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authorHowaner <franzi.moos@googlemail.com>2014-09-18 18:50:17 +0200
committerHowaner <franzi.moos@googlemail.com>2014-09-18 18:50:17 +0200
commit43ed690520d3c3b47ed7ff6f48f868e8011565e0 (patch)
tree7db2b1b7dde37f498e6ed09e90a68ae3faff0718
parent1.8: Simplified item metadata reading. (diff)
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Diffstat (limited to '')
-rw-r--r--src/ClientHandle.cpp48
-rw-r--r--src/ClientHandle.h138
-rw-r--r--src/Entities/Player.cpp4
-rw-r--r--src/Protocol/Protocol.h144
-rw-r--r--src/Protocol/Protocol125.cpp71
-rw-r--r--src/Protocol/Protocol125.h144
-rw-r--r--src/Protocol/Protocol17x.cpp66
-rw-r--r--src/Protocol/Protocol17x.h144
-rw-r--r--src/Protocol/Protocol18x.cpp141
-rw-r--r--src/Protocol/Protocol18x.h144
-rw-r--r--src/Protocol/ProtocolRecognizer.cpp44
-rw-r--r--src/Protocol/ProtocolRecognizer.h144
-rw-r--r--src/World.cpp78
-rw-r--r--src/World.h58
14 files changed, 837 insertions, 531 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index df6847767..487ef3867 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -127,7 +127,7 @@ cClientHandle::~cClientHandle()
if (!m_Username.empty() && (World != NULL))
{
// Send the Offline PlayerList packet:
- World->BroadcastPlayerListItem(*m_Player, 4, this);
+ World->BroadcastPlayerListRemovePlayer(*m_Player, this);
}
if (World != NULL)
{
@@ -364,10 +364,10 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID,
m_Player->SendExperience();
// Send player list items
- SendPlayerListItem(*m_Player, 0);
- World->BroadcastPlayerListItem(*m_Player, 0);
+ SendPlayerListAddPlayer(*m_Player);
+ World->BroadcastPlayerListAddPlayer(*m_Player);
World->SendPlayerList(m_Player);
-
+
m_Player->Initialize(*World);
m_State = csAuthenticated;
@@ -2408,9 +2408,45 @@ void cClientHandle::SendPlayerAbilities()
-void cClientHandle::SendPlayerListItem(const cPlayer & a_Player, char a_Action)
+void cClientHandle::SendPlayerListAddPlayer(const cPlayer & a_Player)
+{
+ m_Protocol->SendPlayerListAddPlayer(a_Player);
+}
+
+
+
+
+
+void cClientHandle::SendPlayerListRemovePlayer(const cPlayer & a_Player)
+{
+ m_Protocol->SendPlayerListRemovePlayer(a_Player);
+}
+
+
+
+
+
+void cClientHandle::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
+{
+ m_Protocol->SendPlayerListUpdateGameMode(a_Player);
+}
+
+
+
+
+
+void cClientHandle::SendPlayerListUpdatePing(const cPlayer & a_Player)
+{
+ m_Protocol->SendPlayerListUpdatePing(a_Player);
+}
+
+
+
+
+
+void cClientHandle::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName)
{
- m_Protocol->SendPlayerListItem(a_Player, a_Action);
+ m_Protocol->SendPlayerListUpdateDisplayName(a_Player, a_OldListName);
}
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index 27bfc756c..05d05e052 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -122,73 +122,77 @@ public:
// The following functions send the various packets:
// (Please keep these alpha-sorted)
- void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle);
- void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType);
- void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage);
- void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); // tolua_export
- void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes);
- void SendChat (const AString & a_Message, eMessageType a_ChatPrefix, const AString & a_AdditionalData = "");
- void SendChat (const cCompositeChat & a_Message);
- void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer);
- void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player);
- void SendDestroyEntity (const cEntity & a_Entity);
- void SendDisconnect (const AString & a_Reason);
- void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ);
- void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration);
- void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item);
- void SendEntityHeadLook (const cEntity & a_Entity);
- void SendEntityLook (const cEntity & a_Entity);
- void SendEntityMetadata (const cEntity & a_Entity);
- void SendEntityProperties (const cEntity & a_Entity);
- void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
- void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
- void SendEntityStatus (const cEntity & a_Entity, char a_Status);
- void SendEntityVelocity (const cEntity & a_Entity);
- void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion);
- void SendGameMode (eGameMode a_GameMode);
- void SendHealth (void);
- void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item);
- void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale);
- void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale);
- void SendMapInfo (int a_ID, unsigned int a_Scale);
- void SendPaintingSpawn (const cPainting & a_Painting);
- void SendPickupSpawn (const cPickup & a_Pickup);
- void SendEntityAnimation (const cEntity & a_Entity, char a_Animation); // tolua_export
- void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount);
- void SendPlayerAbilities (void);
- void SendPlayerListItem (const cPlayer & a_Player, char a_Action);
- void SendPlayerMaxSpeed (void); ///< Informs the client of the maximum player speed (1.6.1+)
