Blocks/BlockMobHead.h b/src/Blocks/BlockMobHead.h index 639b83a03..72face3a2 100644 --- a/src/Blocks/BlockMobHead.h +++ b/src/Blocks/BlockMobHead.h @@ -41,7 +41,7 @@ public: cMobHeadEntity * MobHeadEntity = static_cast<cMobHeadEntity*>(a_BlockEntity); cItems Pickups; - Pickups.Add(E_ITEM_HEAD, 1, (short) MobHeadEntity->GetType()); + Pickups.Add(E_ITEM_HEAD, 1, static_cast<short>(MobHeadEntity->GetType())); MTRand r1; // Mid-block position first diff --git a/src/Blocks/BlockMobSpawner.h b/src/Blocks/BlockMobSpawner.h index d5e7c273f..4f389c397 100644 --- a/src/Blocks/BlockMobSpawner.h +++ b/src/Blocks/BlockMobSpawner.h @@ -47,6 +47,6 @@ public: cFastRandom Random; int Reward = 15 + Random.NextInt(15) + Random.NextInt(15); - a_WorldInterface.SpawnExperienceOrb((double)a_BlockX, (double)a_BlockY + 1, (double)a_BlockZ, Reward); + a_WorldInterface.SpawnExperienceOrb(static_cast<double>(a_BlockX), static_cast<double>(a_BlockY + 1), static_cast<double>(a_BlockZ), Reward); } } ; diff --git a/src/Blocks/BlockNetherWart.h b/src/Blocks/BlockNetherWart.h index 424730796..6a76e0828 100644 --- a/src/Blocks/BlockNetherWart.h +++ b/src/Blocks/BlockNetherWart.h @@ -25,7 +25,7 @@ public: if (a_Meta == 0x7) { // Fully grown, drop the entire produce: - a_Pickups.push_back(cItem(E_ITEM_NETHER_WART, (char)(1 + (rand.NextInt(3) + rand.NextInt(3))) / 2, 0)); + a_Pickups.push_back(cItem(E_ITEM_NETHER_WART, static_cast<char>(1 + (rand.NextInt(3) + rand.NextInt(3))) / 2, 0)); } else { diff --git a/src/Blocks/BlockOre.h b/src/Blocks/BlockOre.h index 7e67e3450..70d599843 100644 --- a/src/Blocks/BlockOre.h +++ b/src/Blocks/BlockOre.h @@ -26,13 +26,13 @@ public: { case E_BLOCK_LAPIS_ORE: { - a_Pickups.push_back(cItem(E_ITEM_DYE, (char)(4 + Random.NextInt(5)), 4)); + a_Pickups.push_back(cItem(E_ITEM_DYE, static_cast<char>(4 + Random.NextInt(5)), 4)); break; } case E_BLOCK_REDSTONE_ORE: case E_BLOCK_REDSTONE_ORE_GLOWING: { - a_Pickups.push_back(cItem(E_ITEM_REDSTONE_DUST, (char)(4 + Random.NextInt(2)), 0)); + a_Pickups.push_back(cItem(E_ITEM_REDSTONE_DUST, static_cast<char>(4 + Random.NextInt(2)), 0)); break; } case E_BLOCK_DIAMOND_ORE: diff --git a/src/Blocks/BlockPiston.cpp b/src/Blocks/BlockPiston.cpp index 75f8621a7..4e4814242 100644 --- a/src/Blocks/BlockPiston.cpp +++ b/src/Blocks/BlockPiston.cpp @@ -135,7 +135,7 @@ void cBlockPistonHandler::ExtendPiston(int a_BlockX, int a_BlockY, int a_BlockZ, } a_World->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, 0, pistonMeta, pistonBlock); - a_World->BroadcastSoundEffect("tile.piston.out", (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 0.5f, 0.7f); + a_World->BroadcastSoundEffect("tile.piston.out", static_cast<double>(a_BlockX), static_cast<double>(a_BlockY), static_cast<double>(a_BlockZ), 0.5f, 0.7f); // Drop the breakable block in the line, if appropriate: AddPistonDir(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, dist + 1); // "a_Block" now at the breakable / empty block @@ -209,7 +209,7 @@ void cBlockPistonHandler::RetractPiston(int a_BlockX, int a_BlockY, int a_BlockZ AddPistonDir(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, -1); a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, pistonBlock, pistonMeta & ~(8)); a_World->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, 1, pistonMeta & ~(8), pistonBlock); - a_World->BroadcastSoundEffect("tile.piston.in", (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 0.5f, 0.7f); + a_World->BroadcastSoundEffect("tile.piston.in", static_cast<double>(a_BlockX), static_cast<double>(a_BlockY), static_cast<double>(a_BlockZ), 0.5f, 0.7f); AddPistonDir(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, 1); // Retract the extension, pull block if appropriate diff --git a/src/Blocks/BlockPlanks.h b/src/Blocks/BlockPlanks.h index e913db5f6..52e8c34dc 100644 --- a/src/Blocks/BlockPlanks.h +++ b/src/Blocks/BlockPlanks.h @@ -23,7 +23,7 @@ public: ) override { a_BlockType = m_BlockType; - a_BlockMeta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage); + a_BlockMeta = static_cast<NIBBLETYPE>(a_Player->GetEquippedItem().m_ItemDamage); return true; } diff --git a/src/Blocks/BlockQuartz.h b/src/Blocks/BlockQuartz.h index 878a12b25..b987723e8 100644 --- a/src/Blocks/BlockQuartz.h +++ b/src/Blocks/BlockQuartz.h @@ -23,7 +23,7 @@ public: ) override { a_BlockType = m_BlockType; - NIBBLETYPE Meta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage); + NIBBLETYPE Meta = static_cast<NIBBLETYPE>(a_Player->GetEquippedItem().m_ItemDamage); if (Meta != E_META_QUARTZ_PILLAR) // Check if the block is a pillar block. { diff --git a/src/Blocks/BlockSeaLantern.h b/src/Blocks/BlockSeaLantern.h index a9259d1d6..3454259b5 100644 --- a/src/Blocks/BlockSeaLantern.h +++ b/src/Blocks/BlockSeaLantern.h @@ -21,7 +21,7 @@ public: { // Reset meta to 0 cFastRandom Random; - a_Pickups.push_back(cItem(E_ITEM_PRISMARINE_CRYSTALS, (char)(2 + Random.NextInt(2)), 0)); + a_Pickups.push_back(cItem(E_ITEM_PRISMARINE_CRYSTALS, static_cast<char>(2 + Random.NextInt(2)), 0)); } } ; diff --git a/src/Blocks/BlockSideways.h b/src/Blocks/BlockSideways.h index e52fbaa2f..c3fa5b3da 100644 --- a/src/Blocks/BlockSideways.h +++ b/src/Blocks/BlockSideways.h @@ -24,7 +24,7 @@ public: ) override { a_BlockType = m_BlockType; - NIBBLETYPE Meta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage); + NIBBLETYPE Meta = static_cast<NIBBLETYPE>(a_Player->GetEquippedItem().m_ItemDamage); a_BlockMeta = BlockFaceToMetaData(a_BlockFace, Meta); return true; } diff --git a/src/Blocks/BlockSignPost.h b/src/Blocks/BlockSignPost.h index 5ae285bf0..0b122af98 100644 --- a/src/Blocks/BlockSignPost.h +++ b/src/Blocks/BlockSignPost.h @@ -46,7 +46,7 @@ public: a_Rotation = (a_Rotation / 360) * 16; - return ((char)a_Rotation) % 16; + return (static_cast<char>(a_Rotation)) % 16; } virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) override diff --git a/src/Blocks/BlockTrapdoor.h b/src/Blocks/BlockTrapdoor.h index 13783c16f..f7f83a61d 100644 --- a/src/Blocks/BlockTrapdoor.h +++ b/src/Blocks/BlockTrapdoor.h @@ -39,7 +39,7 @@ public: NIBBLETYPE Meta = (a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x04); a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta); - cWorld * World = (cWorld *) &a_WorldInterface; + cWorld * World = static_cast<cWorld *>(&a_WorldInterface); World->BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle()); } diff --git a/src/Blocks/BlockVine.h b/src/Blocks/BlockVine.h index cc354c374..575273cde 100644 --- a/src/Blocks/BlockVine.h +++ b/src/Blocks/BlockVine.h @@ -203,13 +203,13 @@ public: virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) override { // Bits 2 and 4 stay, bits 1 and 3 swap - return (NIBBLETYPE)((a_Meta & 0x0a) | ((a_Meta & 0x01) << 2) | ((a_Meta & 0x04) >> 2)); + return static_cast<NIBBLETYPE>((a_Meta & 0x0a) | ((a_Meta & 0x01) << 2) | ((a_Meta & 0x04) >> 2)); } virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) override { // Bits 1 and 3 stay, bits 2 and 4 swap - return (NIBBLETYPE)((a_Meta & 0x05) | ((a_Meta & 0x02) << 2) | ((a_Meta & 0x08) >> 2)); + return static_cast<NIBBLETYPE>((a_Meta & 0x05) | ((a_Meta & 0x02) << 2) | ((a_Meta & 0x08) >> 2)); } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override diff --git a/src/Blocks/CMakeLists.txt b/src/Blocks/CMakeLists.txt index d8affd9cf..ed3e321d4 100644 --- a/src/Blocks/CMakeLists.txt +++ b/src/Blocks/CMakeLists.txt @@ -95,11 +95,6 @@ SET (HDRS MetaRotator.h WorldInterface.h) -if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") - set_source_files_properties(BlockHandler.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") - set_source_files_properties(BlockPiston.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") -endif() - if(NOT MSVC) add_library(Blocks ${SRCS} ${HDRS}) endif() diff --git a/src/ByteBuffer.cpp b/src/ByteBuffer.cpp index f50e3845b..7557a80db 100644 --- a/src/ByteBuffer.cpp +++ b/src/ByteBuffer.cpp @@ -210,7 +210,7 @@ bool cByteBuffer::Write(const void * a_Bytes, size_t a_Count) } ASSERT(m_BufferSize >= m_WritePos); size_t TillEnd = m_BufferSize - m_WritePos; - const char * Bytes = (const char *)a_Bytes; + const char * Bytes = reinterpret_cast<const char *>(a_Bytes); if (TillEnd <= a_Count) { // Need to wrap around the ringbuffer end @@ -548,7 +548,7 @@ bool cByteBuffer::ReadVarUTF8String(AString & a_Value) { LOGWARNING("%s: String too large: %u (%u KiB)", __FUNCTION__, Size, Size / 1024); } - return ReadString(a_Value, (size_t)Size); + return ReadString(a_Value, static_cast<size_t>(Size)); } @@ -589,9 +589,9 @@ bool cByteBuffer::ReadPosition64(int & a_BlockX, int & a_BlockY, int & a_BlockZ) UInt32 BlockZRaw = (Value & 0x03ffffff); // Bottom 26 bits // If the highest bit in the number's range is set, convert the number into negative: - a_BlockX = ((BlockXRaw & 0x02000000) == 0) ? BlockXRaw : -(0x04000000 - (int)BlockXRaw); - a_BlockY = ((BlockYRaw & 0x0800) == 0) ? BlockYRaw : -(0x0800 - (int)BlockYRaw); - a_BlockZ = ((BlockZRaw & 0x02000000) == 0) ? BlockZRaw : -(0x04000000 - (int)BlockZRaw); + a_BlockX = ((BlockXRaw & 0x02000000) == 0) ? static_cast<int>(BlockXRaw) : -(0x04000000 - static_cast<int>(BlockXRaw)); + a_BlockY = ((BlockYRaw & 0x0800) == 0) ? static_cast<int>(BlockYRaw) : -(0x0800 - static_cast<int>(BlockYRaw)); + a_BlockZ = ((BlockZRaw & 0x02000000) == 0) ? static_cast<int>(BlockZRaw) : -(0x04000000 - static_cast<int>(BlockZRaw)); return true; } @@ -839,7 +839,7 @@ bool cByteBuffer::ReadBuf(void * a_Buffer, size_t a_Count) CHECK_THREAD CheckValid(); NEEDBYTES(a_Count); - char * Dst = (char *)a_Buffer; // So that we can do byte math + char * Dst = reinterpret_cast<char *>(a_Buffer); // So that we can do byte math ASSERT(m_BufferSize >= m_ReadPos); size_t BytesToEndOfBuffer = m_BufferSize - m_ReadPos; if (BytesToEndOfBuffer <= a_Count) @@ -872,7 +872,7 @@ bool cByteBuffer::WriteBuf(const void * a_Buffer, size_t a_Count) CHECK_THREAD CheckValid(); PUTBYTES(a_Count); - char * Src = (char *)a_Buffer; // So that we can do byte math + char * Src = reinterpret_cast<char *>(const_cast<void*>(a_Buffer)); // So that we can do byte math ASSERT(m_BufferSize >= m_ReadPos); size_t BytesToEndOfBuffer = m_BufferSize - m_WritePos; if (BytesToEndOfBuffer <= a_Count) diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index d941b7d4c..03dfc76db 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -164,30 +164,25 @@ if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") set_source_files_properties(BlockArea.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion") set_source_files_properties(BlockID.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors") set_source_files_properties(BoundingBox.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors -Wno-error=float-equal") - set_source_files_properties(ByteBuffer.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion -Wno-error=old-style-cast -Wno-error=global-constructors") - set_source_files_properties(Chunk.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") - set_source_files_properties(ChunkData.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion -Wno-error=old-style-cast") - set_source_files_properties(ChunkMap.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=shadow -Wno-error=sign-conversion -Wno-error=old-style-cast") - set_source_files_properties(ClientHandle.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=conversion -Wno-error=sign-conversion -Wno-error=global-constructors -Wno-error=old-style-cast") + set_source_files_properties(ByteBuffer.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion -Wno-error=global-constructors") + set_source_files_properties(ChunkData.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion ") + set_source_files_properties(ChunkMap.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=shadow -Wno-error=sign-conversion ") + set_source_files_properties(ClientHandle.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=conversion -Wno-error=sign-conversion -Wno-error=global-constructors ") set_source_files_properties(CompositeChat.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors -Wno-error=missing-variable-declarations") - set_source_files_properties(Enchantments.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") - set_source_files_properties(IniFile.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion -Wno-error=old-style-cast") + set_source_files_properties(IniFile.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion ") set_source_files_properties(Inventory.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=conversion") - set_source_files_properties(Item.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=conversion -Wno-error=old-style-cast") + set_source_files_properties(Item.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=conversion ") set_source_files_properties(ItemGrid.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=conversion") set_source_files_properties(LightingThread.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=conversion -Wno-error=sign-conversion") - set_source_files_properties(LinearInterpolation.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") set_source_files_properties(Map.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=conversion -Wno-error=old-style-cast") set_source_files_properties(MobProximityCounter.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=float-equal") set_source_files_properties(MobSpawner.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=switch-enum") set_source_files_properties(RCONServer.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion") set_source_files_properties(Root.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion -Wno-error=shadow -Wno-error=old-style-cast") - set_source_files_properties(Server.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") set_source_files_properties(Statistics.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors") - set_source_files_properties(StringCompression.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") - set_source_files_properties(StringUtils.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=conversion -Wno-error=old-style-cast") + set_source_files_properties(StringUtils.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=conversion ") set_source_files_properties(Tracer.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion") - set_source_files_properties(World.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion -Wno-error=old-style-cast") + set_source_files_properties(World.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion ") set_source_files_properties(main.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=missing-variable-declarations -Wno-error=missing-prototypes") endif() diff --git a/src/Chunk.cpp b/src/Chunk.cpp index b6ec39294..e6d1d665e 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -1441,7 +1441,7 @@ void cChunk::CalculateHeightmap(const BLOCKTYPE * a_BlockTypes) int index = MakeIndex( x, y, z); if (a_BlockTypes[index] != E_BLOCK_AIR) { - m_HeightMap[x + z * Width] = (HEIGHTTYPE)y; + m_HeightMap[x + z * Width] = static_cast<HEIGHTTYPE>(y); break; } } // for y @@ -1615,7 +1615,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT { if (a_BlockType != E_BLOCK_AIR) { - m_HeightMap[a_RelX + a_RelZ * Width] = (HEIGHTTYPE)a_RelY; + m_HeightMap[a_RelX + a_RelZ * Width] = static_cast<HEIGHTTYPE>(a_RelY); } else { @@ -1623,7 +1623,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT { if (GetBlock(a_RelX, y, a_RelZ) != E_BLOCK_AIR) { - m_HeightMap[a_RelX + a_RelZ * Width] = (HEIGHTTYPE)y; + m_HeightMap[a_RelX + a_RelZ * Width] = static_cast<HEIGHTTYPE>(y); break; } } // for y - column in m_BlockData @@ -1781,9 +1781,9 @@ void cChunk::CollectPickupsByPlayer(cPlayer & a_Player) { continue; // Only pickups and projectiles can be picked up } - float DiffX = (float)((*itr)->GetPosX() - PosX); - float DiffY = (float)((*itr)->GetPosY() - PosY); - float DiffZ = (float)((*itr)->GetPosZ() - PosZ); + float DiffX = static_cast<float>((*itr)->GetPosX() - PosX); + float DiffY = static_cast<float>((*itr)->GetPosY() - PosY); + float DiffZ = static_cast<float>((*itr)->GetPosZ() - PosZ); float SqrDist = DiffX * DiffX + DiffY * DiffY + DiffZ * DiffZ; if (SqrDist < 1.5f * 1.5f) // 1.5 block { @@ -2079,7 +2079,7 @@ bool cChunk::ForEachChest(cChestCallback & a_Callback) { continue; } - if (a_Callback.Item((cChestEntity *)*itr)) + if (a_Callback.Item(reinterpret_cast<cChestEntity *>(*itr))) { return false; } @@ -2101,7 +2101,7 @@ bool cChunk::ForEachDispenser(cDispenserCallback & a_Callback) { continue; } - if (a_Callback.Item((cDispenserEntity *)*itr)) + if (a_Callback.Item(reinterpret_cast<cDispenserEntity *>(*itr))) { return false; } @@ -2123,7 +2123,7 @@ bool cChunk::ForEachDropper(cDropperCallback & a_Callback) { continue; } - if (a_Callback.Item((cDropperEntity *)*itr)) + if (a_Callback.Item(reinterpret_cast<cDropperEntity *>(*itr))) { return false; } @@ -2145,7 +2145,7 @@ bool cChunk::ForEachDropSpenser(cDropSpenserCallback & a_Callback) { continue; } - if (a_Callback.Item((cDropSpenserEntity *)*itr)) + if (a_Callback.Item(reinterpret_cast<cDropSpenserEntity *>(*itr))) { return false; } @@ -2175,7 +2175,7 @@ bool cChunk::ForEachFurnace(cFurnaceCallback & a_Callback) continue; } } - if (a_Callback.Item((cFurnaceEntity *)*itr)) + if (a_Callback.Item(reinterpret_cast<cFurnaceEntity *>(*itr))) { return false; } @@ -2269,7 +2269,7 @@ bool cChunk::DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconCal } // The correct block entity is here - if (a_Callback.Item((cBeaconEntity *)*itr)) + if (a_Callback.Item(reinterpret_cast<cBeaconEntity *>(*itr))) { return false; } @@ -2301,7 +2301,7 @@ bool cChunk::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallb } // The correct block entity is here - if (a_Callback.Item((cChestEntity *)*itr)) + if (a_Callback.Item(reinterpret_cast<cChestEntity *>(*itr))) { return false; } @@ -2333,7 +2333,7 @@ bool cChunk::DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispen } // The correct block entity is here - if (a_Callback.Item((cDispenserEntity *)*itr)) + if (a_Callback.Item(reinterpret_cast<cDispenserEntity *>(*itr))) { return false; } @@ -2365,7 +2365,7 @@ bool cChunk::DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropperC } // The correct block entity is here - if (a_Callback.Item((cDropperEntity *)*itr)) + if (a_Callback.Item(reinterpret_cast<cDropperEntity *>(*itr))) { return false; } @@ -2397,7 +2397,7 @@ bool cChunk::DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDrop } // The correct block entity is here - if (a_Callback.Item((cDropSpenserEntity *)*itr)) + if (a_Callback.Item(reinterpret_cast<cDropSpenserEntity *>(*itr))) { return false; } @@ -2437,7 +2437,7 @@ bool cChunk::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceC } // switch (BlockType) // The correct block entity is here, - if (a_Callback.Item((cFurnaceEntity *)*itr)) + if (a_Callback.Item(reinterpret_cast<cFurnaceEntity *>(*itr))) { return false; } @@ -2469,7 +2469,7 @@ bool cChunk::DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBl } // The correct block entity is here - if (a_Callback.Item((cNoteEntity *)*itr)) + if (a_Callback.Item(reinterpret_cast<cNoteEntity *>(*itr))) { return false; } @@ -2501,7 +2501,7 @@ bool cChunk::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCom } // The correct block entity is here, - if (a_Callback.Item((cCommandBlockEntity *)*itr)) + if (a_Callback.Item(reinterpret_cast<cCommandBlockEntity *>(*itr))) { return false; } @@ -2533,7 +2533,7 @@ bool cChunk::DoWithMobHeadAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadC } // The correct block entity is here, - if (a_Callback.Item((cMobHeadEntity *)*itr)) + if (a_Callback.Item(reinterpret_cast<cMobHeadEntity *>(*itr))) { return false; } @@ -2565,7 +2565,7 @@ bool cChunk::DoWithFlowerPotAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFlower } // The correct block entity is here - if (a_Callback.Item((cFlowerPotEntity *)*itr)) + if (a_Callback.Item(reinterpret_cast<cFlowerPotEntity *>(*itr))) { return false; } @@ -2594,10 +2594,10 @@ bool cChunk::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_ case E_BLOCK_WALLSIGN: case E_BLOCK_SIGN_POST: { - a_Line1 = ((cSignEntity *)*itr)->GetLine(0); - a_Line2 = ((cSignEntity *)*itr)->GetLine(1); - a_Line3 = ((cSignEntity *)*itr)->GetLine(2); - a_Line4 = ((cSignEntity *)*itr)->GetLine(3); + a_Line1 = reinterpret_cast<cSignEntity *>(*itr)->GetLine(0); + a_Line2 = reinterpret_cast<cSignEntity *>(*itr)->GetLine(1); + a_Line3 = reinterpret_cast<cSignEntity *>(*itr)->GetLine(2); + a_Line4 = reinterpret_cast<cSignEntity *>(*itr)->GetLine(3); return true; } } // switch (BlockType) diff --git a/src/ChunkData.cpp b/src/ChunkData.cpp index 80f40d39e..ca11602a6 100644 --- a/src/ChunkData.cpp +++ b/src/ChunkData.cpp @@ -156,7 +156,7 @@ BLOCKTYPE cChunkData::GetBlock(int a_X, int a_Y, int a_Z) const int Section = a_Y / SectionHeight; if (m_Sections[Section] != nullptr) { - int Index = cChunkDef::MakeIndexNoCheck(a_X, a_Y - (Section * SectionHeight), a_Z); + int Index = cChunkDef::MakeIndexNoCheck(a_X, static_cast<int>(static_cast<UInt32>(a_Y) - (static_cast<UInt32>(Section) * SectionHeight)), a_Z); return m_Sections[Section]->m_BlockTypes[Index]; } else @@ -181,7 +181,7 @@ void cChunkData::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Block) return; } - int Section = a_RelY / SectionHeight; + int Section = static_cast<int>(static_cast<UInt32>(a_RelY) / SectionHeight); if (m_Sections[Section] == nullptr) { if (a_Block == 0x00) @@ -196,7 +196,7 @@ void cChunkData::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Block) } ZeroSection(m_Sections[Section]); } - int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * SectionHeight), a_RelZ); + int Index = cChunkDef::MakeIndexNoCheck(a_RelX, static_cast<int>(static_cast<UInt32>(a_RelY) - (static_cast<UInt32>(Section) * SectionHeight)), a_RelZ); m_Sections[Section]->m_BlockTypes[Index] = a_Block; } @@ -211,10 +211,10 @@ NIBBLETYPE cChunkData::GetMeta(int a_RelX, int a_RelY, int a_RelZ) const (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1)) { - int Section = a_RelY / SectionHeight; + int Section = static_cast<int>(static_cast<UInt32>(a_RelY) / SectionHeight); if (m_Sections[Section] != nullptr) { - int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * SectionHeight), a_RelZ); + int Index = cChunkDef::MakeIndexNoCheck(a_RelX, static_cast<int>(static_cast<UInt32>(a_RelY) - (static_cast<UInt32>(Section) * SectionHeight)), a_RelZ); return (m_Sections[Section]->m_BlockMetas[Index / 2] >> ((Index & 1) * 4)) & 0x0f; } else @@ -242,7 +242,7 @@ bool cChunkData::SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Nibble return false; } - int Section = a_RelY / SectionHeight; + int Section = static_cast<int>(static_cast<UInt32>(a_RelY) / SectionHeight); if (m_Sections[Section] == nullptr) { if ((a_Nibble & 0xf) == 0x00) @@ -257,7 +257,7 @@ bool cChunkData::SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Nibble } ZeroSection(m_Sections[Section]); } - int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * SectionHeight), a_RelZ); + int Index = cChunkDef::MakeIndexNoCheck(a_RelX, static_cast<int>(static_cast<UInt32>(a_RelY) - (static_cast<UInt32>(Section) * SectionHeight)), a_RelZ); NIBBLETYPE oldval = m_Sections[Section]->m_BlockMetas[Index / 2] >> ((Index & 1) * 4) & 0xf; m_Sections[Section]->m_BlockMetas[Index / 2] = static_cast<NIBBLETYPE>( (m_Sections[Section]->m_BlockMetas[Index / 2] & (0xf0 >> ((Index & 1) * 4))) | // The untouched nibble @@ -278,10 +278,10 @@ NIBBLETYPE cChunkData::GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const (a_RelZ < cChunkDef::Width) && (a_RelZ > -1) ) { - int Section = a_RelY / SectionHeight; + int Section = static_cast<int>(static_cast<UInt32>(a_RelY) / SectionHeight); if (m_Sections[Section] != nullptr) { - int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * SectionHeight), a_RelZ); + int Index = cChunkDef::MakeIndexNoCheck(a_RelX, static_cast<int>(static_cast<UInt32>(a_RelY) - (static_cast<UInt32>(Section) * SectionHeight)), a_RelZ); return (m_Sections[Section]->m_BlockLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f; } else @@ -301,10 +301,10 @@ NIBBLETYPE cChunkData::GetSkyLight(int a_RelX, int a_RelY, int a_RelZ) const { if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1)) { - int Section = a_RelY / SectionHeight; + int Section = static_cast<int>(static_cast<UInt32>(a_RelY) / SectionHeight); if (m_Sections[Section] != nullptr) { - int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * SectionHeight), a_RelZ); + int Index = cChunkDef::MakeIndexNoCheck(a_RelX, static_cast<int>(static_cast<UInt32>(a_RelY) - (static_cast<UInt32>(Section) * SectionHeight)), a_RelZ); return (m_Sections[Section]->m_BlockSkyLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f; } else @@ -442,7 +442,7 @@ void cChunkData::SetBlockTypes(const BLOCKTYPE * a_Src) } // The section doesn't exist, find out if it is needed: - if (IsAllValue(a_Src + i * SectionBlockCount, SectionBlockCount, (const BLOCKTYPE)0)) + if (IsAllValue(a_Src + i * SectionBlockCount, SectionBlockCount, static_cast<BLOCKTYPE>(0))) { // No need for the section, the data is all-air continue; @@ -474,7 +474,7 @@ void cChunkData::SetMetas(const NIBBLETYPE * a_Src) } // The section doesn't exist, find out if it is needed: - if (IsAllValue(a_Src + i * SectionBlockCount / 2, SectionBlockCount / 2, (NIBBLETYPE)0)) + if (IsAllValue(a_Src + i * SectionBlockCount / 2, SectionBlockCount / 2, static_cast<NIBBLETYPE>(0))) { // No need for the section, the data is all zeroes continue; @@ -510,7 +510,7 @@ void cChunkData::SetBlockLight(const NIBBLETYPE * a_Src) } // The section doesn't exist, find out if it is needed: - if (IsAllValue(a_Src + i * SectionBlockCount / 2, SectionBlockCount / 2, (NIBBLETYPE)0)) + if (IsAllValue(a_Src + i * SectionBlockCount / 2, SectionBlockCount / 2, static_cast<NIBBLETYPE>(0))) { // No need for the section, the data is all zeroes continue; @@ -545,7 +545,7 @@ void cChunkData::SetSkyLight(const NIBBLETYPE * a_Src) } // The section doesn't exist, find out if it is needed: - if (IsAllValue(a_Src + i * SectionBlockCount / 2, SectionBlockCount / 2, (NIBBLETYPE)0xff)) + if (IsAllValue(a_Src + i * SectionBlockCount / 2, SectionBlockCount / 2, static_cast<NIBBLETYPE>(0xff))) { // No need for the section, the data is all zeroes continue; diff --git a/src/ChunkData.h b/src/ChunkData.h index 2ab629b29..60eeca816 100644 --- a/src/ChunkData.h +++ b/src/ChunkData.h @@ -29,7 +29,7 @@ class cChunkData { private: - static const size_t SectionHeight = 16; + static const int SectionHeight = 16; static const size_t NumSections = (cChunkDef::Height / SectionHeight); static const size_t SectionBlockCount = SectionHeight * cChunkDef::Width * cChunkDef::Width; diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 4db73971c..7f253ef6f 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -606,7 +606,7 @@ void cChunkMap::BroadcastParticleEffect(const AString & a_ParticleName, float a_ cCSLock Lock(m_CSLayers); int ChunkX, ChunkZ; - cChunkDef::BlockToChunk((int) a_SrcX, (int) a_SrcZ, ChunkX, ChunkZ); + cChunkDef::BlockToChunk(FloorC(a_SrcX), FloorC(a_SrcZ), ChunkX, ChunkZ); cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); if (Chunk == nullptr) { @@ -642,7 +642,7 @@ void cChunkMap::BroadcastSoundEffect(const AString & a_SoundName, double a_X, do cCSLock Lock(m_CSLayers); int ChunkX, ChunkZ; - cChunkDef::BlockToChunk((int)std::floor(a_X), (int)std::floor(a_Z), ChunkX, ChunkZ); + cChunkDef::BlockToChunk(FloorC(std::floor(a_X)), FloorC(std::floor(a_Z)), ChunkX, ChunkZ); cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ); if (Chunk == nullptr) { @@ -1182,9 +1182,9 @@ void cChunkMap::SetBlocks(const sSetBlockVector & a_Blocks) void cChunkMap::CollectPickupsByPlayer(cPlayer & a_Player) { - int BlockX = (int)(a_Player.GetPosX()); // Truncating doesn't matter much; we're scanning entire chunks anyway - int BlockY = (int)(a_Player.GetPosY()); - int BlockZ = (int)(a_Player.GetPosZ()); + int BlockX = static_cast<int>(a_Player.GetPosX()); // Truncating doesn't matter much; we're scanning entire chunks anyway + int BlockY = static_cast<int>(a_Player.GetPosY()); + int BlockZ = static_cast<int>(a_Player.GetPosZ()); int ChunkX = 0, ChunkZ = 0; cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); int OtherChunkX = ChunkX + ((BlockX > 8) ? 1 : -1); @@ -1828,10 +1828,10 @@ bool cChunkMap::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback bool cChunkMap::ForEachEntityInBox(const cBoundingBox & a_Box, cEntityCallback & a_Callback) { // Calculate the chunk range for the box: - int MinChunkX = (int)floor(a_Box.GetMinX() / cChunkDef::Width); - int MinChunkZ = (int)floor(a_Box.GetMinZ() / cChunkDef::Width); - int MaxChunkX = (int)floor((a_Box.GetMaxX() + cChunkDef::Width) / cChunkDef::Width); - int MaxChunkZ = (int)floor((a_Box.GetMaxZ() + cChunkDef::Width) / cChunkDef::Width); + int MinChunkX = FloorC(a_Box.GetMinX() / cChunkDef::Width); + int MinChunkZ = FloorC(a_Box.GetMinZ() / cChunkDef::Width); + int MaxChunkX = FloorC((a_Box.GetMaxX() + cChunkDef::Width) / cChunkDef::Width); + int MaxChunkZ = FloorC((a_Box.GetMaxZ() + cChunkDef::Width) / cChunkDef::Width); // Iterate over each chunk in the range: cCSLock Lock(m_CSLayers); @@ -1868,26 +1868,26 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ bool ShouldDestroyBlocks = true; // Don't explode if the explosion center is inside a liquid block: - if (IsBlockLiquid(m_World->GetBlock((int)floor(a_BlockX), (int)floor(a_BlockY), (int)floor(a_BlockZ)))) + if (IsBlockLiquid(m_World->GetBlock(FloorC(a_BlockX), FloorC(a_BlockY), FloorC(a_BlockZ)))) { ShouldDestroyBlocks = false; } - int ExplosionSizeInt = (int)ceil(a_ExplosionSize); + int ExplosionSizeInt = CeilC(a_ExplosionSize); int ExplosionSizeSq = ExplosionSizeInt * ExplosionSizeInt; - int bx = (int)floor(a_BlockX); - int by = (int)floor(a_BlockY); - int bz = (int)floor(a_BlockZ); + int bx = FloorC(a_BlockX); + int by = FloorC(a_BlockY); + int bz = FloorC(a_BlockZ); - int MinY = std::max((int)floor(a_BlockY - ExplosionSizeInt), 0); - int MaxY = std::min((int)ceil(a_BlockY + ExplosionSizeInt), cChunkDef::Height - 1); + int MinY = std::max(FloorC(a_BlockY - ExplosionSizeInt), 0); + int MaxY = std::min(CeilC(a_BlockY + ExplosionSizeInt), cChunkDef::Height - 1); if (ShouldDestroyBlocks) { cBlockArea area; - a_BlocksAffected.reserve(8 * ExplosionSizeInt * ExplosionSizeInt * ExplosionSizeInt); - if (!area.Read(m_World, bx - ExplosionSizeInt, (int)ceil(a_BlockX + ExplosionSizeInt), MinY, MaxY, bz - ExplosionSizeInt, (int)ceil(a_BlockZ + ExplosionSizeInt))) + a_BlocksAffected.reserve(8 * static_cast<size_t>(ExplosionSizeInt * ExplosionSizeInt * ExplosionSizeInt)); + if (!area.Read(m_World, bx - ExplosionSizeInt, static_cast<int>(ceil(a_BlockX + ExplosionSizeInt)), MinY, MaxY, bz - ExplosionSizeInt, static_cast<int>(ceil(a_BlockZ + ExplosionSizeInt)))) { return; } @@ -2017,7 +2017,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ } // Ensure that the damage dealt is inversely proportional to the distance to the TNT centre - the closer a player is, the harder they are hit - a_Entity->TakeDamage(dtExplosion, nullptr, (int)((1 / DistanceFromExplosion.Length()) * 6 * m_ExplosionSize), 0); + a_Entity->TakeDamage(dtExplosion, nullptr, static_cast<int>((1 / DistanceFromExplosion.Length()) * 6 * m_ExplosionSize), 0); } // Apply force to entities around the explosion - code modified from World.cpp DoExplosionAt() diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 566b814b9..ec440d51c 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -255,7 +255,7 @@ AString cClientHandle::GenerateOfflineUUID(const AString & a_Username) // Generate an md5 checksum, and use it as base for the ID: unsigned char MD5[16]; - md5((const unsigned char *)lcUsername.c_str(), lcUsername.length(), MD5); + md5(reinterpret_cast<const unsigned char *>(lcUsername.c_str()), lcUsername.length(), MD5); MD5[6] &= 0x0f; // Need to trim to 4 bits only... MD5[8] &= 0x0f; // ... otherwise %01x overflows into two chars return Printf("%02x%02x%02x%02x%02x%02x3%01x%02x8%01x%02x%02x%02x%02x%02x%02x%02x", @@ -520,8 +520,8 @@ bool cClientHandle::StreamNextChunk(void) void cClientHandle::UnloadOutOfRangeChunks(void) { - int ChunkPosX = FAST_FLOOR_DIV((int)m_Player->GetPosX(), cChunkDef::Width); - int ChunkPosZ = FAST_FLOOR_DIV((int)m_Player->GetPosZ(), cChunkDef::Width); + int ChunkPosX = FAST_FLOOR_DIV(static_cast<int>(m_Player->GetPosX()), cChunkDef::Width); + int ChunkPosZ = FAST_FLOOR_DIV(static_cast<int>(m_Player->GetPosZ()), cChunkDef::Width); cChunkCoordsList ChunksToRemove; { @@ -650,7 +650,7 @@ void cClientHandle::HandlePing(void) -bool cClientHandle::HandleLogin(int a_ProtocolVersion, const AString & a_Username) +bool cClientHandle::HandleLogin(UInt32 a_ProtocolVersion, const AString & a_Username) { // If the protocol version hasn't been set yet, set it now: if (m_ProtocolVersion == 0) @@ -892,7 +892,7 @@ void cClientHandle::HandleBeaconSelection(int a_PrimaryEffect, int a_SecondaryEf { return; } - cBeaconWindow * BeaconWindow = (cBeaconWindow *) Window; + cBeaconWindow * BeaconWindow = reinterpret_cast<cBeaconWindow *>(Window); if (Window->GetSlot(*m_Player, 0)->IsEmpty()) { @@ -900,14 +900,14 @@ void cClientHandle::HandleBeaconSelection(int a_PrimaryEffect, int a_SecondaryEf } cEntityEffect::eType PrimaryEffect = cEntityEffect::effNoEffect; - if ((a_PrimaryEffect >= 0) && (a_PrimaryEffect <= (int)cEntityEffect::effSaturation)) + if ((a_PrimaryEffect >= 0) && (a_PrimaryEffect <= static_cast<int>(cEntityEffect::effSaturation))) { - PrimaryEffect = (cEntityEffect::eType)a_PrimaryEffect; + PrimaryEffect = static_cast<cEntityEffect::eType>(a_PrimaryEffect); } cEntityEffect::eType SecondaryEffect = cEntityEffect::effNoEffect; - if ((a_SecondaryEffect >= 0) && (a_SecondaryEffect <= (int)cEntityEffect::effSaturation)) + if ((a_SecondaryEffect >= 0) && (a_SecondaryEffect <= static_cast<int>(cEntityEffect::effSaturation))) { - SecondaryEffect = (cEntityEffect::eType)a_SecondaryEffect; + SecondaryEffect = static_cast<cEntityEffect::eType>(a_SecondaryEffect); } Window->SetSlot(*m_Player, 0, cItem()); @@ -971,7 +971,7 @@ void cClientHandle::HandleAnvilItemName(const AString & a_ItemName) if (a_ItemName.length() <= 30) { - ((cAnvilWindow *)m_Player->GetWindow())->SetRepairedItemName(a_ItemName, m_Player); + reinterpret_cast<cAnvilWindow *>(m_Player->GetWindow())->SetRepairedItemName(a_ItemName, m_Player); } } @@ -1021,9 +1021,9 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB } if ( - ((Diff(m_Player->GetPosX(), (double)a_BlockX) > 6) || - (Diff(m_Player->GetPosY(), (double)a_BlockY) > 6) || - (Diff(m_Player->GetPosZ(), (double)a_BlockZ) > 6)) + ((Diff(m_Player->GetPosX(), static_cast<double>(a_BlockX)) > 6) || + (Diff(m_Player->GetPosY(), static_cast<double>(a_BlockY)) > 6) || + (Diff(m_Player->GetPosZ(), static_cast<double>(a_BlockZ)) > 6)) ) { m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player); @@ -1032,7 +1032,7 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB } cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager(); - if (PlgMgr->CallHookPlayerLeftClick(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Status)) + if (PlgMgr->CallHookPlayerLeftClick(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, static_cast<char>(a_Status))) { // A plugin doesn't agree with the action, replace the block on the client and quit: m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player); @@ -1145,9 +1145,9 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc } if ( - (Diff(m_Player->GetPosX(), (double)a_BlockX) > 6) || - (Diff(m_Player->GetPosY(), (double)a_BlockY) > 6) || - (Diff(m_Player->GetPosZ(), (double)a_BlockZ) > 6) + (Diff(m_Player->GetPosX(), static_cast<double>(a_BlockX)) > 6) || + (Diff(m_Player->GetPosY(), static_cast<double>(a_BlockY)) > 6) || + (Diff(m_Player->GetPosZ(), static_cast<double>(a_BlockZ)) > 6) ) { m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player); @@ -1177,7 +1177,7 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc m_BlockDigAnimY = a_BlockY; m_BlockDigAnimZ = a_BlockZ; m_BlockDigAnimStage = 0; - m_Player->GetWorld()->BroadcastBlockBreakAnimation(m_UniqueID, m_BlockDigAnimX, m_BlockDigAnimY, m_BlockDigAnimZ, 0, this); + m_Player->GetWorld()->BroadcastBlockBreakAnimation(static_cast<UInt32>(m_UniqueID), m_BlockDigAnimX, m_BlockDigAnimY, m_BlockDigAnimZ, 0, this); cWorld * World = m_Player->GetWorld(); cChunkInterface ChunkInterface(World->GetChunkMap()); @@ -1269,7 +1269,7 @@ void cClientHandle::FinishDigAnimation() // End dig animation m_BlockDigAnimStage = -1; // It seems that 10 ends block animation - m_Player->GetWorld()->BroadcastBlockBreakAnimation(m_UniqueID, m_LastDigBlockX, m_LastDigBlockY, m_LastDigBlockZ, 10, this); + m_Player->GetWorld()->BroadcastBlockBreakAnimation(static_cast<UInt32>(m_UniqueID), m_LastDigBlockX, m_LastDigBlockY, m_LastDigBlockZ, 10, this); } m_BlockDigAnimX = -1; @@ -1517,7 +1517,7 @@ void cClientHandle::HandleAnimation(int a_Animation) return; } - m_Player->GetWorld()->BroadcastEntityAnimation(*m_Player, a_Animation, this); + m_Player->GetWorld()->BroadcastEntityAnimation(*m_Player, static_cast<char>(a_Animation), this); } @@ -1545,7 +1545,7 @@ void cClientHandle::HandleSteerVehicle(float a_Forward, float a_Sideways) void cClientHandle::HandleWindowClose(UInt8 a_WindowID) { - m_Player->CloseWindowIfID(a_WindowID); + m_Player->CloseWindowIfID(static_cast<char>(a_WindowID)); } @@ -1952,14 +1952,14 @@ void cClientHandle::Tick(float a_Dt) if (m_BlockDigAnimStage > -1) { int lastAnimVal = m_BlockDigAnimStage; - m_BlockDigAnimStage += (int)(m_BlockDigAnimSpeed * a_Dt); + m_BlockDigAnimStage += static_cast<int>(m_BlockDigAnimSpeed * a_Dt); if (m_BlockDigAnimStage > 9000) { m_BlockDigAnimStage = 9000; } if (m_BlockDigAnimStage / 1000 != lastAnimVal / 1000) { - m_Player->GetWorld()->BroadcastBlockBreakAnimation(m_UniqueID, m_BlockDigAnimX, m_BlockDigAnimY, m_BlockDigAnimZ, (char)(m_BlockDigAnimStage / 1000), this); + m_Player->GetWorld()->BroadcastBlockBreakAnimation(static_cast<UInt32>(m_UniqueID), m_BlockDigAnimX, m_BlockDigAnimY, m_BlockDigAnimZ, static_cast<char>(m_BlockDigAnimStage / 1000), this); } } diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 7401537b9..92c075131 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -341,7 +341,7 @@ public: // tolua_export /** Called when the protocol has finished logging the user in. Return true to allow the user in; false to kick them. */ - bool HandleLogin(int a_ProtocolVersion, const AString & a_Username); + bool HandleLogin(UInt32 a_ProtocolVersion, const AString & a_Username); void SendData(const char * a_Data, size_t a_Size); diff --git a/src/Color.h b/src/Color.h index a90e8372b..69e6a3f60 100644 --- a/src/Color.h +++ b/src/Color.h @@ -22,7 +22,7 @@ public: COLOR_LIMIT = 256, COLOR_NONE = 0xFFFFFFFF, }; - cColor() { m_Color = COLOR_NONE;} + cColor() { m_Color = static_cast<unsigned int>(COLOR_NONE);} cColor(unsigned char a_Red, unsigned char a_Green, unsigned char a_Blue) { SetColor(a_Red, a_Green, a_Blue); } /// Returns whether the color is a valid color @@ -50,7 +50,7 @@ public: unsigned char GetBlue() const; /// Resets the color - void Clear() { m_Color = COLOR_NONE; } + void Clear() { m_Color = static_cast<unsigned int>(COLOR_NONE); } // tolua_end unsigned int m_Color; diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp index 492cf2a56..76b4c9758 100644 --- a/src/Entities/ArrowEntity.cpp +++ b/src/Entities/ArrowEntity.cpp @@ -86,7 +86,7 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFa m_HitBlockPos = Vector3i(X, Y, Z); // Broadcast arrow hit sound - m_World->BroadcastSoundEffect("random.bowhit", (double)X, (double)Y, (double)Z, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); + m_World->BroadcastSoundEffect("random.bowhit", static_cast<double>(X), static_cast<double>(Y), static_cast<double>(Z), 0.5f, static_cast<float>(0.75 + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64)); if ((m_World->GetBlock(Hit) == E_BLOCK_TNT) && IsOnFire()) { @@ -102,7 +102,7 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFa void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) { - int Damage = (int)(GetSpeed().Length() / 20 * m_DamageCoeff + 0.5); + int Damage = static_cast<int>(GetSpeed().Length() / 20 * m_DamageCoeff + 0.5); if (m_IsCritical) { Damage += m_World->GetTickRandomNumber(Damage / 2 + 2); @@ -111,7 +111,7 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) unsigned int PowerLevel = m_CreatorData.m_Enchantments.GetLevel(cEnchantments::enchPower); if (PowerLevel > 0) { - int ExtraDamage = (int)ceil(0.25 * (PowerLevel + 1)); + int ExtraDamage = static_cast<int>(ceil(0.25 * (PowerLevel + 1))); Damage += ExtraDamage; } @@ -139,7 +139,7 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) } // Broadcast successful hit sound - GetWorld()->BroadcastSoundEffect("random.successful_hit", GetPosX(), GetPosY(), GetPosZ(), 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); + GetWorld()->BroadcastSoundEffect("random.successful_hit", GetPosX(), GetPosY(), GetPosZ(), 0.5, static_cast<float>(0.75 + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64)); Destroy(); } @@ -164,7 +164,7 @@ void cArrowEntity::CollectedBy(cPlayer & a_Dest) } GetWorld()->BroadcastCollectEntity(*this, a_Dest); - GetWorld()->BroadcastSoundEffect("random.pop", GetPosX(), GetPosY(), GetPosZ(), 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); + GetWorld()->BroadcastSoundEffect("random.pop", GetPosX(), GetPosY(), GetPosZ(), 0.5, static_cast<float>(0.75 + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64)); m_bIsCollected = true; } } diff --git a/src/Entities/CMakeLists.txt b/src/Entities/CMakeLists.txt index 7261e85c0..54cca9c90 100644 --- a/src/Entities/CMakeLists.txt +++ b/src/Entities/CMakeLists.txt @@ -61,15 +61,13 @@ SET (HDRS WitherSkullEntity.h) if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") - set_source_files_properties(ArrowEntity.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") - set_source_files_properties(Entity.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion -Wno-error=global-constructors -Wno-error=switch-enum -Wno-error=old-style-cast") - set_source_files_properties(EntityEffect.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=switch-enum -Wno-error=old-style-cast") - set_source_files_properties(Floater.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion -Wno-error=old-style-cast") - set_source_files_properties(Player.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion -Wno-error=switch-enum -Wno-error=conversion -Wno-error=old-style-cast") + set_source_files_properties(Entity.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion -Wno-error=global-constructors -Wno-error=switch-enum ") + set_source_files_properties(EntityEffect.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=switch-enum ") + set_source_files_properties(Floater.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion ") + set_source_files_properties(Player.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion -Wno-error=switch-enum -Wno-error=conversion ") endif() if(NOT MSVC) add_library(Entities ${SRCS} ${HDRS}) - target_link_libraries(Entities WorldStorage) endif() diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index bb9d3c44b..23cc487f6 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -313,7 +313,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) if ((a_TDI.Attacker != nullptr) && (a_TDI.Attacker->IsPlayer())) { - cPlayer * Player = (cPlayer *)a_TDI.Attacker; + cPlayer * Player = reinterpret_cast<cPlayer *>(a_TDI.Attacker); Player->GetEquippedItem().GetHandler()->OnEntityAttack(Player, this); @@ -321,19 +321,19 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) // TODO: Better damage increase, and check for enchantments (and use magic critical instead of plain) const cEnchantments & Enchantments = Player->GetEquippedItem().m_Enchantments; - int SharpnessLevel = Enchantments.GetLevel(cEnchantments::enchSharpness); - int SmiteLevel = Enchantments.GetLevel(cEnchantments::enchSmite); - int BaneOfArthropodsLevel = Enchantments.GetLevel(cEnchantments::enchBaneOfArthropods); + int SharpnessLevel = static_cast<int>(Enchantments.GetLevel(cEnchantments::enchSharpness)); + int SmiteLevel = static_cast<int>(Enchantments.GetLevel(cEnchantments::enchSmite)); + int BaneOfArthropodsLevel = static_cast<int>(Enchantments.GetLevel(cEnchantments::enchBaneOfArthropods)); if (SharpnessLevel > 0) { - a_TDI.FinalDamage += (int)ceil(1.25 * SharpnessLevel); + a_TDI.FinalDamage += static_cast<int>(ceil(1.25 * SharpnessLevel)); } else if (SmiteLevel > 0) { if (IsMob()) { - cMonster * Monster = (cMonster *)this; + cMonster * Monster = reinterpret_cast<cMonster *>(this); switch (Monster->GetMobType()) { case mtSkeleton: @@ -341,7 +341,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) case mtWither: case mtZombiePigman: { - a_TDI.FinalDamage += (int)ceil(2.5 * SmiteLevel); + a_TDI.FinalDamage += static_cast<int>(ceil(2.5 * SmiteLevel)); break; } default: break; @@ -352,14 +352,14 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) { if (IsMob()) { - cMonster * Monster = (cMonster *)this; + cMonster * Monster = reinterpret_cast<cMonster *>(this); switch (Monster->GetMobType()) { case mtSpider: case mtCaveSpider: case mtSilverfish: { - a_TDI.RawDamage += (int)ceil(2.5 * BaneOfArthropodsLevel); + a_TDI.RawDamage += static_cast<int>(ceil(2.5 * BaneOfArthropodsLevel)); // TODO: Add slowness effect break; @@ -369,7 +369,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) } } - int FireAspectLevel = Enchantments.GetLevel(cEnchantments::enchFireAspect); + int FireAspectLevel = static_cast<int>(Enchantments.GetLevel(cEnchantments::enchFireAspect)); if (FireAspectLevel > 0) { int BurnTicks = 3; @@ -384,7 +384,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) } else if (IsMob() && !IsSubmerged() && !IsSwimming()) { - cMonster * Monster = (cMonster *)this; + cMonster * Monster = reinterpret_cast<cMonster *>(this); switch (Monster->GetMobType()) { case mtGhast: @@ -408,7 +408,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) if (ThornsLevel > 0) { - int Chance = ThornsLevel * 15; + int Chance = static_cast<int>(ThornsLevel * 15); cFastRandom Random; int RandomValue = Random.GenerateRandomInteger(0, 100); @@ -428,7 +428,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) } } - Player->GetStatManager().AddValue(statDamageDealt, (StatValue)floor(a_TDI.FinalDamage * 10 + 0.5)); + Player->GetStatManager().AddValue(statDamageDealt, static_cast<StatValue>(floor(a_TDI.FinalDamage * 10 + 0.5))); } if (IsPlayer()) @@ -444,31 +444,31 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) for (size_t i = 0; i < ARRAYCOUNT(ArmorItems); i++) { const cItem & Item = ArmorItems[i]; - int Level = Item.m_Enchantments.GetLevel(cEnchantments::enchProtection); + int Level = static_cast<int>(Item.m_Enchantments.GetLevel(cEnchantments::enchProtection)); if (Level > 0) { EPFProtection += (6 + Level * Level) * 0.75 / 3; } - Level = Item.m_Enchantments.GetLevel(cEnchantments::enchFireProtection); + Level = static_cast<int>(Item.m_Enchantments.GetLevel(cEnchantments::enchFireProtection)); if (Level > 0) { EPFFireProtection += (6 + Level * Level) * 1.25 / 3; } - Level = Item.m_Enchantments.GetLevel(cEnchantments::enchFeatherFalling); + Level = static_cast<int>(Item.m_Enchantments.GetLevel(cEnchantments::enchFeatherFalling)); if (Level > 0) { EPFFeatherFalling += (6 + Level * Level) * 2.5 / 3; } - Level = Item.m_Enchantments.GetLevel(cEnchantments::enchBlastProtection); + Level = static_cast<int>(Item.m_Enchantments.GetLevel(cEnchantments::enchBlastProtection)); if (Level > 0) { EPFBlastProtection += (6 + Level * Level) * 1.5 / 3; } - Level = Item.m_Enchantments.GetLevel(cEnchantments::enchProjectileProtection); + Level = static_cast<int>(Item.m_Enchantments.GetLevel(cEnchantments::enchProjectileProtection)); if (Level > 0) { EPFProjectileProtection += (6 + Level * Level) * 1.5 / 3; @@ -509,27 +509,27 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) if ((a_TDI.DamageType != dtInVoid) && (a_TDI.DamageType != dtAdmin)) { - RemovedDamage += (int)ceil(EPFProtection * 0.04 * a_TDI.FinalDamage); + RemovedDamage += CeilC(EPFProtection * 0.04 * a_TDI.FinalDamage); } if ((a_TDI.DamageType == dtFalling) || (a_TDI.DamageType == dtFall) || (a_TDI.DamageType == dtEnderPearl)) { - RemovedDamage += (int)ceil(EPFFeatherFalling * 0.04 * a_TDI.FinalDamage); + RemovedDamage += CeilC(EPFFeatherFalling * 0.04 * a_TDI.FinalDamage); } if (a_TDI.DamageType == dtBurning) { - RemovedDamage += (int)ceil(EPFFireProtection * 0.04 * a_TDI.FinalDamage); + RemovedDamage += CeilC(EPFFireProtection * 0.04 * a_TDI.FinalDamage); } if (a_TDI.DamageType == dtExplosion) { - RemovedDamage += (int)ceil(EPFBlastProtection * 0.04 * a_TDI.FinalDamage); + RemovedDamage += CeilC(EPFBlastProtection * 0.04 * a_TDI.FinalDamage); } if (a_TDI.DamageType == dtProjectile) { - RemovedDamage += (int)ceil(EPFBlastProtection * 0.04 * a_TDI.FinalDamage); + RemovedDamage += CeilC(EPFBlastProtection * 0.04 * a_TDI.FinalDamage); } if (a_TDI.FinalDamage < RemovedDamage) @@ -540,7 +540,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) a_TDI.FinalDamage -= RemovedDamage; } - m_Health -= (short)a_TDI.FinalDamage; + m_Health -= static_cast<short>(a_TDI.FinalDamage); // TODO: Apply damage to armor @@ -549,11 +549,11 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) // Add knockback: if ((IsMob() || IsPlayer()) && (a_TDI.Attacker != nullptr)) { - int KnockbackLevel = a_TDI.Attacker->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchKnockback); // More common enchantment + int KnockbackLevel = static_cast<int>(a_TDI.Attacker->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchKnockback)); // More common enchantment if (KnockbackLevel < 1) { // We support punch on swords and vice versa! :) - KnockbackLevel = a_TDI.Attacker->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchPunch); + KnockbackLevel = static_cast<int>(a_TDI.Attacker->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchPunch)); } Vector3d AdditionalSpeed(0, 0, 0); @@ -800,7 +800,7 @@ void cEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) if (IsPlayer()) { - cPlayer * Player = (cPlayer *)this; + cPlayer * Player = reinterpret_cast<cPlayer *>(this); Player->UpdateMovementStats(DeltaPos); } } @@ -1013,7 +1013,7 @@ void cEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { cTracer Tracer(GetWorld()); // Distance traced is an integer, so we round up from the distance we should go (Speed * Delta), else we will encounter collision detection failurse - int DistanceToTrace = (int)(ceil((NextSpeed * DtSec.count()).SqrLength()) * 2); + int DistanceToTrace = CeilC((NextSpeed * DtSec.count()).SqrLength()) * 2; bool HasHit = Tracer.Trace(NextPos, NextSpeed, DistanceToTrace); if (HasHit) @@ -1123,12 +1123,12 @@ void cEntity::TickBurning(cChunk & a_Chunk) } // Update the burning times, based on surroundings: - int MinRelX = (int)floor(GetPosX() - m_Width / 2) - a_Chunk.GetPosX() * cChunkDef::Width; - int MaxRelX = (int)floor(GetPosX() + m_Width / 2) - a_Chunk.GetPosX() * cChunkDef::Width; - int MinRelZ = (int)floor(GetPosZ() - m_Width / 2) - a_Chunk.GetPosZ() * cChunkDef::Width; - int MaxRelZ = (int)floor(GetPosZ() + m_Width / 2) - a_Chunk.GetPosZ() * cChunkDef::Width; - int MinY = std::max(0, std::min(cChunkDef::Height - 1, POSY_TOINT)); - int MaxY = std::max(0, std::min(cChunkDef::Height - 1, (int)ceil (GetPosY() + m_Height))); + int MinRelX = FloorC(GetPosX() - m_Width / 2) - a_Chunk.GetPosX() * cChunkDef::Width; + int MaxRelX = FloorC(GetPosX() + m_Width / 2) - a_Chunk.GetPosX() * cChunkDef::Width; + int MinRelZ = FloorC(GetPosZ() - m_Width / 2) - a_Chunk.GetPosZ() * cChunkDef::Width; + int MaxRelZ = FloorC(GetPosZ() + m_Width / 2) - a_Chunk.GetPosZ() * cChunkDef::Width; + int MinY = Clamp(POSY_TOINT, 0, cChunkDef::Height - 1); + int MaxY = Clamp(CeilC(GetPosY() + m_Height), 0, cChunkDef::Height - 1); bool HasWater = false; bool HasLava = false; bool HasFire = false; @@ -1325,7 +1325,7 @@ bool cEntity::DetectPortal() return false; } - if (IsPlayer() && !((cPlayer *)this)->IsGameModeCreative() && (m_PortalCooldownData.m_TicksDelayed != 80)) + if (IsPlayer() && !(reinterpret_cast<cPlayer *>(this))->IsGameModeCreative() && (m_PortalCooldownData.m_TicksDelayed != 80)) { // Delay teleportation for four seconds if the entity is a non-creative player m_PortalCooldownData.m_TicksDelayed++; @@ -1345,7 +1345,7 @@ bool cEntity::DetectPortal() if (IsPlayer()) { // Send a respawn packet before world is loaded / generated so the client isn't left in limbo - ((cPlayer *)this)->GetClientHandle()->SendRespawn(dimOverworld); + (reinterpret_cast<cPlayer *>(this))->GetClientHandle()->SendRespawn(dimOverworld); } Vector3d TargetPos = GetPosition(); @@ -1368,8 +1368,8 @@ bool cEntity::DetectPortal() if (IsPlayer()) { - ((cPlayer *)this)->AwardAchievement(achEnterPortal); - ((cPlayer *)this)->GetClientHandle()->SendRespawn(dimNether); + reinterpret_cast<cPlayer *>(this)->AwardAchievement(achEnterPortal); + reinterpret_cast<cPlayer *>(this)->GetClientHandle()->SendRespawn(dimNether); } Vector3d TargetPos = GetPosition(); @@ -1401,7 +1401,7 @@ bool cEntity::DetectPortal() if (IsPlayer()) { - cPlayer * Player = (cPlayer *)this; + cPlayer * Player = reinterpret_cast<cPlayer *>(this); Player->TeleportToCoords(Player->GetLastBedPos().x, Player->GetLastBedPos().y, Player->GetLastBedPos().z); Player->GetClientHandle()->SendRespawn(dimOverworld); } @@ -1419,8 +1419,8 @@ bool cEntity::DetectPortal() if (IsPlayer()) { - ((cPlayer *)this)->AwardAchievement(achEnterTheEnd); - ((cPlayer *)this)->GetClientHandle()->SendRespawn(dimEnd); + reinterpret_cast<cPlayer *>(this)->AwardAchievement(achEnterTheEnd); + reinterpret_cast<cPlayer *>(this)->GetClientHandle()->SendRespawn(dimEnd); } return MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedEndWorldName(), dimEnd, GetWorld()->GetName()), false); @@ -1498,7 +1498,7 @@ bool cEntity::MoveToWorld(const AString & a_WorldName, bool a_ShouldSendRespawn) void cEntity::SetSwimState(cChunk & a_Chunk) { - int RelY = (int)floor(GetPosY() + 0.1); + int RelY = FloorC(GetPosY() + 0.1); if ((RelY < 0) || (RelY >= cChunkDef::Height - 1)) { m_IsSwimming = false; @@ -1550,7 +1550,7 @@ void cEntity::HandleAir(void) // See if the entity is /submerged/ water (block above is water) // Get the type of block the entity is standing in: - int RespirationLevel = GetEquippedHelmet().m_Enchantments.GetLevel(cEnchantments::enchRespiration); + int RespirationLevel = static_cast<int>(GetEquippedHelmet().m_Enchantments.GetLevel(cEnchantments::enchRespiration)); if (IsSubmerged()) { @@ -1561,7 +1561,7 @@ void cEntity::HandleAir(void) if (RespirationLevel > 0) { - ((cPawn *)this)->AddEntityEffect(cEntityEffect::effNightVision, 200, 5, 0); + reinterpret_cast<cPawn *>(this)->AddEntityEffect(cEntityEffect::effNightVision, 200, 5, 0); } if (m_AirLevel <= 0) @@ -1733,9 +1733,9 @@ void cEntity::BroadcastMovementUpdate(const cClientHandle * a_Exclude) } // TODO: Pickups move disgracefully if relative move packets are sent as opposed to just velocity. Have a system to send relmove only when SetPosXXX() is called with a large difference in position - int DiffX = (int)(floor(GetPosX() * 32.0) - floor(m_LastPos.x * 32.0)); - int DiffY = (int)(floor(GetPosY() * 32.0) - floor(m_LastPos.y * 32.0)); - int DiffZ = (int)(floor(GetPosZ() * 32.0) - floor(m_LastPos.z * 32.0)); + int DiffX = FloorC(GetPosX() * 32.0) - FloorC(m_LastPos.x * 32.0); + int DiffY = FloorC(GetPosY() * 32.0) - FloorC(m_LastPos.y * 32.0); + int DiffZ = FloorC(GetPosZ() * 32.0) - FloorC(m_LastPos.z * 32.0); if ((DiffX != 0) || (DiffY != 0) || (DiffZ != 0)) // Have we moved? { @@ -1744,12 +1744,12 @@ void cEntity::BroadcastMovementUpdate(const cClientHandle * a_Exclude) // Difference within Byte limitations, use a relative move packet if (m_bDirtyOrientation) { - m_World->BroadcastEntityRelMoveLook(*this, (char)DiffX, (char)DiffY, (char)DiffZ, a_Exclude); + m_World->BroadcastEntityRelMoveLook(*this, static_cast<char>(DiffX), static_cast<char>(DiffY), static_cast<char>(DiffZ), a_Exclude); m_bDirtyOrientation = false; } else { - m_World->BroadcastEntityRelMove(*this, (char)DiffX, (char)DiffY, (char)DiffZ, a_Exclude); + m_World->BroadcastEntityRelMove(*this, static_cast<char>(DiffX), static_cast<char>(DiffY), static_cast<char>(DiffZ), a_Exclude); } // Clients seem to store two positions, one for the velocity packet and one for the teleport / relmove packet // The latter is only changed with a relmove / teleport, and m_LastPos stores this position diff --git a/src/Entities/EntityEffect.cpp b/src/Entities/EntityEffect.cpp index c8be414d4..214cbcc2b 100644 --- a/src/Entities/EntityEffect.cpp +++ b/src/Entities/EntityEffect.cpp @@ -114,7 +114,7 @@ int cEntityEffect::GetPotionEffectDuration(short a_ItemDamage) // http://minecraft.gamepedia.com/Data_values#.22Extended_duration.22_bit // http://minecraft.gamepedia.com/Data_values#.22Splash_potion.22_bit - return (int)(base * TierCoeff * ExtCoeff * SplashCoeff); + return static_cast<int>(base * TierCoeff * ExtCoeff * SplashCoeff); } @@ -240,12 +240,12 @@ void cEntityEffectSpeed::OnActivate(cPawn & a_Target) { if (a_Target.IsMob()) { - cMonster * Mob = (cMonster*) &a_Target; + cMonster * Mob = reinterpret_cast<cMonster*>(&a_Target); Mob->SetRelativeWalkSpeed(Mob->GetRelativeWalkSpeed() + 0.2 * m_Intensity); } else if (a_Target.IsPlayer()) { - cPlayer * Player = (cPlayer*) &a_Target; + cPlayer * Player = reinterpret_cast<cPlayer*>(&a_Target); Player->SetNormalMaxSpeed(Player->GetNormalMaxSpeed() + 0.2 * m_Intensity); Player->SetSprintingMaxSpeed(Player->GetSprintingMaxSpeed() + 0.26 * m_Intensity); Player->SetFlyingMaxSpeed(Player->GetFlyingMaxSpeed() + 0.2 * m_Intensity); @@ -260,12 +260,12 @@ void cEntityEffectSpeed::OnDeactivate(cPawn & a_Target) { if (a_Target.IsMob()) { - cMonster * Mob = (cMonster*) &a_Target; + cMonster * Mob = reinterpret_cast<cMonster*>(&a_Target); Mob->SetRelativeWalkSpeed(Mob->GetRelativeWalkSpeed() - 0.2 * m_Intensity); } else if (a_Target.IsPlayer()) { - cPlayer * Player = (cPlayer*) &a_Target; + cPlayer * Player = reinterpret_cast<cPlayer*>(&a_Target); Player->SetNormalMaxSpeed(Player->GetNormalMaxSpeed() - 0.2 * m_Intensity); Player->SetSprintingMaxSpeed(Player->GetSprintingMaxSpeed() - 0.26 * m_Intensity); Player->SetFlyingMaxSpeed(Player->GetFlyingMaxSpeed() - 0.2 * m_Intensity); @@ -283,12 +283,12 @@ void cEntityEffectSlowness::OnActivate(cPawn & a_Target) { if (a_Target.IsMob()) { - cMonster * Mob = (cMonster*) &a_Target; + cMonster * Mob = static_cast<cMonster*>(&a_Target); Mob->SetRelativeWalkSpeed(Mob->GetRelativeWalkSpeed() - 0.15 * m_Intensity); } else if (a_Target.IsPlayer()) { - cPlayer * Player = (cPlayer*) &a_Target; + cPlayer * Player = static_cast<cPlayer*>(&a_Target); Player->SetNormalMaxSpeed(Player->GetNormalMaxSpeed() - 0.15 * m_Intensity); Player->SetSprintingMaxSpeed(Player->GetSprintingMaxSpeed() - 0.195 * m_Intensity); Player->SetFlyingMaxSpeed(Player->GetFlyingMaxSpeed() - 0.15 * m_Intensity); @@ -303,12 +303,12 @@ void cEntityEffectSlowness::OnDeactivate(cPawn & a_Target) { if (a_Target.IsMob()) { - cMonster * Mob = (cMonster*) &a_Target; + cMonster * Mob = static_cast<cMonster*>(&a_Target); Mob->SetRelativeWalkSpeed(Mob->GetRelativeWalkSpeed() + 0.15 * m_Intensity); } else if (a_Target.IsPlayer()) { - cPlayer * Player = (cPlayer*) &a_Target; + cPlayer * Player = static_cast<cPlayer*>(&a_Target); Player->SetNormalMaxSpeed(Player->GetNormalMaxSpeed() + 0.15 * m_Intensity); Player->SetSprintingMaxSpeed(Player->GetSprintingMaxSpeed() + 0.195 * m_Intensity); Player->SetFlyingMaxSpeed(Player->GetFlyingMaxSpeed() + 0.15 * m_Intensity); @@ -325,9 +325,9 @@ void cEntityEffectSlowness::OnDeactivate(cPawn & a_Target) void cEntityEffectInstantHealth::OnActivate(cPawn & a_Target) { // Base amount = 6, doubles for every increase in intensity - int amount = (int)(6 * (1 << m_Intensity) * m_DistanceModifier); + int amount = static_cast<int>(6 * (1 << m_Intensity) * m_DistanceModifier); - if (a_Target.IsMob() && ((cMonster &) a_Target).IsUndead()) + if (a_Target.IsMob() && reinterpret_cast<cMonster &>(a_Target).IsUndead()) { a_Target.TakeDamage(dtPotionOfHarming, nullptr, amount, 0); // TODO: Store attacker in a pointer-safe way, pass to TakeDamage return; @@ -345,9 +345,9 @@ void cEntityEffectInstantHealth::OnActivate(cPawn & a_Target) void cEntityEffectInstantDamage::OnActivate(cPawn & a_Target) { // Base amount = 6, doubles for every increase in intensity - int amount = (int)(6 * (1 << m_Intensity) * m_DistanceModifier); + int amount = static_cast<int>(6 * (1 << m_Intensity) * m_DistanceModifier); - if (a_Target.IsMob() && ((cMonster &) a_Target).IsUndead()) + if (a_Target.IsMob() && reinterpret_cast<cMonster &>(a_Target).IsUndead()) { a_Target.Heal(amount); return; @@ -366,13 +366,13 @@ void cEntityEffectRegeneration::OnTick(cPawn & a_Target) { super::OnTick(a_Target); - if (a_Target.IsMob() && ((cMonster &) a_Target).IsUndead()) + if (a_Target.IsMob() && reinterpret_cast<cMonster &>(a_Target).IsUndead()) { return; } // Regen frequency = 50 ticks, divided by potion level (Regen II = 25 ticks) - int frequency = (int) std::floor(50.0 / (double)(m_Intensity + 1)); + int frequency = FloorC(50.0 / static_cast<double>(m_Intensity + 1)); if ((m_Ticks % frequency) != 0) { @@ -395,8 +395,8 @@ void cEntityEffectHunger::OnTick(cPawn & a_Target) if (a_Target.IsPlayer()) { - cPlayer & Target = (cPlayer &) a_Target; - Target.AddFoodExhaustion(0.025 * ((double)GetIntensity() + 1.0)); // 0.5 per second = 0.025 per tick + cPlayer & Target = reinterpret_cast<cPlayer &>(a_Target); + Target.AddFoodExhaustion(0.025 * (static_cast<double>(GetIntensity()) + 1.0)); // 0.5 per second = 0.025 per tick } } @@ -431,7 +431,7 @@ void cEntityEffectPoison::OnTick(cPawn & a_Target) if (a_Target.IsMob()) { - cMonster & Target = (cMonster &) a_Target; + cMonster & Target = reinterpret_cast<cMonster &>(a_Target); // Doesn't effect undead mobs, spiders if ( @@ -445,7 +445,7 @@ void cEntityEffectPoison::OnTick(cPawn & a_Target) } // Poison frequency = 25 ticks, divided by potion level (Poison II = 12 ticks) - int frequency = (int) std::floor(25.0 / (double)(m_Intensity + 1)); + int frequency = FloorC(25.0 / static_cast<double>(m_Intensity + 1)); if ((m_Ticks % frequency) == 0) { @@ -469,7 +469,7 @@ void cEntityEffectWither::OnTick(cPawn & a_Target) super::OnTick(a_Target); // Damage frequency = 40 ticks, divided by effect level (Wither II = 20 ticks) - int frequency = (int) std::floor(25.0 / (double)(m_Intensity + 1)); + int frequency = FloorC(25.0 / static_cast<double>(m_Intensity + 1)); if ((m_Ticks % frequency) == 0) { @@ -488,7 +488,7 @@ void cEntityEffectSaturation::OnTick(cPawn & a_Target) { if (a_Target.IsPlayer()) { - cPlayer & Target = (cPlayer &) a_Target; + cPlayer & Target = reinterpret_cast<cPlayer &>(a_Target); Target.SetFoodSaturationLevel(Target.GetFoodSaturationLevel() + (1 + m_Intensity)); // Increase saturation 1 per tick, adds 1 for every increase in level } } diff --git a/src/Entities/Floater.cpp b/src/Entities/Floater.cpp index 0c868270d..c9e8167ee 100644 --- a/src/Entities/Floater.cpp +++ b/src/Entities/Floater.cpp @@ -101,13 +101,13 @@ protected: -cFloater::cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_PlayerID, int a_CountDownTime) : +cFloater::cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, UInt32 a_PlayerID, int a_CountDownTime) : cEntity(etFloater, a_X, a_Y, a_Z, 0.2, 0.2), m_CanPickupItem(false), m_PickupCountDown(0), m_CountDownTime(a_CountDownTime), m_PlayerID(a_PlayerID), - m_AttachedMobID(-1) + m_AttachedMobID(cEntity::INVALID_ID) { SetSpeed(a_Speed); } @@ -118,7 +118,7 @@ cFloater::cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_P void cFloater::SpawnOn(cClientHandle & a_Client) { - a_Client.SendSpawnObject(*this, 90, m_PlayerID, 0, 0); + a_Client.SendSpawnObject(*this, 90, static_cast<int>(m_PlayerID), 0, 0); } @@ -128,9 +128,10 @@ void cFloater::SpawnOn(cClientHandle & a_Client) void cFloater::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { HandlePhysics(a_Dt, a_Chunk); - if (IsBlockWater(m_World->GetBlock((int) GetPosX(), (int) GetPosY(), (int) GetPosZ())) && m_World->GetBlockMeta((int) GetPosX(), (int) GetPosY(), (int) GetPosZ()) == 0) + if (IsBlockWater(m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT)) + && (m_World->GetBlockMeta(POSX_TOINT, POSY_TOINT, POSX_TOINT) == 0)) { - if ((!m_CanPickupItem) && (m_AttachedMobID == -1)) // Check if you can't already pickup a fish and if the floater isn't attached to a mob. + if ((!m_CanPickupItem) && (m_AttachedMobID == cEntity::INVALID_ID)) // Check if you can't already pickup a fish and if the floater isn't attached to a mob. { if (m_CountDownTime <= 0) { @@ -154,7 +155,7 @@ void cFloater::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) } m_CountDownTime--; - if (m_World->GetHeight((int) GetPosX(), (int) GetPosZ()) == (int) GetPosY()) + if (m_World->GetHeight(POSX_TOINT, POSY_TOINT) == POSZ_TOINT) { if (m_World->IsWeatherWet() && m_World->GetTickRandomNumber(3) == 0) // 25% chance of an extra countdown when being rained on. { @@ -182,7 +183,7 @@ void cFloater::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) } } - if ((GetSpeed().Length() > 4) && (m_AttachedMobID == -1)) + if ((GetSpeed().Length() > 4) && (m_AttachedMobID == cEntity::INVALID_ID)) { cFloaterEntityCollisionCallback Callback(this, GetPosition(), GetPosition() + GetSpeed() / 20); @@ -202,12 +203,12 @@ void cFloater::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) Destroy(true); } - if (m_AttachedMobID != -1) + if (m_AttachedMobID != cEntity::INVALID_ID) { m_World->DoWithEntityByID(m_AttachedMobID, EntityCallback); // The mob the floater was attached to doesn't exist anymore. if (!EntityCallback.DoesExist()) { - m_AttachedMobID = -1; + m_AttachedMobID = cEntity::INVALID_ID; } } diff --git a/src/Entities/Floater.h b/src/Entities/Floater.h index d5715f89e..e7818c915 100644 --- a/src/Entities/Floater.h +++ b/src/Entities/Floater.h @@ -18,15 +18,15 @@ public: CLASS_PROTODEF(cFloater) - cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_PlayerID, int a_CountDownTime); + cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, UInt32 a_PlayerID, int a_CountDownTime); virtual void SpawnOn(cClientHandle & a_Client) override; virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; // tolua_begin bool CanPickup(void) const { return m_CanPickupItem; } - int GetOwnerID(void) const { return m_PlayerID; } - int GetAttachedMobID(void) const { return m_AttachedMobID; } + UInt32 GetOwnerID(void) const { return m_PlayerID; } + UInt32 GetAttachedMobID(void) const { return m_AttachedMobID; } // tolua_end protected: @@ -41,6 +41,6 @@ protected: int m_CountDownTime; // Entity IDs - int m_PlayerID; - int m_AttachedMobID; + UInt32 m_PlayerID; + UInt32 m_AttachedMobID; } ; // tolua_export diff --git a/src/Entities/Minecart.h b/src/Entities/Minecart.h index 05eaf16e9..1ae4e1359 100644 --- a/src/Entities/Minecart.h +++ b/src/Entities/Minecart.h @@ -127,7 +127,7 @@ public: }; const cItem & GetSlot(int a_Idx) const { return m_Contents.GetSlot(a_Idx); } - void SetSlot(size_t