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author | madmaxoft <github@xoft.cz> | 2013-08-19 22:48:13 +0200 |
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committer | madmaxoft <github@xoft.cz> | 2013-08-19 22:48:13 +0200 |
commit | 97aff179c1e436ccb369ee2a08f25d9250ef637f (patch) | |
tree | ba4f91544aa2b0f31382dbcdbda40c903f1d3bf5 | |
parent | DeadlockDetect now uses sleep instead of timed-wait semaphores. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | MCServer/Plugins/Debuggers/Debuggers.lua | 69 | ||||
-rw-r--r-- | source/DeadlockDetect.cpp | 2 | ||||
-rw-r--r-- | source/Entities/Player.cpp | 4 | ||||
-rw-r--r-- | source/Entities/Player.h | 7 |
4 files changed, 57 insertions, 25 deletions
diff --git a/MCServer/Plugins/Debuggers/Debuggers.lua b/MCServer/Plugins/Debuggers/Debuggers.lua index d74b4ea69..90a897aa6 100644 --- a/MCServer/Plugins/Debuggers/Debuggers.lua +++ b/MCServer/Plugins/Debuggers/Debuggers.lua @@ -3,6 +3,7 @@ PLUGIN = {}; -- Reference to own plugin object g_DropSpensersToActivate = {}; -- A list of dispensers and droppers (as {World, X, Y Z} quadruplets) that are to be activated every tick g_HungerReportTick = 10; +g_ShowFoodStats = false; -- When true, each player's food stats are sent to them every 10 ticks @@ -22,6 +23,7 @@ function Initialize(Plugin) PluginManager:AddHook(Plugin, cPluginManager.HOOK_TICK); PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHAT); PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_RIGHT_CLICKING_ENTITY); + PluginManager:AddHook(Plugin, cPluginManager.HOOK_WORLD_TICK); PluginManager:BindCommand("/le", "debuggers", HandleListEntitiesCmd, "- Shows a list of all the loaded entities"); PluginManager:BindCommand("/ke", "debuggers", HandleKillEntitiesCmd, "- Kills all the loaded entities"); @@ -36,6 +38,7 @@ function Initialize(Plugin) PluginManager:BindCommand("/fl", "debuggers", HandleFoodLevelCmd, "- Sets the food level to the given value"); PluginManager:BindCommand("/spidey", "debuggers", HandleSpideyCmd, "- Shoots a line of web blocks until it hits non-air"); PluginManager:BindCommand("/ench", "debuggers", HandleEnchCmd, "- Provides an instant dummy enchantment window"); + PluginManager:BindCommand("/fs", "debuggers", HandleFoodStatsCmd, "- Turns regular foodstats message on or off"); -- Enable the following line for BlockArea / Generator interface testing: -- PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_GENERATED); @@ -444,19 +447,6 @@ function OnTick() GCOnTick = GCOnTick - 1; end - --[[ - if (g_HungerReportTick > 0) then - g_HungerReportTick = g_HungerReportTick - 1; - else - g_HungerReportTick = 10; - cRoot:Get():GetDefaultWorld():ForEachPlayer( - function(a_Player) - a_Player:SendMessage("FoodStat: " .. a_Player:GetFoodLevel() .. " / " .. a_Player:GetFoodExhaustionLevel()); - end - ); - end - ]] - return false; end @@ -464,6 +454,27 @@ end +function OnWorldTick(a_World, a_Dt) + local Tick = a_World:GetWorldAge(); + if (not(g_ShowFoodStats) or (math.mod(Tick, 10) ~= 0)) then + return false; + end + a_World:ForEachPlayer( + function(a_Player) + a_Player:SendMessage( + tostring(Tick / 10) .. + " > FS: fl " .. a_Player:GetFoodLevel() .. + "; sat " .. a_Player:GetFoodSaturationLevel() .. + "; exh " .. a_Player:GetFoodExhaustionLevel() + ); + end + ); +end + + + + + function OnChunkGenerated(World, ChunkX, ChunkZ, ChunkDesc) -- Test ChunkDesc / BlockArea interaction local BlockArea = cBlockArea(); @@ -708,7 +719,13 @@ function HandleFoodLevelCmd(a_Split, a_Player) end a_Player:SetFoodLevel(tonumber(a_Split[2])); - a_Player:SendMessage("Food level set to " .. a_Player:GetFoodLevel()); + a_Player:SetFoodSaturationLevel(5); + a_Player:SetFoodExhaustionLevel(0); + a_Player:SendMessage( + "Food level set to " .. a_Player:GetFoodLevel() .. + ", saturation reset to " .. a_Player:GetFoodSaturationLevel() .. + " and exhaustion reset to " .. a_Player:GetFoodExhaustionLevel() + ); return true; end @@ -748,9 +765,21 @@ end function HandleEnchCmd(a_Split, a_Player) - local Wnd = cLuaWindow(cWindow.Enchantment, 1, 1, "Ench") - a_Player:OpenWindow(Wnd) - Wnd:SetProperty(0, 10) - Wnd:SetProperty(1, 15) - Wnd:SetProperty(2, 25) -end
\ No newline at end of file + local Wnd = cLuaWindow(cWindow.Enchantment, 1, 1, "Ench"); + a_Player:OpenWindow(Wnd); + Wnd:SetProperty(0, 10); + Wnd:SetProperty(1, 15); + Wnd:SetProperty(2, 25); +end + + + + + +function HandleFoodStatsCmd(a_Split, a_Player) + g_ShowFoodStats = not(g_ShowFoodStats); +end + + + + diff --git a/source/DeadlockDetect.cpp b/source/DeadlockDetect.cpp index de9a32d39..5af3f973d 100644 --- a/source/DeadlockDetect.cpp +++ b/source/DeadlockDetect.cpp @@ -62,7 +62,7 @@ bool cDeadlockDetect::Start(void) void cDeadlockDetect::Execute(void) { - // Loop until the event is signalled + // Loop until the signal to terminate: while (!m_ShouldTerminate) { // Check the world ages: diff --git a/source/Entities/Player.cpp b/source/Entities/Player.cpp index 8ad071453..3ccb4ca1d 100644 --- a/source/Entities/Player.cpp +++ b/source/Entities/Player.cpp @@ -340,9 +340,9 @@ void cPlayer::SetFoodTickTimer(int a_FoodTickTimer) -void cPlayer::SetFoodExhaustionLevel(double a_FoodSaturationLevel) +void cPlayer::SetFoodExhaustionLevel(double a_FoodExhaustionLevel) { - m_FoodExhaustionLevel = std::max(0.0, std::min(a_FoodSaturationLevel, 4.0)); + m_FoodExhaustionLevel = std::max(0.0, std::min(a_FoodExhaustionLevel, 4.0)); } diff --git a/source/Entities/Player.h b/source/Entities/Player.h index 62595f980..5dcce8421 100644 --- a/source/Entities/Player.h +++ b/source/Entities/Player.h @@ -171,14 +171,17 @@ public: void SetFoodLevel (int a_FoodLevel); void SetFoodSaturationLevel (double a_FoodSaturationLevel); void SetFoodTickTimer (int a_FoodTickTimer); - void SetFoodExhaustionLevel (double a_FoodSaturationLevel); + void SetFoodExhaustionLevel (double a_FoodExhaustionLevel); void SetFoodPoisonedTicksRemaining(int a_FoodPoisonedTicksRemaining); /// Adds to FoodLevel and FoodSaturationLevel, returns true if any food has been consumed, false if player "full" bool Feed(int a_Food, double a_Saturation); /// Adds the specified exhaustion to m_FoodExhaustion. Expects only positive values. - void AddFoodExhaustion(double a_Exhaustion) { m_FoodExhaustionLevel += a_Exhaustion; } + void AddFoodExhaustion(double a_Exhaustion) + { + m_FoodExhaustionLevel += a_Exhaustion; + } /// Starts the food poisoning for the specified amount of ticks; if already foodpoisoned, sets FoodPoisonedTicksRemaining to the larger of the two void FoodPoison(int a_NumTicks); |