- void SendPlayerMoveLook (void);
- void SendPlayerPosition (void);
- void SendPlayerSpawn (const cPlayer & a_Player);
- void SendPluginMessage (const AString & a_Channel, const AString & a_Message); // Exported in ManualBindings.cpp
- void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID);
- void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks = false);
- void SendExperience (void);
- void SendExperienceOrb (const cExpOrb & a_ExpOrb);
- void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode);
- void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode);
- void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display);
- void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch); // tolua_export
- void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data);
- void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock);
- void SendSpawnMob (const cMonster & a_Mob);
- void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch);
- void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType = 0);
- void SendStatistics (const cStatManager & a_Manager);
- void SendTabCompletionResults(const AStringVector & a_Results);
- void SendTeleportEntity (const cEntity & a_Entity);
- void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ);
- void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle); // tolua_export
- void SendUnloadChunk (int a_ChunkX, int a_ChunkZ);
- void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity);
- void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
- void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ);
- void SendWeather (eWeather a_Weather);
- void SendWholeInventory (const cWindow & a_Window);
- void SendWindowClose (const cWindow & a_Window);
- void SendWindowOpen (const cWindow & a_Window);
- void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value);
+ void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle);
+ void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType);
+ void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage);
+ void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); // tolua_export
+ void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes);
+ void SendChat (const AString & a_Message, eMessageType a_ChatPrefix, const AString & a_AdditionalData = "");
+ void SendChat (const cCompositeChat & a_Message);
+ void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer);
+ void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player);
+ void SendDestroyEntity (const cEntity & a_Entity);
+ void SendDisconnect (const AString & a_Reason);
+ void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ);
+ void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration);
+ void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item);
+ void SendEntityHeadLook (const cEntity & a_Entity);
+ void SendEntityLook (const cEntity & a_Entity);
+ void SendEntityMetadata (const cEntity & a_Entity);
+ void SendEntityProperties (const cEntity & a_Entity);
+ void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
+ void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
+ void SendEntityStatus (const cEntity & a_Entity, char a_Status);
+ void SendEntityVelocity (const cEntity & a_Entity);
+ void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion);
+ void SendGameMode (eGameMode a_GameMode);
+ void SendHealth (void);
+ void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item);
+ void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale);
+ void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale);
+ void SendMapInfo (int a_ID, unsigned int a_Scale);
+ void SendPaintingSpawn (const cPainting & a_Painting);
+ void SendPickupSpawn (const cPickup & a_Pickup);
+ void SendEntityAnimation (const cEntity & a_Entity, char a_Animation); // tolua_export
+ void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount);
+ void SendPlayerAbilities (void);
+ void SendPlayerListAddPlayer (const cPlayer & a_Player);
+ void SendPlayerListRemovePlayer (const cPlayer & a_Player);
+ void SendPlayerListUpdateGameMode (const cPlayer & a_Player);
+ void SendPlayerListUpdatePing (const cPlayer & a_Player);
+ void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName);
+ void SendPlayerMaxSpeed (void); ///< Informs the client of the maximum player speed (1.6.1+)
+ void SendPlayerMoveLook (void);
+ void SendPlayerPosition (void);
+ void SendPlayerSpawn (const cPlayer & a_Player);
+ void SendPluginMessage (const AString & a_Channel, const AString & a_Message); // Exported in ManualBindings.cpp
+ void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID);
+ void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks = false);
+ void SendExperience (void);
+ void SendExperienceOrb (const cExpOrb & a_ExpOrb);
+ void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode);
+ void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode);
+ void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display);
+ void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch); // tolua_export
+ void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data);