a_Idx, const cItem & a_Item) { m_Contents.SetSlot(static_cast<int>(a_Idx), a_Item); } + void SetSlot(int a_Idx, const cItem & a_Item) { m_Contents.SetSlot(a_Idx, a_Item); } protected: cItemGrid m_Contents; diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 3a9360d1e..40754f6d9 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -82,7 +82,7 @@ cPlayer::cPlayer(cClientHandlePtr a_Client, const AString & a_PlayerName) : m_bDirtyExperience(false), m_IsChargingBow(false), m_BowCharge(0), - m_FloaterID(-1), + m_FloaterID(cEntity::INVALID_ID), m_Team(nullptr), m_TicksUntilNextSave(PLAYER_INVENTORY_SAVE_INTERVAL), m_bIsTeleporting(false), @@ -508,7 +508,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround) if (Dist >= 2.0) // At least two blocks - TODO: Use m_LastJumpHeight instead of m_LastGroundHeight above { // Increment statistic - m_Stats.AddValue(statDistFallen, (StatValue)floor(Dist * 100 + 0.5)); + m_Stats.AddValue(statDistFallen, FloorC<StatValue>(Dist * 100 + 0.5)); } int Damage = static_cast<int>(Dist - 3.f); @@ -878,7 +878,7 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI) if ((a_TDI.Attacker != nullptr) && (a_TDI.Attacker->IsPlayer())) { - cPlayer * Attacker = (cPlayer *)a_TDI.Attacker; + cPlayer * Attacker = reinterpret_cast<cPlayer *>(a_TDI.Attacker); if ((m_Team != nullptr) && (m_Team == Attacker->m_Team)) { @@ -896,7 +896,7 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI) AddFoodExhaustion(0.3f); SendHealth(); - m_Stats.AddValue(statDamageTaken, (StatValue)floor(a_TDI.FinalDamage * 10 + 0.5)); + m_Stats.AddValue(statDamageTaken, FloorC<StatValue>(a_TDI.FinalDamage * 10 + 0.5)); return true; } return false; @@ -926,7 +926,7 @@ void cPlayer::KilledBy(TakeDamageInfo & a_TDI) { Pickups.Add(cItem(E_ITEM_RED_APPLE)); } - m_Stats.AddValue(statItemsDropped, (StatValue)Pickups.Size()); + m_Stats.AddValue(statItemsDropped, static_cast<StatValue>(Pickups.Size())); m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 10); SaveToDisk(); // Save it, yeah the world is a tough place ! @@ -969,7 +969,7 @@ void cPlayer::KilledBy(TakeDamageInfo & a_TDI) } else if (a_TDI.Attacker->IsPlayer()) { - cPlayer * Killer = (cPlayer *)a_TDI.Attacker; + cPlayer * Killer = reinterpret_cast<cPlayer *>(a_TDI.Attacker); AString DeathMessage = Printf("%s was killed by %s", GetName().c_str(), Killer->GetName().c_str()); PluginManager->CallHookKilled(*this, a_TDI, DeathMessage); if (DeathMessage != AString("")) @@ -1010,7 +1010,7 @@ void cPlayer::Killed(cEntity * a_Victim) } else if (a_Victim->IsMob()) { - if (((cMonster *)a_Victim)->GetMobFamily() == cMonster::mfHostile) + if (reinterpret_cast<cMonster *>(a_Victim)->GetMobFamily() == cMonster::mfHostile) { AwardAchievement(achKillMonster); } @@ -1293,7 +1293,7 @@ unsigned int cPlayer::AwardAchievement(const eStatistic a_Ach) if (Old > 0) { - return m_Stats.AddValue(a_Ach); + return static_cast<unsigned int>(m_Stats.AddValue(a_Ach)); } else { @@ -1311,7 +1311,7 @@ unsigned int cPlayer::AwardAchievement(const eStatistic a_Ach) // Achievement Get! m_ClientHandle->SendStatistics(m_Stats); - return New; + return static_cast<unsigned int>(New); } } @@ -1630,7 +1630,7 @@ void cPlayer::TossItems(const cItems & a_Items) return; } - m_Stats.AddValue(statItemsDropped, (StatValue)a_Items.Size()); + m_Stats.AddValue(statItemsDropped, static_cast<StatValue>(a_Items.Size())); double vX = 0, vY = 0, vZ = 0; EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY); @@ -1781,18 +1781,18 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World) Json::Value & JSON_PlayerPosition = root["position"]; if (JSON_PlayerPosition.size() == 3) { - SetPosX(JSON_PlayerPosition[(unsigned)0].asDouble()); - SetPosY(JSON_PlayerPosition[(unsigned)1].asDouble()); - SetPosZ(JSON_PlayerPosition[(unsigned)2].asDouble()); + SetPosX(JSON_PlayerPosition[0].asDouble()); + SetPosY(JSON_PlayerPosition[1].asDouble()); + SetPosZ(JSON_PlayerPosition[2].asDouble()); m_LastPos = GetPosition(); } Json::Value & JSON_PlayerRotation = root["rotation"]; if (JSON_PlayerRotation.size() == 3) { - SetYaw (static_cast<float>(JSON_PlayerRotation[(unsigned)0].asDouble())); - SetPitch (static_cast<float>(JSON_PlayerRotation[(unsigned)1].asDouble())); - SetRoll (static_cast<float>(JSON_PlayerRotation[(unsigned)2].asDouble())); + SetYaw (static_cast<float>(JSON_PlayerRotation[0].asDouble())); + SetPitch (static_cast<float>(JSON_PlayerRotation[1].asDouble())); + SetRoll (static_cast<float>(JSON_PlayerRotation[2].asDouble())); } m_Health = root.get("health", 0).asInt(); @@ -1805,7 +1805,7 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World) m_CurrentXp = root.get("xpCurrent", 0).asInt(); m_IsFlying = root.get("isflying", 0).asBool(); - m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt(); + m_GameMode = static_cast<eGameMode>(root.get("gamemode", eGameMode_NotSet).asInt()); if (m_GameMode == eGameMode_Creative) { @@ -1948,7 +1948,7 @@ void cPlayer::UseEquippedItem(int a_Amount) // If the item has an unbreaking enchantment, give it a random chance of not breaking: cItem Item = GetEquippedItem(); - int UnbreakingLevel = Item.m_Enchantments.GetLevel(cEnchantments::enchUnbreaking); + int UnbreakingLevel = static_cast<int>(Item.m_Enchantments.GetLevel(cEnchantments::enchUnbreaking)); if (UnbreakingLevel > 0) { int chance; @@ -1968,7 +1968,7 @@ void cPlayer::UseEquippedItem(int a_Amount) } } - if (GetInventory().DamageEquippedItem(a_Amount)) + if (GetInventory().DamageEquippedItem(static_cast<Int16>(a_Amount))) { m_World->BroadcastSoundEffect("random.break", GetPosX(), GetPosY(), GetPosZ(), 0.5f, static_cast<float>(0.75 + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64)); } @@ -2104,7 +2104,7 @@ bool cPlayer::IsClimbing(void) const void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos) { - StatValue Value = (StatValue)floor(a_DeltaPos.Length() * 100 + 0.5); + StatValue Value = FloorC<StatValue>(a_DeltaPos.Length() * 100 + 0.5); if (m_AttachedTo == nullptr) { @@ -2112,7 +2112,7 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos) { if (a_DeltaPos.y > 0.0) // Going up { - m_Stats.AddValue(statDistClimbed, (StatValue)floor(a_DeltaPos.y * 100 + 0.5)); + m_Stats.AddValue(statDistClimbed, FloorC<StatValue>(a_DeltaPos.y * 100 + 0.5)); } } else if (IsSubmerged()) @@ -2146,7 +2146,7 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos) case cEntity::etBoat: m_Stats.AddValue(statDistBoat, Value); break; case cEntity::etMonster: { - cMonster * Monster = (cMonster *)m_AttachedTo; + cMonster * Monster = reinterpret_cast<cMonster *>(m_AttachedTo); switch (Monster->GetMobType()) { case mtPig: m_Stats.AddValue(statDistPig, Value); break; diff --git a/src/Entities/Player.h b/src/Entities/Player.h index dffb61677..0fee6ef8a 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -319,9 +319,9 @@ public: /** returns true if the player has thrown out a floater. */ bool IsFishing(void) const { return m_IsFishing; } - void SetIsFishing(bool a_IsFishing, int a_FloaterID = -1) { m_IsFishing = a_IsFishing; m_FloaterID = a_FloaterID; } + void SetIsFishing(bool a_IsFishing, UInt32 a_FloaterID = cEntity::INVALID_ID) { m_IsFishing = a_IsFishing; m_FloaterID = a_FloaterID; } - int GetFloaterID(void) const { return m_FloaterID; } + UInt32 GetFloaterID(void) const { return m_FloaterID; } // tolua_end @@ -619,7 +619,7 @@ protected: bool m_IsChargingBow; int m_BowCharge; - int m_FloaterID; + UInt32 m_FloaterID; cTeam * m_Team; diff --git a/src/Generating/CMakeLists.txt b/src/Generating/CMakeLists.txt index de74f8734..ecec0ea3f 100644 --- a/src/Generating/CMakeLists.txt +++ b/src/Generating/CMakeLists.txt @@ -74,10 +74,7 @@ SET (HDRS if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") set_source_files_properties(BioGen.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=switch-enum") - set_source_files_properties(Caves.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") - set_source_files_properties(ChunkGenerator.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") - set_source_files_properties(CompoGen.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") - set_source_files_properties(CompoGenBiomal.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors -Wno-error=old-style-cast") + set_source_files_properties(CompoGenBiomal.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors ") set_source_files_properties(ComposableGenerator.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=switch-enum -Wno-error=old-style-cast") set_source_files_properties(DistortedHeightmap.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") set_source_files_properties(EndGen.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") @@ -91,15 +88,12 @@ if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") set_source_files_properties(Ravines.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") set_source_files_properties(RoughRavines.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=float-equal -Wno-error=old-style-cast") set_source_files_properties(StructGen.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=switch-enum -Wno-error=switch -Wno-error=old-style-cast") - set_source_files_properties(ShapeGen.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") set_source_files_properties(TestRailsGen.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors") - set_source_files_properties(TwoHeights.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") set_source_files_properties(UnderwaterBaseGen.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors -Wno-error=switch-enum") set_source_files_properties(VillageGen.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors -Wno-error=switch-enum") endif() if(NOT MSVC) add_library(Generating ${SRCS} ${HDRS}) - target_link_libraries(Generating OSSupport Blocks Bindings) endif() diff --git a/src/Generating/Caves.cpp b/src/Generating/Caves.cpp index 0a3673711..05f95464c 100644 --- a/src/Generating/Caves.cpp +++ b/src/Generating/Caves.cpp @@ -206,7 +206,7 @@ void cCaveTunnel::Randomize(cNoise & a_Noise) int len = (PrevX - itr->m_BlockX) * (PrevX - itr->m_BlockX); len += (PrevY - itr->m_BlockY) * (PrevY - itr->m_BlockY); len += (PrevZ - itr->m_BlockZ) * (PrevZ - itr->m_BlockZ); - len = 3 * (int)sqrt((double)len) / 4; + len = 3 * static_cast<int>(sqrt(static_cast<double>(len))) / 4; int Rad = std::min(MAX_RADIUS, std::max(MIN_RADIUS, (PrevR + itr->m_Radius) / 2 + (Random % 3) - 1)); Random /= 4; int x = (itr->m_BlockX + PrevX) / 2 + (Random % (len + 1) - len / 2); @@ -493,7 +493,7 @@ void cCaveTunnel::ProcessChunk( int DifY = itr->m_BlockY; int DifZ = itr->m_BlockZ - BlockStartZ; // substitution for faster calc int Bottom = std::max(itr->m_BlockY - 3 * itr->m_Radius / 7, 1); - int Top = std::min(itr->m_BlockY + 3 * itr->m_Radius / 7, (int)(cChunkDef::Height)); + int Top = std::min(itr->m_BlockY + 3 * itr->m_Radius / 7, static_cast<int>(cChunkDef::Height)); int SqRad = itr->m_Radius * itr->m_Radius; for (int z = 0; z < cChunkDef::Width; z++) for (int x = 0; x < cChunkDef::Width; x++) { @@ -732,10 +732,10 @@ void cStructGenMarbleCaves::GenFinish(cChunkDesc & a_ChunkDesc) cNoise Noise(m_Seed); for (int z = 0; z < cChunkDef::Width; z++) { - const float zz = (float)(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z); + const float zz = static_cast<float>(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z); for (int x = 0; x < cChunkDef::Width; x++) { - const float xx = (float)(a_ChunkDesc.GetChunkX() * cChunkDef::Width + x); + const float xx = static_cast<float>(a_ChunkDesc.GetChunkX() * cChunkDef::Width + x); int Top = a_ChunkDesc.GetHeight(x, z); for (int y = 1; y < Top; ++y) @@ -745,7 +745,7 @@ void cStructGenMarbleCaves::GenFinish(cChunkDesc & a_ChunkDesc) continue; } - const float yy = (float)y; + const float yy = static_cast<float>(y); const float WaveNoise = 1; if (cosf(GetMarbleNoise(xx, yy * 0.5f, zz, Noise)) * fabs(cosf(yy * 0.2f + WaveNoise * 2) * 0.75f + WaveNoise) > 0.0005f) { @@ -767,15 +767,15 @@ void cStructGenDualRidgeCaves::GenFinish(cChunkDesc & a_ChunkDesc) { for (int z = 0; z < cChunkDef::Width; z++) { - const float zz = (float)(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z) / 10; + const float zz = static_cast<float>(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z) / 10; for (int x = 0; x < cChunkDef::Width; x++) { - const float xx = (float)(a_ChunkDesc.GetChunkX() * cChunkDef::Width + x) / 10; + const float xx = static_cast<float>(a_ChunkDesc.GetChunkX() * cChunkDef::Width + x) / 10; int Top = a_ChunkDesc.GetHeight(x, z); for (int y = 1; y <= Top; ++y) { - const float yy = (float)y / 10; + const float yy = static_cast<float>(y / 10); float n1 = m_Noise1.CubicNoise3D(xx, yy, zz); float n2 = m_Noise2.CubicNoise3D(xx, yy, zz); float n3 = m_Noise1.CubicNoise3D(xx * 4, yy * 4, zz * 4) / 4; diff --git a/src/Generating/ChunkGenerator.cpp b/src/Generating/ChunkGenerator.cpp index 72d8f5258..f312d371d 100644 --- a/src/Generating/ChunkGenerator.cpp +++ b/src/Generating/ChunkGenerator.cpp @@ -161,7 +161,7 @@ void cChunkGenerator::WaitForQueueEmpty(void) int cChunkGenerator::GetQueueLength(void) { cCSLock Lock(m_CS); - return (int)m_Queue.size(); + return static_cast<int>(m_Queue.size()); } @@ -210,7 +210,7 @@ void cChunkGenerator::Execute(void) if ((NumChunksGenerated > 16) && (clock() - LastReportTick > CLOCKS_PER_SEC)) { LOG("Chunk generator performance: %.2f ch / sec (%d ch total)", - (double)NumChunksGenerated * CLOCKS_PER_SEC/ (clock() - GenerationStart), + static_cast<double>(NumChunksGenerated) * CLOCKS_PER_SEC/ (clock() - GenerationStart), NumChunksGenerated ); } @@ -242,7 +242,7 @@ void cChunkGenerator::Execute(void) if ((NumChunksGenerated > 16) && (clock() - LastReportTick > 2 * CLOCKS_PER_SEC)) { LOG("Chunk generator performance: %.2f ch / sec (%d ch total)", - (double)NumChunksGenerated * CLOCKS_PER_SEC / (clock() - GenerationStart), + static_cast<double>(NumChunksGenerated) * CLOCKS_PER_SEC / (clock() - GenerationStart), NumChunksGenerated ); LastReportTick = clock(); diff --git a/src/Generating/CompoGen.cpp b/src/Generating/CompoGen.cpp index 7cadc881a..f55228b80 100644 --- a/src/Generating/CompoGen.cpp +++ b/src/Generating/CompoGen.cpp @@ -53,7 +53,7 @@ void cCompoGenSameBlock::ComposeTerrain(cChunkDesc & a_ChunkDesc, const cChunkDe void cCompoGenSameBlock::InitializeCompoGen(cIniFile & a_IniFile) { - m_BlockType = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "SameBlockType", "stone").m_ItemType); + m_BlockType = static_cast<BLOCKTYPE>(GetIniItemSet(a_IniFile, "Generator", "SameBlockType", "stone").m_ItemType); m_IsBedrocked = (a_IniFile.GetValueSetI("Generator", "SameBlockBedrocked", 1) != 0); } @@ -200,12 +200,12 @@ void cCompoGenClassic::InitializeCompoGen(cIniFile & a_IniFile) m_SeaLevel = a_IniFile.GetValueSetI("Generator", "SeaLevel", m_SeaLevel); m_BeachHeight = a_IniFile.GetValueSetI("Generator", "ClassicBeachHeight", m_BeachHeight); m_BeachDepth = a_IniFile.GetValueSetI("Generator", "ClassicBeachDepth", m_BeachDepth); - m_BlockTop = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockTop", "grass").m_ItemType); - m_BlockMiddle = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockMiddle", "dirt").m_ItemType); - m_BlockBottom = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockBottom", "stone").m_ItemType); - m_BlockBeach = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockBeach", "sand").m_ItemType); - m_BlockBeachBottom = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockBeachBottom", "sandstone").m_ItemType); - m_BlockSea = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockSea", "stationarywater").m_ItemType); + m_BlockTop = static_cast<BLOCKTYPE>(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockTop", "grass").m_ItemType); + m_BlockMiddle = static_cast<BLOCKTYPE>(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockMiddle", "dirt").m_ItemType); + m_BlockBottom = static_cast<BLOCKTYPE>(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockBottom", "stone").m_ItemType); + m_BlockBeach = static_cast<BLOCKTYPE>(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockBeach", "sand").m_ItemType); + m_BlockBeachBottom = static_cast<BLOCKTYPE>(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockBeachBottom", "sandstone").m_ItemType); + m_BlockSea = static_cast<BLOCKTYPE>(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockSea", "stationarywater").m_ItemType); } @@ -307,7 +307,7 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc, const cChunkDesc: int Height = a_ChunkDesc.GetHeight(x, z); a_ChunkDesc.SetBlockType(x, Height, z, E_BLOCK_BEDROCK); - NOISE_DATATYPE CeilingDisguise = (m_Noise1.CubicNoise2D((float)(a_ChunkDesc.GetChunkX() * cChunkDef::Width + x) / 10, (float)(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z) / 10)); + NOISE_DATATYPE CeilingDisguise = (m_Noise1.CubicNoise2D(static_cast<float>(a_ChunkDesc.GetChunkX() * cChunkDef::Width + x) / 10, static_cast<float>(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z) / 10)); if (CeilingDisguise < 0) { CeilingDisguise = -CeilingDisguise; diff --git a/src/Generating/CompoGenBiomal.cpp b/src/Generating/CompoGenBiomal.cpp index 60f7e7520..43e98387f 100644 --- a/src/Generating/CompoGenBiomal.cpp +++ b/src/Generating/CompoGenBiomal.cpp @@ -365,8 +365,8 @@ protected: case biMegaSpruceTaigaHills: { // Select the pattern to use - podzol, grass or grassless dirt: - NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(a_ChunkDesc.GetChunkX() * cChunkDef::Width + a_RelX)) / FrequencyX; - NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + a_RelZ)) / FrequencyZ; + NOISE_DATATYPE NoiseX = (static_cast<NOISE_DATATYPE>(a_ChunkDesc.GetChunkX() * cChunkDef::Width + a_RelX)) / FrequencyX; + NOISE_DATATYPE NoiseY = (static_cast<NOISE_DATATYPE>(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + a_RelZ)) / FrequencyZ; NOISE_DATATYPE Val = m_OceanFloorSelect.CubicNoise2D(NoiseX, NoiseY); const cPattern::BlockInfo * Pattern = (Val < -0.9) ? patGrassLess.Get() : ((Val > 0) ? patPodzol.Get() : patGrass.Get()); FillColumnPattern(a_ChunkDesc, a_RelX, a_RelZ, Pattern, a_ShapeColumn); @@ -407,8 +407,8 @@ protected: case biExtremeHillsM: { // Select the pattern to use - gravel, stone or grass: - NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(a_ChunkDesc.GetChunkX() * cChunkDef::Width + a_RelX)) / FrequencyX; - NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + a_RelZ)) / FrequencyZ; + NOISE_DATATYPE NoiseX = (static_cast<NOISE_DATATYPE>(a_ChunkDesc.GetChunkX() * cChunkDef::Width + a_RelX)) / FrequencyX; + NOISE_DATATYPE NoiseY = (static_cast<NOISE_DATATYPE>(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + a_RelZ)) / FrequencyZ; NOISE_DATATYPE Val = m_OceanFloorSelect.CubicNoise2D(NoiseX, NoiseY); const cPattern::BlockInfo * Pattern = (Val < 0.0) ? patStone.Get() : patGrass.Get(); FillColumnPattern(a_ChunkDesc, a_RelX, a_RelZ, Pattern, a_ShapeColumn); @@ -493,9 +493,9 @@ protected: return; } - NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(a_ChunkDesc.GetChunkX() * cChunkDef::Width + a_RelX)) / FrequencyX; - NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + a_RelZ)) / FrequencyZ; - int ClayFloor = m_SeaLevel - 6 + (int)(4.f * m_MesaFloor.CubicNoise2D(NoiseX, NoiseY)); + NOISE_DATATYPE NoiseX = (static_cast<NOISE_DATATYPE>(a_ChunkDesc.GetChunkX() * cChunkDef::Width + a_RelX)) / FrequencyX; + NOISE_DATATYPE NoiseY = (static_cast<NOISE_DATATYPE>(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + a_RelZ)) / FrequencyZ; + int ClayFloor = m_SeaLevel - 6 + static_cast<int>(4.f * m_MesaFloor.CubicNoise2D(NoiseX, NoiseY)); if (ClayFloor >= Top) { ClayFloor = Top - 1; @@ -577,8 +577,8 @@ protected: const NOISE_DATATYPE FrequencyZ = 3; // Select the ocean-floor pattern to use: - NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(a_ChunkX * cChunkDef::Width + a_RelX)) / FrequencyX; - NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)(a_ChunkZ * cChunkDef::Width + a_RelZ)) / FrequencyZ; + NOISE_DATATYPE NoiseX = (static_cast<NOISE_DATATYPE>(a_ChunkX * cChunkDef::Width + a_RelX)) / FrequencyX; + NOISE_DATATYPE NoiseY = (static_cast<NOISE_DATATYPE>(a_ChunkZ * cChunkDef::Width + a_RelZ)) / FrequencyZ; NOISE_DATATYPE Val = m_OceanFloorSelect.CubicNoise2D(NoiseX, NoiseY); if (Val < -0.95) { diff --git a/src/HTTPServer/CMakeLists.txt b/src/HTTPServer/CMakeLists.txt index e25628f7f..6788d50bf 100644 --- a/src/HTTPServer/CMakeLists.txt +++ b/src/HTTPServer/CMakeLists.txt @@ -25,7 +25,7 @@ SET (HDRS SslHTTPConnection.h) if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") - set_source_files_properties(HTTPServer.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors -Wno-error=old-style-cast") + set_source_files_properties(HTTPServer.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors ") set_source_files_properties(HTTPConnection.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=switch-enum") set_source_files_properties(HTTPMessage.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=tautological-compare") endif() diff --git a/src/HTTPServer/HTTPServer.cpp b/src/HTTPServer/HTTPServer.cpp index 2eb8bf1ff..7a6303b1f 100644 --- a/src/HTTPServer/HTTPServer.cpp +++ b/src/HTTPServer/HTTPServer.cpp @@ -43,7 +43,7 @@ class cDebugCallbacks : { UNUSED(a_Connection); - cHTTPFormParser * FormParser = (cHTTPFormParser *)(a_Request.GetUserData()); + cHTTPFormParser * FormParser = reinterpret_cast<cHTTPFormParser *>(a_Request.GetUserData()); if (FormParser != nullptr) { FormParser->Parse(a_Data, a_Size); @@ -53,7 +53,7 @@ class cDebugCallbacks : virtual void OnRequestFinished(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) override { - cHTTPFormParser * FormParser = (cHTTPFormParser *)(a_Request.GetUserData()); + cHTTPFormParser * FormParser = reinterpret_cast<cHTTPFormParser *>(a_Request.GetUserData()); if (FormParser != nullptr) { if (FormParser->Finish()) diff --git a/src/IniFile.cpp b/src/IniFile.cpp index 635af740d..2efa9064b 100644 --- a/src/IniFile.cpp +++ b/src/IniFile.cpp @@ -255,15 +255,15 @@ int cIniFile::FindKey(const AString & a_KeyName) const int cIniFile::FindValue(const int keyID, const AString & a_ValueName) const { - if (!keys.size() || (keyID >= (int)keys.size())) + if (!keys.size() || (keyID >= static_cast<int>(keys.size()))) { return noID; } AString CaseValueName = CheckCase(a_ValueName); - for (size_t valueID = 0; valueID < keys[keyID].names.size(); ++valueID) + for (size_t valueID = 0; valueID < keys[static_cast<size_t>(keyID)].names.size(); ++valueID) { - if (CheckCase(keys[keyID].names[valueID]) == CaseValueName) + if (CheckCase(keys[static_cast<size_t>(keyID)].names[valueID]) == CaseValueName) { return int(valueID); } @@ -279,7 +279,7 @@ int cIniFile::AddKeyName(const AString & keyname) { names.resize(names.size() + 1, keyname); keys.resize(keys.size() + 1); - return (int)names.size() - 1; + return static_cast<int>(names.size()) - 1; } @@ -288,9 +288,9 @@ int cIniFile::AddKeyName(const AString & keyname) AString cIniFile::GetKeyName(const int keyID) const { - if (keyID < (int)names.size()) + if (keyID < static_cast<int>(names.size())) { - return names[keyID]; + return names[static_cast<size_t>(keyID)]; } else { @@ -304,9 +304,9 @@ AString cIniFile::GetKeyName(const int keyID) const int cIniFile::GetNumValues(const int keyID) const { - if (keyID < (int)keys.size()) + if (keyID < static_cast<int>(keys.size())) { - return (int)keys[keyID].names.size(); + return static_cast<int>(keys[static_cast<size_t>(keyID)].names.size()); } return 0; } @@ -322,7 +322,7 @@ int cIniFile::GetNumValues(const AString & keyname) const { return 0; } - return (int)keys[keyID].names.size(); + return static_cast<int>(keys[static_cast<size_t>(keyID)].names.size()); } @@ -331,9 +331,9 @@ int cIniFile::GetNumValues(const AString & keyname) const AString cIniFile::GetValueName(const int keyID, const int valueID) const { - if ((keyID < (int)keys.size()) && (valueID < (int)keys[keyID].names.size())) + if ((keyID < static_cast<int>(keys.size())) && (valueID < static_cast<int>(keys[static_cast<size_t>(keyID)].names.size()))) { - return keys[keyID].names[valueID]; + return keys[static_cast<size_t>(keyID)].names[static_cast<size_t>(valueID)]; } return ""; } @@ -364,8 +364,8 @@ void cIniFile::AddValue(const AString & a_KeyName, const AString & a_ValueName, keyID = int(AddKeyName(a_KeyName)); } - keys[keyID].names.push_back(a_ValueName); - keys[keyID].values.push_back(a_Value); + keys[static_cast<size_t>(keyID)].names.push_back(a_ValueName); + keys[static_cast<size_t>(keyID)].values.push_back(a_Value); } @@ -392,11 +392,11 @@ void cIniFile::AddValueF(const AString & a_KeyName, const AString & a_ValueName, bool cIniFile::SetValue(const int keyID, const int valueID, const AString & value) { - if (((size_t)keyID >= keys.size()) || ((size_t)valueID >= keys[keyID].names.size())) + if ((static_cast<size_t>(keyID) >= keys.size()) || (static_cast<size_t>(valueID) >= keys[static_cast<size_t>(keyID)].names.size())) { return false; } - keys[keyID].values[valueID] = value; + keys[static_cast<size_t>(keyID)].values[static_cast<size_t>(valueID)] = value; return true; } @@ -423,12 +423,12 @@ bool cIniFile::SetValue(const AString & a_KeyName, const AString & a_ValueName, { return false; } - keys[keyID].names.push_back(a_ValueName); - keys[keyID].values.push_back(a_Value); + keys[static_cast<size_t>(keyID)].names.push_back(a_ValueName); + keys[static_cast<size_t>(keyID)].values.push_back(a_Value); } else { - keys[keyID].values[valueID] = a_Value; + keys[static_cast<size_t>(keyID)].values[static_cast<size_t>(valueID)] = a_Value; } return true; @@ -467,9 +467,9 @@ bool cIniFile::SetValueF(const AString & a_KeyName, const AString & a_ValueName, AString cIniFile::GetValue(const int keyID, const int valueID, const AString & defValue) const { - if ((keyID < (int)keys.size()) && (valueID < (int)keys[keyID].names.size())) + if ((keyID < static_cast<int>(keys.size())) && (valueID < static_cast<int>(keys[static_cast<size_t>(keyID)].names.size()))) { - return keys[keyID].values[valueID]; + return keys[static_cast<size_t>(keyID)].values[static_cast<size_t>(valueID)]; } return defValue; } @@ -492,7 +492,7 @@ AString cIniFile::GetValue(const AString & keyname, const AString & valuename, c return defValue; } - return keys[keyID].values[valueID]; + return keys[static_cast<size_t>(keyID)].values[static_cast<size_t>(valueID)]; } @@ -537,7 +537,7 @@ AString cIniFile::GetValueSet(const AString & keyname, const AString & valuename return defValue; } - return keys[keyID].values[valueID]; + return keys[static_cast<size_t>(keyID)].values[static_cast<size_t>(valueID)]; } @@ -586,13 +586,13 @@ Int64 cIniFile::GetValueSetI(const AString & keyname, const AString & valuename, bool cIniFile::DeleteValueByID(const int keyID, const int valueID) { - if ((keyID < (int)keys.size()) && (valueID < (int)keys[keyID].names.size())) + if ((keyID < static_cast<int>(keys.size())) && (valueID < static_cast<int>(keys[static_cast<size_t>(keyID)].names.size()))) { // This looks strange, but is neccessary. - vector<AString>::iterator npos = keys[keyID].names.begin() + valueID; - vector<AString>::iterator vpos = keys[keyID].values.begin() + valueID; - keys[keyID].names.erase(npos, npos + 1); - keys[keyID].values.erase(vpos, vpos + 1); + vector<AString>::iterator npos = keys[static_cast<size_t>(keyID)].names.begin() + valueID; + vector<AString>::iterator vpos = keys[static_cast<size_t>(keyID)].values.begin() + valueID; + keys[static_cast<size_t>(keyID)].names.erase(npos, npos + 1); + keys[static_cast<size_t>(keyID)].values.erase(vpos, vpos + 1); return true; } return false; @@ -684,9 +684,9 @@ void cIniFile::AddHeaderComment(const AString & comment) AString cIniFile::GetHeaderComment(const int commentID) const { - if (commentID < (int)comments.size()) + if (commentID < static_cast<int>(comments.size())) { - return comments[commentID]; + return comments[static_cast<size_t>(commentID)]; } return ""; } @@ -697,7 +697,7 @@ AString cIniFile::GetHeaderComment(const int commentID) const bool cIniFile::DeleteHeaderComment(int commentID) { - if (commentID < (int)comments.size()) + if (commentID < static_cast<int>(comments.size())) { vector<AString>::iterator cpos = comments.begin() + commentID; comments.erase(cpos, cpos + 1); @@ -712,9 +712,9 @@ bool cIniFile::DeleteHeaderComment(int commentID) int cIniFile::GetNumKeyComments(const int keyID) const { - if (keyID < (int)keys.size()) + if (keyID < static_cast<int>(keys.size())) { - return (int)keys[keyID].comments.size(); + return static_cast<int>(keys[static_cast<size_t>(keyID)].comments.size()); } return 0; } @@ -730,7 +730,7 @@ int cIniFile::GetNumKeyComments(const AString & keyname) const { return 0; } - return (int)keys[keyID].comments.size(); + return static_cast<int>(keys[static_cast<size_t>(keyID)].comments.size()); } @@ -739,9 +739,9 @@ int cIniFile::GetNumKeyComments(const AString & keyname) const bool cIniFile::AddKeyComment(const int keyID, const AString & comment) { - if (keyID < (int)keys.size()) + if (keyID < static_cast<int>(keys.size())) { - keys[keyID].comments.resize(keys[keyID].comments.size() + 1, comment); + keys[static_cast<size_t>(keyID)].comments.resize(keys[static_cast<size_t>(keyID)].comments.size() + 1, comment); return true; } return false; @@ -767,9 +767,9 @@ bool cIniFile::AddKeyComment(const AString & keyname, const AString & comment) AString cIniFile::GetKeyComment(const int keyID, const int commentID) const { - if ((keyID < (int)keys.size()) && (commentID < (int)keys[keyID].comments.size())) + if ((keyID < static_cast<int>(keys.size())) && (commentID < static_cast<int>(keys[static_cast<size_t>(keyID)].comments.size()))) { - return keys[keyID].comments[commentID]; + return keys[static_cast<size_t>(keyID)].comments[static_cast<size_t>(commentID)]; } return ""; } @@ -794,10 +794,10 @@ AString cIniFile::GetKeyComment(const AString & keyname, const int commentID) co bool cIniFile::DeleteKeyComment(const int keyID, const int commentID) { - if ((keyID < (int)keys.size()) && (commentID < (int)keys[keyID].comments.size())) + if ((keyID < static_cast<int>(keys.size())) && (commentID < static_cast<int>(keys[static_cast<size_t>(keyID)].comments.size()))) { - vector<AString>::iterator cpos = keys[keyID].comments.begin() + commentID; - keys[keyID].comments.erase(cpos, cpos + 1); + vector<AString>::iterator cpos = keys[static_cast<size_t>(keyID)].comments.begin() + commentID; + keys[static_cast<size_t>(keyID)].comments.erase(cpos, cpos + 1); return true; } return false; @@ -823,9 +823,9 @@ bool cIniFile::DeleteKeyComment(const AString & keyname, const int commentID) bool cIniFile::DeleteKeyComments(const int keyID) { - if (keyID < (int)keys.size()) + if (keyID < static_cast<int>(keys.size())) { - keys[keyID].comments.clear(); + keys[static_cast<size_t>(keyID)].comments.clear(); return true; } return false; @@ -842,7 +842,7 @@ bool cIniFile::DeleteKeyComments(const AString & keyname) { return false; } - return DeleteKeyComments(int(keyID)); + return DeleteKeyComments(static_cast<int>(keyID)); } @@ -877,7 +877,7 @@ void cIniFile::RemoveBom(AString & a_line) const const AString ref = a_line.substr(0, 3); // If any of the first three chars do not match, return and do nothing. - for (int i = 0; i < 3; ++i) + for (size_t i = 0; i < 3; ++i) { if (static_cast<unsigned char>(ref[i]) != BOM[i]) { @@ -910,9 +910,9 @@ std::vector<std::pair<AString, AString>> cIniFile::GetValues(AString a_keyName) { return ret; } - for (size_t valueID = 0; valueID < keys[keyID].names.size(); ++valueID) + for (size_t valueID = 0; valueID < keys[static_cast<size_t>(keyID)].names.size(); ++valueID) { - ret.emplace_back(keys[keyID].names[valueID], keys[keyID].values[valueID]); + ret.emplace_back(keys[static_cast<size_t>(keyID)].names[valueID], keys[static_cast<size_t>(keyID)].values[valueID]); } return ret; } diff --git a/src/Inventory.cpp b/src/Inventory.cpp index 455a4bbe5..14b7202c7 100644 --- a/src/Inventory.cpp +++ b/src/Inventory.cpp @@ -138,7 +138,7 @@ int cInventory::AddItem(const cItem & a_Item, bool a_AllowNewStacks) } res += m_HotbarSlots.AddItem(ToAdd, a_AllowNewStacks); - ToAdd.m_ItemCount = a_Item.m_ItemCount - res; + ToAdd.m_ItemCount = static_cast<char>(a_Item.m_ItemCount - res); if (ToAdd.m_ItemCount == 0) { return res; @@ -459,7 +459,7 @@ void cInventory::SendSlot(int a_SlotNum) // Sanitize items that are not completely empty (ie. count == 0, but type != empty) Item.Empty(); } - m_Owner.GetClientHandle()->SendInventorySlot(0, a_SlotNum + 5, Item); // Slots in the client are numbered "+ 5" because of crafting grid and result + m_Owner.GetClientHandle()->SendInventorySlot(0, static_cast<short>(a_SlotNum + 5), Item); // Slots in the client are numbered "+ 5" because of crafting grid and result } @@ -724,7 +724,7 @@ void cInventory::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) if ((a_ItemGrid == &m_ArmorSlots) && (World != nullptr)) { World->BroadcastEntityEquipment( - m_Owner, ArmorSlotNumToEntityEquipmentID(a_SlotNum), + m_Owner, static_cast<short>(ArmorSlotNumToEntityEquipmentID(a_SlotNum)), m_ArmorSlots.GetSlot(a_SlotNum), m_Owner.GetClientHandle() ); } diff --git a/src/Item.cpp b/src/Item.cpp index 7bd344ae8..2a4accb58 100644 --- a/src/Item.cpp +++ b/src/Item.cpp @@ -169,11 +169,11 @@ void cItem::GetJson(Json::Value & a_OutValue) const void cItem::FromJson(const Json::Value & a_Value) { - m_ItemType = (ENUM_ITEM_ID)a_Value.get("ID", -1).asInt(); + m_ItemType = static_cast<ENUM_ITEM_ID>(a_Value.get("ID", -1).asInt()); if (m_ItemType > 0) { - m_ItemCount = (char)a_Value.get("Count", -1).asInt(); - m_ItemDamage = (short)a_Value.get("Health", -1).asInt(); + m_ItemCount = static_cast<char>(a_Value.get("Count", -1).asInt()); + m_ItemDamage = static_cast<short>(a_Value.get("Health", -1).asInt()); m_Enchantments.Clear(); m_Enchantments.AddFromString(a_Value.get("ench", "").asString()); m_CustomName = a_Value.get("Name", "").asString(); @@ -195,8 +195,8 @@ void cItem::FromJson(const Json::Value & a_Value) { m_FireworkItem.m_HasFlicker = a_Value.get("Flicker", false).asBool(); m_FireworkItem.m_HasTrail = a_Value.get("Trail", false).asBool(); - m_FireworkItem.m_Type = (NIBBLETYPE)a_Value.get("Type", 0).asInt(); - m_FireworkItem.m_FlightTimeInTicks = (short)a_Value.get("FlightTimeInTicks", 0).asInt(); + m_FireworkItem.m_Type = static_cast<NIBBLETYPE>(a_Value.get("Type", 0).asInt()); + m_FireworkItem.m_FlightTimeInTicks = static_cast<short>(a_Value.get("FlightTimeInTicks", 0).asInt()); m_FireworkItem.ColoursFromString(a_Value.get("Colours", "").asString(), m_FireworkItem); m_FireworkItem.FadeColoursFromString(a_Value.get("FadeColours", "").asString(), m_FireworkItem); } @@ -334,9 +334,9 @@ bool cItem::EnchantByXPLevels(int a_NumXPLevels) } cFastRandom Random; - int ModifiedEnchantmentLevel = a_NumXPLevels + (int)Random.NextFloat((float)Enchantability / 4) + (int)Random.NextFloat((float)Enchantability / 4) + 1; + int ModifiedEnchantmentLevel = a_NumXPLevels + static_cast<int>(Random.NextFloat(static_cast<float>(Enchantability / 4))) + static_cast<int>(Random.NextFloat(static_cast<float>(Enchantability / 4))) + 1; float RandomBonus = 1.0F + (Random.NextFloat(1) + Random.NextFloat(1) - 1.0F) * 0.15F; - int FinalEnchantmentLevel = (int)(ModifiedEnchantmentLevel * RandomBonus + 0.5F); + int FinalEnchantmentLevel = static_cast<int>(ModifiedEnchantmentLevel * RandomBonus + 0.5F); cWeightedEnchantments Enchantments; cEnchantments::AddItemEnchantmentWeights(Enchantments, m_ItemType, FinalEnchantmentLevel); @@ -353,7 +353,7 @@ bool cItem::EnchantByXPLevels(int a_NumXPLevels) // Checking for conflicting enchantments cEnchantments::CheckEnchantmentConflictsFromVector(Enchantments, Enchantment1); - float NewEnchantmentLevel = (float)a_NumXPLevels; + float NewEnchantmentLevel = static_cast<float>(a_NumXPLevels); // Next Enchantment (Second) NewEnchantmentLevel = NewEnchantmentLevel / 2; @@ -407,12 +407,12 @@ bool cItem::EnchantByXPLevels(int a_NumXPLevels) cItem * cItems::Get(int a_Idx) { - if ((a_Idx < 0) || (a_Idx >= (int)size())) + if ((a_Idx < 0) || (a_Idx >= static_cast<int>(size()))) { LOGWARNING("cItems: Attempt to get an out-of-bounds item at index %d; there are currently " SIZE_T_FMT " items. Returning a nil.", a_Idx, size()); return nullptr; } - return &at(a_Idx); + return &at(static_cast<size_t>(a_Idx)); } @@ -421,12 +421,12 @@ cItem * cItems::Get(int a_Idx) void cItems::Set(int a_Idx, const cItem & a_Item) { - if ((a_Idx < 0) || (a_Idx >= (int)size())) + if ((a_Idx < 0) || (a_Idx >= static_cast<int>(size()))) { LOGWARNING("cItems: Attempt to set an item at an out-of-bounds index %d; there are currently " SIZE_T_FMT " items. Not setting.", a_Idx, size()); return; } - at(a_Idx) = a_Item; + at(static_cast<size_t>(a_Idx)) = a_Item; } @@ -435,7 +435,7 @@ void cItems::Set(int a_Idx, const cItem & a_Item) void cItems::Delete(int a_Idx) { - if ((a_Idx < 0) || (a_Idx >= (int)size())) + if ((a_Idx < 0) || (a_Idx >= static_cast<int>(size()))) { LOGWARNING("cItems: Attempt to delete an item at an out-of-bounds index %d; there are currently " SIZE_T_FMT " items. Ignoring.", a_Idx, size()); return; @@ -449,12 +449,12 @@ void cItems::Delete(int a_Idx) void cItems::Set(int a_Idx, short a_ItemType, char a_ItemCount, short a_ItemDamage) { - if ((a_Idx < 0) || (a_Idx >= (int)size())) + if ((a_Idx < 0) || (a_Idx >= static_cast<int>(size()))) { LOGWARNING("cItems: Attempt to set an item at an out-of-bounds index %d; there are currently " SIZE_T_FMT " items. Not setting.", a_Idx, size()); return; } - at(a_Idx) = cItem(a_ItemType, a_ItemCount, a_ItemDamage); + at(static_cast<size_t>(a_Idx)) = cItem(a_ItemType, a_ItemCount, a_ItemDamage); } diff --git a/src/ItemGrid.cpp b/src/ItemGrid.cpp index 8433598f7..9585ace8f 100644 --- a/src/ItemGrid.cpp +++ b/src/ItemGrid.cpp @@ -256,7 +256,7 @@ int cItemGrid::AddItemToSlot(const cItem & a_ItemStack, int a_Slot, int a_Num, i { PrevCount = m_Slots[a_Slot].m_ItemCount; } - m_Slots[a_Slot].m_ItemCount = std::min(a_MaxStack, PrevCount + a_Num); + m_Slots[a_Slot].m_ItemCount = static_cast<char>(std::min(a_MaxStack, PrevCount + a_Num)); int toReturn = m_Slots[a_Slot].m_ItemCount - PrevCount; TriggerListeners(a_Slot); return toReturn; @@ -660,11 +660,11 @@ void cItemGrid::GenerateRandomLootWithBooks(const cLootProbab * a_LootProbabs, s CurrentLoot = a_LootProbabs[j].m_Item; if ((a_LootProbabs[j].m_MaxAmount - a_LootProbabs[j].m_MinAmount) > 0) { - CurrentLoot.m_ItemCount = a_LootProbabs[j].m_MinAmount + (Rnd % (a_LootProbabs[j].m_MaxAmount - a_LootProbabs[j].m_MinAmount)); + CurrentLoot.m_ItemCount = static_cast<char>(a_LootProbabs[j].m_MinAmount + (Rnd % (a_LootProbabs[j].m_MaxAmount - a_LootProbabs[j].m_MinAmount))); } else { - CurrentLoot.m_ItemCount = a_LootProbabs[j].m_MinAmount; + CurrentLoot.m_ItemCount = static_cast<char>(a_LootProbabs[j].m_MinAmount); } Rnd >>= 8; break; diff --git a/src/Items/CMakeLists.txt b/src/Items/CMakeLists.txt index 71f2d9ceb..46ff3b4a0 100644 --- a/src/Items/CMakeLists.txt +++ b/src/Items/CMakeLists.txt @@ -57,7 +57,7 @@ SET (HDRS ) if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") - set_source_files_properties(ItemHandler.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion -Wno-error=conversion -Wno-error=old-style-cast -Wno-error=switch-enum") + set_source_files_properties(ItemHandler.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion -Wno-error=conversion -Wno-error=switch-enum") endif() if(NOT MSVC) diff --git a/src/Items/ItemEmptyMap.h b/src/Items/ItemEmptyMap.h index 98352bd2d..f26f915c4 100644 --- a/src/Items/ItemEmptyMap.h +++ b/src/Items/ItemEmptyMap.h @@ -60,7 +60,7 @@ public: return true; } - a_Player->GetInventory().AddItem(cItem(E_ITEM_MAP, 1, (short)(NewMap->GetID() & 0x7fff))); + a_Player->GetInventory().AddItem(cItem(E_ITEM_MAP, 1, static_cast<short>(NewMap->GetID() & 0x7fff))); return true; } diff --git a/src/Items/ItemFishingRod.h b/src/Items/ItemFishingRod.h index 5bf4b29b7..355ff2eae 100644 --- a/src/Items/ItemFishingRod.h +++ b/src/Items/ItemFishingRod.h @@ -27,27 +27,27 @@ class cFloaterCallback : public: cFloaterCallback(void) : m_CanPickup(false), - m_AttachedMobID(-1) + m_AttachedMobID(cEntity::INVALID_ID) { } virtual bool Item(cEntity * a_Entity) override { - m_CanPickup = ((cFloater *)a_Entity)->CanPickup(); + m_CanPickup = reinterpret_cast<cFloater *>(a_Entity)->CanPickup(); m_Pos = Vector3d(a_Entity->GetPosX(), a_Entity->GetPosY(), a_Entity->GetPosZ()); - m_AttachedMobID = ((cFloater *)a_Entity)->GetAttachedMobID(); + m_AttachedMobID = reinterpret_cast<cFloater *>(a_Entity)->GetAttachedMobID(); a_Entity->Destroy(true); return true; } bool CanPickup(void) const { return m_CanPickup; } - bool IsAttached(void) const { return (m_AttachedMobID != -1); } - int GetAttachedMobID(void) const { return m_AttachedMobID; } + bool IsAttached(void) const { return (m_AttachedMobID != cEntity::INVALID_ID); } + UInt32 GetAttachedMobID(void) const { return m_AttachedMobID; } Vector3d GetPos(void) const { return m_Pos; } protected: bool m_CanPickup; - int m_AttachedMobID; + UInt32 m_AttachedMobID; Vector3d m_Pos; } ; @@ -137,7 +137,7 @@ public: } case 2: { - Drops.Add(cItem(E_ITEM_FISHING_ROD, 1, (short)a_World->GetTickRandomNumber(50))); // Fishing rod with durability. TODO: Enchantments on it + Drops.Add(cItem(E_ITEM_FISHING_ROD, 1, static_cast<short>(a_World->GetTickRandomNumber(50)))); // Fishing rod with durability. TODO: Enchantments on it break; } case 3: @@ -168,7 +168,7 @@ public: } else if (Junk <= 4) { - Drops.Add(cItem(E_ITEM_BOW, 1, (short)a_World->GetTickRandomNumber(64))); + Drops.Add(cItem(E_ITEM_BOW, 1, static_cast<short>(a_World->GetTickRandomNumber(64)))); } else if (Junk <= 9) { @@ -244,7 +244,7 @@ public: } else { - cFloater * Floater = new cFloater(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 15, a_Player->GetUniqueID(), 100 + a_World->GetTickRandomNumber(800) - (a_Player->GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchLure) * 100)); + cFloater * Floater = new cFloater(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 15, a_Player->GetUniqueID(), static_cast<int>(100 + static_cast<unsigned int>(a_World->GetTickRandomNumber(800)) - (a_Player->GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchLure) * 100))); Floater->Initialize(*a_World); a_Player->SetIsFishing(true, Floater->GetUniqueID()); } diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp index aa5f6109b..580a0b7ee 100644 --- a/src/Items/ItemHandler.cpp +++ b/src/Items/ItemHandler.cpp @@ -531,12 +531,15 @@ void cItemHandler::OnFoodEaten(cWorld * a_World, cPlayer * a_Player, cItem * a_I short cItemHandler::GetDurabilityLossByAction(eDurabilityLostAction a_Action) { - switch ((int)a_Action) + switch (a_Action) { case dlaAttackEntity: return 2; case dlaBreakBlock: return 1; } + + #ifndef __clang__ return 0; + #endif } diff --git a/src/Items/ItemLighter.h b/src/Items/ItemLighter.h index 24641dce6..a1b4b871b 100644 --- a/src/Items/ItemLighter.h +++ b/src/Items/ItemLighter.h @@ -57,7 +57,7 @@ public: case E_BLOCK_TNT: { // Activate the TNT: - a_World->BroadcastSoundEffect("game.tnt.primed", (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 1.0f, 1.0f); + a_World->BroadcastSoundEffect("game.tnt.primed", static_cast<double>(a_BlockX), static_cast<double>(a_BlockY), static_cast<double>(a_BlockZ), 1.0f, 1.0f); a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); a_World->SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5); // 80 ticks to boom break; @@ -73,7 +73,7 @@ public: if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR) { a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 0); - a_World->BroadcastSoundEffect("fire.ignite", (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 1.0F, 1.04F); + a_World->BroadcastSoundEffect("fire.ignite", static_cast<double>(a_BlockX), static_cast<double>(a_BlockY), static_cast<double>(a_BlockZ), 1.0F, 1.04F); break; } } diff --git a/src/Items/ItemMap.h b/src/Items/ItemMap.h index a96183f41..19b974767 100644 --- a/src/Items/ItemMap.h +++ b/src/Items/ItemMap.h @@ -29,7 +29,7 @@ public: virtual void OnUpdate(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item) { - cMap * Map = a_World->GetMapManager().GetMapData((unsigned)a_Item.m_ItemDamage); + cMap * Map = a_World->GetMapManager().GetMapData(static_cast<unsigned>(a_Item.m_ItemDamage)); if (Map == nullptr) { diff --git a/src/Items/ItemMinecart.h b/src/Items/ItemMinecart.h index e7d2cf8cd..2cf42507b 100644 --- a/src/Items/ItemMinecart.h +++ b/src/Items/ItemMinecart.h @@ -56,9 +56,9 @@ public: } } - double x = (double)a_BlockX + 0.5; - double y = (double)a_BlockY + 0.5; - double z = (double)a_BlockZ + 0.5; + double x = static_cast<double>(a_BlockX) + 0.5; + double y = static_cast<double>(a_BlockY) + 0.5; + double z = static_cast<double>(a_BlockZ) + 0.5; cMinecart * Minecart = nullptr; switch (m_ItemType) { diff --git a/src/Items/ItemSlab.h b/src/Items/ItemSlab.h index 3a78cc016..21b53081a 100644 --- a/src/Items/ItemSlab.h +++ b/src/Items/ItemSlab.h @@ -40,7 +40,7 @@ public: ) override { // Prepare sound effect - AString PlaceSound = cBlockInfo::GetPlaceSound(m_ItemType); + AString PlaceSound = cBlockInfo::GetPlaceSound(static_cast<BLOCKTYPE>(m_ItemType)); float Volume = 1.0f, Pitch = 0.8f; // Special slab handling - placing a slab onto another slab produces a dblslab instead: diff --git a/src/Items/ItemSword.h b/src/Items/ItemSword.h index 2b2dbfc0d..3b0db7b21 100644 --- a/src/Items/ItemSword.h +++ b/src/Items/ItemSword.h @@ -46,12 +46,15 @@ public: virtual short GetDurabilityLossByAction(eDurabilityLostAction a_Action) override { - switch ((int)a_Action) + switch (a_Action) { case dlaAttackEntity: return 1; case dlaBreakBlock: return 2; } + + #ifndef __clang__ return 0; + #endif } } ; diff --git a/src/LightingThread.cpp b/src/LightingThread.cpp index 7f13a94fd..a2f44c284 100644 --- a/src/LightingThread.cpp +++ b/src/LightingThread.cpp @@ -28,7 +28,7 @@ class cReader : { for (int z = 0; z < cChunkDef::Width; z++) { - a_ChunkBuffer.CopyBlockTypes(OutputRows + OutputIdx * 16, InputIdx * 16, 16); + a_ChunkBuffer.CopyBlockTypes(OutputRows + OutputIdx * 16, static_cast<size_t>(InputIdx * 16), 16); InputIdx++; OutputIdx += 3; } // for z @@ -386,14 +386,14 @@ void cLightingThread::PrepareSkyLight(void) { int CurrentIdx = idx + Current * BlocksPerYLayer; m_IsSeed1[CurrentIdx] = true; - m_SeedIdx1[m_NumSeeds++] = CurrentIdx; + m_SeedIdx1[m_NumSeeds++] = static_cast<UInt32>(CurrentIdx); } // Add seed from Current up to the highest neighbor: for (int y = Current + 1, Index = idx + y * BlocksPerYLayer; y < MaxNeighbor; y++, Index += BlocksPerYLayer) { m_IsSeed1[Index] = true; - m_SeedIdx1[m_NumSeeds++] = Index; + m_SeedIdx1[m_NumSeeds++] = static_cast<UInt32>(Index); } } } @@ -426,7 +426,7 @@ void cLightingThread::PrepareBlockLight(void) // Add current block as a seed: m_IsSeed1[Index] = true; - m_SeedIdx1[m_NumSeeds++] = Index; + m_SeedIdx1[m_NumSeeds++] = static_cast<UInt32>(Index); // Light it up: m_BlockLight[Index] = cBlockInfo::GetLightValue(m_BlockTypes[Index]); @@ -470,7 +470,7 @@ void cLightingThread::PrepareBlockLight2(void) // Add current block as a seed: m_IsSeed1[idx] = true; - m_SeedIdx1[m_NumSeeds++] = idx; + m_SeedIdx1[m_NumSeeds++] = static_cast<UInt32>(idx); // Light it up: m_BlockLight[idx] = cBlockInfo::GetLightValue(m_BlockTypes[idx]); @@ -485,7 +485,7 @@ void cLightingThread::PrepareBlockLight2(void) void cLightingThread::CalcLight(NIBBLETYPE * a_Light) { - int NumSeeds2 = 0; + size_t NumSeeds2 = 0; while (m_NumSeeds > 0) { // Buffer 1 -> buffer 2 @@ -510,15 +510,15 @@ void cLightingThread::CalcLight(NIBBLETYPE * a_Light) void cLightingThread::CalcLightStep( NIBBLETYPE * a_Light, - int a_NumSeedsIn, unsigned char * a_IsSeedIn, unsigned int * a_SeedIdxIn, - int & a_NumSeedsOut, unsigned char * a_IsSeedOut, unsigned int * a_SeedIdxOut + size_t a_NumSeedsIn, unsigned char * a_IsSeedIn, unsigned int * a_SeedIdxIn, + size_t & a_NumSeedsOut, unsigned char * a_IsSeedOut, unsigned int * a_SeedIdxOut ) { UNUSED(a_IsSeedIn); - int NumSeedsOut = 0; - for (int i = 0; i < a_NumSeedsIn; i++) + size_t NumSeedsOut = 0; + for (size_t i = 0; i < a_NumSeedsIn; i++) { - int SeedIdx = a_SeedIdxIn[i]; + UInt32 SeedIdx = static_cast<UInt32>(a_SeedIdxIn[i]); int SeedX = SeedIdx % (cChunkDef::Width * 3); int SeedZ = (SeedIdx / (cChunkDef::Width * 3)) % (cChunkDef::Width * 3); int SeedY = SeedIdx / BlocksPerYLayer; @@ -566,7 +566,7 @@ void cLightingThread::CompressLight(NIBBLETYPE * a_LightArray, NIBBLETYPE * a_Ch { for (int x = 0; x < cChunkDef::Width; x += 2) { - a_ChunkLight[OutIdx++] = (a_LightArray[InIdx + 1] << 4) | a_LightArray[InIdx]; + a_ChunkLight[OutIdx++] = static_cast<NIBBLETYPE>(a_LightArray[InIdx + 1] << 4) | a_LightArray[InIdx]; InIdx += 2; } InIdx += cChunkDef::Width * 2; diff --git a/src/LightingThread.h b/src/LightingThread.h index da6be12c8..b18ac7799 100644 --- a/src/LightingThread.h +++ b/src/LightingThread.h @@ -132,7 +132,7 @@ protected: unsigned int m_SeedIdx1[BlocksPerYLayer * cChunkDef::Height]; unsigned char m_IsSeed2 [BlocksPerYLayer * cChunkDef::Height]; unsigned int m_SeedIdx2[BlocksPerYLayer * cChunkDef::Height]; - int m_NumSeeds; + size_t m_NumSeeds; virtual void Execute(void) override; @@ -158,8 +158,8 @@ protected: /** Does one step in the light calculation - one seed propagation and seed recalculation */ void CalcLightStep( NIBBLETYPE * a_Light, - int a_NumSeedsIn, unsigned char * a_IsSeedIn, unsigned int * a_SeedIdxIn, - int & a_NumSeedsOut, unsigned char * a_IsSeedOut, unsigned int * a_SeedIdxOut + size_t a_NumSeedsIn, unsigned char * a_IsSeedIn, unsigned int * a_SeedIdxIn, + size_t & a_NumSeedsOut, unsigned char * a_IsSeedOut, unsigned int * a_SeedIdxOut ); /** Compresses from 1-block-per-byte (faster calc) into 2-blocks-per-byte (MC storage): */ @@ -168,7 +168,7 @@ protected: inline void PropagateLight( NIBBLETYPE * a_Light, unsigned int a_SrcIdx, unsigned int a_DstIdx, - int & a_NumSeedsOut, unsigned char * a_IsSeedOut, unsigned int * a_SeedIdxOut + size_t & a_NumSeedsOut, unsigned char * a_IsSeedOut, unsigned int * a_SeedIdxOut ) { ASSERT(a_SrcIdx < ARRAYCOUNT(m_SkyLight)); diff --git a/src/LinearInterpolation.cpp b/src/LinearInterpolation.cpp index 9455f3e4f..c7c690bd2 100644 --- a/src/LinearInterpolation.cpp +++ b/src/LinearInterpolation.cpp @@ -65,14 +65,14 @@ void LinearInterpolate1DArray( a_Dst[0] = a_Src[0]; int DstSizeXm1 = a_DstSizeX - 1; int SrcSizeXm1 = a_SrcSizeX - 1; - float fDstSizeXm1 = (float)DstSizeXm1; - float fSrcSizeXm1 = (float)SrcSizeXm1; + float fDstSizeXm1 = static_cast<float>(DstSizeXm1); + float fSrcSizeXm1 = static_cast<float>(SrcSizeXm1); for (int x = 1; x < DstSizeXm1; x++) { int SrcIdx = x * SrcSizeXm1 / DstSizeXm1; float ValLo = a_Src[SrcIdx]; float ValHi = a_Src[SrcIdx + 1]; - float Ratio = (float)x * fSrcSizeXm1 / fDstSizeXm1 - SrcIdx; + float Ratio = static_cast<float>(x) * fSrcSizeXm1 / fDstSizeXm1 - SrcIdx; a_Dst[x] = ValLo + (ValHi - ValLo) * Ratio; } a_Dst[a_DstSizeX - 1] = a_Src[a_SrcSizeX - 1]; @@ -103,12 +103,12 @@ void LinearInterpolate2DArray( for (int x = 1; x < a_DstSizeX; x++) { SrcIdxX[x] = x * (a_SrcSizeX - 1) / (a_DstSizeX - 1); - RatioX[x] = ((float)(x * (a_SrcSizeX - 1)) / (a_DstSizeX - 1)) - SrcIdxX[x]; + RatioX[x] = (static_cast<float>(x * (a_SrcSizeX - 1)) / (a_DstSizeX - 1)) - SrcIdxX[x]; } for (int y = 1; y < a_DstSizeY; y++) { SrcIdxY[y] = y * (a_SrcSizeY - 1) / (a_DstSizeY - 1); - RatioY[y] = ((float)(y * (a_SrcSizeY - 1)) / (a_DstSizeY - 1)) - SrcIdxY[y]; + RatioY[y] = (static_cast<float>(y * (a_SrcSizeY - 1)) / (a_DstSizeY - 1)) - SrcIdxY[y]; } // Special values at the ends. Notice especially the last indices being (size - 2) with ratio set to 1, to avoid index overflow: @@ -176,17 +176,17 @@ void LinearInterpolate3DArray( for (int x = 1; x < a_DstSizeX; x++) { SrcIdxX[x] = x * (a_SrcSizeX - 1) / (a_DstSizeX - 1); - RatioX[x] = ((float)(x * (a_SrcSizeX - 1)) / (a_DstSizeX - 1)) - SrcIdxX[x]; + RatioX[x] = (static_cast<float>(x * (a_SrcSizeX - 1)) / (a_DstSizeX - 1)) - SrcIdxX[x]; } for (int y = 1; y < a_DstSizeY; y++) { SrcIdxY[y] = y * (a_SrcSizeY - 1) / (a_DstSizeY - 1); - RatioY[y] = ((float)(y * (a_SrcSizeY - 1)) / (a_DstSizeY - 1)) - SrcIdxY[y]; + RatioY[y] = (static_cast<float>(y * (a_SrcSizeY - 1)) / (a_DstSizeY - 1)) - SrcIdxY[y]; } for (int z = 1; z < a_DstSizeZ; z++) { SrcIdxZ[z] = z * (a_SrcSizeZ - 1) / (a_DstSizeZ - 1); - RatioZ[z] = ((float)(z * (a_SrcSizeZ - 1)) / (a_DstSizeZ - 1)) - SrcIdxZ[z]; + RatioZ[z] = (static_cast<float>(z * (a_SrcSizeZ - 1)) / (a_DstSizeZ - 1)) - SrcIdxZ[z]; } // Special values at the ends. Notice especially the last indices being (size - 2) with ratio set to 1, to avoid index overflow: diff --git a/src/Matrix4.h b/src/Matrix4.h index 0558fa5f3..a5d6017d0 100644 --- a/src/Matrix4.h +++ b/src/Matrix4.h @@ -98,8 +98,8 @@ public: inline void RotateZ(T a_RZ) { - T sz = (T) sin(a_RZ * M_PI / 180); - T cz = (T) cos(a_RZ * M_PI / 180); + T sz = static_cast<T>(sin(a_RZ * M_PI / 180)); + T cz = static_cast<T>(cos(a_RZ * M_PI / 180)); Identity(); diff --git a/src/MobProximityCounter.cpp b/src/MobProximityCounter.cpp index 1bdac2f88..47d585954 100644 --- a/src/MobProximityCounter.cpp +++ b/src/MobProximityCounter.cpp @@ -63,7 +63,7 @@ cMobProximityCounter::sIterablePair cMobProximityCounter::getMobWithinThosesDist { if (toReturn.m_Begin == m_DistanceToMonster.end()) { - if ((a_DistanceMin == 1) || (itr->first > a_DistanceMin)) + if ((a_DistanceMin == 1.0) || (itr->first > a_DistanceMin)) { toReturn.m_Begin = itr; // This is the first one with distance > a_DistanceMin; } @@ -71,7 +71,7 @@ cMobProximityCounter::sIterablePair cMobProximityCounter::getMobWithinThosesDist if (toReturn.m_Begin != m_DistanceToMonster.end()) { - if ((a_DistanceMax != 1) && (itr->first > a_DistanceMax)) + if ((a_DistanceMax != 1.0) && (itr->first > a_DistanceMax)) { toReturn.m_End = itr; // This is just after the last one with distance < a_DistanceMax // Note : if we are not going through this, it's ok, toReturn.m_End will be end(); diff --git a/src/Mobs/CMakeLists.txt b/src/Mobs/CMakeLists.txt index e99494508..5c374f9ee 100644 --- a/src/Mobs/CMakeLists.txt +++ b/src/Mobs/CMakeLists.txt @@ -81,9 +81,7 @@ SET (HDRS ZombiePigman.h) if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") - set_source_files_properties(Monster.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion -Wno-error=conversion -Wno-error=switch -Wno-error=switch-enum -Wno-error=float-equal -Wno-error=old-style-cast") - set_source_files_properties(SnowGolem.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") - set_source_files_properties(Villager.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") + set_source_files_properties(Monster.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion -Wno-error=conversion -Wno-error=switch -Wno-error=switch-enum -Wno-error=float-equal ") endif() if(NOT MSVC) diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index 4befe307d..d97999e0f 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -238,7 +238,7 @@ void cMonster::MoveToWayPoint(cChunk & a_Chunk) if (DoesPosYRequireJump(FloorC(m_NextWayPointPosition.y))) { if ( - (IsOnGround() && (GetSpeedX() == 0) && (GetSpeedY() == 0)) || + (IsOnGround() && (GetSpeedX() == 0.0f) && (GetSpeedY() == 0.0f)) || (IsSwimming() && (m_GiveUpCounter < 15)) ) { @@ -257,7 +257,7 @@ void cMonster::MoveToWayPoint(cChunk & a_Chunk) } Vector3d Distance = m_NextWayPointPosition - GetPosition(); - if ((Distance.x != 0) || (Distance.z != 0)) + if ((Distance.x != 0.0f) || (Distance.z != 0.0f)) { Distance.y = 0; Distance.Normalize(); @@ -581,9 +581,9 @@ int cMonster::FindFirstNonAirBlockPosition(double a_PosX, double a_PosZ) int PosY = POSY_TOINT; PosY = Clamp(PosY, 0, cChunkDef::Height); - if (!cBlockInfo::IsSolid(m_World->GetBlock((int)floor(a_PosX), PosY, (int)floor(a_PosZ)))) + if (!cBlockInfo::IsSolid(m_World->GetBlock(FloorC(a_PosX), PosY, FloorC(a_PosZ)))) { - while (!cBlockInfo::IsSolid(m_World->GetBlock((int)floor(a_PosX), PosY, (int)floor(a_PosZ))) && (PosY > 0)) + while (!cBlockInfo::IsSolid(m_World->GetBlock(FloorC(a_PosX), PosY, FloorC(a_PosZ))) && (PosY > 0)) { PosY--; } @@ -592,7 +592,7 @@ int cMonster::FindFirstNonAirBlockPosition(double a_PosX, double a_PosZ) } else { - while ((PosY < cChunkDef::Height) && cBlockInfo::IsSolid(m_World->GetBlock((int)floor(a_PosX), PosY, (int)floor(a_PosZ)))) + while ((PosY < cChunkDef::Height) && cBlockInfo::IsSolid(m_World->GetBlock(static_cast<int>(floor(a_PosX)), PosY, static_cast<int>(floor(a_PosZ))))) { PosY++; } @@ -732,7 +732,7 @@ void cMonster::OnRightClicked(cPlayer & a_Player) void cMonster::CheckEventSeePlayer(void) { // TODO: Rewrite this to use cWorld's DoWithPlayers() - cPlayer * Closest = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance, false); + cPlayer * Closest = m_World->FindClosestPlayer(GetPosition(), static_cast<float>(m_SightDistance), false); if (Closest != nullptr) { @@ -800,8 +800,8 @@ void cMonster::InStateIdle(std::chrono::milliseconds a_Dt) m_IdleInterval -= std::chrono::seconds(1); // So nothing gets dropped when the server hangs for a few seconds Vector3d Dist; - Dist.x = (double)m_World->GetTickRandomNumber(10) - 5; - Dist.z = (double)m_World->GetTickRandomNumber(10) - 5; + Dist.x = static_cast<double>(m_World->GetTickRandomNumber(10)) - 5.0; + Dist.z = static_cast<double>(m_World->GetTickRandomNumber(10)) - 5.0; if ((Dist.SqrLength() > 2) && (rem >= 3)) { @@ -1068,7 +1068,7 @@ cMonster * cMonster::NewMonsterFromType(eMonsterType a_MobType) VillagerType = 0; } - toReturn = new cVillager((cVillager::eVillagerType)VillagerType); + toReturn = new cVillager(static_cast<cVillager::eVillagerType>(VillagerType)); break; } case mtHorse: @@ -1130,10 +1130,10 @@ cMonster * cMonster::NewMonsterFromType(eMonsterType a_MobType) void cMonster::AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth) { MTRand r1; - int Count = r1.randInt() % (a_Max + 1 - a_Min) + a_Min; + int Count = static_cast<int>(static_cast<unsigned int>(r1.randInt()) % (a_Max + 1 - a_Min) + a_Min); if (Count > 0) { - a_Drops.push_back(cItem(a_Item, Count, a_ItemHealth)); + a_Drops.push_back(cItem(a_Item, static_cast<char>(Count), a_ItemHealth)); } } @@ -1158,10 +1158,10 @@ void cMonster::AddRandomUncommonDropItem(cItems & a_Drops, float a_Chance, short void cMonster::AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, unsigned int a_LootingLevel) { MTRand r1; - unsigned int Count = r1.randInt() % 200; + unsigned int Count = static_cast<unsigned int>(static_cast<unsigned long>(r1.randInt()) % 200); if (Count < (5 + a_LootingLevel)) { - int Rare = r1.randInt() % a_Items.Size(); + size_t Rare = static_cast<size_t>(r1.randInt()) % a_Items.Size(); a_Drops.push_back(a_Items.at(Rare)); } } diff --git a/src/Mobs/SnowGolem.cpp b/src/Mobs/SnowGolem.cpp index e1510b203..6afe3fda0 100644 --- a/src/Mobs/SnowGolem.cpp +++ b/src/Mobs/SnowGolem.cpp @@ -30,17 +30,17 @@ void cSnowGolem::GetDrops(cItems & a_Drops, cEntity * a_Killer) void cSnowGolem::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); - if (IsBiomeNoDownfall(m_World->GetBiomeAt((int) floor(GetPosX()), (int) floor(GetPosZ())))) + if (IsBiomeNoDownfall(m_World->GetBiomeAt(POSX_TOINT, POSZ_TOINT))) { TakeDamage(*this); } else { - BLOCKTYPE BlockBelow = m_World->GetBlock((int) floor(GetPosX()), (int) floor(GetPosY()) - 1, (int) floor(GetPosZ())); - BLOCKTYPE Block = m_World->GetBlock((int) floor(GetPosX()), (int) floor(GetPosY()), (int) floor(GetPosZ())); + BLOCKTYPE BlockBelow = m_World->GetBlock(POSX_TOINT, POSY_TOINT - 1, POSZ_TOINT); + BLOCKTYPE Block = m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT); if ((Block == E_BLOCK_AIR) && cBlockInfo::IsSolid(BlockBelow)) { - m_World->SetBlock((int) floor(GetPosX()), (int) floor(GetPosY()), (int) floor(GetPosZ()), E_BLOCK_SNOW, 0); + m_World->SetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT, E_BLOCK_SNOW, 0); } } } diff --git a/src/Mobs/Villager.cpp b/src/Mobs/Villager.cpp index 9239575d0..7a1a6e448 100644 --- a/src/Mobs/Villager.cpp +++ b/src/Mobs/Villager.cpp @@ -115,12 +115,12 @@ void cVillager::HandleFarmerPrepareFarmCrops() /// Read a 11x7x11 area. Surrounding.Read( m_World, - (int) GetPosX() - 5, - (int) GetPosX() + 6, - (int) GetPosY() - 3, - (int) GetPosY() + 4, - (int) GetPosZ() - 5, - (int) GetPosZ() + 6 + static_cast<int>(GetPosX()) - 5, + static_cast<int>(GetPosX()) + 6, + static_cast<int>(GetPosY()) - 3, + static_cast<int>(GetPosY()) + 4, + static_cast<int>(GetPosZ()) - 5, + static_cast<int>(GetPosZ()) + 6 ); for (int I = 0; I < 5; I++) @@ -142,8 +142,8 @@ void cVillager::HandleFarmerPrepareFarmCrops() } m_VillagerAction = true; - m_CropsPos = Vector3i((int) GetPosX() + X - 5, (int) GetPosY() + Y - 3, (int) GetPosZ() + Z - 5); - MoveToPosition(Vector3f((float) (m_CropsPos.x + 0.5), (float) m_CropsPos.y, (float) (m_CropsPos.z + 0.5))); + m_CropsPos = Vector3i(static_cast<int>(GetPosX()) + X - 5, static_cast<int>(GetPosY()) + Y - 3, static_cast<int>(GetPosZ()) + Z - 5); + MoveToPosition(Vector3f(static_cast<float>(m_CropsPos.x + 0.5), static_cast<float>(m_CropsPos.y), static_cast<float>(m_CropsPos.z + 0.5))); return; } // for Y loop. } // Repeat the procces 5 times. diff --git a/src/Noise/CMakeLists.txt b/src/Noise/CMakeLists.txt index ab4cf031b..39f3bc975 100644 --- a/src/Noise/CMakeLists.txt +++ b/src/Noise/CMakeLists.txt @@ -14,12 +14,7 @@ SET (HDRS RidgedNoise.h ) -if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") - set_source_files_properties(Noise.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") -endif() - if(NOT MSVC) add_library(Noise ${SRCS} ${HDRS}) - target_link_libraries(Noise OSSupport) endif() diff --git a/src/Noise/InterpolNoise.h b/src/Noise/InterpolNoise.h index 683b54563..afc7cff49 100644 --- a/src/Noise/InterpolNoise.h +++ b/src/Noise/InterpolNoise.h @@ -11,7 +11,7 @@ #include "Noise.h" -#define FAST_FLOOR(x) (((x) < 0) ? (((int)x) - 1) : ((int)x)) +#define FAST_FLOOR(x) (((x) < 0) ? ((static_cast<int>(x)) - 1) : (static_cast<int>(x))) @@ -104,7 +104,7 @@ public: } else { - (*m_WorkRnds)[x][y] = (NOISE_DATATYPE)m_Noise.IntNoise2D(cx, cy); + (*m_WorkRnds)[x][y] = static_cast<NOISE_DATATYPE>(m_Noise.IntNoise2D(cx, cy)); } } } @@ -221,14 +221,14 @@ public: m_CurFloorX = a_FloorX; m_CurFloorY = a_FloorY; m_CurFloorZ = a_FloorZ; - (*m_WorkRnds)[0][0][0] = (NOISE_DATATYPE)m_Noise.IntNoise3D(m_CurFloorX, m_CurFloorY, m_CurFloorZ); - (*m_WorkRnds)[0][0][1] = (NOISE_DATATYPE)m_Noise.IntNoise3D(m_CurFloorX, m_CurFloorY, m_CurFloorZ + 1); - (*m_WorkRnds)[0][1][0] = (NOISE_DATATYPE)m_Noise.IntNoise3D(m_CurFloorX, m_CurFloorY + 1, m_CurFloorZ); - (*m_WorkRnds)[0][1][1] = (NOISE_DATATYPE)m_Noise.IntNoise3D(m_CurFloorX, m_CurFloorY + 1, m_CurFloorZ + 1); - (*m_WorkRnds)[1][0][0] = (NOISE_DATATYPE)m_Noise.IntNoise3D(m_CurFloorX + 1, m_CurFloorY, m_CurFloorZ); - (*m_WorkRnds)[1][0][1] = (NOISE_DATATYPE)m_Noise.IntNoise3D(m_CurFloorX + 1, m_CurFloorY, m_CurFloorZ + 1); - (*m_WorkRnds)[1][1][0] = (NOISE_DATATYPE)m_Noise.IntNoise3D(m_CurFloorX + 1, m_CurFloorY + 1, m_CurFloorZ); - (*m_WorkRnds)[1][1][1] = (NOISE_DATATYPE)m_Noise.IntNoise3D(m_CurFloorX + 1, m_CurFloorY + 1, m_CurFloorZ + 1); + (*m_WorkRnds)[0][0][0] = static_cast<NOISE_DATATYPE>(m_Noise.IntNoise3D(m_CurFloorX, m_CurFloorY, m_CurFloorZ)); + (*m_WorkRnds)[0][0][1] = static_cast<NOISE_DATATYPE>(m_Noise.IntNoise3D(m_CurFloorX, m_CurFloorY, m_CurFloorZ + 1)); + (*m_WorkRnds)[0][1][0] = static_cast<NOISE_DATATYPE>(m_Noise.IntNoise3D(m_CurFloorX, m_CurFloorY + 1, m_CurFloorZ)); + (*m_WorkRnds)[0][1][1] = static_cast<NOISE_DATATYPE>(m_Noise.IntNoise3D(m_CurFloorX, m_CurFloorY + 1, m_CurFloorZ + 1)); + (*m_WorkRnds)[1][0][0] = static_cast<NOISE_DATATYPE>(m_Noise.IntNoise3D(m_CurFloorX + 1, m_CurFloorY, m_CurFloorZ)); + (*m_WorkRnds)[1][0][1] = static_cast<NOISE_DATATYPE>(m_Noise.IntNoise3D(m_CurFloorX + 1, m_CurFloorY, m_CurFloorZ + 1)); + (*m_WorkRnds)[1][1][0] = static_cast<NOISE_DATATYPE>(m_Noise.IntNoise3D(m_CurFloorX + 1, m_CurFloorY + 1, m_CurFloorZ)); + (*m_WorkRnds)[1][1][1] = static_cast<NOISE_DATATYPE>(m_Noise.IntNoise3D(m_CurFloorX + 1, m_CurFloorY + 1, m_CurFloorZ + 1)); } @@ -265,7 +265,7 @@ public: } else { - (*m_WorkRnds)[x][y][z] = (NOISE_DATATYPE)m_Noise.IntNoise3D(cx, cy, cz); + (*m_WorkRnds)[x][y][z] = static_cast<NOISE_DATATYPE>(m_Noise.IntNoise3D(cx, cy, cz)); } } // for z } // for y diff --git a/src/Noise/Noise.cpp b/src/Noise/Noise.cpp index 703ec3d30..d8cde6e3d 100644 --- a/src/Noise/Noise.cpp +++ b/src/Noise/Noise.cpp @@ -3,7 +3,7 @@ #include "Noise.h" -#define FAST_FLOOR(x) (((x) < 0) ? (((int)x) - 1) : ((int)x)) +#define FAST_FLOOR(x) (((x) < 0) ? ((static_cast<int>(x)) - 1) : (static_cast<int>(x))) @@ -129,7 +129,7 @@ void Debug3DNoise(const NOISE_DATATYPE * a_Noise, size_t a_SizeX, size_t a_SizeY unsigned char buf[BUF_SIZE]; for (size_t x = 0; x < a_SizeX; x++) { - buf[x] = static_cast<unsigned char>(Clamp((int)(128 + a_Coeff * a_Noise[idx++]), 0, 255)); + buf[x] = static_cast<unsigned char>(Clamp(static_cast<int>(128 + a_Coeff * a_Noise[idx++]), 0, 255)); } f1.Write(buf, a_SizeX); } // for y @@ -150,7 +150,7 @@ void Debug3DNoise(const NOISE_DATATYPE * a_Noise, size_t a_SizeX, size_t a_SizeY unsigned char buf[BUF_SIZE]; for (size_t x = 0; x < a_SizeX; x++) { - buf[x] = static_cast<unsigned char>(Clamp((int)(128 + a_Coeff * a_Noise[idx++]), 0, 255)); + buf[x] = static_cast<unsigned char>(Clamp(static_cast<int>(128 + a_Coeff * a_Noise[idx++]), 0, 255)); } f2.Write(buf, a_SizeX); } // for z @@ -179,7 +179,7 @@ void Debug2DNoise(const NOISE_DATATYPE * a_Noise, size_t a_SizeX, size_t a_SizeY unsigned char buf[BUF_SIZE]; for (size_t x = 0; x < a_SizeX; x++) { - buf[x] = static_cast<unsigned char>(Clamp((int)(128 + a_Coeff * a_Noise[idx++]), 0, 255)); + buf[x] = static_cast<unsigned char>(Clamp(static_cast<int>(128 + a_Coeff * a_Noise[idx++]), 0, 255)); } f1.Write(buf, a_SizeX); } // for y @@ -295,7 +295,7 @@ void cCubicCell2D::InitWorkRnds(int a_FloorX, int a_FloorY) for (int y = 0; y < 4; y++) { int cy = a_FloorY + y - 1; - (*m_WorkRnds)[x][y] = (NOISE_DATATYPE)m_Noise.IntNoise2D(cx, cy); + (*m_WorkRnds)[x][y] = static_cast<NOISE_DATATYPE>(m_Noise.IntNoise2D(cx, cy)); } } } @@ -329,7 +329,7 @@ void cCubicCell2D::Move(int a_NewFloorX, int a_NewFloorY) } else { - (*m_WorkRnds)[x][y] = (NOISE_DATATYPE)m_Noise.IntNoise2D(cx, cy); + (*m_WorkRnds)[x][y] = static_cast<NOISE_DATATYPE>(m_Noise.IntNoise2D(cx, cy)); } } } @@ -472,7 +472,7 @@ void cCubicCell3D::InitWorkRnds(int a_FloorX, int a_FloorY, int a_FloorZ) for (int z = 0; z < 4; z++) { int cz = a_FloorZ + z - 1; - (*m_WorkRnds)[x][y][z] = (NOISE_DATATYPE)m_Noise.IntNoise3D(cx, cy, cz); + (*m_WorkRnds)[x][y][z] = static_cast<NOISE_DATATYPE>(m_Noise.IntNoise3D(cx, cy, cz)); } } } @@ -513,7 +513,7 @@ void cCubicCell3D::Move(int a_NewFloorX, int a_NewFloorY, int a_NewFloorZ) } else { - (*m_WorkRnds)[x][y][z] = (NOISE_DATATYPE)m_Noise.IntNoise3D(cx, cy, cz); + (*m_WorkRnds)[x][y][z] = static_cast<NOISE_DATATYPE>(m_Noise.IntNoise3D(cx, cy, cz)); } } // for z } // for y diff --git a/src/OSSupport/CMakeLists.txt b/src/OSSupport/CMakeLists.txt index df47394ae..ce1d5c530 100644 --- a/src/OSSupport/CMakeLists.txt +++ b/src/OSSupport/CMakeLists.txt @@ -40,7 +40,7 @@ SET (HDRS ) if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") - add_flags_cxx("-Wno-error=global-constructors -Wno-error=old-style-cast") + add_flags_cxx("-Wno-error=global-constructors ") endif() if(NOT MSVC) diff --git a/src/OSSupport/File.cpp b/src/OSSupport/File.cpp index 6327b3505..03cddc408 100644 --- a/src/OSSupport/File.cpp +++ b/src/OSSupport/File.cpp @@ -156,7 +156,7 @@ int cFile::Read (void * iBuffer, size_t iNumBytes) return -1; } - return (int)fread(iBuffer, 1, (size_t)iNumBytes, m_File); // fread() returns the portion of Count parameter actually read, so we need to send iNumBytes as Count + return static_cast<int>(fread(iBuffer, 1, static_cast<size_t>(iNumBytes), m_File)); // fread() returns the portion of Count parameter actually read, so we need to send iNumBytes as Count } @@ -172,7 +172,7 @@ int cFile::Write(const void * iBuffer, size_t iNumBytes) return -1; } - int res = (int)fwrite(iBuffer, 1, (size_t)iNumBytes, m_File); // fwrite() returns the portion of Count parameter actually written, so we need to send iNumBytes as Count + int res = static_cast<int>(fwrite(iBuffer, 1, static_cast<size_t>(iNumBytes), m_File)); // fwrite() returns the portion of Count parameter actually written, so we need to send iNumBytes as Count return res; } @@ -236,7 +236,7 @@ long cFile::GetSize(void) const return -1; } long res = Tell(); - if (fseek(m_File, (long)CurPos, SEEK_SET) != 0) + if (fseek(m_File, static_cast<long>(CurPos), SEEK_SET) != 0) { return -1; } @@ -272,7 +272,7 @@ int cFile::ReadRestOfFile(AString & a_Contents) // HACK: This depends on the internal knowledge that AString's data() function returns the internal buffer directly a_Contents.assign(DataSize, '\0'); - return Read((void *)a_Contents.data(), DataSize); + return Read(reinterpret_cast<void *>(const_cast<char *>(a_Contents.data())), DataSize); } @@ -366,7 +366,7 @@ long cFile::GetSize(const AString & a_FileName) struct stat st; if (stat(a_FileName.c_str(), &st) == 0) { - return (int)st.st_size; + return static_cast<int>(st.st_size); } return -1; } diff --git a/src/OSSupport/GZipFile.cpp b/src/OSSupport/GZipFile.cpp index 32d84a0d5..2ddc260e5 100644 --- a/src/OSSupport/GZipFile.cpp +++ b/src/OSSupport/GZipFile.cpp @@ -78,7 +78,7 @@ int cGZipFile::ReadRestOfFile(AString & a_Contents) while ((NumBytesRead = gzread(m_File, Buffer, sizeof(Buffer))) > 0) { TotalBytes += NumBytesRead; - a_Contents.append(Buffer, (size_t)NumBytesRead); + a_Contents.append(Buffer, static_cast<size_t>(NumBytesRead)); } // NumBytesRead is < 0 on error return (NumBytesRead >= 0) ? TotalBytes : NumBytesRead; @@ -102,7 +102,7 @@ bool cGZipFile::Write(const char * a_Contents, int a_Size) return false; } - return (gzwrite(m_File, a_Contents, (unsigned int)a_Size) != 0); + return (gzwrite(m_File, a_Contents, static_cast<unsigned int>(a_Size)) != 0); } diff --git a/src/Protocol/CMakeLists.txt b/src/Protocol/CMakeLists.txt index 42a7d5a9d..58a69efbf 100644 --- a/src/Protocol/CMakeLists.txt +++ b/src/Protocol/CMakeLists.txt @@ -26,12 +26,8 @@ SET (HDRS ) if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") - set_source_files_properties(ChunkDataSerializer.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") - set_source_files_properties(MojangAPI.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") - set_source_files_properties(Packetizer.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") set_source_files_properties(Protocol18x.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast -Wno-error=sign-conversion -Wno-error=conversion -Wno-error=switch-enum -Wno-error=switch") - set_source_files_properties(Protocol17x.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=switch-enum -Wno-error=old-style-cast") - set_source_files_properties(ProtocolRecognizer.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") + set_source_files_properties(Protocol17x.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=switch-enum ") endif() if (NOT MSVC) diff --git a/src/Protocol/ChunkDataSerializer.cpp b/src/Protocol/ChunkDataSerializer.cpp index 37fbae0e5..8c5569cc7 100644 --- a/src/Protocol/ChunkDataSerializer.cpp +++ b/src/Protocol/ChunkDataSerializer.cpp @@ -95,7 +95,7 @@ void cChunkDataSerializer::Serialize39(AString & a_Data) // Run-time check that our compile-time guess about CompressedMaxSize was enough: ASSERT(CompressedSize <= CompressedMaxSize); - compress2((Bytef*)CompressedBlockData, &CompressedSize, (const Bytef*)AllData, sizeof(AllData), Z_DEFAULT_COMPRESSION); + compress2(reinterpret_cast<Bytef*>(CompressedBlockData), &CompressedSize, reinterpret_cast<const Bytef*>(AllData), sizeof(AllData), Z_DEFAULT_COMPRESSION); // Now put all those data into a_Data: @@ -106,11 +106,11 @@ void cChunkDataSerializer::Serialize39(AString & a_Data) // Also, no endian flipping is needed because of the const values unsigned short BitMap1 = 0xffff; unsigned short BitMap2 = 0; - a_Data.append((const char *)&BitMap1, sizeof(short)); - a_Data.append((const char *)&BitMap2, sizeof(short)); + a_Data.append(reinterpret_cast<const char *>(&BitMap1), sizeof(short)); + a_Data.append(reinterpret_cast<const char *>(&BitMap2), sizeof(short)); - UInt32 CompressedSizeBE = htonl((UInt32)CompressedSize); - a_Data.append((const char *)&CompressedSizeBE, sizeof(CompressedSizeBE)); + UInt32 CompressedSizeBE = htonl(static_cast<UInt32>(CompressedSize)); + a_Data.append(reinterpret_cast<const char *>(&CompressedSizeBE), sizeof(CompressedSizeBE)); // Unlike 29, 39 doesn't have the "unused" int diff --git a/src/Protocol/MojangAPI.cpp b/src/Protocol/MojangAPI.cpp index 110590359..f3f9baf25 100644 --- a/src/Protocol/MojangAPI.cpp +++ b/src/Protocol/MojangAPI.cpp @@ -456,7 +456,7 @@ bool cMojangAPI::SecureRequest(const AString & a_ServerName, const AString & a_R break; } - a_Response.append((const char *)buf, (size_t)ret); + a_Response.append(reinterpret_cast<const char *>(buf), static_cast<size_t>(ret)); } return true; @@ -919,7 +919,7 @@ void cMojangAPI::Update(void) } if (!PlayerNames.empty()) { - LOG("cMojangAPI: Updating name-to-uuid cache for %u names", (unsigned)PlayerNames.size()); + LOG("cMojangAPI: Updating name-to-uuid cache for %u names", static_cast<unsigned>(PlayerNames.size())); QueryNamesToUUIDs(PlayerNames); } @@ -937,7 +937,7 @@ void cMojangAPI::Update(void) } if (!ProfileUUIDs.empty()) { - LOG("cMojangAPI: Updating uuid-to-profile cache for %u uuids", (unsigned)ProfileUUIDs.size()); + LOG("cMojangAPI: Updating uuid-to-profile cache for %u uuids", static_cast<unsigned>(ProfileUUIDs.size())); for (AStringVector::const_iterator itr = ProfileUUIDs.begin(), end = ProfileUUIDs.end(); itr != end; ++itr) { QueryUUIDToProfile(*itr); diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h index 9e80f7bd5..43c92989a 100644 --- a/src/Protocol/Protocol.h +++ b/src/Protocol/Protocol.h @@ -96,7 +96,7 @@ public: virtual void SendHealth (void) = 0; virtual void SendHideTitle (void) = 0; virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) = 0; - virtual void SendKeepAlive (int a_PingID) = 0; + virtual void SendKeepAlive (UInt32 a_PingID) = 0; virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) = 0; virtual void SendLoginSuccess (void) = 0; virtual void SendMapData (const cMap & a_Map, int a_DataStartX, int a_DataStartY) = 0; diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 098c62a90..003530c67 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -127,7 +127,7 @@ cProtocol172::cProtocol172(cClientHandle * a_Client, const AString & a_ServerAdd { static int sCounter = 0; cFile::CreateFolder("CommLogs"); - AString FileName = Printf("CommLogs/%x_%d__%s.log", (unsigned)time(nullptr), sCounter++, a_Client->GetIPString().c_str()); + AString FileName = Printf("CommLogs/%x_%d__%s.log", static_cast<unsigned>(time(nullptr)), sCounter++, a_Client->GetIPString().c_str()); m_CommLogFile.Open(FileName, cFile::fmWrite); } } @@ -144,8 +144,8 @@ void cProtocol172::DataReceived(const char * a_Data, size_t a_Size) while (a_Size > 0) { size_t NumBytes = (a_Size > sizeof(Decrypted)) ? sizeof(Decrypted) : a_Size; - m_Decryptor.ProcessData(Decrypted, (Byte *)a_Data, NumBytes); - AddReceivedData((const char *)Decrypted, NumBytes); + m_Decryptor.ProcessData(Decrypted, reinterpret_cast<const Byte *>(a_Data), NumBytes); + AddReceivedData(reinterpret_cast<const char *>(Decrypted), NumBytes); a_Size -= NumBytes; a_Data += NumBytes; } @@ -642,7 +642,7 @@ void cProtocol172::SendInventorySlot(char a_WindowID, short a_SlotNum, const cIt -void cProtocol172::SendKeepAlive(int a_PingID) +void cProtocol172::SendKeepAlive(UInt32 a_PingID) { // Drop the packet if the protocol is not in the Game state yet (caused a client crash): if (m_State != 3) @@ -652,7 +652,7 @@ void cProtocol172::SendKeepAlive(int a_PingID) } cPacketizer Pkt(*this, 0x00); // Keep Alive packet - Pkt.WriteBEInt32(a_PingID); + Pkt.WriteBEInt32(static_cast<Int32>(a_PingID)); } @@ -1078,9 +1078,9 @@ void cProtocol172::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimens cPacketizer Pkt(*this, 0x07); // Respawn packet cPlayer * Player = m_Client->GetPlayer(); - Pkt.WriteBEInt32((int)a_Dimension); + Pkt.WriteBEInt32(static_cast<int>(a_Dimension)); Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal) - Pkt.WriteBEUInt8((Byte)Player->GetEffectiveGameMode()); + Pkt.WriteBEUInt8(static_cast<Byte>(Player->GetEffectiveGameMode())); Pkt.WriteString("default"); m_LastSentDimension = a_Dimension; } @@ -1146,7 +1146,7 @@ void cProtocol172::SendScoreUpdate(const AString & a_Objective, const AString & if (a_Mode != 1) { Pkt.WriteString(a_Objective); - Pkt.WriteBEInt32((int) a_Score); + Pkt.WriteBEInt32(static_cast<int>(a_Score)); } } @@ -1266,7 +1266,7 @@ void cProtocol172::SendSpawnMob(const cMonster & a_Mob) cPacketizer Pkt(*this, 0x0f); // Spawn Mob packet Pkt.WriteVarInt32(a_Mob.GetUniqueID()); - Pkt.WriteBEUInt8((Byte)a_Mob.GetMobType()); + Pkt.WriteBEUInt8(static_cast<Byte>(a_Mob.GetMobType())); Pkt.WriteFPInt(a_Mob.GetPosX()); Pkt.WriteFPInt(a_Mob.GetPosY()); Pkt.WriteFPInt(a_Mob.GetPosZ()); @@ -1341,10 +1341,11 @@ void cProtocol172::SendStatistics(const cStatManager & a_Manager) cPacketizer Pkt(*this, 0x37); Pkt.WriteVarInt32(statCount); // TODO 2014-05-11 xdot: Optimization: Send "dirty" statistics only - for (size_t i = 0; i < (size_t)statCount; ++i) + size_t Count = static_cast<size_t>(statCount); + for (size_t i = 0; i < Count; ++i) { - StatValue Value = a_Manager.GetValue((eStatistic) i); - const AString & StatName = cStatInfo::GetName((eStatistic) i); + StatValue Value = a_Manager.GetValue(static_cast<eStatistic>(i)); + const AString & StatName = cStatInfo::GetName(static_cast<eStatistic>(i)); Pkt.WriteString(StatName); Pkt.WriteVarInt32(static_cast<UInt32>(Value)); @@ -1621,8 +1622,8 @@ void cProtocol172::AddReceivedData(const char * a_Data, size_t a_Size) } AString Hex; CreateHexDump(Hex, a_Data, a_Size, 16); - m_CommLogFile.Printf("Incoming data: %d (0x%x) bytes: \n%s\n", - (unsigned)a_Size, (unsigned)a_Size, Hex.c_str() + m_CommLogFile.Printf("Incoming data: %u (0x%x) bytes: \n%s\n", + static_cast<unsigned>(a_Size), static_cast<unsigned>(a_Size), Hex.c_str() ); m_CommLogFile.Flush(); } @@ -2495,8 +2496,8 @@ void cProtocol172::SendData(const char * a_Data, size_t a_Size) while (a_Size > 0) { size_t NumBytes = (a_Size > sizeof(Encrypted)) ? sizeof(Encrypted) : a_Size; - m_Encryptor.ProcessData(Encrypted, (Byte *)a_Data, NumBytes); - m_Client->SendData((const char *)Encrypted, NumBytes); + m_Encryptor.ProcessData(Encrypted, reinterpret_cast<const Byte *>(a_Data), NumBytes); + m_Client->SendData(reinterpret_cast<const char *>(Encrypted), NumBytes); a_Size -= NumBytes; a_Data += NumBytes; } @@ -2645,7 +2646,7 @@ void cProtocol172::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata) } else if ((TagName == "Fireworks") || (TagName == "Explosion")) { - cFireworkItem::ParseFromNBT(a_Item.m_FireworkItem, NBT, tag, (ENUM_ITEM_ID)a_Item.m_ItemType); + cFireworkItem::ParseFromNBT(a_Item.m_FireworkItem, NBT, tag, static_cast<ENUM_ITEM_ID>(a_Item.m_ItemType)); } break; } @@ -2675,9 +2676,9 @@ void cProtocol172::StartEncryption(const Byte * a_Key) cSha1Checksum Checksum; cServer * Server = cRoot::Get()->GetServer(); const AString & ServerID = Server->GetServerID(); - Checksum.Update((const Byte *)ServerID.c_str(), ServerID.length()); + Checksum.Update(reinterpret_cast<const Byte *>(ServerID.c_str()), ServerID.length()); Checksum.Update(a_Key, 16); - Checksum.Update((const Byte *)Server->GetPublicKeyDER().data(), Server->GetPublicKeyDER().size()); + Checksum.Update(reinterpret_cast<const Byte *>(Server->GetPublicKeyDER().data()), Server->GetPublicKeyDER().size()); Byte Digest[20]; Checksum.Finalize(Digest); cSha1Checksum::DigestToJava(Digest, m_AuthServerID); @@ -2778,7 +2779,7 @@ void cProtocol172::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item) } if ((a_Item.m_ItemType == E_ITEM_FIREWORK_ROCKET) || (a_Item.m_ItemType == E_ITEM_FIREWORK_STAR)) { - cFireworkItem::WriteToNBTCompound(a_Item.m_FireworkItem, Writer, (ENUM_ITEM_ID)a_Item.m_ItemType); + cFireworkItem::WriteToNBTCompound(a_Item.m_FireworkItem, Writer, static_cast<ENUM_ITEM_ID>(a_Item.m_ItemType)); } Writer.Finish(); @@ -2851,8 +2852,8 @@ void cProtocol172::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_ Writer.AddInt("x", FlowerPotEntity.GetPosX()); Writer.AddInt("y", FlowerPotEntity.GetPosY()); Writer.AddInt("z", FlowerPotEntity.GetPosZ()); - Writer.AddInt("Item", (Int32) FlowerPotEntity.GetItem().m_ItemType); - Writer.AddInt("Data", (Int32) FlowerPotEntity.GetItem().m_ItemDamage); + Writer.AddInt("Item", static_cast<Int32>(FlowerPotEntity.GetItem().m_ItemType)); + Writer.AddInt("Data", static_cast<Int32>(FlowerPotEntity.GetItem().m_ItemDamage)); Writer.AddString("id", "FlowerPot"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though break; } @@ -3027,7 +3028,7 @@ void cProtocol172::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) } a_Pkt.WriteBEUInt8(0x66); - a_Pkt.WriteBEFloat(a_Mob.GetHealth()); + a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth())); switch (a_Mob.GetMobType()) { @@ -3051,9 +3052,9 @@ void cProtocol172::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) { auto & Enderman = reinterpret_cast<const cEnderman &>(a_Mob); a_Pkt.WriteBEUInt8(0x10); - a_Pkt.WriteBEUInt8((Byte)(Enderman.GetCarriedBlock())); + a_Pkt.WriteBEUInt8(static_cast<UInt8>(Enderman.GetCarriedBlock())); a_Pkt.WriteBEUInt8(0x11); - a_Pkt.WriteBEUInt8((Byte)(Enderman.GetCarriedMeta())); + a_Pkt.WriteBEUInt8(static_cast<UInt8>(Enderman.GetCarriedMeta())); a_Pkt.WriteBEUInt8(0x12); a_Pkt.WriteBEUInt8(Enderman.IsScreaming() ? 1 : 0); break; @@ -3280,9 +3281,9 @@ void cProtocol176::SendPlayerSpawn(const cPlayer & a_Player) for (Json::Value::iterator itr = Properties.begin(), end = Properties.end(); itr != end; ++itr) { - Pkt.WriteString(((Json::Value)*itr).get("name", "").asString()); - Pkt.WriteString(((Json::Value)*itr).get("value", "").asString()); - Pkt.WriteString(((Json::Value)*itr).get("signature", "").asString()); + Pkt.WriteString(itr->get("name", "").asString()); + Pkt.WriteString(itr->get("value", "").asString()); + Pkt.WriteString(itr->get("signature", "").asString()); } Pkt.WriteFPInt(a_Player.GetPosX()); diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h index c5625dd62..9d2d108dc 100644 --- a/src/Protocol/Protocol17x.h +++ b/src/Protocol/Protocol17x.h @@ -98,7 +98,7 @@ public: virtual void SendHealth (void) override; virtual void SendHideTitle (void) override; virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override; - virtual void SendKeepAlive (int a_PingID) override; + virtual void SendKeepAlive (UInt32 a_PingID) override; virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; virtual void SendLoginSuccess (void) override; virtual void SendMapData (const cMap & a_Map, int a_DataStartX, int a_DataStartY) override; diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index e8acf8bd4..bd38d25d8 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -140,8 +140,8 @@ void cProtocol180::DataReceived(const char * a_Data, size_t a_Size) while (a_Size > 0) { size_t NumBytes = (a_Size > sizeof(Decrypted)) ? sizeof(Decrypted) : a_Size; - m_Decryptor.ProcessData(Decrypted, (Byte *)a_Data, NumBytes); - AddReceivedData((const char *)Decrypted, NumBytes); + m_Decryptor.ProcessData(Decrypted, reinterpret_cast<const Byte *>(a_Data), NumBytes); + AddReceivedData(reinterpret_cast<const char *>(Decrypted), NumBytes); a_Size -= NumBytes; a_Data += NumBytes; } @@ -205,7 +205,7 @@ void cProtocol180::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLO cPacketizer Pkt(*this, 0x23); // Block Change packet Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ); - Pkt.WriteVarInt32(((UInt32)a_BlockType << 4) | ((UInt32)a_BlockMeta & 15)); + Pkt.WriteVarInt32((static_cast<UInt32>(a_BlockType) << 4) | (static_cast<UInt32>(a_BlockMeta) & 15)); } @@ -219,12 +219,12 @@ void cProtocol180::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockV cPacketizer Pkt(*this, 0x22); // Multi Block Change packet Pkt.WriteBEInt32(a_ChunkX); Pkt.WriteBEInt32(a_ChunkZ); - Pkt.WriteVarInt32((UInt32)a_Changes.size()); + Pkt.WriteVarInt32(static_cast<UInt32>(a_Changes.size())); for (sSetBlockVector::const_iterator itr = a_Changes.begin(), end = a_Changes.end(); itr != end; ++itr) { Int16 Coords = static_cast<Int16>(itr->m_RelY | (itr->m_RelZ << 8) | (itr->m_RelX << 12)); Pkt.WriteBEInt16(Coords); - Pkt.WriteVarInt32((itr->m_BlockType & 0xFFF) << 4 | (itr->m_BlockMeta & 0xF)); + Pkt.WriteVarInt32(static_cast<UInt32>(itr->m_BlockType & 0xFFF) << 4 | (itr->m_BlockMeta & 0xF)); } // for itr - a_Changes[] } @@ -403,7 +403,7 @@ void cProtocol180::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, in Pkt.WriteVarInt32(a_Entity.GetUniqueID()); Pkt.WriteBEUInt8(static_cast<UInt8>(a_EffectID)); Pkt.WriteBEUInt8(static_cast<UInt8>(a_Amplifier)); - Pkt.WriteVarInt32((UInt32)a_Duration); + Pkt.WriteVarInt32(static_cast<UInt32>(a_Duration)); Pkt.WriteBool(false); // Hide particles } @@ -534,9 +534,9 @@ void cProtocol180::SendEntityVelocity(const cEntity & a_Entity) cPacketizer Pkt(*this, 0x12); // Entity Velocity packet Pkt.WriteVarInt32(a_Entity.GetUniqueID()); // 400 = 8000 / 20 ... Conversion from our speed in m / s to 8000 m / tick - Pkt.WriteBEInt16((short)(a_Entity.GetSpeedX() * 400)); - Pkt.WriteBEInt16((short)(a_Entity.GetSpeedY() * 400)); - Pkt.WriteBEInt16((short)(a_Entity.GetSpeedZ() * 400)); + Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400)); + Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedY() * 400)); + Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedZ() * 400)); } @@ -588,7 +588,7 @@ void cProtocol180::SendHealth(void) cPacketizer Pkt(*this, 0x06); // Update Health packet cPlayer * Player = m_Client->GetPlayer(); Pkt.WriteBEFloat(static_cast<float>(Player->GetHealth())); - Pkt.WriteVarInt32((UInt32)Player->GetFoodLevel()); + Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetFoodLevel())); Pkt.WriteBEFloat(static_cast<float>(Player->GetFoodSaturationLevel())); } @@ -622,7 +622,7 @@ void cProtocol180::SendInventorySlot(char a_WindowID, short a_SlotNum, const cIt -void cProtocol180::SendKeepAlive(int a_PingID) +void cProtocol180::SendKeepAlive(UInt32 a_PingID) { // Drop the packet if the protocol is not in the Game state yet (caused a client crash): if (m_State != 3) @@ -646,10 +646,10 @@ void cProtocol180::SendLogin(const cPlayer & a_Player, const cWorld & a_World) cServer * Server = cRoot::Get()->GetServer(); cPacketizer Pkt(*this, 0x01); // Join Game packet Pkt.WriteBEUInt32(a_Player.GetUniqueID()); - Pkt.WriteBEUInt8((Byte)a_Player.GetEffectiveGameMode() | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4 - Pkt.WriteBEInt8((char)a_World.GetDimension()); + Pkt.WriteBEUInt8(static_cast<UInt8>(a_Player.GetEffectiveGameMode()) | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4 + Pkt.WriteBEInt8(static_cast<Int8>(a_World.GetDimension())); Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal) - Pkt.WriteBEUInt8(Server->GetMaxPlayers()); + Pkt.WriteBEUInt8(Clamp<UInt8>(Server->GetMaxPlayers(), 0, 255)); Pkt.WriteString("default"); // Level type - wtf? Pkt.WriteBool(false); // Reduced Debug Info - wtf? } @@ -658,7 +658,7 @@ void cProtocol180::SendLogin(const cPlayer & a_Player, const cWorld & a_World) // Send the spawn position: { cPacketizer Pkt(*this, 0x05); // Spawn Position packet - Pkt.WritePosition64((int)a_World.GetSpawnX(), (int)a_World.GetSpawnY(), (int)a_World.GetSpawnZ()); + Pkt.WritePosition64(FloorC(a_World.GetSpawnX()), FloorC(a_World.GetSpawnY()), FloorC(a_World.GetSpawnZ())); } // Send the server difficulty: @@ -707,8 +707,8 @@ void cProtocol180::SendPaintingSpawn(const cPainting & a_Painting) cPacketizer Pkt(*this, 0x10); // Spawn Painting packet Pkt.WriteVarInt32(a_Painting.GetUniqueID()); Pkt.WriteString(a_Painting.GetName().c_str()); - Pkt.WritePosition64((int)PosX, (int)PosY, (int)PosZ); - Pkt.WriteBEInt8(a_Painting.GetProtocolFacing()); + Pkt.WritePosition64(static_cast<Int32>(PosX), static_cast<Int32>(PosY), static_cast<Int32>(PosZ)); + Pkt.WriteBEInt8(static_cast<Int8>(a_Painting.GetProtocolFacing())); } @@ -721,20 +721,20 @@ void cProtocol180::SendMapData(const cMap & a_Map, int a_DataStartX, int a_DataS cPacketizer Pkt(*this, 0x34); Pkt.WriteVarInt32(a_Map.GetID()); - Pkt.WriteBEUInt8(a_Map.GetScale()); + Pkt.WriteBEUInt8(static_cast<UInt8>(a_Map.GetScale())); Pkt.WriteVarInt32(static_cast<UInt32>(a_Map.GetDecorators().size())); for (const auto Decorator : a_Map.GetDecorators()) { - Pkt.WriteBEUInt8(static_cast<Byte>((static_cast<int>(Decorator.GetType()) << 4) | (Decorator.GetRot() & 0xF))); - Pkt.WriteBEUInt8(Decorator.GetPixelX()); - Pkt.WriteBEUInt8(Decorator.GetPixelZ()); + Pkt.WriteBEUInt8(static_cast<Byte>((static_cast<Int32>(Decorator.GetType()) << 4) | (Decorator.GetRot() & 0xF))); + Pkt.WriteBEUInt8(static_cast<UInt8>(Decorator.GetPixelX())); + Pkt.WriteBEUInt8(static_cast<UInt8>(Decorator.GetPixelZ())); } Pkt.WriteBEUInt8(128); Pkt.WriteBEUInt8(128); - Pkt.WriteBEUInt8(a_DataStartX); - Pkt.WriteBEUInt8(a_DataStartY); + Pkt.WriteBEUInt8(static_cast<UInt8>(a_DataStartX)); + Pkt.WriteBEUInt8(static_cast<UInt8>(a_DataStartY)); Pkt.WriteVarInt32(static_cast<UInt32>(a_Map.GetData().size())); for (auto itr = a_Map.GetData().cbegin(); itr != a_Map.GetData().cend(); ++itr) { @@ -897,9 +897,9 @@ void cProtocol180::SendPlayerListAddPlayer(const cPlayer & a_Player) Pkt.WriteVarInt32(Properties.size()); for (Json::Value::iterator itr = Properties.begin(), end = Properties.end(); itr != end; ++itr) { - Pkt.WriteString(((Json::Value)*itr).get("name", "").asString()); - Pkt.WriteString(((Json::Value)*itr).get("value", "").asString()); - AString Signature = ((Json::Value)*itr).get("signature", "").asString(); + Pkt.WriteString(static_cast<Json::Value>(*itr).get("name", "").asString()); + Pkt.WriteString(static_cast<Json::Value>(*itr).get("value", "").asString()); + AString Signature = static_cast<Json::Value>(*itr).get("signature", "").asString(); if (Signature.empty()) { Pkt.WriteBool(false); @@ -911,8 +911,8 @@ void cProtocol180::SendPlayerListAddPlayer(const cPlayer & a_Player) } } - Pkt.WriteVarInt32((UInt32)a_Player.GetGameMode()); - Pkt.WriteVarInt32((UInt32)a_Player.GetClientHandle()->GetPing()); + Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetGameMode())); + Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetClientHandle()->GetPing())); Pkt.WriteBool(false); } @@ -942,7 +942,7 @@ void cProtocol180::SendPlayerListUpdateGameMode(const cPlayer & a_Player) Pkt.WriteVarInt32(1); Pkt.WriteVarInt32(1); Pkt.WriteUUID(a_Player.GetUUID()); - Pkt.WriteVarInt32((UInt32)a_Player.GetGameMode()); + Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetGameMode())); } @@ -1095,7 +1095,7 @@ void cProtocol180::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effect cPacketizer Pkt(*this, 0x1e); Pkt.WriteVarInt32(a_Entity.GetUniqueID()); - Pkt.WriteBEUInt8(a_EffectID); + Pkt.WriteBEUInt8(static_cast<UInt8>(a_EffectID)); } @@ -1124,9 +1124,9 @@ void cProtocol180::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimens cPacketizer Pkt(*this, 0x07); // Respawn packet cPlayer * Player = m_Client->GetPlayer(); - Pkt.WriteBEInt32((int)a_Dimension); + Pkt.WriteBEInt32(static_cast<Int32>(a_Dimension)); Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal) - Pkt.WriteBEUInt8((Byte)Player->GetEffectiveGameMode()); + Pkt.WriteBEUInt8(static_cast<Byte>(Player->GetEffectiveGameMode())); Pkt.WriteString("default"); m_LastSentDimension = a_Dimension; } @@ -1142,8 +1142,8 @@ void cProtocol180::SendExperience(void) cPacketizer Pkt(*this, 0x1f); // Experience Packet cPlayer * Player = m_Client->GetPlayer(); Pkt.WriteBEFloat(Player->GetXpPercentage()); - Pkt.WriteVarInt32((UInt32)Player->GetXpLevel()); - Pkt.WriteVarInt32((UInt32)Player->GetCurrentXp()); + Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetXpLevel())); + Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetCurrentXp())); } @@ -1159,7 +1159,7 @@ void cProtocol180::SendExperienceOrb(const cExpOrb & a_ExpOrb) Pkt.WriteFPInt(a_ExpOrb.GetPosX()); Pkt.WriteFPInt(a_ExpOrb.GetPosY()); Pkt.WriteFPInt(a_ExpOrb.GetPosZ()); - Pkt.WriteBEInt16(a_ExpOrb.GetReward()); + Pkt.WriteBEInt16(static_cast<Int16>(a_ExpOrb.GetReward())); } @@ -1195,7 +1195,7 @@ void cProtocol180::SendScoreUpdate(const AString & a_Objective, const AString & if (a_Mode != 1) { - Pkt.WriteVarInt32((UInt32) a_Score); + Pkt.WriteVarInt32(static_cast<UInt32>(a_Score)); } } @@ -1208,7 +1208,7 @@ void cProtocol180::SendDisplayObjective(const AString & a_Objective, cScoreboard ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x3d); - Pkt.WriteBEUInt8((int) a_Display); + Pkt.WriteBEUInt8(static_cast<UInt8>(a_Display)); Pkt.WriteString(a_Objective); } @@ -1268,11 +1268,11 @@ void cProtocol180::SendSoundEffect(const AString & a_SoundName, double a_X, doub cPacketizer Pkt(*this, 0x29); // Sound Effect packet Pkt.WriteString(a_SoundName); - Pkt.WriteBEInt32((int)(a_X * 8.0)); - Pkt.WriteBEInt32((int)(a_Y * 8.0)); - Pkt.WriteBEInt32((int)(a_Z * 8.0)); + Pkt.WriteBEInt32(static_cast<Int32>(a_X * 8.0)); + Pkt.WriteBEInt32(static_cast<Int32>(a_Y * 8.0)); + Pkt.WriteBEInt32(static_cast<Int32>(a_Z * 8.0)); Pkt.WriteBEFloat(a_Volume); - Pkt.WriteBEUInt8((Byte)(a_Pitch * 63)); + Pkt.WriteBEUInt8(static_cast<Byte>(a_Pitch * 63)); } @@ -1306,10 +1306,10 @@ void cProtocol180::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) Pkt.WriteFPInt(a_FallingBlock.GetPosZ()); Pkt.WriteByteAngle(a_FallingBlock.GetYaw()); Pkt.WriteByteAngle(a_FallingBlock.GetPitch()); - Pkt.WriteBEInt32(((int)a_FallingBlock.GetBlockType()) | (((int)a_FallingBlock.GetBlockMeta()) << 12)); - Pkt.WriteBEInt16((short)(a_FallingBlock.GetSpeedX() * 400)); - Pkt.WriteBEInt16((short)(a_FallingBlock.GetSpeedY() * 400)); - Pkt.WriteBEInt16((short)(a_FallingBlock.GetSpeedZ() * 400)); + Pkt.WriteBEInt32(static_cast<Int32>(a_FallingBlock.GetBlockType()) | (static_cast<Int32>(a_FallingBlock.GetBlockMeta()) << 12)); + Pkt.WriteBEInt16(static_cast<Int16>(a_FallingBlock.GetSpeedX() * 400)); + Pkt.WriteBEInt16(static_cast<Int16>(a_FallingBlock.GetSpeedY() * 400)); + Pkt.WriteBEInt16(static_cast<Int16>(a_FallingBlock.GetSpeedZ() * 400)); } @@ -1322,16 +1322,16 @@ void cProtocol180::SendSpawnMob(const cMonster & a_Mob) cPacketizer Pkt(*this, 0x0f); // Spawn Mob packet Pkt.WriteVarInt32(a_Mob.GetUniqueID()); - Pkt.WriteBEUInt8((Byte)a_Mob.GetMobType()); + Pkt.WriteBEUInt8(static_cast<Byte>(a_Mob.GetMobType())); Pkt.WriteFPInt(a_Mob.GetPosX()); Pkt.WriteFPInt(a_Mob.GetPosY()); Pkt.WriteFPInt(a_Mob.GetPosZ()); Pkt.WriteByteAngle(a_Mob.GetPitch()); Pkt.WriteByteAngle(a_Mob.GetHeadYaw()); Pkt.WriteByteAngle(a_Mob.GetYaw()); - Pkt.WriteBEInt16((short)(a_Mob.GetSpeedX() * 400)); - Pkt.WriteBEInt16((short)(a_Mob.GetSpeedY() * 400)); - Pkt.WriteBEInt16((short)(a_Mob.GetSpeedZ() * 400)); + Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedX() * 400)); + Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedY() * 400)); + Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedZ() * 400)); WriteEntityMetadata(Pkt, a_Mob); Pkt.WriteBEUInt8(0x7f); // Metadata terminator } @@ -1353,7 +1353,7 @@ void cProtocol180::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, cPacketizer Pkt(*this, 0xe); // Spawn Object packet Pkt.WriteVarInt32(a_Entity.GetUniqueID()); - Pkt.WriteBEUInt8(a_ObjectType); + Pkt.WriteBEUInt8(static_cast<UInt8>(a_ObjectType)); Pkt.WriteFPInt(PosX); Pkt.WriteFPInt(a_Entity.GetPosY()); Pkt.WriteFPInt(PosZ); @@ -1362,9 +1362,9 @@ void cProtocol180::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, Pkt.WriteBEInt32(a_ObjectData); if (a_ObjectData != 0) { - Pkt.WriteBEInt16((short)(a_Entity.GetSpeedX() * 400)); - Pkt.WriteBEInt16((short)(a_Entity.GetSpeedY() * 400)); - Pkt.WriteBEInt16((short)(a_Entity.GetSpeedZ() * 400)); + Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400)); + Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedY() * 400)); + Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedZ() * 400)); } } @@ -1378,7 +1378,7 @@ void cProtocol180::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp cPacketizer Pkt(*this, 0xe); // Spawn Object packet Pkt.WriteVarInt32(a_Vehicle.GetUniqueID()); - Pkt.WriteBEUInt8(a_VehicleType); + Pkt.WriteBEUInt8(static_cast<UInt8>(a_VehicleType)); Pkt.WriteFPInt(a_Vehicle.GetPosX()); Pkt.WriteFPInt(a_Vehicle.GetPosY()); Pkt.WriteFPInt(a_Vehicle.GetPosZ()); @@ -1387,9 +1387,9 @@ void cProtocol180::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp Pkt.WriteBEInt32(a_VehicleSubType); if (a_VehicleSubType != 0) { - Pkt.WriteBEInt16((short)(a_Vehicle.GetSpeedX() * 400)); - Pkt.WriteBEInt16((short)(a_Vehicle.GetSpeedY() * 400)); - Pkt.WriteBEInt16((short)(a_Vehicle.GetSpeedZ() * 400)); + Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedX() * 400)); + Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedY() * 400)); + Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedZ() * 400)); } } @@ -1404,13 +1404,14 @@ void cProtocol180::SendStatistics(const cStatManager & a_Manager) cPacketizer Pkt(*this, 0x37); Pkt.WriteVarInt32(statCount); // TODO 2014-05-11 xdot: Optimization: Send "dirty" statistics only - for (size_t i = 0; i < (size_t)statCount; ++i) + size_t Count = static_cast<size_t>(statCount); + for (size_t i = 0; i < Count; ++i) { - StatValue Value = a_Manager.GetValue((eStatistic) i); - const AString & StatName = cStatInfo::GetName((eStatistic) i); + StatValue Value = a_Manager.GetValue(static_cast<eStatistic>(i)); + const AString & StatName = cStatInfo::GetName(static_cast<eStatistic>(i)); Pkt.WriteString(StatName); - Pkt.WriteVarInt32(Value); + Pkt.WriteVarInt32(static_cast<UInt32>(Value)); } } @@ -1423,7 +1424,7 @@ void cProtocol180::SendTabCompletionResults(const AStringVector & a_Results) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x3a); // Tab-Complete packet - Pkt.WriteVarInt32((int)a_Results.size()); + Pkt.WriteVarInt32(static_cast<UInt32>(a_Results.size())); for (AStringVector::const_iterator itr = a_Results.begin(), end = a_Results.end(); itr != end; ++itr) { @@ -1601,7 +1602,7 @@ void cProtocol180::SendWholeInventory(const cWindow & a_Window) cPacketizer Pkt(*this, 0x30); // Window Items packet Pkt.WriteBEInt8(a_Window.GetWindowID()); - Pkt.WriteBEInt16(a_Window.GetNumSlots()); + Pkt.WriteBEInt16(static_cast<Int16>(a_Window.GetNumSlots())); cItems Slots; a_Window.GetSlots(*(m_Client->GetPlayer()), Slots); for (cItems::const_iterator itr = Slots.begin(), end = Slots.end(); itr != end; ++itr) @@ -1652,7 +1653,7 @@ void cProtocol180::SendWindowOpen(const cWindow & a_Window) } default: { - Pkt.WriteBEInt8(a_Window.GetNumNonInventorySlots()); + Pkt.WriteBEInt8(static_cast<Int8>(a_Window.GetNumNonInventorySlots())); break; } } @@ -1846,8 +1847,8 @@ void cProtocol180::AddReceivedData(const char * a_Data, size_t a_Size) } AString Hex; CreateHexDump(Hex, a_Data, a_Size, 16); - m_CommLogFile.Printf("Incoming data: %d (0x%x) bytes: \n%s\n", - (unsigned)a_Size, (unsigned)a_Size, Hex.c_str() + m_CommLogFile.Printf("Incoming data: %u (0x%x) bytes: \n%s\n", + static_cast<unsigned>(a_Size), static_cast<unsigned>(a_Size), Hex.c_str() ); m_CommLogFile.Flush(); } @@ -1912,7 +1913,7 @@ void cProtocol180::AddReceivedData(const char * a_Data, size_t a_Size) if (CompressedSize == 0) { // No compression was used, move directly - VERIFY(m_ReceivedData.ReadToByteBuffer(bb, (int)PacketLen)); + VERIFY(m_ReceivedData.ReadToByteBuffer(bb, static_cast<size_t>(PacketLen))); } else { @@ -2189,14 +2190,14 @@ void cProtocol180::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffe // Decrypt EncNonce using privkey cRsaPrivateKey & rsaDecryptor = cRoot::Get()->GetServer()->GetPrivateKey(); Int32 DecryptedNonce[MAX_ENC_LEN / sizeof(Int32)]; - int res = rsaDecryptor.Decrypt((const Byte *)EncNonce.data(), EncNonce.size(), (Byte *)DecryptedNonce, sizeof(DecryptedNonce)); + int res = rsaDecryptor.Decrypt(reinterpret_cast<const Byte *>(EncNonce.data()), EncNonce.size(), reinterpret_cast<Byte *>(DecryptedNonce), sizeof(DecryptedNonce)); if (res != 4) { LOGD("Bad nonce length: got %d, exp %d", res, 4); m_Client->Kick("Hacked client"); return; } - if (ntohl(DecryptedNonce[0]) != (unsigned)(uintptr_t)this) + if (ntohl(DecryptedNonce[0]) != (unsigned)(uintptr_t)this) // Cannot convert to c++ casts { LOGD("Bad nonce value"); m_Client->Kick("Hacked client"); @@ -2205,7 +2206,7 @@ void cProtocol180::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffe // Decrypt the symmetric encryption key using privkey: Byte DecryptedKey[MAX_ENC_LEN]; - res = rsaDecryptor.Decrypt((const Byte *)EncKey.data(), EncKey.size(), DecryptedKey, sizeof(DecryptedKey)); + res = rsaDecryptor.Decrypt(reinterpret_cast<const Byte *>(EncKey.data()), EncKey.size(), DecryptedKey, sizeof(DecryptedKey)); if (res != 16) { LOGD("Bad key length"); @@ -2243,10 +2244,10 @@ void cProtocol180::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer) cPacketizer Pkt(*this, 0x01); Pkt.WriteString(Server->GetServerID()); const AString & PubKeyDer = Server->GetPublicKeyDER(); - Pkt.WriteVarInt32((short)PubKeyDer.size()); + Pkt.WriteVarInt32(static_cast<UInt32>(PubKeyDer.size())); Pkt.WriteBuf(PubKeyDer.data(), PubKeyDer.size()); Pkt.WriteVarInt32(4); - Pkt.WriteBEInt32((int)(intptr_t)this); // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :) + Pkt.WriteBEInt32((int)(intptr_t)this); // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :) Cannot convert to c++ casts m_Client->SetUsername(Username); return; } @@ -2405,7 +2406,7 @@ void cProtocol180::HandlePacketEntityAction(cByteBuffer & a_ByteBuffer) void cProtocol180::HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, KeepAliveID); - m_Client->HandleKeepAlive(static_cast<int>(KeepAliveID)); + m_Client->HandleKeepAlive(static_cast<Int32>(KeepAliveID)); } @@ -2771,8 +2772,8 @@ void cProtocol180::SendData(const char * a_Data, size_t a_Size) while (a_Size > 0) { size_t NumBytes = (a_Size > sizeof(Encrypted)) ? sizeof(Encrypted) : a_Size; - m_Encryptor.ProcessData(Encrypted, (Byte *)a_Data, NumBytes); - m_Client->SendData((const char *)Encrypted, NumBytes); + m_Encryptor.ProcessData(Encrypted, reinterpret_cast<Byte *>(const_cast<char*>(a_Data)), NumBytes); + m_Client->SendData(reinterpret_cast<const char *>(Encrypted), NumBytes); a_Size -= NumBytes; a_Data += NumBytes; } @@ -2877,7 +2878,7 @@ void cProtocol180::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata) } else if ((TagName == "Fireworks") || (TagName == "Explosion")) { - cFireworkItem::ParseFromNBT(a_Item.m_FireworkItem, NBT, tag, (ENUM_ITEM_ID)a_Item.m_ItemType); + cFireworkItem::ParseFromNBT(a_Item.m_FireworkItem, NBT, tag, static_cast<ENUM_ITEM_ID>(a_Item.m_ItemType)); } break; } @@ -2907,9 +2908,9 @@ void cProtocol180::StartEncryption(const Byte * a_Key) cSha1Checksum Checksum; cServer * Server = cRoot::Get()->GetServer(); const AString & ServerID = Server->GetServerID(); - Checksum.Update((const Byte *)ServerID.c_str(), ServerID.length()); + Checksum.Update(reinterpret_cast<const Byte *>(ServerID.c_str()), ServerID.length()); Checksum.Update(a_Key, 16); - Checksum.Update((const Byte *)Server->GetPublicKeyDER().data(), Server->GetPublicKeyDER().size()); + Checksum.Update(reinterpret_cast<const Byte *>(Server->GetPublicKeyDER().data()), Server->GetPublicKeyDER().size()); Byte Digest[20]; Checksum.Finalize(Digest); cSha1Checksum::DigestToJava(Digest, m_AuthServerID); @@ -3045,7 +3046,7 @@ void cProtocol180::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item) Writer.BeginCompound("display"); if (a_Item.m_ItemColor.IsValid()) { - Writer.AddInt("color", static_cast<int>(a_Item.m_ItemColor.m_Color)); + Writer.AddInt("color", static_cast<Int32>(a_Item.m_ItemColor.m_Color)); } if (!a_Item.IsCustomNameEmpty()) @@ -3149,8 +3150,8 @@ void cProtocol180::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_ Writer.AddInt("x", FlowerPotEntity.GetPosX()); Writer.AddInt("y", FlowerPotEntity.GetPosY()); Writer.AddInt("z", FlowerPotEntity.GetPosZ()); - Writer.AddInt("Item", (Int32) FlowerPotEntity.GetItem().m_ItemType); - Writer.AddInt("Data", (Int32) FlowerPotEntity.GetItem().m_ItemDamage); + Writer.AddInt("Item", static_cast<Int32>(FlowerPotEntity.GetItem().m_ItemType)); + Writer.AddInt("Data", static_cast<Int32>(FlowerPotEntity.GetItem().m_ItemDamage)); Writer.AddString("id", "FlowerPot"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though break; } @@ -3324,7 +3325,7 @@ void cProtocol180::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) } a_Pkt.WriteBEUInt8(0x66); - a_Pkt.WriteBEFloat(a_Mob.GetHealth()); + a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth())); switch (a_Mob.GetMobType()) { @@ -3340,7 +3341,7 @@ void cProtocol180::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) { auto & Creeper = reinterpret_cast<const cCreeper &>(a_Mob); a_Pkt.WriteBEUInt8(0x10); - a_Pkt.WriteBEUInt8(Creeper.IsBlowing() ? 1 : -1); + a_Pkt.WriteBEUInt8(Creeper.IsBlowing() ? 1 : 0); a_Pkt.WriteBEUInt8(0x11); a_Pkt.WriteBEUInt8(Creeper.IsCharged() ? 1 : 0); break; @@ -3397,7 +3398,7 @@ void cProtocol180::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) a_Pkt.WriteBEUInt8(0x50); // Int at index 16 a_Pkt.WriteBEInt32(Flags); a_Pkt.WriteBEUInt8(0x13); // Byte at index 19 - a_Pkt.WriteBEUInt8(Horse.GetHorseType()); + a_Pkt.WriteBEUInt8(static_cast<UInt8>(Horse.GetHorseType())); a_Pkt.WriteBEUInt8(0x54); // Int at index 20 int Appearance = 0; Appearance = Horse.GetHorseColor(); @@ -3415,7 +3416,7 @@ void cProtocol180::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) { auto & MagmaCube = reinterpret_cast<const cMagmaCube &>(a_Mob); a_Pkt.WriteBEUInt8(0x10); - a_Pkt.WriteBEUInt8(MagmaCube.GetSize()); + a_Pkt.WriteBEUInt8(static_cast<UInt8>(MagmaCube.GetSize())); break; } // case mtMagmaCube @@ -3445,7 +3446,7 @@ void cProtocol180::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) a_Pkt.WriteBEUInt8(0x10); Byte SheepMetadata = 0; - SheepMetadata = Sheep.GetFurColor(); + SheepMetadata = static_cast<Byte>(Sheep.GetFurColor()); if (Sheep.IsSheared()) { SheepMetadata |= 0x10; @@ -3477,7 +3478,7 @@ void cProtocol180::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) { auto & Slime = reinterpret_cast<const cSlime &>(a_Mob); a_Pkt.WriteBEUInt8(0x10); - a_Pkt.WriteBEUInt8(Slime.GetSize()); + a_Pkt.WriteBEUInt8(static_cast<UInt8>(Slime.GetSize())); break; } // case mtSlime @@ -3503,7 +3504,7 @@ void cProtocol180::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) { auto & Wither = reinterpret_cast<const cWither &>(a_Mob); a_Pkt.WriteBEUInt8(0x54); // Int at index 20 - a_Pkt.WriteBEInt32(Wither.GetWitherInvulnerableTicks()); + a_Pkt.WriteBEInt32(static_cast<Int32>(Wither.GetWitherInvulnerableTicks())); a_Pkt.WriteBEUInt8(0x66); // Float at index 6 a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth())); break; @@ -3533,7 +3534,7 @@ void cProtocol180::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) a_Pkt.WriteBEUInt8(0x13); a_Pkt.WriteBEUInt8(Wolf.IsBegging() ? 1 : 0); a_Pkt.WriteBEUInt8(0x14); - a_Pkt.WriteBEUInt8(Wolf.GetCollarColor()); + a_Pkt.WriteBEUInt8(static_cast<UInt8>(Wolf.GetCollarColor())); a_Pkt.WriteBEUInt8(0x0c); a_Pkt.WriteBEInt8(Wolf.GetAge()); diff --git a/src/Protocol/Protocol18x.h b/src/Protocol/Protocol18x.h index 99774d242..02add5528 100644 --- a/src/Protocol/Protocol18x.h +++ b/src/Protocol/Protocol18x.h @@ -93,7 +93,7 @@ public: virtual void SendHealth (void) override; virtual void SendHideTitle (void) override; virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override; - virtual void SendKeepAlive (int a_PingID) override; + virtual void SendKeepAlive (UInt32 a_PingID) override; virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; virtual void SendLoginSuccess (void) override; virtual void SendMapData (const cMap & a_Map, int a_DataStartX, int a_DataStartY) override; diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp index 574875831..42c2eee0a 100644 --- a/src/Protocol/ProtocolRecognizer.cpp +++ b/src/Protocol/ProtocolRecognizer.cpp @@ -258,11 +258,11 @@ void cProtocolRecognizer::SendDisconnect(const AString & a_Reason) { // This is used when the client sends a server-ping, respond with the default packet: static const int Packet = 0xff; // PACKET_DISCONNECT - SendData((const char *)&Packet, 1); // WriteByte() + SendData(reinterpret_cast<const char *>(&Packet), 1); // WriteByte() AString UTF16 = UTF8ToRawBEUTF16(a_Reason.c_str(), a_Reason.length()); - static const u_short Size = htons((u_short)(UTF16.size() / 2)); - SendData((const char *)&Size, 2); // WriteShort() + static const u_short Size = htons(static_cast<u_short>(UTF16.size() / 2)); + SendData(reinterpret_cast<const char *>(&Size), 2); // WriteShort() SendData(UTF16.data(), UTF16.size()); // WriteString() } } @@ -440,7 +440,7 @@ void cProtocolRecognizer::SendInventorySlot(char a_WindowID, short a_SlotNum, co -void cProtocolRecognizer::SendKeepAlive(int a_PingID) +void cProtocolRecognizer::SendKeepAlive(UInt32 a_PingID) { ASSERT(m_Protocol != nullptr); m_Protocol->SendKeepAlive(a_PingID); @@ -986,13 +986,13 @@ bool cProtocolRecognizer::TryRecognizeProtocol(void) // Lengthed protocol, try if it has the entire initial handshake packet: UInt32 PacketLen; - UInt32 ReadSoFar = (UInt32)m_Buffer.GetReadableSpace(); + UInt32 ReadSoFar = static_cast<UInt32>(m_Buffer.GetReadableSpace()); if (!m_Buffer.ReadVarInt(PacketLen)) { // Not enough bytes for the packet length, keep waiting return false; } - ReadSoFar -= (UInt32)m_Buffer.GetReadableSpace(); + ReadSoFar -= static_cast<UInt32>(m_Buffer.GetReadableSpace()); if (!m_Buffer.CanReadBytes(PacketLen)) { // Not enough bytes for the packet, keep waiting diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h index 491645cff..090e36799 100644 --- a/src/Protocol/ProtocolRecognizer.h +++ b/src/Protocol/ProtocolRecognizer.h @@ -81,7 +81,7 @@ public: virtual void SendHealth (void) override; virtual void SendHideTitle (void) override; virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override; - virtual void SendKeepAlive (int a_PingID) override; + virtual void SendKeepAlive (UInt32 a_PingID) override; virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; virtual void SendLoginSuccess (void) override; virtual void SendMapData (const cMap & a_Map, int a_DataStartX, int a_DataStartY) override; diff --git a/src/RCONServer.cpp b/src/RCONServer.cpp index c5dc9b69b..7b1c2dcf6 100644 --- a/src/RCONServer.cpp +++ b/src/RCONServer.cpp @@ -317,7 +317,7 @@ bool cRCONServer::cConnection::ProcessPacket(UInt32 a_RequestID, UInt32 a_Packet UInt32 cRCONServer::cConnection::UIntFromBuffer(const char * a_Buffer) { const Byte * Buffer = reinterpret_cast<const Byte *>(a_Buffer); - return (Buffer[3] << 24) | (Buffer[2] << 16) | (Buffer[1] << 8) | Buffer[0]; + return static_cast<UInt32>((Buffer[3] << 24) | (Buffer[2] << 16) | (Buffer[1] << 8) | Buffer[0]); } diff --git a/src/Root.cpp b/src/Root.cpp index 3ba391b7f..cfd609c39 100644 --- a/src/Root.cpp +++ b/src/Root.cpp @@ -760,7 +760,7 @@ int cRoot::GetVirtualRAMUsage(void) &t_info_count )) { - return (int)(t_info.virtual_size / 1024); + return static_cast<int>(t_info.virtual_size / 1024); } return -1; #else @@ -812,7 +812,7 @@ int cRoot::GetPhysicalRAMUsage(void) &t_info_count )) { - return (int)(t_info.resident_size / 1024); + return static_cast<int>(t_info.resident_size / 1024); } return -1; #else @@ -836,8 +836,8 @@ void cRoot::LogChunkStats(cCommandOutputCallback & a_Output) { cWorld * World = itr->second; int NumInGenerator = World->GetGeneratorQueueLength(); - int NumInSaveQueue = (int)World->GetStorageSaveQueueLength(); - int NumInLoadQueue = (int)World->GetStorageLoadQueueLength(); + int NumInSaveQueue = static_cast<int>(World->GetStorageSaveQueueLength()); + int NumInLoadQueue = static_cast<int>(World->GetStorageLoadQueueLength()); int NumValid = 0; int NumDirty = 0; int NumInLighting = 0; @@ -849,7 +849,7 @@ void cRoot::LogChunkStats(cCommandOutputCallback & a_Output) a_Output.Out(" Num chunks in generator queue: %d", NumInGenerator); a_Output.Out(" Num chunks in storage load queue: %d", NumInLoadQueue); a_Output.Out(" Num chunks in storage save queue: %d", NumInSaveQueue); - int Mem = NumValid * sizeof(cChunk); + int Mem = NumValid * static_cast<int>(sizeof(cChunk)); a_Output.Out(" Memory used by chunks: %d KiB (%d MiB)", (Mem + 1023) / 1024, (Mem + 1024 * 1024 - 1) / (1024 * 1024)); a_Output.Out(" Per-chunk memory size breakdown:"); a_Output.Out(" block types: " SIZE_T_FMT_PRECISION(6) " bytes (" SIZE_T_FMT_PRECISION(3) " KiB)", sizeof(cChunkDef::BlockTypes), (sizeof(cChunkDef::BlockTypes) + 1023) / 1024); diff --git a/src/Simulator/CMakeLists.txt b/src/Simulator/CMakeLists.txt index 5ac39bb0f..966acd264 100644 --- a/src/Simulator/CMakeLists.txt +++ b/src/Simulator/CMakeLists.txt @@ -35,7 +35,7 @@ SET (HDRS if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") set_source_files_properties(FireSimulator.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion") set_source_files_properties(FluidSimulator.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion -Wno-error=shadow") - set_source_files_properties(IncrementalRedstoneSimulator.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=conversion -Wno-error=old-style-cast") + set_source_files_properties(IncrementalRedstoneSimulator.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=conversion ") endif() if(NOT MSVC) diff --git a/src/Simulator/FireSimulator.cpp b/src/Simulator/FireSimulator.cpp index e447437d4..b1d36d526 100644 --- a/src/Simulator/FireSimulator.cpp +++ b/src/Simulator/FireSimulator.cpp @@ -70,8 +70,8 @@ cFireSimulator::cFireSimulator(cWorld & a_World, cIniFile & a_IniFile) : cSimulator(a_World) { // Read params from the ini file: - m_BurnStepTimeFuel = a_IniFile.GetValueSetI("FireSimulator", "BurnStepTimeFuel", 500); - m_BurnStepTimeNonfuel = a_IniFile.GetValueSetI("FireSimulator", "BurnStepTimeNonfuel", 100); + m_BurnStepTimeFuel = static_cast<unsigned>(a_IniFile.GetValueSetI("FireSimulator", "BurnStepTimeFuel", 500)); + m_BurnStepTimeNonfuel = static_cast<unsigned>(a_IniFile.GetValueSetI("FireSimulator", "BurnStepTimeNonfuel", 100)); m_Flammability = a_IniFile.GetValueSetI("FireSimulator", "Flammability", 50); m_ReplaceFuelChance = a_IniFile.GetValueSetI("FireSimulator", "ReplaceFuelChance", 50000); } @@ -265,7 +265,7 @@ int cFireSimulator::GetBurnStepTime(cChunk * a_Chunk, int a_RelX, int a_RelY, in } if (IsFuel(BlockBelow)) { - return m_BurnStepTimeFuel; + return static_cast<int>(m_BurnStepTimeFuel); } IsBlockBelowSolid = cBlockInfo::IsSolid(BlockBelow); } @@ -278,7 +278,7 @@ int cFireSimulator::GetBurnStepTime(cChunk * a_Chunk, int a_RelX, int a_RelY, in { if (IsFuel(BlockType)) { - return m_BurnStepTimeFuel; + return static_cast<int>(m_BurnStepTimeFuel); } } } // for i - gCrossCoords[] @@ -291,7 +291,7 @@ int cFireSimulator::GetBurnStepTime(cChunk * a_Chunk, int a_RelX, int a_RelY, in a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_AIR, 0); return 0; } - return m_BurnStepTimeNonfuel; + return static_cast<int>(m_BurnStepTimeNonfuel); } diff --git a/src/Simulator/FluidSimulator.cpp b/src/Simulator/FluidSimulator.cpp index ecd74ee52..d2ca22775 100644 --- a/src/Simulator/FluidSimulator.cpp +++ b/src/Simulator/FluidSimulator.cpp @@ -160,10 +160,10 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a for (std::vector<Vector3i *>::iterator it = Points.begin(); it < Points.end(); ++it) { Vector3i *Pos = (*it); - char BlockID = m_World.GetBlock(Pos->x, Pos->y, Pos->z); + BLOCKTYPE BlockID = m_World.GetBlock(Pos->x, Pos->y, Pos->z); if (IsAllowedBlock(BlockID)) { - char Meta = m_World.GetBlockMeta(Pos->x, Pos->y, Pos->z); + NIBBLETYPE Meta = m_World.GetBlockMeta(Pos->x, Pos->y, Pos->z); if (Meta > LowestPoint) { diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index 74aa069a1..a23ee8ec2 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -948,7 +948,7 @@ void cIncrementalRedstoneSimulator::HandleTNT(int a_RelBlockX, int a_RelBlockY, if (AreCoordsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ)) { - m_Chunk->BroadcastSoundEffect("game.tnt.primed", (double)BlockX, (double)a_RelBlockY, (double)BlockZ, 0.5f, 0.6f); + m_Chunk->BroadcastSoundEffect("game.tnt.primed", static_cast<double>(BlockX), static_cast<double>(a_RelBlockY), static_cast<double>(BlockZ), 0.5f, 0.6f); m_Chunk->SetBlock(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_BLOCK_AIR, 0); this->m_World.SpawnPrimedTNT(BlockX + 0.5, a_RelBlockY + 0.5, BlockZ + 0.5); // 80 ticks to boom } @@ -1159,7 +1159,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R case E_BLOCK_STONE_PRESSURE_PLATE: { // MCS feature - stone pressure plates can only be triggered by players :D - cPlayer * a_Player = this->m_World.FindClosestPlayer(Vector3f(BlockX + 0.5f, (float)a_RelBlockY, BlockZ + 0.5f), 0.5f, false); + cPlayer * a_Player = this->m_World.FindClosestPlayer(Vector3f(BlockX + 0.5f, static_cast<float>(a_RelBlockY), BlockZ + 0.5f), 0.5f, false); if (a_Player != nullptr) { @@ -1191,7 +1191,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R virtual bool Item(cEntity * a_Entity) override { Vector3f EntityPos = a_Entity->GetPosition(); - Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f); + Vector3f BlockPos(m_X + 0.5f, static_cast<float>(m_Y), m_Z + 0.5f); double Distance = (EntityPos - BlockPos).Length(); if (Distance <= 0.5) @@ -1203,7 +1203,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R bool GetPowerLevel(unsigned char & a_PowerLevel) const { - a_PowerLevel = std::min(m_NumberOfEntities, MAX_POWER_LEVEL); + a_PowerLevel = static_cast<unsigned char>(std::min(m_NumberOfEntities, MAX_POWER_LEVEL)); return (a_PowerLevel > 0); } @@ -1224,7 +1224,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R { if (Meta == E_META_PRESSURE_PLATE_RAISED) { - m_Chunk->BroadcastSoundEffect("random.click", (double)BlockX + 0.5, (double)a_RelBlockY + 0.1, (double)BlockZ + 0.5, 0.3F, 0.5F); + m_Chunk->BroadcastSoundEffect("random.click", static_cast<double>(BlockX) + 0.5, static_cast<double>(a_RelBlockY) + 0.1, static_cast<double>(BlockZ) + 0.5, 0.3F, 0.5F); } m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_DEPRESSED); SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Power); @@ -1234,7 +1234,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R { if (Meta == E_META_PRESSURE_PLATE_DEPRESSED) { - m_Chunk->BroadcastSoundEffect("random.click", (double)BlockX + 0.5, (double)a_RelBlockY + 0.1, (double)BlockZ + 0.5, 0.3F, 0.6F); + m_Chunk->BroadcastSoundEffect("random.click", static_cast<double>(BlockX) + 0.5, static_cast<double>(a_RelBlockY) + 0.1, static_cast<double>(BlockZ) + 0.5, 0.3F, 0.6F); } m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_RAISED); SetSourceUnpowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk); @@ -1259,7 +1259,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R virtual bool Item(cEntity * a_Entity) override { Vector3f EntityPos = a_Entity->GetPosition(); - Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f); + Vector3f BlockPos(m_X + 0.5f, static_cast<float>(m_Y), m_Z + 0.5f); double Distance = (EntityPos - BlockPos).Length(); if (Distance <= 0.5) @@ -1271,7 +1271,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R bool GetPowerLevel(unsigned char & a_PowerLevel) const { - a_PowerLevel = std::min((int)ceil(m_NumberOfEntities / 10.f), MAX_POWER_LEVEL); + a_PowerLevel = static_cast<Byte>(std::min(static_cast<int>(ceil(m_NumberOfEntities / 10.f)), MAX_POWER_LEVEL)); return (a_PowerLevel > 0); } @@ -1292,7 +1292,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R { if (Meta == E_META_PRESSURE_PLATE_RAISED) { - m_Chunk->BroadcastSoundEffect("random.click", (double)BlockX + 0.5, (double)a_RelBlockY + 0.1, (double)BlockZ + 0.5, 0.3F, 0.5F); + m_Chunk->BroadcastSoundEffect("random.click", static_cast<double>(BlockX) + 0.5, static_cast<double>(a_RelBlockY) + 0.1, static_cast<double>(BlockZ) + 0.5, 0.3F, 0.5F); } m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_DEPRESSED); SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Power); @@ -1302,7 +1302,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R { if (Meta == E_META_PRESSURE_PLATE_DEPRESSED) { - m_Chunk->BroadcastSoundEffect("random.click", (double)BlockX + 0.5, (double)a_RelBlockY + 0.1, (double)BlockZ + 0.5, 0.3F, 0.6F); + m_Chunk->BroadcastSoundEffect("random.click", static_cast<double>(BlockX) + 0.5, static_cast<double>(a_RelBlockY) + 0.1, static_cast<double>(BlockZ) + 0.5, 0.3F, 0.6F); } m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_RAISED); SetSourceUnpowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk); @@ -1327,7 +1327,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R virtual bool Item(cEntity * a_Entity) override { Vector3f EntityPos = a_Entity->GetPosition(); - Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f); + Vector3f BlockPos(m_X + 0.5f, static_cast<float>(m_Y), m_Z + 0.5f); double Distance = (EntityPos - BlockPos).Length(); if (Distance <= 0.5) @@ -1359,7 +1359,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R { if (Meta == E_META_PRESSURE_PLATE_RAISED) { - m_Chunk->BroadcastSoundEffect("random.click", (double)BlockX + 0.5, (double)a_RelBlockY + 0.1, (double)BlockZ + 0.5, 0.3F, 0.5F); + m_Chunk->BroadcastSoundEffect("random.click", static_cast<double>(BlockX) + 0.5, static_cast<double>(a_RelBlockY) + 0.1, static_cast<double>(BlockZ) + 0.5, 0.3F, 0.5F); } m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_DEPRESSED); SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ); @@ -1369,7 +1369,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R { if (Meta == E_META_PRESSURE_PLATE_DEPRESSED) { - m_Chunk->BroadcastSoundEffect("random.click", (double)BlockX + 0.5, (double)a_RelBlockY + 0.1, (double)BlockZ + 0.5, 0.3F, 0.6F); + m_Chunk->BroadcastSoundEffect("random.click", static_cast<double>(BlockX) + 0.5, static_cast<double>(a_RelBlockY) + 0.1, static_cast<double>(BlockZ) + 0.5, 0.3F, 0.6F); } m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_RAISED); SetSourceUnpowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk); @@ -1475,7 +1475,7 @@ void cIncrementalRedstoneSimulator::HandleTrappedChest(int a_RelBlockX, int a_Re unsigned char GetPowerLevel(void) const { - return std::min(m_NumberOfPlayers, MAX_POWER_LEVEL); + return static_cast<unsigned char>(std::min(m_NumberOfPlayers, MAX_POWER_LEVEL)); } private: diff --git a/src/StringCompression.cpp b/src/StringCompression.cpp index af9f1687f..dd22dd4d4 100644 --- a/src/StringCompression.cpp +++ b/src/StringCompression.cpp @@ -13,13 +13,13 @@ /// Compresses a_Data into a_Compressed; returns Z_XXX error constants same as zlib's compress2() int CompressString(const char * a_Data, size_t a_Length, AString & a_Compressed, int a_Factor) { - uLongf CompressedSize = compressBound((uLong)a_Length); + uLongf CompressedSize = compressBound(static_cast<uLong>(a_Length)); // HACK: We're assuming that AString returns its internal buffer in its data() call and we're overwriting that buffer! // It saves us one allocation and one memcpy of the entire compressed data // It may not work on some STL implementations! (Confirmed working on MSVC 2008 & 2010) a_Compressed.resize(CompressedSize); - int errorcode = compress2((Bytef*)a_Compressed.data(), &CompressedSize, (const Bytef *)a_Data, (uLong)a_Length, a_Factor); + int errorcode = compress2(reinterpret_cast<Bytef *>(const_cast<char *>(a_Compressed.data())), &CompressedSize, reinterpret_cast<const Bytef *>(a_Data), static_cast<uLong>(a_Length), a_Factor); if (errorcode != Z_OK) { return errorcode; @@ -39,8 +39,8 @@ int UncompressString(const char * a_Data, size_t a_Length, AString & a_Uncompres // It saves us one allocation and one memcpy of the entire compressed data // It may not work on some STL implementations! (Confirmed working on MSVC 2008 & 2010) a_Uncompressed.resize(a_UncompressedSize); - uLongf UncompressedSize = (uLongf)a_UncompressedSize; // On some architectures the uLongf is different in size to int, that may be the cause of the -5 error - int errorcode = uncompress((Bytef*)a_Uncompressed.data(), &UncompressedSize, (const Bytef*)a_Data, (uLong)a_Length); + uLongf UncompressedSize = static_cast<uLongf>(a_UncompressedSize); // On some architectures the uLongf is different in size to int, that may be the cause of the -5 error + int errorcode = uncompress(reinterpret_cast<Bytef *>(const_cast<char *>(a_Uncompressed.data())), &UncompressedSize, reinterpret_cast<const Bytef *>(a_Data), static_cast<uLong>(a_Length)); if (errorcode != Z_OK) { return errorcode; @@ -62,9 +62,9 @@ int CompressStringGZIP(const char * a_Data, size_t a_Length, AString & a_Compres char Buffer[64 KiB]; z_stream strm; memset(&strm, 0, sizeof(strm)); - strm.next_in = (Bytef *)a_Data; - strm.avail_in = (uInt)a_Length; - strm.next_out = (Bytef *)Buffer; + strm.next_in = reinterpret_cast<Bytef *>(const_cast<char *>(a_Data)); + strm.avail_in = static_cast<uInt>(a_Length); + strm.next_out = reinterpret_cast<Bytef *>(Buffer); strm.avail_out = sizeof(Buffer); int res = deflateInit2(&strm, 9, Z_DEFLATED, 31, 9, Z_DEFAULT_STRATEGY); @@ -83,7 +83,7 @@ int CompressStringGZIP(const char * a_Data, size_t a_Length, AString & a_Compres { // Some data has been compressed. Consume the buffer and continue compressing a_Compressed.append(Buffer, sizeof(Buffer) - strm.avail_out); - strm.next_out = (Bytef *)Buffer; + strm.next_out = reinterpret_cast<Bytef *>(Buffer); strm.avail_out = sizeof(Buffer); if (strm.avail_in == 0) { @@ -126,9 +126,9 @@ extern int UncompressStringGZIP(const char * a_Data, size_t a_Length, AString & char Buffer[64 KiB]; z_stream strm; memset(&strm, 0, sizeof(strm)); - strm.next_in = (Bytef *)a_Data; - strm.avail_in = (uInt)a_Length; - strm.next_out = (Bytef *)Buffer; + strm.next_in = reinterpret_cast<Bytef *>(const_cast<char *>(a_Data)); + strm.avail_in = static_cast<uInt>(a_Length); + strm.next_out = reinterpret_cast<Bytef *>(Buffer); strm.avail_out = sizeof(Buffer); int res = inflateInit2(&strm, 31); // Force GZIP decoding @@ -147,7 +147,7 @@ extern int UncompressStringGZIP(const char * a_Data, size_t a_Length, AString & { // Some data has been uncompressed. Consume the buffer and continue uncompressing a_Uncompressed.append(Buffer, sizeof(Buffer) - strm.avail_out); - strm.next_out = (Bytef *)Buffer; + strm.next_out = reinterpret_cast<Bytef *>(Buffer); strm.avail_out = sizeof(Buffer); if (strm.avail_in == 0) { @@ -188,9 +188,9 @@ extern int InflateString(const char * a_Data, size_t a_Length, AString & a_Uncom char Buffer[64 KiB]; z_stream strm; memset(&strm, 0, sizeof(strm)); - strm.next_in = (Bytef *)a_Data; - strm.avail_in = (uInt)a_Length; - strm.next_out = (Bytef *)Buffer; + strm.next_in = reinterpret_cast<Bytef *>(const_cast<char *>(a_Data)); + strm.avail_in = static_cast<uInt>(a_Length); + strm.next_out = reinterpret_cast<Bytef *>(Buffer); strm.avail_out = sizeof(Buffer); int res = inflateInit(&strm); // Force GZIP decoding @@ -209,7 +209,7 @@ extern int InflateString(const char * a_Data, size_t a_Length, AString & a_Uncom { // Some data has been uncompressed. Consume the buffer and continue uncompressing a_Uncompressed.append(Buffer, sizeof(Buffer) - strm.avail_out); - strm.next_out = (Bytef *)Buffer; + strm.next_out = reinterpret_cast<Bytef *>(Buffer); strm.avail_out = sizeof(Buffer); if (strm.avail_in == 0) { diff --git a/src/StringUtils.cpp b/src/StringUtils.cpp index 12bd3ada1..34e25f379 100644 --- a/src/StringUtils.cpp +++ b/src/StringUtils.cpp @@ -320,8 +320,8 @@ size_t RateCompareString(const AString & s1, const AString & s2) for (size_t i = 0; i < s1Length; i++) { - char c1 = (char)toupper(s1[i]); - char c2 = (char)toupper(s2[i]); + char c1 = static_cast<char>(toupper(s1[i])); + char c2 = static_cast<char>(toupper(s2[i])); if (c1 == c2) { ++MatchedLetters; @@ -360,12 +360,12 @@ AString & RawBEToUTF8(const char * a_RawData, size_t a_NumShorts, AString & a_UT int c = GetBEShort(&a_RawData[i * 2]); if (c < 0x80) { - a_UTF8.push_back((char)c); + a_UTF8.push_back(static_cast<char>(c)); } else if (c < 0x800) { - a_UTF8.push_back((char)(192 + c / 64)); - a_UTF8.push_back((char)(128 + c % 64)); + a_UTF8.push_back(static_cast<char>(192 + c / 64)); + a_UTF8.push_back(static_cast<char>(128 + c % 64)); } else if (c - 0xd800 < 0x800) { @@ -505,7 +505,7 @@ AString UTF8ToRawBEUTF16(const char * a_UTF8, size_t a_UTF8Length) AString UTF16; UTF16.reserve(a_UTF8Length * 3); - const unsigned char * source = (const unsigned char *)a_UTF8; + const unsigned char * source = reinterpret_cast<const unsigned char *>(a_UTF8); const unsigned char * sourceEnd = source + a_UTF8Length; const int halfShift = 10; // used for shifting by 10 bits const unsigned int halfBase = 0x0010000UL; @@ -545,14 +545,14 @@ AString UTF8ToRawBEUTF16(const char * a_UTF8, size_t a_UTF8Length) // UTF-16 surrogate values are illegal in UTF-32 ch = ' '; } - unsigned short v = htons((unsigned short)ch); - UTF16.append((const char *)&v, 2); + unsigned short v = htons(static_cast<unsigned short>(ch)); + UTF16.append(reinterpret_cast<const char *>(&v), 2); } else if (ch > UNI_MAX_UTF16) { // Invalid value, replace with a space unsigned short v = htons(' '); - UTF16.append((const char *)&v, 2); + UTF16.append(reinterpret_cast<const char *>(&v), 2); } else { @@ -560,8 +560,8 @@ AString UTF8ToRawBEUTF16(const char * a_UTF8, size_t a_UTF8Length) ch -= halfBase; unsigned short v1 = htons((ch >> halfShift) + UNI_SUR_HIGH_START); unsigned short v2 = htons((ch & halfMask) + UNI_SUR_LOW_START); - UTF16.append((const char *)&v1, 2); - UTF16.append((const char *)&v2, 2); + UTF16.append(reinterpret_cast<const char *>(&v1), 2); + UTF16.append(reinterpret_cast<const char *>(&v2), 2); } } return UTF16; @@ -620,9 +620,9 @@ AString & CreateHexDump(AString & a_Out, const void * a_Data, size_t a_Size, siz } #ifdef _MSC_VER // MSVC provides a "secure" version of sprintf() - int Count = sprintf_s(line, sizeof(line), "%08x:", (unsigned)i); + int Count = sprintf_s(line, sizeof(line), "%08x:", static_cast<unsigned>(i)); #else - int Count = sprintf(line, "%08x:", (unsigned)i); + int Count = sprintf(line, "%08x:", static_cast<unsigned>(i)); #endif // Remove the terminating nullptr / leftover garbage in line, after the sprintf-ed value memset(line + Count, 32, sizeof(line) - static_cast<size_t>(Count)); @@ -870,24 +870,24 @@ AString Base64Encode(const AString & a_Input) for (size_t i = 0; i < size_full24; i += 3) { - output[output_index++] = BASE64[(unsigned char)a_Input[i] >> 2]; - output[output_index++] = BASE64[((unsigned char)a_Input[i] << 4 | (unsigned char)a_Input[i + 1] >> 4) & 63]; - output[output_index++] = BASE64[((unsigned char)a_Input[i + 1] << 2 | (unsigned char)a_Input[i + 2] >> 6) & 63]; - output[output_index++] = BASE64[(unsigned char)a_Input[i + 2] & 63]; + output[output_index++] = BASE64[static_cast<unsigned char>(a_Input[i]) >> 2]; + output[output_index++] = BASE64[(static_cast<unsigned char>(a_Input[i]) << 4 | static_cast<unsigned char>(a_Input[i + 1]) >> 4) & 63]; + output[output_index++] = BASE64[(static_cast<unsigned char>(a_Input[i + 1]) << 2 | static_cast<unsigned char>(a_Input[i + 2]) >> 6) & 63]; + output[output_index++] = BASE64[static_cast<unsigned char>(a_Input[i + 2]) & 63]; } if (size_full24 < a_Input.size()) { - output[output_index++] = BASE64[(unsigned char)a_Input[size_full24] >> 2]; + output[output_index++] = BASE64[static_cast<unsigned char>(a_Input[size_full24]) >> 2]; if (size_full24 + 1 == a_Input.size()) { - output[output_index++] = BASE64[((unsigned char)a_Input[size_full24] << 4) & 63]; + output[output_index++] = BASE64[(static_cast<unsigned char>(a_Input[size_full24]) << 4) & 63]; output[output_index++] = '='; } else { - output[output_index++] = BASE64[((unsigned char)a_Input[size_full24] << 4 | (unsigned char)a_Input[size_full24 + 1] >> 4) & 63]; - output[output_index++] = BASE64[((unsigned char)a_Input[size_full24 + 1] << 2) & 63]; + output[output_index++] = BASE64[(static_cast<unsigned char>(a_Input[size_full24]) << 4 | static_cast<unsigned char>(a_Input[size_full24 + 1]) >> 4) & 63]; + output[output_index++] = BASE64[(static_cast<unsigned char>(a_Input[size_full24 + 1]) << 2) & 63]; } output[output_index++] = '='; @@ -903,7 +903,7 @@ AString Base64Encode(const AString & a_Input) short GetBEShort(const char * a_Mem) { - const Byte * Bytes = (const Byte *)a_Mem; + const Byte * Bytes = reinterpret_cast<const Byte *>(a_Mem); return static_cast<short>((Bytes[0] << 8) | Bytes[1]); } @@ -913,7 +913,7 @@ short GetBEShort(const char * a_Mem) int GetBEInt(const char * a_Mem) { - const Byte * Bytes = (const Byte *)a_Mem; + const Byte * Bytes = reinterpret_cast<const Byte *>(a_Mem); return (Bytes[0] << 24) | (Bytes[1] << 16) | (Bytes[2] << 8) | Bytes[3]; } diff --git a/src/Tracer.cpp b/src/Tracer.cpp index b54a50798..17f1bdfbc 100644 --- a/src/Tracer.cpp +++ b/src/Tracer.cpp @@ -264,7 +264,7 @@ bool cTracer::Trace(const Vector3f & a_Start, const Vector3f & a_Direction, int int Normal = GetHitNormal(a_Start, End, pos); if (Normal > 0) { - HitNormal = m_NormalTable()[Normal - 1]; + HitNormal = m_NormalTable()[static_cast<size_t>(Normal - 1)]; } return true; } @@ -349,7 +349,7 @@ int cTracer::intersect3D_SegmentPlane(const Vector3f & a_Origin, const Vector3f int cTracer::GetHitNormal(const Vector3f & start, const Vector3f & end, const Vector3i & a_BlockPos) { Vector3i SmallBlockPos = a_BlockPos; - char BlockID = m_World->GetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z); + BLOCKTYPE BlockID = static_cast<BLOCKTYPE>(m_World->GetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z)); if ((BlockID == E_BLOCK_AIR) || IsBlockWater(BlockID)) { diff --git a/src/UI/CMakeLists.txt b/src/UI/CMakeLists.txt index 178498479..b907919c8 100644 --- a/src/UI/CMakeLists.txt +++ b/src/UI/CMakeLists.txt @@ -35,9 +35,8 @@ SET (HDRS WindowOwner.h) if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") - set_source_files_properties(SlotArea.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=conversion -Wno-error=switch-enum -Wno-error=sign-conversion -Wno-error=old-style-cast") - set_source_files_properties(Window.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=conversion -Wno-error=switch-enum -Wno-error=sign-conversion -Wno-error=old-style-cast") - set_source_files_properties(ChestWindow.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") + set_source_files_properties(SlotArea.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=conversion -Wno-error=switch-enum -Wno-error=sign-conversion ") + set_source_files_properties(Window.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=conversion -Wno-error=switch-enum -Wno-error=sign-conversion ") endif() if(NOT MSVC) diff --git a/src/UI/ChestWindow.cpp b/src/UI/ChestWindow.cpp index 3766b132d..44992453e 100644 --- a/src/UI/ChestWindow.cpp +++ b/src/UI/ChestWindow.cpp @@ -26,7 +26,7 @@ cChestWindow::cChestWindow(cChestEntity * a_Chest) : m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); // Play the opening sound: - m_World->BroadcastSoundEffect("random.chestopen", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1); + m_World->BroadcastSoundEffect("random.chestopen", static_cast<double>(m_BlockX), static_cast<double>(m_BlockY), static_cast<double>(m_BlockZ), 1, 1); // Send out the chest-open packet: m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, a_Chest->GetBlockType()); @@ -50,7 +50,7 @@ cChestWindow::cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_Secon m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); // Play the opening sound: - m_World->BroadcastSoundEffect("random.chestopen", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1); + m_World->BroadcastSoundEffect("random.chestopen", static_cast<double>(m_BlockX), static_cast<double>(m_BlockY), static_cast<double>(m_BlockZ), 1, 1); // Send out the chest-open packet: m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, a_PrimaryChest->GetBlockType()); @@ -65,7 +65,7 @@ cChestWindow::~cChestWindow() // Send out the chest-close packet: m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, m_PrimaryChest->GetBlockType()); - m_World->BroadcastSoundEffect("random.chestclosed", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1); + m_World->BroadcastSoundEffect("random.chestclosed", static_cast<double>(m_BlockX), static_cast<double>(m_BlockY), static_cast<double>(m_BlockZ), 1, 1); } diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 5b58b18b6..478c004fb 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -116,7 +116,7 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA { DraggingItem = Slot.CopyOne(); // Obtain copy of slot to preserve lore, enchantments, etc. - DraggingItem.m_ItemCount = (char)(((float)Slot.m_ItemCount) / 2.f + 0.5f); + DraggingItem.m_ItemCount = static_cast<char>(static_cast<float>(Slot.m_ItemCount) / 2.f + 0.5f); Slot.m_ItemCount -= DraggingItem.m_ItemCount; if (Slot.m_ItemCount <= 0) @@ -173,10 +173,10 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA ASSERT(!"Bad item stack size - where did we get more items in a slot than allowed?"); FreeSlots = 0; } - int Filling = (FreeSlots > DraggingItem.m_ItemCount) ? DraggingItem.m_ItemCount : FreeSlots; + char Filling = static_cast<char>((FreeSlots > DraggingItem.m_ItemCount) ? DraggingItem.m_ItemCount : FreeSlots); - Slot.m_ItemCount += (char)Filling; - DraggingItem.m_ItemCount -= (char)Filling; + Slot.m_ItemCount += Filling; + DraggingItem.m_ItemCount -= Filling; if (DraggingItem.m_ItemCount <= 0) { DraggingItem.Empty(); @@ -306,7 +306,7 @@ void cSlotArea::NumberClicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ return; } - int HotbarSlot = (int)a_ClickAction - (int)caNumber1; + int HotbarSlot = static_cast<int>(a_ClickAction - caNumber1); cItem ItemInHotbar(a_Player.GetInventory().GetHotbarSlot(HotbarSlot)); cItem ItemInSlot(*GetSlot(a_SlotNum, a_Player)); @@ -980,13 +980,13 @@ void cSlotAreaAnvil::OnTakeResult(cPlayer & a_Player) { SetSlot(1, a_Player, cItem()); } - m_ParentWindow.SetProperty(0, m_MaximumCost, a_Player); + m_ParentWindow.SetProperty(0, static_cast<short>(m_MaximumCost), a_Player); m_MaximumCost = 0; - ((cAnvilWindow*)&m_ParentWindow)->SetRepairedItemName("", nullptr); + reinterpret_cast<cAnvilWindow &>(m_ParentWindow).SetRepairedItemName("", nullptr); int PosX, PosY, PosZ; - ((cAnvilWindow*)&m_ParentWindow)->GetBlockPos(PosX, PosY, PosZ); + reinterpret_cast<cAnvilWindow &>(m_ParentWindow).GetBlockPos(PosX, PosY, PosZ); BLOCKTYPE Block; NIBBLETYPE BlockMeta; @@ -1002,13 +1002,13 @@ void cSlotAreaAnvil::OnTakeResult(cPlayer & a_Player) if (AnvilDamage > 2) { // Anvil will break - a_Player.GetWorld()->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, (NIBBLETYPE)0); + a_Player.GetWorld()->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, 0); a_Player.GetWorld()->BroadcastSoundParticleEffect(1020, PosX, PosY, PosZ, 0); a_Player.CloseWindow(false); } else { - a_Player.GetWorld()->SetBlockMeta(PosX, PosY, PosZ, Orientation | (AnvilDamage << 2)); + a_Player.GetWorld()->SetBlockMeta(PosX, PosY, PosZ, static_cast<NIBBLETYPE>(Orientation | (AnvilDamage << 2))); a_Player.GetWorld()->BroadcastSoundParticleEffect(1021, PosX, PosY, PosZ, 0); } } @@ -1075,7 +1075,7 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player) if (Input.IsDamageable() && cItemHandler::GetItemHandler(Input)->CanRepairWithRawMaterial(SecondInput.m_ItemType)) { // Tool and armor repair with special item (iron / gold / diamond / ...) - int DamageDiff = std::min((int)Input.m_ItemDamage, (int)Input.GetMaxDamage() / 4); + int DamageDiff = std::min(static_cast<int>(Input.m_ItemDamage), static_cast<int>(Input.GetMaxDamage()) / 4); if (DamageDiff <= 0) { // No enchantment @@ -1089,12 +1089,12 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player) while ((DamageDiff > 0) && (x < SecondInput.m_ItemCount)) { Input.m_ItemDamage -= DamageDiff; - NeedExp += std::max(1, DamageDiff / 100) + (int)Input.m_Enchantments.Count(); - DamageDiff = std::min((int)Input.m_ItemDamage, (int)Input.GetMaxDamage() / 4); + NeedExp += std::max(1, DamageDiff / 100) + static_cast<int>(Input.m_Enchantments.Count()); + DamageDiff = std::min(static_cast<int>(Input.m_ItemDamage), static_cast<int>(Input.GetMaxDamage()) / 4); ++x; } - m_StackSizeToBeUsedInRepair = x; + m_StackSizeToBeUsedInRepair = static_cast<char>(x); } else { @@ -1122,7 +1122,7 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player) if (NewItemDamage < Input.m_ItemDamage) { - Input.m_ItemDamage = NewItemDamage; + Input.m_ItemDamage = static_cast<short>(NewItemDamage); NeedExp += std::max(1, Damage / 100); } } @@ -1132,7 +1132,7 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player) } int NameChangeExp = 0; - const AString & RepairedItemName = ((cAnvilWindow*)&m_ParentWindow)->GetRepairedItemName(); + const AString & RepairedItemName = reinterpret_cast<cAnvilWindow*>(&m_ParentWindow)->GetRepairedItemName(); if (RepairedItemName.empty()) { // Remove custom name @@ -1188,7 +1188,7 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player) } SetSlot(2, a_Player, Input); - m_ParentWindow.SetProperty(0, m_MaximumCost, a_Player); + m_ParentWindow.SetProperty(0, static_cast<Int16>(m_MaximumCost), a_Player); } @@ -1569,14 +1569,14 @@ void cSlotAreaEnchanting::UpdateResult(cPlayer & a_Player) int Bookshelves = std::min(GetBookshelvesCount(a_Player.GetWorld()), 15); cFastRandom Random; - int Base = (Random.GenerateRandomInteger(1, 8) + (int)floor((float)Bookshelves / 2) + Random.GenerateRandomInteger(0, Bookshelves)); + int Base = (Random.GenerateRandomInteger(1, 8) + static_cast<int>(floor(static_cast<float>(Bookshelves / 2)) + Random.GenerateRandomInteger(0, Bookshelves))); int TopSlot = std::max(Base / 3, 1); int MiddleSlot = (Base * 2) / 3 + 1; int BottomSlot = std::max(Base, Bookshelves * 2); - m_ParentWindow.SetProperty(0, TopSlot, a_Player); - m_ParentWindow.SetProperty(1, MiddleSlot, a_Player); - m_ParentWindow.SetProperty(2, BottomSlot, a_Player); + m_ParentWindow.SetProperty(0, static_cast<short>(TopSlot), a_Player); + m_ParentWindow.SetProperty(1, static_cast<short>(MiddleSlot), a_Player); + m_ParentWindow.SetProperty(2, static_cast<short>(BottomSlot), a_Player); } else { @@ -1803,7 +1803,7 @@ void cSlotAreaFurnace::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a case caRightClick: { DraggingItem = Slot.CopyOne(); - DraggingItem.m_ItemCount = (char)(((float)Slot.m_ItemCount) / 2.f + 0.5f); + DraggingItem.m_ItemCount = static_cast<char>(static_cast<float>(Slot.m_ItemCount) / 2.f + 0.5f); Slot.m_ItemCount -= DraggingItem.m_ItemCount; if (Slot.m_ItemCount <= 0) @@ -2241,14 +2241,14 @@ const cItem * cSlotAreaTemporary::GetSlot(int a_SlotNum, cPlayer & a_Player) con return nullptr; } - if (a_SlotNum >= (int)(itr->second.size())) + if (a_SlotNum >= static_cast<int>(itr->second.size())) { LOGERROR("cSlotAreaTemporary: asking for more slots than actually stored!"); ASSERT(!"cSlotAreaTemporary: asking for more slots than actually stored!"); return nullptr; } - return &(itr->second[a_SlotNum]); + return &(itr->second[static_cast<size_t>(a_SlotNum)]); } @@ -2265,13 +2265,13 @@ void cSlotAreaTemporary::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem return; } - if (a_SlotNum >= (int)(itr->second.size())) + if (a_SlotNum >= static_cast<int>(itr->second.size())) { LOGERROR("cSlotAreaTemporary: asking for more slots than actually stored!"); return; } - itr->second[a_SlotNum] = a_Item; + itr->second[static_cast<size_t>(a_SlotNum)] = a_Item; } @@ -2281,7 +2281,7 @@ void cSlotAreaTemporary::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem void cSlotAreaTemporary::OnPlayerAdded(cPlayer & a_Player) { ASSERT(m_Items.find(a_Player.GetUniqueID()) == m_Items.end()); // The player shouldn't be in the itemmap, otherwise we probably have a leak - m_Items[a_Player.GetUniqueID()].resize(m_NumSlots); // Make the vector the specified size of empty items + m_Items[a_Player.GetUniqueID()].resize(static_cast<size_t>(m_NumSlots)); // Make the vector the specified size of empty items } @@ -2311,7 +2311,7 @@ void cSlotAreaTemporary::TossItems(cPlayer & a_Player, int a_Begin, int a_End) cItems Drops; for (int i = a_Begin; i < a_End; i++) { - cItem & Item = itr->second[i]; + cItem & Item = itr->second[static_cast<size_t>(i)]; if (!Item.IsEmpty()) { Drops.push_back(Item); diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h index 664c6502c..cd340408a 100644 --- a/src/UI/SlotArea.h +++ b/src/UI/SlotArea.h @@ -216,7 +216,7 @@ public: void TossItems(cPlayer & a_Player, int a_Begin, int a_End); protected: - typedef std::map<int, std::vector<cItem> > cItemMap; // Maps EntityID -> items + typedef std::map<UInt32, std::vector<cItem> > cItemMap; // Maps EntityID -> items cItemMap m_Items; diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp index dbdcbeaa8..d0b963e13 100644 --- a/src/UI/Window.cpp +++ b/src/UI/Window.cpp @@ -173,7 +173,7 @@ bool cWindow::IsSlotInPlayerInventory(int a_SlotNum) const void cWindow::GetSlots(cPlayer & a_Player, cItems & a_Slots) const { a_Slots.clear(); - a_Slots.reserve(GetNumSlots()); + a_Slots.reserve(static_cast<size_t>(GetNumSlots())); for (cSlotAreas::const_iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr) { int NumSlots = (*itr)->GetNumSlots(); @@ -482,7 +482,7 @@ void cWindow::SendSlot(cPlayer & a_Player, cSlotArea * a_SlotArea, int a_Relativ } a_Player.GetClientHandle()->SendInventorySlot( - m_WindowID, a_RelativeSlotNum + SlotBase, *(a_SlotArea->GetSlot(a_RelativeSlotNum, a_Player)) + m_WindowID, static_cast<short>(a_RelativeSlotNum + SlotBase), *(a_SlotArea->GetSlot(a_RelativeSlotNum, a_Player)) ); } @@ -593,7 +593,7 @@ void cWindow::OnLeftPaintEnd(cPlayer & a_Player) const cSlotNums & SlotNums = a_Player.GetInventoryPaintSlots(); cItem ToDistribute(a_Player.GetDraggingItem()); - int ToEachSlot = (int)ToDistribute.m_ItemCount / (int)SlotNums.size(); + int ToEachSlot = static_cast<int>(ToDistribute.m_ItemCount) / static_cast<int>(SlotNums.size()); int NumDistributed = DistributeItemToSlots(a_Player, ToDistribute, ToEachSlot, SlotNums); @@ -645,9 +645,9 @@ void cWindow::OnRightPaintEnd(cPlayer & a_Player) int cWindow::DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int a_NumToEachSlot, const cSlotNums & a_SlotNums) { - if ((size_t)(a_Item.m_ItemCount) < a_SlotNums.size()) + if (static_cast<size_t>(a_Item.m_ItemCount) < a_SlotNums.size()) { - LOGWARNING("%s: Distributing less items (%d) than slots (" SIZE_T_FMT ")", __FUNCTION__, (int)a_Item.m_ItemCount, a_SlotNums.size()); + LOGWARNING("%s: Distributing less items (%d) than slots (" SIZE_T_FMT ")", __FUNCTION__, static_cast<int>(a_Item.m_ItemCount), a_SlotNums.size()); // This doesn't seem to happen with the 1.5.1 client, so we don't worry about it for now return 0; } @@ -671,14 +671,14 @@ int cWindow::DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int { // Empty, just move all of it there: cItem ToStore(a_Item); - ToStore.m_ItemCount = std::min(a_NumToEachSlot, (int)MaxStack); + ToStore.m_ItemCount = static_cast<char>(std::min(a_NumToEachSlot, static_cast<int>(MaxStack))); Area->SetSlot(LocalSlotNum, a_Player, ToStore); NumDistributed += ToStore.m_ItemCount; } else if (AtSlot.IsEqual(a_Item)) { // Occupied, add and cap at MaxStack: - int CanStore = std::min(a_NumToEachSlot, (int)MaxStack - AtSlot.m_ItemCount); + int CanStore = std::min(a_NumToEachSlot, static_cast<int>(MaxStack) - AtSlot.m_ItemCount); AtSlot.m_ItemCount += CanStore; Area->SetSlot(LocalSlotNum, a_Player, AtSlot); NumDistributed += CanStore; @@ -717,7 +717,7 @@ void cWindow::BroadcastSlot(cSlotArea * a_Area, int a_LocalSlotNum) cCSLock Lock(m_CS); for (cPlayerList::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr) { - (*itr)->GetClientHandle()->SendInventorySlot(m_WindowID, SlotNum, *a_Area->GetSlot(a_LocalSlotNum, **itr)); + (*itr)->GetClientHandle()->SendInventorySlot(m_WindowID, static_cast<short>(SlotNum), *a_Area->GetSlot(a_LocalSlotNum, **itr)); } // for itr - m_OpenedBy[] } diff --git a/src/World.cpp b/src/World.cpp index b152d119a..890d74166 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -326,7 +326,7 @@ void cWorld::InitializeSpawn(void) } int ChunkX = 0, ChunkZ = 0; - cChunkDef::BlockToChunk((int)m_SpawnX, (int)m_SpawnZ, ChunkX, ChunkZ); + cChunkDef::BlockToChunk(FloorC(m_SpawnX), FloorC(m_SpawnZ), ChunkX, ChunkZ); // For the debugging builds, don't make the server build too much world upon start: #if defined(_DEBUG) || defined(ANDROID_NDK) @@ -462,7 +462,7 @@ void cWorld::Start(void) m_IsSugarcaneBonemealable = IniFile.GetValueSetB("Plants", "IsSugarcaneBonemealable", false); m_IsDeepSnowEnabled = IniFile.GetValueSetB("Physics", "DeepSnow", true); m_ShouldLavaSpawnFire = IniFile.GetValueSetB("Physics", "ShouldLavaSpawnFire", true); - int TNTShrapnelLevel = IniFile.GetValueSetI("Physics", "TNTShrapnelLevel", (int)slAll); + int TNTShrapnelLevel = IniFile.GetValueSetI("Physics", "TNTShrapnelLevel", static_cast<int>(slAll)); m_bCommandBlocksEnabled = IniFile.GetValueSetB("Mechanics", "CommandBlocksEnabled", false); m_bEnabledPVP = IniFile.GetValueSetB("Mechanics", "PVPEnabled", true); m_bUseChatPrefixes = IniFile.GetValueSetB("Mechanics", "UseChatPrefixes", true); @@ -472,8 +472,8 @@ void cWorld::Start(void) m_MaxNetherPortalHeight = IniFile.GetValueSetI("Mechanics", "MaxNetherPortalHeight", 21); m_VillagersShouldHarvestCrops = IniFile.GetValueSetB("Monsters", "VillagersShouldHarvestCrops", true); m_IsDaylightCycleEnabled = IniFile.GetValueSetB("General", "IsDaylightCycleEnabled", true); - int GameMode = IniFile.GetValueSetI("General", "Gamemode", (int)m_GameMode); - int Weather = IniFile.GetValueSetI("General", "Weather", (int)m_Weather); + int GameMode = IniFile.GetValueSetI("General", "Gamemode", static_cast<int>(m_GameMode)); + int Weather = IniFile.GetValueSetI("General", "Weather", static_cast<int>(m_Weather)); if (GetDimension() == dimOverworld) { @@ -486,9 +486,9 @@ void cWorld::Start(void) } // Adjust the enum-backed variables into their respective bounds: - m_GameMode = (eGameMode) Clamp(GameMode, (int)gmSurvival, (int)gmSpectator); - m_TNTShrapnelLevel = (eShrapnelLevel)Clamp(TNTShrapnelLevel, (int)slNone, (int)slAll); - m_Weather = (eWeather) Clamp(Weather, (int)wSunny, (int)wStorm); + m_GameMode = static_cast<eGameMode> (Clamp<int>(GameMode, gmSurvival, gmSpectator)); + m_TNTShrapnelLevel = static_cast<eShrapnelLevel>(Clamp<int>(TNTShrapnelLevel, slNone, slAll)); + m_Weather = static_cast<eWeather> (Clamp<int>(Weather, wSunny, wStorm)); InitialiseGeneratorDefaults(IniFile); InitialiseAndLoadMobSpawningValues(IniFile); @@ -541,17 +541,19 @@ void cWorld::GenerateRandomSpawn(void) { LOGD("Generating random spawnpoint..."); bool foundSpawnPoint = false; + int SpawnX = FloorC(m_SpawnX); + int SpawnZ = FloorC(m_SpawnZ); // Look for a spawn point at most 100 chunks away from map center: for (int i = 0; i < 100; i++) { - EMCSBiome biome = GetBiomeAt((int)m_SpawnX, (int)m_SpawnZ); + EMCSBiome biome = GetBiomeAt(SpawnX, SpawnZ); if ( (biome != biOcean) && (biome != biFrozenOcean) && // The biome is acceptable (don't want a small ocean island) - !IsBlockWaterOrIce(GetBlock((int)m_SpawnX, GetHeight((int)m_SpawnX, (int)m_SpawnZ), (int)m_SpawnZ)) // The terrain is acceptable (don't want to spawn inside a lake / river) + !IsBlockWaterOrIce(GetBlock(SpawnX, GetHeight(SpawnX, SpawnZ), SpawnZ)) // The terrain is acceptable (don't want to spawn inside a lake / river) ) { - if (CheckPlayerSpawnPoint((int)m_SpawnX, GetHeight((int)m_SpawnX, (int)m_SpawnZ), (int)m_SpawnZ)) + if (CheckPlayerSpawnPoint(SpawnX, GetHeight(SpawnX, SpawnZ), SpawnZ)) { // A good spawnpoint was found foundSpawnPoint = true; @@ -569,14 +571,14 @@ void cWorld::GenerateRandomSpawn(void) } } // for i - 100* - m_SpawnY = (double)GetHeight((int)m_SpawnX, (int)m_SpawnZ) + 1.6f; // 1.6f to accomodate player height + m_SpawnY = static_cast<double>(GetHeight(SpawnX, SpawnZ) + 1.6f); // 1.6f to accomodate player height if (foundSpawnPoint) { - LOGINFO("Generated random spawnpoint position at {%i, %i, %i}", (int)m_SpawnX, (int)m_SpawnY, (int)m_SpawnZ); + LOGINFO("Generated random spawnpoint position at {%i, %i, %i}", SpawnX, static_cast<int>(m_SpawnY), SpawnZ); } else { - LOGINFO("Did not find an acceptable spawnpoint. Generated a random spawnpoint position at {%i, %i, %i}", (int)m_SpawnX, (int)m_SpawnY, (int)m_SpawnZ); + LOGINFO("Did not find an acceptable spawnpoint. Generated a random spawnpoint position at {%i, %i, %i}", SpawnX, static_cast<int>(m_SpawnY), SpawnZ); } // Maybe widen the search instead? } @@ -1181,7 +1183,7 @@ void cWorld::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_Blo Vector3d explosion_pos = Vector3d(a_BlockX, a_BlockY, a_BlockZ); cVector3iArray BlocksAffected; m_ChunkMap->DoExplosionAt(a_ExplosionSize, a_BlockX, a_BlockY, a_BlockZ, BlocksAffected); - BroadcastSoundEffect("random.explode", (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 1.0f, 0.6f); + BroadcastSoundEffect("random.explode", static_cast<double>(a_BlockX), static_cast<double>(a_BlockY), static_cast<double>(a_BlockZ), 1.0f, 0.6f); { cCSLock Lock(m_CSPlayers); @@ -1204,7 +1206,7 @@ void cWorld::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_Blo } distance_explosion.Normalize(); distance_explosion *= power; - ch->SendExplosion(a_BlockX, a_BlockY, a_BlockZ, (float)a_ExplosionSize, BlocksAffected, distance_explosion); + ch->SendExplosion(a_BlockX, a_BlockY, a_BlockZ, static_cast<float>(a_ExplosionSize), BlocksAffected, distance_explosion); } } } @@ -1388,7 +1390,7 @@ void cWorld::GrowTreeFromSapling(int a_X, int a_Y, int a_Z, NIBBLETYPE a_Sapling { cNoise Noise(m_Generator.GetSeed()); sSetBlockVector Logs, Other; - auto WorldAge = (int)(std::chrono::duration_cast<cTickTimeLong>(m_WorldAge).count() & 0xffffffff); + auto WorldAge = static_cast<int>(std::chrono::duration_cast<cTickTimeLong>(m_WorldAge).count() & 0xffffffff); switch (a_SaplingMeta & 0x07) { case E_META_SAPLING_APPLE: GetAppleTreeImage (a_X, a_Y, a_Z, Noise, WorldAge, Logs, Other); break; @@ -1425,7 +1427,7 @@ void cWorld::GrowTreeByBiome(int a_X, int a_Y, int a_Z) { cNoise Noise(m_Generator.GetSeed()); sSetBlockVector Logs, Other; - GetTreeImageByBiome(a_X, a_Y, a_Z, Noise, (int)(std::chrono::duration_cast<cTickTimeLong>(m_WorldAge).count() & 0xffffffff), GetBiomeAt(a_X, a_Z), Logs, Other); + GetTreeImageByBiome(a_X, a_Y, a_Z, Noise, static_cast<int>(std::chrono::duration_cast<cTickTimeLong>(m_WorldAge).count() & 0xffffffff), GetBiomeAt(a_X, a_Z), Logs, Other); Other.insert(Other.begin(), Logs.begin(), Logs.end()); Logs.clear(); GrowTreeImage(Other); @@ -1518,7 +1520,7 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy if (GrowState < 2) { GrowState++; - FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, (NIBBLETYPE) (GrowState << 2 | TypeMeta)); + FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, static_cast<NIBBLETYPE>(GrowState << 2 | TypeMeta)); BroadcastSoundParticleEffect(2005, a_BlockX, a_BlockY, a_BlockZ, 0); } return GrowState == 2; @@ -1839,7 +1841,7 @@ NIBBLETYPE cWorld::GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ) bool cWorld::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) { - return m_ChunkMap->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, (BLOCKTYPE &)a_BlockType, (NIBBLETYPE &)a_BlockMeta); + return m_ChunkMap->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); } @@ -1875,9 +1877,9 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double continue; } - float SpeedX = (float)(a_FlyAwaySpeed * (GetTickRandomNumber(10) - 5)); - float SpeedY = (float)(a_FlyAwaySpeed * GetTickRandomNumber(50)); - float SpeedZ = (float)(a_FlyAwaySpeed * (GetTickRandomNumber(10) - 5)); + float SpeedX = static_cast<float>(a_FlyAwaySpeed * (GetTickRandomNumber(10) - 5)); + float SpeedY = static_cast<float>(a_FlyAwaySpeed * GetTickRandomNumber(50)); + float SpeedZ = static_cast<float>(a_FlyAwaySpeed * (GetTickRandomNumber(10) - 5)); cPickup * Pickup = new cPickup( a_BlockX, a_BlockY, a_BlockZ, @@ -1902,7 +1904,7 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double cPickup * Pickup = new cPickup( a_BlockX, a_BlockY, a_BlockZ, - *itr, IsPlayerCreated, (float)a_SpeedX, (float)a_SpeedY, (float)a_SpeedZ + *itr, IsPlayerCreated, static_cast<float>(a_SpeedX), static_cast<float>(a_SpeedY), static_cast<float>(a_SpeedZ) ); Pickup->Initialize(*this); } @@ -2056,7 +2058,7 @@ void cWorld::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_V void cWorld::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, Byte a_Byte1, Byte a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude) { - m_ChunkMap->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType, a_Exclude); + m_ChunkMap->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, static_cast<char>(a_Byte1), static_cast<char>(a_Byte2), a_BlockType, a_Exclude); } @@ -2831,7 +2833,7 @@ cPlayer * cWorld::FindClosestPlayer(const Vector3d & a_Pos, float a_SightLimit, { if (a_CheckLineOfSight) { - if (!LineOfSight.Trace(a_Pos, (Pos - a_Pos), (int)(Pos - a_Pos).Length())) + if (!LineOfSight.Trace(a_Pos, (Pos - a_Pos), static_cast<int>((Pos - a_Pos).Length()))) { ClosestDistance = Distance; ClosestPlayer = *itr; @@ -3260,7 +3262,7 @@ int cWorld::GetNumChunks(void) const void cWorld::GetChunkStats(int & a_NumValid, int & a_NumDirty, int & a_NumInLightingQueue) { m_ChunkMap->GetChunkStats(a_NumValid, a_NumDirty); - a_NumInLightingQueue = (int) m_Lighting.GetQueueLength(); + a_NumInLightingQueue = static_cast<int>(m_Lighting.GetQueueLength()); } diff --git a/src/WorldStorage/CMakeLists.txt b/src/WorldStorage/CMakeLists.txt index 017d85f27..2192564e8 100644 --- a/src/WorldStorage/CMakeLists.txt +++ b/src/WorldStorage/CMakeLists.txt @@ -31,15 +31,11 @@ SET (HDRS ) if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") - set_source_files_properties(EnchantmentSerializer.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") - set_source_files_properties(FastNBT.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion -Wno-error=old-style-cast") - set_source_files_properties(FireworksSerializer.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=switch-enum -Wno-error=old-style-cast") - set_source_files_properties(MapSerializer.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") - set_source_files_properties(NBTChunkSerializer.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=switch-enum -Wno-error=sign-conversion -Wno-error=conversion -Wno-error=old-style-cast") - set_source_files_properties(SchematicFileSerializer.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=shadow -Wno-error=conversion -Wno-error=old-style-cast -Wno-error=global-constructors") - set_source_files_properties(ScoreboardSerializer.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") - set_source_files_properties(WSSAnvil.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion -Wno-error=shorten-64-to-32 -Wno-error=switch -Wno-error=switch-enum -Wno-error=conversion -Wno-error=old-style-cast") - set_source_files_properties(WorldStorage.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") + set_source_files_properties(FastNBT.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion ") + set_source_files_properties(FireworksSerializer.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=switch-enum ") + set_source_files_properties(NBTChunkSerializer.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=switch-enum -Wno-error=sign-conversion -Wno-error=conversion ") + set_source_files_properties(SchematicFileSerializer.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=shadow -Wno-error=conversion -Wno-error=global-constructors") + set_source_files_properties(WSSAnvil.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion -Wno-error=shorten-64-to-32 -Wno-error=switch -Wno-error=switch-enum -Wno-error=conversion ") endif() if(NOT MSVC) diff --git a/src/WorldStorage/FastNBT.cpp b/src/WorldStorage/FastNBT.cpp index 860eb3a4a..35c3ace0b 100644 --- a/src/WorldStorage/FastNBT.cpp +++ b/src/WorldStorage/FastNBT.cpp @@ -36,7 +36,7 @@ static const int MAX_LIST_ITEMS = 10000; // cParsedNBT: #define NEEDBYTES(N) \ - if (m_Length - m_Pos < (size_t)N) \ + if (m_Length - m_Pos < static_cast<size_t>(N)) \ { \ return false; \ } @@ -90,7 +90,7 @@ bool cParsedNBT::ReadString(size_t & a_StringStart, size_t & a_StringLen) { NEEDBYTES(2); a_StringStart = m_Pos + 2; - a_StringLen = (size_t)GetBEShort(m_Data + m_Pos); + a_StringLen = static_cast<size_t>(GetBEShort(m_Data + m_Pos)); if (a_StringLen > 0xffff) { // Suspicious string length @@ -114,7 +114,7 @@ bool cParsedNBT::ReadCompound(void) for (;;) { NEEDBYTES(1); - eTagType TagType = (eTagType)(m_Data[m_Pos]); + eTagType TagType = static_cast<eTagType>(m_Data[m_Pos]); m_Pos++; if (TagType == TAG_End) { @@ -123,13 +123,13 @@ bool cParsedNBT::ReadCompound(void) m_Tags.push_back(cFastNBTTag(TagType, static_cast<int>(ParentIdx), PrevSibling)); if (PrevSibling >= 0) { - m_Tags[static_cast<size_t>(PrevSibling)].m_NextSibling = (int)m_Tags.size() - 1; + m_Tags[static_cast<size_t>(PrevSibling)].m_NextSibling = static_cast<int>(m_Tags.size()) - 1; } else { - m_Tags[ParentIdx].m_FirstChild = (int)m_Tags.size() - 1; + m_Tags[ParentIdx].m_FirstChild = static_cast<int>(m_Tags.size()) - 1; } - PrevSibling = (int)m_Tags.size() - 1; + PrevSibling = static_cast<int>(m_Tags.size()) - 1; RETURN_FALSE_IF_FALSE(ReadString(m_Tags.back().m_NameStart, m_Tags.back().m_NameLength)); RETURN_FALSE_IF_FALSE(ReadTag()); } // while (true) @@ -349,7 +349,7 @@ cFastNBTWriter::cFastNBTWriter(const AString & a_RootTagName) : m_Stack[0].m_Type = TAG_Compound; m_Result.reserve(100 * 1024); m_Result.push_back(TAG_Compound); - WriteString(a_RootTagName.data(), (UInt16)a_RootTagName.size()); + WriteString(a_RootTagName.data(), static_cast<UInt16>(a_RootTagName.size())); } @@ -397,12 +397,12 @@ void cFastNBTWriter::BeginList(const AString & a_Name, eTagType a_ChildrenType) TagCommon(a_Name, TAG_List); - m_Result.push_back((char)a_ChildrenType); - m_Result.append(4, (char)0); + m_Result.push_back(static_cast<char>(a_ChildrenType)); + m_Result.append(4, static_cast<char>(0)); ++m_CurrentStack; m_Stack[m_CurrentStack].m_Type = TAG_List; - m_Stack[m_CurrentStack].m_Pos = (int)m_Result.size() - 4; + m_Stack[m_CurrentStack].m_Pos = static_cast<int>(m_Result.size()) - 4; m_Stack[m_CurrentStack].m_Count = 0; m_Stack[m_CurrentStack].m_ItemType = a_ChildrenType; } diff --git a/src/WorldStorage/MapSerializer.cpp b/src/WorldStorage/MapSerializer.cpp index d4925dcab..8acfa4696 100644 --- a/src/WorldStorage/MapSerializer.cpp +++ b/src/WorldStorage/MapSerializer.cpp @@ -112,7 +112,7 @@ void cMapSerializer::SaveMapToNBT(cFastNBTWriter & a_Writer) a_Writer.AddInt("zCenter", m_Map->GetCenterZ()); const cMap::cColorList & Data = m_Map->GetData(); - a_Writer.AddByteArray("colors", (char *)Data.data(), Data.size()); + a_Writer.AddByteArray("colors", reinterpret_cast<const char *>(Data.data()), Data.size()); a_Writer.EndCompound(); } @@ -132,14 +132,14 @@ bool cMapSerializer::LoadMapFromNBT(const cParsedNBT & a_NBT) int CurrLine = a_NBT.FindChildByName(Data, "scale"); if ((CurrLine >= 0) && (a_NBT.GetType(CurrLine) == TAG_Byte)) { - unsigned int Scale = (unsigned int)a_NBT.GetByte(CurrLine); + unsigned int Scale = static_cast<unsigned int>(a_NBT.GetByte(CurrLine)); m_Map->SetScale(Scale); } CurrLine = a_NBT.FindChildByName(Data, "dimension"); if ((CurrLine >= 0) && (a_NBT.GetType(CurrLine) == TAG_Byte)) { - eDimension Dimension = (eDimension) a_NBT.GetByte(CurrLine); + eDimension Dimension = static_cast<eDimension>(a_NBT.GetByte(CurrLine)); if (Dimension != m_Map->m_World->GetDimension()) { @@ -151,7 +151,7 @@ bool cMapSerializer::LoadMapFromNBT(const cParsedNBT & a_NBT) CurrLine = a_NBT.FindChildByName(Data, "width"); if ((CurrLine >= 0) && (a_NBT.GetType(CurrLine) == TAG_Short)) { - unsigned int Width = (unsigned int)a_NBT.GetShort(CurrLine); + unsigned int Width = static_cast<unsigned int>(a_NBT.GetShort(CurrLine)); if (Width != 128) { return false; @@ -162,7 +162,7 @@ bool cMapSerializer::LoadMapFromNBT(const cParsedNBT & a_NBT) CurrLine = a_NBT.FindChildByName(Data, "height"); if ((CurrLine >= 0) && (a_NBT.GetType(CurrLine) == TAG_Short)) { - unsigned int Height = (unsigned int)a_NBT.GetShort(CurrLine); + unsigned int Height = static_cast<unsigned int>(a_NBT.GetShort(CurrLine)); if (Height >= 256) { return false; diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index cfbbcd0b4..f204ec52b 100644 --- a/src/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -92,12 +92,12 @@ void cNBTChunkSerializer::Finish(void) void cNBTChunkSerializer::AddItem(const cItem & a_Item, int a_Slot, const AString & a_CompoundName) { m_Writer.BeginCompound(a_CompoundName); - m_Writer.AddShort("id", (short)(a_Item.m_ItemType)); - m_Writer.AddShort("Damage", a_Item.m_ItemDamage); - m_Writer.AddByte ("Count", a_Item.m_ItemCount); + m_Writer.AddShort("id", static_cast<Int16>(a_Item.m_ItemType)); + m_Writer.AddShort("Damage", static_cast<Int16>((a_Item.m_ItemDamage))); + m_Writer.AddByte ("Count", static_cast<Byte>(a_Item.m_ItemCount)); if (a_Slot >= 0) { - m_Writer.AddByte ("Slot", (unsigned char)a_Slot); + m_Writer.AddByte ("Slot", static_cast<unsigned char>(a_Slot)); } // Write the tag compound (for enchantment, firework, custom name and repair cost): @@ -131,7 +131,7 @@ void cNBTChunkSerializer::AddItem(const cItem & a_Item, int a_Slot, const AStrin if ((a_Item.m_ItemType == E_ITEM_FIREWORK_ROCKET) || (a_Item.m_ItemType == E_ITEM_FIREWORK_STAR)) { - cFireworkItem::WriteToNBTCompound(a_Item.m_FireworkItem, m_Writer, (ENUM_ITEM_ID)a_Item.m_ItemType); + cFireworkItem::WriteToNBTCompound(a_Item.m_FireworkItem, m_Writer, static_cast<ENUM_ITEM_ID>(a_Item.m_ItemType)); } if (!a_Item.m_Enchantments.IsEmpty()) @@ -184,8 +184,8 @@ void cNBTChunkSerializer::AddBeaconEntity(cBeaconEntity * a_Entity) m_Writer.BeginCompound(""); AddBasicTileEntity(a_Entity, "Beacon"); m_Writer.AddInt("Levels", a_Entity->GetBeaconLevel()); - m_Writer.AddInt("Primary", (int)a_Entity->GetPrimaryEffect()); - m_Writer.AddInt("Secondary", (int)a_Entity->GetSecondaryEffect()); + m_Writer.AddInt("Primary", static_cast<int>(a_Entity->GetPrimaryEffect())); + m_Writer.AddInt("Secondary", static_cast<int>(a_Entity->GetSecondaryEffect())); m_Writer.BeginList("Items", TAG_Compound); AddItemGrid(a_Entity->GetContents()); m_Writer.EndList(); @@ -245,8 +245,8 @@ void cNBTChunkSerializer::AddFurnaceEntity(cFurnaceEntity * a_Furnace) m_Writer.BeginList("Items", TAG_Compound); AddItemGrid(a_Furnace->GetContents()); m_Writer.EndList(); - m_Writer.AddShort("BurnTime", a_Furnace->GetFuelBurnTimeLeft()); - m_Writer.AddShort("CookTime", a_Furnace->GetTimeCooked()); + m_Writer.AddShort("BurnTime", static_cast<Int16>(a_Furnace->GetFuelBurnTimeLeft())); + m_Writer.AddShort("CookTime", static_cast<Int16>(a_Furnace->GetTimeCooked())); m_Writer.EndCompound(); } @@ -298,7 +298,7 @@ void cNBTChunkSerializer::AddNoteEntity(cNoteEntity * a_Note) { m_Writer.BeginCompound(""); AddBasicTileEntity(a_Note, "Music"); - m_Writer.AddByte("note", a_Note->GetPitch()); + m_Writer.AddByte("note", static_cast<Byte>(a_Note->GetPitch())); m_Writer.EndCompound(); } @@ -354,8 +354,8 @@ void cNBTChunkSerializer::AddFlowerPotEntity(cFlowerPotEntity * a_FlowerPot) { m_Writer.BeginCompound(""); AddBasicTileEntity(a_FlowerPot, "FlowerPot"); - m_Writer.AddInt ("Item", (Int32) a_FlowerPot->GetItem().m_ItemType); - m_Writer.AddInt ("Data", (Int32) a_FlowerPot->GetItem().m_ItemDamage); + m_Writer.AddInt ("Item", static_cast<Int32>(a_FlowerPot->GetItem().m_ItemType)); + m_Writer.AddInt ("Data", static_cast<Int32>(a_FlowerPot->GetItem().m_ItemDamage)); m_Writer.EndCompound(); } @@ -380,7 +380,7 @@ void cNBTChunkSerializer::AddBasicEntity(cEntity * a_Entity, const AString & a_C m_Writer.AddDouble("", a_Entity->GetYaw()); m_Writer.AddDouble("", a_Entity->GetPitch()); m_Writer.EndList(); - m_Writer.AddShort("Health", a_Entity->GetHealth()); + m_Writer.AddShort("Health", static_cast<Int16>(a_Entity->GetHealth())); } @@ -435,7 +435,7 @@ void cNBTChunkSerializer::AddMinecartEntity(cMinecart * a_Minecart) { AddBasicEntity(a_Minecart, "MinecartChest"); // Add chest contents into the Items tag: - AddMinecartChestContents((cMinecartWithChest *)a_Minecart); + AddMinecartChestContents(reinterpret_cast<cMinecartWithChest *>(a_Minecart)); break; } case cMinecart::mpFurnace: @@ -521,9 +521,9 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster) m_Writer.AddFloat("", a_Monster->GetDropChanceLeggings()); m_Writer.AddFloat("", a_Monster->GetDropChanceBoots()); m_Writer.EndList(); - m_Writer.AddByte("CanPickUpLoot", (char)a_Monster->CanPickUpLoot()); + m_Writer.AddByte("CanPickUpLoot", (a_Monster->CanPickUpLoot())? 1 : 0); m_Writer.AddString("CustomName", a_Monster->GetCustomName()); - m_Writer.AddByte("CustomNameVisible", (char)a_Monster->IsCustomNameAlwaysVisible()); + m_Writer.AddByte("CustomNameVisible", static_cast<Byte>(a_Monster->IsCustomNameAlwaysVisible())); switch (a_Monster->GetMobType()) { case mtBat: @@ -541,22 +541,22 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster) case mtEnderman: { const cEnderman *Enderman = reinterpret_cast<const cEnderman *>(a_Monster); - m_Writer.AddShort("carried", (Int16) Enderman->GetCarriedBlock()); - m_Writer.AddShort("carriedData", (Int16) Enderman->GetCarriedMeta()); + m_Writer.AddShort("carried", static_cast<Int16>(Enderman->GetCarriedBlock())); + m_Writer.AddShort("carriedData", static_cast<Int16>(Enderman->GetCarriedMeta())); break; } case mtHorse: { const cHorse *Horse = reinterpret_cast<const cHorse *>(a_Monster); - m_Writer.AddByte("ChestedHorse", Horse->IsChested()); - m_Writer.AddByte("EatingHaystack", Horse->IsEating()); - m_Writer.AddByte("Tame", Horse->IsTame()); + m_Writer.AddByte("ChestedHorse", Horse->IsChested()? 1 : 0); + m_Writer.AddByte("EatingHaystack", Horse->IsEating()? 1 : 0); + m_Writer.AddByte("Tame", Horse->IsTame()? 1: 0); m_Writer.AddInt ("Type", Horse->GetHorseType()); m_Writer.AddInt ("Color", Horse->GetHorseColor()); m_Writer.AddInt ("Style", Horse->GetHorseStyle()); m_Writer.AddInt ("ArmorType", Horse->GetHorseArmour()); - m_Writer.AddByte("Saddle", Horse->IsSaddled()); - m_Writer.AddByte("Age", Horse->GetAge()); + m_Writer.AddByte("Saddle", Horse->IsSaddled()? 1 : 0); + m_Writer.AddByte("Age", static_cast<Byte>(Horse->GetAge())); break; } case mtMagmaCube: @@ -567,9 +567,9 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster) case mtSheep: { const cSheep *Sheep = reinterpret_cast<const cSheep *>(a_Monster); - m_Writer.AddByte("Sheared", Sheep->IsSheared()); - m_Writer.AddByte("Color", Sheep->GetFurColor()); - m_Writer.AddByte("Age", Sheep->GetAge()); + m_Writer.AddByte("Sheared", Sheep->IsSheared()? 1 : 0); + m_Writer.AddByte("Color", static_cast<Byte>(Sheep->GetFurColor())); + m_Writer.AddByte("Age", static_cast<Byte>(Sheep->GetAge())); break; } case mtSlime: @@ -586,12 +586,12 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster) { const cVillager *Villager = reinterpret_cast<const cVillager *>(a_Monster); m_Writer.AddInt("Profession", Villager->GetVilType()); - m_Writer.AddByte("Age", Villager->GetAge()); + m_Writer.AddByte("Age", static_cast<Byte>(Villager->GetAge())); break; } case mtWither: { - m_Writer.AddInt("Invul", reinterpret_cast<const cWither *>(a_Monster)->GetWitherInvulnerableTicks()); + m_Writer.AddInt("Invul", static_cast<Int32>(reinterpret_cast<const cWither *>(a_Monster)->GetWitherInvulnerableTicks())); break; } case mtWolf: @@ -607,8 +607,8 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster) } m_Writer.AddByte("Sitting", Wolf->IsSitting() ? 1 : 0); m_Writer.AddByte("Angry", Wolf->IsAngry() ? 1 : 0); - m_Writer.AddByte("CollarColor", (unsigned char) Wolf->GetCollarColor()); - m_Writer.AddByte("Age", Wolf->GetAge()); + m_Writer.AddByte("CollarColor", static_cast<Byte>(Wolf->GetCollarColor())); + m_Writer.AddByte("Age", static_cast<Byte>(Wolf->GetAge())); break; } case mtZombie: @@ -616,22 +616,22 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster) const cZombie *Zombie = reinterpret_cast<const cZombie *>(a_Monster); m_Writer.AddByte("IsVillager", Zombie->IsVillagerZombie() ? 1 : 0); m_Writer.AddByte("IsConverting", Zombie->IsConverting() ? 1 : 0); - m_Writer.AddByte("Age", Zombie->GetAge()); + m_Writer.AddByte("Age", static_cast<Byte>(Zombie->GetAge())); break; } case mtZombiePigman: { - m_Writer.AddByte("Age", reinterpret_cast<const cZombiePigman *>(a_Monster)->GetAge()); + m_Writer.AddByte("Age", static_cast<Byte>(reinterpret_cast<const cZombiePigman *>(a_Monster)->GetAge())); break; } case mtOcelot: { - m_Writer.AddByte("Age", reinterpret_cast<const cOcelot *>(a_Monster)->GetAge()); + m_Writer.AddByte("Age", static_cast<Byte>(reinterpret_cast<const cOcelot *>(a_Monster)->GetAge())); break; } case mtPig: { - m_Writer.AddByte("Age", reinterpret_cast<const cPig *>(a_Monster)->GetAge()); + m_Writer.AddByte("Age", static_cast<Byte>(reinterpret_cast<const cPig *>(a_Monster)->GetAge())); break; } case mtRabbit: @@ -639,7 +639,7 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster) const cRabbit *Rabbit = reinterpret_cast<const cRabbit *>(a_Monster); m_Writer.AddInt("RabbitType", Rabbit->GetRabbitTypeAsNumber()); m_Writer.AddInt("MoreCarrotTicks", Rabbit->GetMoreCarrotTicks()); - m_Writer.AddByte("Age", Rabbit->GetAge()); + m_Writer.AddByte("Age", static_cast<Byte>(Rabbit->GetAge())); break; } case mtInvalidType: @@ -675,7 +675,7 @@ void cNBTChunkSerializer::AddPickupEntity(cPickup * a_Pickup) m_Writer.BeginCompound(""); AddBasicEntity(a_Pickup, "Item"); AddItem(a_Pickup->GetItem(), -1, "Item"); - m_Writer.AddShort("Age", (Int16)a_Pickup->GetAge()); + m_Writer.AddShort("Age", static_cast<Int16>(a_Pickup->GetAge())); m_Writer.EndCompound(); } @@ -693,21 +693,21 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile) { case cProjectileEntity::pkArrow: { - cArrowEntity * Arrow = (cArrowEntity *)a_Projectile; + cArrowEntity * Arrow = reinterpret_cast<cArrowEntity *>(a_Projectile); - m_Writer.AddShort("xTile", (Int16)Arrow->GetBlockHit().x); - m_Writer.AddShort("yTile", (Int16)Arrow->GetBlockHit().y); - m_Writer.AddShort("zTile", (Int16)Arrow->GetBlockHit().z); + m_Writer.AddShort("xTile", static_cast<Int16>(Arrow->GetBlockHit().x)); + m_Writer.AddShort("yTile", static_cast<Int16>(Arrow->GetBlockHit().y)); + m_Writer.AddShort("zTile", static_cast<Int16>(Arrow->GetBlockHit().z)); m_Writer.AddByte("pickup", Arrow->GetPickupState()); m_Writer.AddDouble("damage", Arrow->GetDamageCoeff()); break; } case cProjectileEntity::pkSplashPotion: { - cSplashPotionEntity * Potion = (cSplashPotionEntity *)a_Projectile; + cSplashPotionEntity * Potion = reinterpret_cast<cSplashPotionEntity *>(a_Projectile); - m_Writer.AddInt("EffectType", (Int16)Potion->GetEntityEffectType()); - m_Writer.AddInt("EffectDuration", (Int16)Potion->GetEntityEffect().GetDuration()); + m_Writer.AddInt("EffectType", static_cast<Int16>(Potion->GetEntityEffectType())); + m_Writer.AddInt("EffectDuration", static_cast<Int16>(Potion->GetEntityEffect().GetDuration())); m_Writer.AddShort("EffectIntensity", Potion->GetEntityEffect().GetIntensity()); m_Writer.AddDouble("EffectDistanceModifier", Potion->GetEntityEffect().GetDistanceModifier()); m_Writer.AddInt("PotionName", Potion->GetPotionColor()); @@ -757,7 +757,7 @@ void cNBTChunkSerializer::AddTNTEntity(cTNTEntity * a_TNT) { m_Writer.BeginCompound(""); AddBasicEntity(a_TNT, "PrimedTnt"); - m_Writer.AddByte("Fuse", (unsigned char)a_TNT->GetFuseTicks()); + m_Writer.AddByte("Fuse", static_cast<unsigned char>(a_TNT->GetFuseTicks())); m_Writer.EndCompound(); } @@ -769,8 +769,8 @@ void cNBTChunkSerializer::AddExpOrbEntity(cExpOrb * a_ExpOrb) { m_Writer.BeginCompound(""); AddBasicEntity(a_ExpOrb, "XPOrb"); - m_Writer.AddShort("Age", (Int16)a_ExpOrb->GetAge()); - m_Writer.AddShort("Value", (Int16)a_ExpOrb->GetReward()); + m_Writer.AddShort("Age", static_cast<Int16>(a_ExpOrb->GetAge())); + m_Writer.AddShort("Value", static_cast<Int16>(a_ExpOrb->GetReward())); m_Writer.EndCompound(); } @@ -784,7 +784,7 @@ void cNBTChunkSerializer::AddItemFrameEntity(cItemFrame * a_ItemFrame) AddBasicEntity(a_ItemFrame, "ItemFrame"); AddHangingEntity(a_ItemFrame); AddItem(a_ItemFrame->GetItem(), -1, "Item"); - m_Writer.AddByte("ItemRotation", (unsigned char)a_ItemFrame->GetItemRotation()); + m_Writer.AddByte("ItemRotation", static_cast<Byte>(a_ItemFrame->GetItemRotation())); m_Writer.AddFloat("ItemDropChance", 1.0F); m_Writer.EndCompound(); } @@ -858,7 +858,7 @@ void cNBTChunkSerializer::BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) if ((*a_BiomeMap)[i] < 255) { // Normal MC biome, copy as-is: - m_VanillaBiomes[i] = (unsigned char)((*a_BiomeMap)[i]); + m_VanillaBiomes[i] = static_cast<Byte>((*a_BiomeMap)[i]); } else { @@ -894,17 +894,17 @@ void cNBTChunkSerializer::Entity(cEntity * a_Entity) switch (a_Entity->GetEntityType()) { - case cEntity::etBoat: AddBoatEntity ((cBoat *) a_Entity); break; - case cEntity::etEnderCrystal: AddEnderCrystalEntity((cEnderCrystal *) a_Entity); break; - case cEntity::etFallingBlock: AddFallingBlockEntity((cFallingBlock *) a_Entity); break; - case cEntity::etMinecart: AddMinecartEntity ((cMinecart *) a_Entity); break; - case cEntity::etMonster: AddMonsterEntity ((cMonster *) a_Entity); break; - case cEntity::etPickup: AddPickupEntity ((cPickup *) a_Entity); break; - case cEntity::etProjectile: AddProjectileEntity ((cProjectileEntity *)a_Entity); break; - case cEntity::etTNT: AddTNTEntity ((cTNTEntity *) a_Entity); break; - case cEntity::etExpOrb: AddExpOrbEntity ((cExpOrb *) a_Entity); break; - case cEntity::etItemFrame: AddItemFrameEntity ((cItemFrame *) a_Entity); break; - case cEntity::etPainting: AddPaintingEntity (reinterpret_cast<cPainting *>(a_Entity)); break; + case cEntity::etBoat: AddBoatEntity (reinterpret_cast<cBoat *> (a_Entity)); break; + case cEntity::etEnderCrystal: AddEnderCrystalEntity(reinterpret_cast<cEnderCrystal *> (a_Entity)); break; + case cEntity::etFallingBlock: AddFallingBlockEntity(reinterpret_cast<cFallingBlock *> (a_Entity)); break; + case cEntity::etMinecart: AddMinecartEntity (reinterpret_cast<cMinecart *> (a_Entity)); break; + case cEntity::etMonster: AddMonsterEntity (reinterpret_cast<cMonster *> (a_Entity)); break; + case cEntity::etPickup: AddPickupEntity (reinterpret_cast<cPickup *> (a_Entity)); break; + case cEntity::etProjectile: AddProjectileEntity (reinterpret_cast<cProjectileEntity *>(a_Entity)); break; + case cEntity::etTNT: AddTNTEntity (reinterpret_cast<cTNTEntity *> (a_Entity)); break; + case cEntity::etExpOrb: AddExpOrbEntity (reinterpret_cast<cExpOrb *> (a_Entity)); break; + case cEntity::etItemFrame: AddItemFrameEntity (reinterpret_cast<cItemFrame *> (a_Entity)); break; + case cEntity::etPainting: AddPaintingEntity (reinterpret_cast<cPainting *> (a_Entity)); break; case cEntity::etPlayer: return; // Players aren't saved into the world default: { @@ -937,23 +937,23 @@ void cNBTChunkSerializer::BlockEntity(cBlockEntity * a_Entity) // Add tile-entity into NBT: switch (a_Entity->GetBlockType()) { - case E_BLOCK_BEACON: AddBeaconEntity ((cBeaconEntity *) a_Entity); break; - case E_BLOCK_CHEST: AddChestEntity ((cChestEntity *) a_Entity, a_Entity->GetBlockType()); break; - case E_BLOCK_COMMAND_BLOCK: AddCommandBlockEntity((cCommandBlockEntity *)a_Entity); break; - case E_BLOCK_DISPENSER: AddDispenserEntity ((cDispenserEntity *) a_Entity); break; - case E_BLOCK_DROPPER: AddDropperEntity ((cDropperEntity *) a_Entity); break; + case E_BLOCK_BEACON: AddBeaconEntity (reinterpret_cast<cBeaconEntity *> (a_Entity)); break; + case E_BLOCK_CHEST: AddChestEntity (reinterpret_cast<cChestEntity *> (a_Entity), a_Entity->GetBlockType()); break; + case E_BLOCK_COMMAND_BLOCK: AddCommandBlockEntity(reinterpret_cast<cCommandBlockEntity *>(a_Entity)); break; + case E_BLOCK_DISPENSER: AddDispenserEntity (reinterpret_cast<cDispenserEntity *> (a_Entity)); break; + case E_BLOCK_DROPPER: AddDropperEntity (reinterpret_cast<cDropperEntity *> (a_Entity)); break; case E_BLOCK_ENDER_CHEST: /* No data to be saved */ break; - case E_BLOCK_FLOWER_POT: AddFlowerPotEntity ((cFlowerPotEntity *) a_Entity); break; - case E_BLOCK_FURNACE: AddFurnaceEntity ((cFurnaceEntity *) a_Entity); break; - case E_BLOCK_HEAD: AddMobHeadEntity ((cMobHeadEntity *) a_Entity); break; - case E_BLOCK_HOPPER: AddHopperEntity ((cHopperEntity *) a_Entity); break; - case E_BLOCK_JUKEBOX: AddJukeboxEntity ((cJukeboxEntity *) a_Entity); break; - case E_BLOCK_LIT_FURNACE: AddFurnaceEntity ((cFurnaceEntity *) a_Entity); break; - case E_BLOCK_MOB_SPAWNER: AddMobSpawnerEntity ((cMobSpawnerEntity *) a_Entity); break; - case E_BLOCK_NOTE_BLOCK: AddNoteEntity ((cNoteEntity *) a_Entity); break; - case E_BLOCK_SIGN_POST: AddSignEntity ((cSignEntity *) a_Entity); break; - case E_BLOCK_TRAPPED_CHEST: AddChestEntity ((cChestEntity *) a_Entity, a_Entity->GetBlockType()); break; - case E_BLOCK_WALLSIGN: AddSignEntity ((cSignEntity *) a_Entity); break; + case E_BLOCK_FLOWER_POT: AddFlowerPotEntity (reinterpret_cast<cFlowerPotEntity *> (a_Entity)); break; + case E_BLOCK_FURNACE: AddFurnaceEntity (reinterpret_cast<cFurnaceEntity *> (a_Entity)); break; + case E_BLOCK_HEAD: AddMobHeadEntity (reinterpret_cast<cMobHeadEntity *> (a_Entity)); break; + case E_BLOCK_HOPPER: AddHopperEntity (reinterpret_cast<cHopperEntity *> (a_Entity)); break; + case E_BLOCK_JUKEBOX: AddJukeboxEntity (reinterpret_cast<cJukeboxEntity *> (a_Entity)); break; + case E_BLOCK_LIT_FURNACE: AddFurnaceEntity (reinterpret_cast<cFurnaceEntity *> (a_Entity)); break; + case E_BLOCK_MOB_SPAWNER: AddMobSpawnerEntity (reinterpret_cast<cMobSpawnerEntity *> (a_Entity)); break; + case E_BLOCK_NOTE_BLOCK: AddNoteEntity (reinterpret_cast<cNoteEntity *> (a_Entity)); break; + case E_BLOCK_SIGN_POST: AddSignEntity (reinterpret_cast<cSignEntity *> (a_Entity)); break; + case E_BLOCK_TRAPPED_CHEST: AddChestEntity (reinterpret_cast<cChestEntity *> (a_Entity), a_Entity->GetBlockType()); break; + case E_BLOCK_WALLSIGN: AddSignEntity (reinterpret_cast<cSignEntity *> (a_Entity)); break; default: { diff --git a/src/WorldStorage/SchematicFileSerializer.cpp b/src/WorldStorage/SchematicFileSerializer.cpp index 3e9ed5bef..6267668c5 100644 --- a/src/WorldStorage/SchematicFileSerializer.cpp +++ b/src/WorldStorage/SchematicFileSerializer.cpp @@ -271,13 +271,13 @@ bool cSchematicFileSerializer::LoadFromSchematicNBT(cBlockArea & a_BlockArea, cP AString cSchematicFileSerializer::SaveToSchematicNBT(const cBlockArea & a_BlockArea) { cFastNBTWriter Writer("Schematic"); - Writer.AddShort("Width", a_BlockArea.m_Size.x); - Writer.AddShort("Height", a_BlockArea.m_Size.y); - Writer.AddShort("Length", a_BlockArea.m_Size.z); + Writer.AddShort("Width", static_cast<Int16>(a_BlockArea.m_Size.x)); + Writer.AddShort("Height", static_cast<Int16>(a_BlockArea.m_Size.y)); + Writer.AddShort("Length", static_cast<Int16>(a_BlockArea.m_Size.z)); Writer.AddString("Materials", "Alpha"); if (a_BlockArea.HasBlockTypes()) { - Writer.AddByteArray("Blocks", (const char *)a_BlockArea.m_BlockTypes, a_BlockArea.GetBlockCount()); + Writer.AddByteArray("Blocks", reinterpret_cast<const char *>(a_BlockArea.m_BlockTypes), a_BlockArea.GetBlockCount()); } else { @@ -286,7 +286,7 @@ AString cSchematicFileSerializer::SaveToSchematicNBT(const cBlockArea & a_BlockA } if (a_BlockArea.HasBlockMetas()) { - Writer.AddByteArray("Data", (const char *)a_BlockArea.m_BlockMetas, a_BlockArea.GetBlockCount()); + Writer.AddByteArray("Data", reinterpret_cast<const char *>(a_BlockArea.m_BlockMetas), a_BlockArea.GetBlockCount()); } else { diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 54071b9df..a4c9f4fbf 100755 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -78,7 +78,7 @@ Since only the header is actually in the memory, this number can be high, but st "Please add the reported file and this message to the issue report.", \ __FUNCTION__, __LINE__, CHX, CHZ, RegionX, RegionZ \ ); \ - *((volatile int *)0) = 0; /* Crash intentionally */ \ + *(reinterpret_cast<volatile int *>(0)) = 0; /* Crash intentionally */ \ } @@ -107,13 +107,13 @@ cWSSAnvil::cWSSAnvil(cWorld * a_World, int a_CompressionFactor) : Writer.AddByte("MapFeatures", 1); Writer.AddByte("raining", a_World->IsWeatherRain() ? 1 : 0); Writer.AddByte("thundering", a_World->IsWeatherStorm() ? 1 : 0); - Writer.AddInt("GameType", (int)a_World->GetGameMode()); + Writer.AddInt("GameType", static_cast<int>(a_World->GetGameMode())); Writer.AddInt("generatorVersion", 1); - Writer.AddInt("SpawnX", (int)a_World->GetSpawnX()); - Writer.AddInt("SpawnY", (int)a_World->GetSpawnY()); - Writer.AddInt("SpawnZ", (int)a_World->GetSpawnZ()); + Writer.AddInt("SpawnX", static_cast<int>(a_World->GetSpawnX())); + Writer.AddInt("SpawnY", static_cast<int>(a_World->GetSpawnY())); + Writer.AddInt("SpawnZ", static_cast<int>(a_World->GetSpawnZ())); Writer.AddInt("version", 19133); - Writer.AddLong("DayTime", (Int64)a_World->GetTimeOfDay()); + Writer.AddLong("DayTime", static_cast<Int64>(a_World->GetTimeOfDay())); Writer.AddLong("Time", a_World->GetWorldAge()); Writer.AddLong("SizeOnDisk", 0); Writer.AddString("generatorName", "default"); @@ -366,10 +366,10 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT { continue; } - CopyNBTData(a_NBT, Child, "Blocks", (char *)&(BlockTypes[y * 4096]), 4096); - CopyNBTData(a_NBT, Child, "Data", (char *)&(MetaData[y * 2048]), 2048); - CopyNBTData(a_NBT, Child, "SkyLight", (char *)&(SkyLight[y * 2048]), 2048); - CopyNBTData(a_NBT, Child, "BlockLight", (char *)&(BlockLight[y * 2048]), 2048); + CopyNBTData(a_NBT, Child, "Blocks", reinterpret_cast<char *>(&(BlockTypes[y * 4096])), 4096); + CopyNBTData(a_NBT, Child, "Data", reinterpret_cast<char *>(&(MetaData[y * 2048])), 2048); + CopyNBTData(a_NBT, Child, "SkyLight", reinterpret_cast<char *>(&(SkyLight[y * 2048])), 2048); + CopyNBTData(a_NBT, Child, "BlockLight", reinterpret_cast<char *>(&(BlockLight[y * 2048])), 2048); } // for itr - LevelSections[] // Load the biomes from NBT, if present and valid. First try MCS-style, then Vanilla-style: @@ -471,32 +471,32 @@ bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_ // Save biomes, both MCS (IntArray) and MC-vanilla (ByteArray): if (Serializer.m_BiomesAreValid) { - a_Writer.AddByteArray("Biomes", (const char *)(Serializer.m_VanillaBiomes), ARRAYCOUNT(Serializer.m_VanillaBiomes)); - a_Writer.AddIntArray ("MCSBiomes", (const int *)(Serializer.m_Biomes), ARRAYCOUNT(Serializer.m_Biomes)); + a_Writer.AddByteArray("Biomes", reinterpret_cast<const char *>(Serializer.m_VanillaBiomes), ARRAYCOUNT(Serializer.m_VanillaBiomes)); + a_Writer.AddIntArray ("MCSBiomes", reinterpret_cast<const int *>(Serializer.m_Biomes), ARRAYCOUNT(Serializer.m_Biomes)); } // Save heightmap (Vanilla require this): - a_Writer.AddIntArray("HeightMap", (const int *)Serializer.m_VanillaHeightMap, ARRAYCOUNT(Serializer.m_VanillaHeightMap)); + a_Writer.AddIntArray("HeightMap", reinterpret_cast<const int *>(Serializer.m_VanillaHeightMap), ARRAYCOUNT(Serializer.m_VanillaHeightMap)); // Save blockdata: a_Writer.BeginList("Sections", TAG_Compound); size_t SliceSizeBlock = cChunkDef::Width * cChunkDef::Width * 16; size_t SliceSizeNibble = SliceSizeBlock / 2; - const char * BlockTypes = (const char *)(Serializer.m_BlockTypes); - const char * BlockMetas = (const char *)(Serializer.m_BlockMetas); + const char * BlockTypes = reinterpret_cast<const char *>(Serializer.m_BlockTypes); + const char * BlockMetas = reinterpret_cast<const char *>(Serializer.m_BlockMetas); #ifdef DEBUG_SKYLIGHT - const char * BlockLight = (const char *)(Serializer.m_BlockSkyLight); + const char * BlockLight = reinterpret_cast<const char *>(Serializer.m_BlockSkyLight); #else - const char * BlockLight = (const char *)(Serializer.m_BlockLight); + const char * BlockLight = reinterpret_cast<const char *>(Serializer.m_BlockLight); #endif - const char * BlockSkyLight = (const char *)(Serializer.m_BlockSkyLight); + const char * BlockSkyLight = reinterpret_cast<const char *>(Serializer.m_BlockSkyLight); for (int Y = 0; Y < 16; Y++) { a_Writer.BeginCompound(""); - a_Writer.AddByteArray("Blocks", BlockTypes + Y * SliceSizeBlock, SliceSizeBlock); - a_Writer.AddByteArray("Data", BlockMetas + Y * SliceSizeNibble, SliceSizeNibble); - a_Writer.AddByteArray("SkyLight", BlockSkyLight + Y * SliceSizeNibble, SliceSizeNibble); - a_Writer.AddByteArray("BlockLight", BlockLight + Y * SliceSizeNibble, SliceSizeNibble); + a_Writer.AddByteArray("Blocks", BlockTypes + static_cast<unsigned int>(Y) * SliceSizeBlock, SliceSizeBlock); + a_Writer.AddByteArray("Data", BlockMetas + static_cast<unsigned int>(Y) * SliceSizeNibble, SliceSizeNibble); + a_Writer.AddByteArray("SkyLight", BlockSkyLight + static_cast<unsigned int>(Y) * SliceSizeNibble, SliceSizeNibble); + a_Writer.AddByteArray("BlockLight", BlockLight + static_cast<unsigned int>(Y) * SliceSizeNibble, SliceSizeNibble); a_Writer.AddByte("Y", static_cast<unsigned char>(Y)); a_Writer.EndCompound(); } @@ -534,7 +534,7 @@ cChunkDef::BiomeMap * cWSSAnvil::LoadVanillaBiomeMapFromNBT(cChunkDef::BiomeMap // The biomes stored don't match in size return nullptr; } - const unsigned char * VanillaBiomeData = (const unsigned char *)(a_NBT.GetData(a_TagIdx)); + const unsigned char * VanillaBiomeData = reinterpret_cast<const unsigned char *>(a_NBT.GetData(a_TagIdx)); for (size_t i = 0; i < ARRAYCOUNT(*a_BiomeMap); i++) { if ((VanillaBiomeData)[i] == 0xff) @@ -542,7 +542,7 @@ cChunkDef::BiomeMap * cWSSAnvil::LoadVanillaBiomeMapFromNBT(cChunkDef::BiomeMap // Unassigned biomes return nullptr; } - (*a_BiomeMap)[i] = (EMCSBiome)(VanillaBiomeData[i]); + (*a_BiomeMap)[i] = static_cast<EMCSBiome>(VanillaBiomeData[i]); } return a_BiomeMap; } @@ -565,7 +565,7 @@ cChunkDef::BiomeMap * cWSSAnvil::LoadBiomeMapFromNBT(cChunkDef::BiomeMap * a_Bio const char * BiomeData = (a_NBT.GetData(a_TagIdx)); for (size_t i = 0; i < ARRAYCOUNT(*a_BiomeMap); i++) { - (*a_BiomeMap)[i] = (EMCSBiome)(GetBEInt(&BiomeData[i * 4])); + (*a_BiomeMap)[i] = static_cast<EMCSBiome>(GetBEInt(&BiomeData[i * 4])); if ((*a_BiomeMap)[i] == 0xff) { // Unassigned biomes @@ -682,7 +682,7 @@ cBlockEntity * cWSSAnvil::LoadBlockEntityFromNBT(const cParsedNBT & a_NBT, int a AString TypeName("<unknown>"); if (TagID >= 0) { - TypeName.assign(a_NBT.GetData(TagID), (size_t)a_NBT.GetDataLength(TagID)); + TypeName.assign(a_NBT.GetData(TagID), static_cast<size_t>(a_NBT.GetDataLength(TagID))); } LOGINFO("WorldLoader(%s): Block entity mismatch: block type %s (%d), type \"%s\", at {%d, %d, %d}; the entity will be lost.", m_World->GetName().c_str(), @@ -736,7 +736,7 @@ bool cWSSAnvil::LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_ int Count = a_NBT.FindChildByName(a_TagIdx, "Count"); if ((Count > 0) && (a_NBT.GetType(Count) == TAG_Byte)) { - a_Item.m_ItemCount = a_NBT.GetByte(Count); + a_Item.m_ItemCount = static_cast<char>(a_NBT.GetByte(Count)); } // Find the "tag" tag, used for enchantments and other extra data @@ -782,7 +782,7 @@ bool cWSSAnvil::LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_ int FireworksTag = a_NBT.FindChildByName(TagTag, ((a_Item.m_ItemType == E_ITEM_FIREWORK_STAR) ? "Fireworks" : "Explosion")); if (EnchTag > 0) { - cFireworkItem::ParseFromNBT(a_Item.m_FireworkItem, a_NBT, FireworksTag, (ENUM_ITEM_ID)a_Item.m_ItemType); + cFireworkItem::ParseFromNBT(a_Item.m_FireworkItem, a_NBT, FireworksTag, static_cast<ENUM_ITEM_ID>(a_Item.m_ItemType)); } return true; @@ -802,7 +802,7 @@ void cWSSAnvil::LoadItemGridFromNBT(cItemGrid & a_ItemGrid, const cParsedNBT & a { continue; } - int SlotNum = (int)(a_NBT.GetByte(SlotTag)) - a_SlotOffset; + int SlotNum = static_cast<int>(a_NBT.GetByte(SlotTag)) - a_SlotOffset; if ((SlotNum < 0) || (SlotNum >= NumSlots)) { // SlotNum outside of the range @@ -836,13 +836,13 @@ bool cWSSAnvil::CheckBlockEntityType(const cParsedNBT & a_NBT, int a_TagIdx, con } // Compare the value: - if (strncmp(a_NBT.GetData(TagID), a_ExpectedType, (size_t)a_NBT.GetDataLength(TagID)) == 0) + if (strncmp(a_NBT.GetData(TagID), a_ExpectedType, static_cast<size_t>(a_NBT.GetDataLength(TagID))) == 0) { return true; } LOGWARNING("Block entity type mismatch: exp \"%s\", got \"%s\".", a_ExpectedType, - AString(a_NBT.GetData(TagID), (size_t)a_NBT.GetDataLength(TagID)).c_str() + AString(a_NBT.GetData(TagID), static_cast<size_t>(a_NBT.GetDataLength(TagID))).c_str() ); return false; } @@ -864,19 +864,19 @@ cBlockEntity * cWSSAnvil::LoadBeaconFromNBT(const cParsedNBT & a_NBT, int a_TagI int CurrentLine = a_NBT.FindChildByName(a_TagIdx, "Levels"); if (CurrentLine >= 0) { - Beacon->SetBeaconLevel((char)a_NBT.GetInt(CurrentLine)); + Beacon->SetBeaconLevel(static_cast<char>(a_NBT.GetInt(CurrentLine))); } CurrentLine = a_NBT.FindChildByName(a_TagIdx, "Primary"); if (CurrentLine >= 0) { - Beacon->SetPrimaryEffect((cEntityEffect::eType)a_NBT.GetInt(CurrentLine)); + Beacon->SetPrimaryEffect(static_cast<cEntityEffect::eType>(a_NBT.GetInt(CurrentLine))); } CurrentLine = a_NBT.FindChildByName(a_TagIdx, "Secondary"); if (CurrentLine >= 0) { - Beacon->SetSecondaryEffect((cEntityEffect::eType)a_NBT.GetInt(CurrentLine)); + Beacon->SetSecondaryEffect(static_cast<cEntityEffect::eType>(a_NBT.GetInt(CurrentLine))); } // We are better than mojang, we load / save the beacon inventory! @@ -937,7 +937,7 @@ cBlockEntity * cWSSAnvil::LoadCommandBlockFromNBT(const cParsedNBT & a_NBT, int currentLine = a_NBT.FindChildByName(a_TagIdx, "SuccessCount"); if (currentLine >= 0) { - CmdBlock->SetResult(a_NBT.GetInt(currentLine)); + CmdBlock->SetResult(static_cast<NIBBLETYPE>(a_NBT.GetInt(currentLine))); } currentLine = a_NBT.FindChildByName(a_TagIdx, "LastOutput"); @@ -1019,14 +1019,14 @@ cBlockEntity * cWSSAnvil::LoadFlowerPotFromNBT(const cParsedNBT & a_NBT, int a_T } else if (a_NBT.GetType(currentLine) == TAG_Int) { - Item.m_ItemType = (short) a_NBT.GetInt(currentLine); + Item.m_ItemType = static_cast<short>(a_NBT.GetInt(currentLine)); } } currentLine = a_NBT.FindChildByName(a_TagIdx, "Data"); if ((currentLine >= 0) && (a_NBT.GetType(currentLine) == TAG_Int)) { - Item.m_ItemDamage = (short) a_NBT.GetInt(currentLine); + Item.m_ItemDamage = static_cast<short>(a_NBT.GetInt(currentLine)); } FlowerPot->SetItem(Item); @@ -1234,7 +1234,7 @@ cBlockEntity * cWSSAnvil::LoadNoteBlockFromNBT(const cParsedNBT & a_NBT, int a_T int note = a_NBT.FindChildByName(a_TagIdx, "note"); if (note >= 0) { - NoteBlock->SetPitch(a_NBT.GetByte(note)); + NoteBlock->SetPitch(static_cast<char>(a_NBT.GetByte(note))); } return NoteBlock.release(); } @@ -1553,7 +1553,7 @@ void cWSSAnvil::LoadFallingBlockFromNBT(cEntityList & a_Entities, const cParsedN } int Type = a_NBT.GetInt(TypeIdx); - NIBBLETYPE Meta = (NIBBLETYPE)a_NBT.GetByte(MetaIdx); + NIBBLETYPE Meta = static_cast<NIBBLETYPE>(a_NBT.GetByte(MetaIdx)); std::unique_ptr<cFallingBlock> FallingBlock = cpp14::make_unique<cFallingBlock>(Vector3i(0, 0, 0), Type, Meta); if (!LoadEntityBaseFromNBT(*FallingBlock.get(), a_NBT, a_TagIdx)) @@ -1710,7 +1710,7 @@ void cWSSAnvil::LoadTNTFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NB int FuseTicks = a_NBT.FindChildByName(a_TagIdx, "Fuse"); if (FuseTicks > 0) { - TNT->SetFuseTicks((int) a_NBT.GetByte(FuseTicks)); + TNT->SetFuseTicks(static_cast<int>(a_NBT.GetByte(FuseTicks))); } a_Entities.push_back(TNT.release()); @@ -1804,7 +1804,7 @@ void cWSSAnvil::LoadItemFrameFromNBT(cEntityList & a_Entities, const cParsedNBT int Rotation = a_NBT.FindChildByName(a_TagIdx, "ItemRotation"); if (Rotation > 0) { - ItemFrame->SetItemRotation((Byte)a_NBT.GetByte(Rotation)); + ItemFrame->SetItemRotation(static_cast<Byte>(a_NBT.GetByte(Rotation))); } a_Entities.push_back(ItemFrame.release()); @@ -1849,7 +1849,7 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_ int PickupIdx = a_NBT.FindChildByName(a_TagIdx, "pickup"); if ((PickupIdx > 0) && (a_NBT.GetType(PickupIdx) == TAG_Byte)) { - Arrow->SetPickupState((cArrowEntity::ePickupState)a_NBT.GetByte(PickupIdx)); + Arrow->SetPickupState(static_cast<cArrowEntity::ePickupState>(a_NBT.GetByte(PickupIdx))); } else { @@ -1888,7 +1888,7 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_ case TAG_Short: { // Vanilla uses this - Arrow->SetBlockHit(Vector3i((int)a_NBT.GetShort(InBlockXIdx), (int)a_NBT.GetShort(InBlockYIdx), (int)a_NBT.GetShort(InBlockZIdx))); + Arrow->SetBlockHit(Vector3i(static_cast<int>(a_NBT.GetShort(InBlockXIdx)), static_cast<int>(a_NBT.GetShort(InBlockYIdx)), static_cast<int>(a_NBT.GetShort(InBlockZIdx)))); break; } default: @@ -1919,8 +1919,8 @@ void cWSSAnvil::LoadSplashPotionFromNBT(cEntityList & a_Entities, const cParsedN int EffectIntensity = a_NBT.FindChildByName(a_TagIdx, "EffectIntensity"); int EffectDistanceModifier = a_NBT.FindChildByName(a_TagIdx, "EffectDistanceModifier"); - SplashPotion->SetEntityEffectType((cEntityEffect::eType) a_NBT.FindChildByName(a_TagIdx, "EffectType")); - SplashPotion->SetEntityEffect(cEntityEffect(EffectDuration, EffectIntensity, EffectDistanceModifier)); + SplashPotion->SetEntityEffectType(static_cast<cEntityEffect::eType>(a_NBT.FindChildByName(a_TagIdx, "EffectType"))); + SplashPotion->SetEntityEffect(cEntityEffect(EffectDuration, static_cast<Int16>(EffectIntensity), EffectDistanceModifier)); SplashPotion->SetPotionColor(a_NBT.FindChildByName(a_TagIdx, "PotionName")); // Store the new splash potion in the entities list: @@ -2261,7 +2261,7 @@ void cWSSAnvil::LoadHorseFromNBT(cEntityList & a_Entities, const cParsedNBT & a_ if (AgeableIdx > 0) { Byte Age = a_NBT.GetByte(AgeableIdx); - Monster->SetAge(Age); + Monster->SetAge(static_cast<char>(Age)); } a_Entities.push_back(Monster.release()); @@ -2357,7 +2357,7 @@ void cWSSAnvil::LoadOcelotFromNBT(cEntityList & a_Entities, const cParsedNBT & a if (AgeableIdx > 0) { Byte Age = a_NBT.GetByte(AgeableIdx); - Monster->SetAge(Age); + Monster->SetAge(static_cast<char>(Age)); } a_Entities.push_back(Monster.release()); @@ -2384,7 +2384,7 @@ void cWSSAnvil::LoadPigFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NB if (AgeableIdx > 0) { Byte Age = a_NBT.GetByte(AgeableIdx); - Monster->SetAge(Age); + Monster->SetAge(static_cast<char>(Age)); } a_Entities.push_back(Monster.release()); @@ -2422,7 +2422,7 @@ void cWSSAnvil::LoadRabbitFromNBT(cEntityList & a_Entities, const cParsedNBT & a if (AgeableIdx > 0) { Byte Age = a_NBT.GetByte(AgeableIdx); - Monster->SetAge(Age); + Monster->SetAge(static_cast<char>(Age)); } a_Entities.push_back(Monster.release()); @@ -2438,7 +2438,7 @@ void cWSSAnvil::LoadSheepFromNBT(cEntityList & a_Entities, const cParsedNBT & a_ int Color = -1; if (ColorIdx > 0) { - Color = (int)a_NBT.GetByte(ColorIdx); + Color = static_cast<int>(a_NBT.GetByte(ColorIdx)); } std::unique_ptr<cSheep> Monster = cpp14::make_unique<cSheep>(Color); @@ -2462,7 +2462,7 @@ void cWSSAnvil::LoadSheepFromNBT(cEntityList & a_Entities, const cParsedNBT & a_ if (AgeableIdx > 0) { Byte Age = a_NBT.GetByte(AgeableIdx); - Monster->SetAge(Age); + Monster->SetAge(static_cast<char>(Age)); } a_Entities.push_back(Monster.release()); @@ -2634,7 +2634,7 @@ void cWSSAnvil::LoadVillagerFromNBT(cEntityList & a_Entities, const cParsedNBT & if (AgeableIdx > 0) { Byte Age = a_NBT.GetByte(AgeableIdx); - Monster->SetAge(Age); + Monster->SetAge(static_cast<char>(Age)); } @@ -2681,7 +2681,7 @@ void cWSSAnvil::LoadWitherFromNBT(cEntityList & a_Entities, const cParsedNBT & a int CurrLine = a_NBT.FindChildByName(a_TagIdx, "Invul"); if (CurrLine > 0) { - Monster->SetWitherInvulnerableTicks(a_NBT.GetInt(CurrLine)); + Monster->SetWitherInvulnerableTicks(static_cast<unsigned int>(a_NBT.GetInt(CurrLine))); } a_Entities.push_back(Monster.release()); @@ -2742,7 +2742,7 @@ void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_N if (AgeableIdx > 0) { Byte Age = a_NBT.GetByte(AgeableIdx); - Monster->SetAge(Age); + Monster->SetAge(static_cast<char>(Age)); } a_Entities.push_back(Monster.release()); @@ -2777,7 +2777,7 @@ void cWSSAnvil::LoadZombieFromNBT(cEntityList & a_Entities, const cParsedNBT & a if (AgeableIdx > 0) { Byte Age = a_NBT.GetByte(AgeableIdx); - Monster->SetAge(Age); + Monster->SetAge(static_cast<char>(Age)); } a_Entities.push_back(Monster.release()); @@ -2804,7 +2804,7 @@ void cWSSAnvil::LoadPigZombieFromNBT(cEntityList & a_Entities, const cParsedNBT if (AgeableIdx > 0) { Byte Age = a_NBT.GetByte(AgeableIdx); - Monster->SetAge(Age); + Monster->SetAge(static_cast<char>(Age)); } a_Entities.push_back(Monster.release()); @@ -3138,7 +3138,7 @@ bool cWSSAnvil::cMCAFile::GetChunkData(const cChunkCoords & a_Chunk, AString & a return false; } - m_File.Seek((int)ChunkOffset * 4096); + m_File.Seek(static_cast<int>(ChunkOffset) * 4096); int ChunkSize = 0; if (m_File.Read(&ChunkSize, 4) != 4) @@ -3162,8 +3162,8 @@ bool cWSSAnvil::cMCAFile::GetChunkData(const cChunkCoords & a_Chunk, AString & a ChunkSize--; // HACK: This depends on the internal knowledge that AString's data() function returns the internal buffer directly - a_Data.assign(ChunkSize, '\0'); - if (m_File.Read((void *)a_Data.data(), ChunkSize) == ChunkSize) + a_Data.assign(static_cast<size_t>(ChunkSize), '\0'); + if (static_cast<size_t>(m_File.Read(static_cast<void *>(const_cast<char*>(a_Data.data())), static_cast<size_t>(ChunkSize))) == static_cast<size_t>(ChunkSize)) { return true; } @@ -3197,7 +3197,7 @@ bool cWSSAnvil::cMCAFile::SetChunkData(const cChunkCoords & a_Chunk, const AStri unsigned ChunkSector = FindFreeLocation(LocalX, LocalZ, a_Data); // Store the chunk data: - m_File.Seek(ChunkSector * 4096); + m_File.Seek(static_cast<int>(ChunkSector * 4096)); u_long ChunkSize = htonl(static_cast<u_long>(a_Data.size()) + 1); if (m_File.Write(&ChunkSize, 4) != 4) { @@ -3210,7 +3210,7 @@ bool cWSSAnvil::cMCAFile::SetChunkData(const cChunkCoords & a_Chunk, const AStri LOGWARNING("Cannot save chunk [%d, %d], writing(2) data to file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str()); return false; } - if (m_File.Write(a_Data.data(), a_Data.size()) != (int)(a_Data.size())) + if (m_File.Write(a_Data.data(), a_Data.size()) != static_cast<int>(a_Data.size())) { LOGWARNING("Cannot save chunk [%d, %d], writing(3) data to file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str()); return false; |