+ void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock);
+ void SendSpawnMob (const cMonster & a_Mob);
+ void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch);
+ void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType = 0);
+ void SendStatistics (const cStatManager & a_Manager);
+ void SendTabCompletionResults (const AStringVector & a_Results);
+ void SendTeleportEntity (const cEntity & a_Entity);
+ void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ);
+ void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle); // tolua_export
+ void SendUnloadChunk (int a_ChunkX, int a_ChunkZ);
+ void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity);
+ void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
+ void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ);
+ void SendWeather (eWeather a_Weather);
+ void SendWholeInventory (const cWindow & a_Window);
+ void SendWindowClose (const cWindow & a_Window);
+ void SendWindowOpen (const cWindow & a_Window);
+ void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value);
// tolua_begin
const AString & GetUsername(void) const;
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 826e0786f..36d8307b0 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -266,7 +266,7 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
cTimer t1;
if (m_LastPlayerListTime + PLAYER_LIST_TIME_MS <= t1.GetNowTime())
{
- m_World->BroadcastPlayerListItem(*this, 2);
+ // m_World->BroadcastPlayerListUpdatePing(*this);
m_LastPlayerListTime = t1.GetNowTime();
}
@@ -1164,7 +1164,7 @@ void cPlayer::SetGameMode(eGameMode a_GameMode)
SetCanFly(false);
}
- m_World->BroadcastPlayerListItem(*this, 1);
+ m_World->BroadcastPlayerListUpdateGameMode(*this);
}
diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h
index eceec4974..f351ee4b9 100644
--- a/src/Protocol/Protocol.h
+++ b/src/Protocol/Protocol.h
@@ -57,76 +57,80 @@ public:
virtual void DataReceived(const char * a_Data, size_t a_Size) = 0;
// Sending stuff to clients (alphabetically sorted):
- virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) = 0;
- virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) = 0;
- virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) = 0;
- virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
- virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) = 0;
- virtual void SendChat (const AString & a_Message) = 0;
- virtual void SendChat (const cCompositeChat & a_Message) = 0;
- virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) = 0;
- virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) = 0;
- virtual void SendDestroyEntity (const cEntity & a_Entity) = 0;
- virtual void SendDisconnect (const AString & a_Reason) = 0;
- virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) = 0; ///< Request the client to open up the sign editor for the sign (1.6+)
- virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) = 0;
- virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0;
- virtual void SendEntityHeadLook (const cEntity & a_Entity) = 0;
- virtual void SendEntityLook (const cEntity & a_Entity) = 0;
- virtual void SendEntityMetadata (const cEntity & a_Entity) = 0;
- virtual void SendEntityProperties (const cEntity & a_Entity) = 0;
- virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
- virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
- virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) = 0;
- virtual void SendEntityVelocity (const cEntity & a_Entity) = 0;
- virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) = 0;
- virtual void SendGameMode (eGameMode a_GameMode) = 0;
- virtual void SendHealth (void) = 0;
- virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) = 0;
- virtual void SendKeepAlive (int a_PingID) = 0;
- virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) = 0;
- virtual void SendLoginSuccess (void) = 0;
- virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) = 0;
- virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) = 0;
- virtual void SendMapInfo (int a_ID, unsigned int a_Scale) = 0;
- virtual void SendPaintingSpawn (const cPainting & a_Painting) = 0;
- virtual void SendPickupSpawn (const cPickup & a_Pickup) = 0;
- virtual void SendPlayerAbilities (void) = 0;
- virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) = 0;
- virtual void SendParticleEffect (const AString & a_SoundName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) = 0;
- virtual void SendPlayerListItem (const cPlayer & a_Player, char a_Action) = 0;
- virtual void SendPlayerMaxSpeed (void) = 0; ///< Informs the client of the maximum player speed (1.6.1+)
- virtual void SendPlayerMoveLook (void) = 0;
- virtual void SendPlayerPosition (void) = 0;
- virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0;
- virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) = 0;
- virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) = 0;
- virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) = 0;
- virtual void SendExperience (void) = 0;
- virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) = 0;
- virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) = 0;
- virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) = 0;
- virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) = 0;
- virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) = 0;
- virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) = 0;
- virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) = 0;
- virtual void SendSpawnMob (const cMonster & a_Mob) = 0;
- virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) = 0;
- virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) = 0;
- virtual void SendStatistics (const cStatManager & a_Manager) = 0;
- virtual void SendTabCompletionResults(const AStringVector & a_Results) = 0;
- virtual void SendTeleportEntity (const cEntity & a_Entity) = 0;
- virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
- virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) = 0;
- virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) = 0;
- virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) = 0;
- virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0;
- virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
- virtual void SendWeather (eWeather a_Weather) = 0;
- virtual void SendWholeInventory (const cWindow & a_Window) = 0;
- virtual void SendWindowClose (const cWindow & a_Window) = 0;
- virtual void SendWindowOpen (const cWindow & a_Window) = 0;
- virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) = 0;
+ virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) = 0;
+ virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) = 0;
+ virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) = 0;
+ virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
+ virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) = 0;
+ virtual void SendChat (const AString & a_Message) = 0;
+ virtual void SendChat (const cCompositeChat & a_Message) = 0;
+ virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) = 0;
+ virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) = 0;
+ virtual void SendDestroyEntity (const cEntity & a_Entity) = 0;
+ virtual void SendDisconnect (const AString & a_Reason) = 0;
+ virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) = 0; ///< Request the client to open up the sign editor for the sign (1.6+)
+ virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) = 0;
+ virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0;
+ virtual void SendEntityHeadLook (const cEntity & a_Entity) = 0;
+ virtual void SendEntityLook (const cEntity & a_Entity) = 0;
+ virtual void SendEntityMetadata (const cEntity & a_Entity) = 0;
+ virtual void SendEntityProperties (const cEntity & a_Entity) = 0;
+ virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
+ virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
+ virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) = 0;
+ virtual void SendEntityVelocity (const cEntity & a_Entity) = 0;
+ virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) = 0;
+ virtual void SendGameMode (eGameMode a_GameMode) = 0;
+ virtual void SendHealth (void) = 0;
+ virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) = 0;
+ virtual void SendKeepAlive (int a_PingID) = 0;
+ virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) = 0;
+ virtual void SendLoginSuccess (void) = 0;
+ virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) = 0;
+ virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) = 0;
+ virtual void SendMapInfo (int a_ID, unsigned int a_Scale) = 0;
+ virtual void SendPaintingSpawn (const cPainting & a_Painting) = 0;
+ virtual void SendPickupSpawn (const cPickup & a_Pickup) = 0;
+ virtual void SendPlayerAbilities (void) = 0;
+ virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) = 0;
+ virtual void SendParticleEffect (const AString & a_SoundName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) = 0;
+ virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) = 0;
+ virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) = 0;
+ virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) = 0;
+ virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) = 0;
+ virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) = 0;
+ virtual void SendPlayerMaxSpeed (void) = 0; ///< Informs the client of the maximum player speed (1.6.1+)
+ virtual void SendPlayerMoveLook (void) = 0;
+ virtual void SendPlayerPosition (void) = 0;
+ virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0;
+ virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) = 0;
+ virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) = 0;
+ virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) = 0;
+ virtual void SendExperience (void) = 0;
+ virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) = 0;
+ virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) = 0;
+ virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) = 0;
+ virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) = 0;
+ virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) = 0;
+ virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) = 0;
+ virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) = 0;
+ virtual void SendSpawnMob (const cMonster & a_Mob) = 0;
+ virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) = 0;
+ virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) = 0;
+ virtual void SendStatistics (const cStatManager & a_Manager) = 0;
+ virtual void SendTabCompletionResults (const AStringVector & a_Results) = 0;
+ virtual void SendTeleportEntity (const cEntity & a_Entity) = 0;
+ virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
+ virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) = 0;
+ virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) = 0;
+ virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) = 0;
+ virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0;
+ virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
+ virtual void SendWeather (eWeather a_Weather) = 0;
+ virtual void SendWholeInventory (const cWindow & a_Window) = 0;
+ virtual void SendWindowClose (const cWindow & a_Window) = 0;
+ virtual void SendWindowOpen (const cWindow & a_Window) = 0;
+ virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) = 0;
/// Returns the ServerID used for authentication through session.minecraft.net
virtual AString GetAuthServerID(void) = 0;
diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp
index c785553a5..4378ef466 100644
--- a/src/Protocol/Protocol125.cpp
+++ b/src/Protocol/Protocol125.cpp
@@ -719,28 +719,73 @@ void cProtocol125::SendPaintingSpawn(const cPainting & a_Painting)
-void cProtocol125::SendPlayerListItem(const cPlayer & a_Player, char a_Action)
+void cProtocol125::SendPlayerListAddPlayer(const cPlayer & a_Player)
{
cCSLock Lock(m_CSPacket);
- if (a_Action == 1)
+ WriteByte (PACKET_PLAYER_LIST_ITEM);
+ WriteString(a_Player.GetName());
+ WriteBool (true);
+ WriteShort (a_Player.GetClientHandle()->GetPing());
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::SendPlayerListRemovePlayer(const cPlayer & a_Player)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte (PACKET_PLAYER_LIST_ITEM);
+ WriteString(a_Player.GetName());
+ WriteBool (false);
+ WriteShort (0);
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
+{
+ // Not implemented in this protocol version
+ UNUSED(a_Player);
+}
+
+
+
+
+
+void cProtocol125::SendPlayerListUpdatePing(const cPlayer & a_Player)
+{
+ // It is a simple add player packet in this protocol.
+ SendPlayerListAddPlayer(a_Player);
+}
+
+
+
+
+
+void cProtocol125::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName)
+{
+ if (a_OldListName == a_Player.GetName())
{
- // Ignore gamemode update
return;
}
- AString PlayerName(a_Player.GetColor());
- PlayerName.append(a_Player.GetName());
- if (PlayerName.length() > 14)
+ cCSLock Lock(m_CSPacket);
+
+ // Remove the old name from the tablist:
{
- PlayerName.erase(14);
+ WriteByte (PACKET_PLAYER_LIST_ITEM);
+ WriteString(a_OldListName);
+ WriteBool (false);
+ WriteShort (0);
+ Flush();
}
- PlayerName += cChatColor::White;
- WriteByte ((unsigned char)PACKET_PLAYER_LIST_ITEM);
- WriteString(PlayerName);
- WriteBool (a_Action != 4);
- WriteShort ((a_Action == 4) ? 0 : a_Player.GetClientHandle()->GetPing());
- Flush();
+ SendPlayerListAddPlayer(a_Player);
}
diff --git a/src/Protocol/Protocol125.h b/src/Protocol/Protocol125.h
index 4e140331a..4241c1fd4 100644
--- a/src/Protocol/Protocol125.h
+++ b/src/Protocol/Protocol125.h
@@ -28,76 +28,80 @@ public:
virtual void DataReceived(const char * a_Data, size_t a_Size) override;
/// Sending stuff to clients (alphabetically sorted):
- virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
- virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
- virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
- virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
- virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
- virtual void SendChat (const AString & a_Message) override;
- virtual void SendChat (const cCompositeChat & a_Message) override;
- virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
- virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
- virtual void SendDestroyEntity (const cEntity & a_Entity) override;
- virtual void SendDisconnect (const AString & a_Reason) override;
- virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
- virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
- virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
- virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
- virtual void SendEntityLook (const cEntity & a_Entity) override;
- virtual void SendEntityMetadata (const cEntity & a_Entity) override;
- virtual void SendEntityProperties (const cEntity & a_Entity) override;
- virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
- virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
- virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
- virtual void SendEntityVelocity (const cEntity & a_Entity) override;
- virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
- virtual void SendGameMode (eGameMode a_GameMode) override;
- virtual void SendHealth (void) override;
- virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
- virtual void SendKeepAlive (int a_PingID) override;
- virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
- virtual void SendLoginSuccess (void) override;
- virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) override;
- virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override;
- virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
- virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
- virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
- virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
- virtual void SendPlayerAbilities (void) override {} // This protocol doesn't support such message
- virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
- virtual void SendPlayerListItem (const cPlayer & a_Player, char a_Action) override;
- virtual void SendPlayerMaxSpeed (void) override;
- virtual void SendPlayerMoveLook (void) override;
- virtual void SendPlayerPosition (void) override;
- virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
- virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
- virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
- virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override;
- virtual void SendExperience (void) override;
- virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
- virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
- virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override {} // This protocol doesn't support such message
- virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override {} // This protocol doesn't support such message
- virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
- virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
- virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
- virtual void SendSpawnMob (const cMonster & a_Mob) override;
- virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
- virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
- virtual void SendStatistics (const cStatManager & a_Manager) override;
- virtual void SendTabCompletionResults(const AStringVector & a_Results) override;
- virtual void SendTeleportEntity (const cEntity & a_Entity) override;
- virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
- virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;
- virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
- virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override {}
- virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
- virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
- virtual void SendWeather (eWeather a_Weather) override;
- virtual void SendWholeInventory (const cWindow & a_Window) override;
- virtual void SendWindowClose (const cWindow & a_Window) override;
- virtual void SendWindowOpen (const cWindow & a_Window) override;
- virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override;
+ virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
+ virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
+ virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
+ virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
+ virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
+ virtual void SendChat (const AString & a_Message) override;
+ virtual void SendChat (const cCompositeChat & a_Message) override;
+ virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
+ virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
+ virtual void SendDestroyEntity (const cEntity & a_Entity) override;
+ virtual void SendDisconnect (const AString & a_Reason) override;
+ virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
+ virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
+ virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
+ virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
+ virtual void SendEntityLook (const cEntity & a_Entity) override;
+ virtual void SendEntityMetadata (const cEntity & a_Entity) override;
+ virtual void SendEntityProperties (const cEntity & a_Entity) override;
+ virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
+ virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
+ virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
+ virtual void SendEntityVelocity (const cEntity & a_Entity) override;
+ virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
+ virtual void SendGameMode (eGameMode a_GameMode) override;
+ virtual void SendHealth (void) override;
+ virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
+ virtual void SendKeepAlive (int a_PingID) override;
+ virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
+ virtual void SendLoginSuccess (void) override;
+ virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) override;
+ virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override;
+ virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
+ virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
+ virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
+ virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
+ virtual void SendPlayerAbilities (void) override {} // This protocol doesn't support such message
+ virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
+ virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) override;
+ virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override;
+ virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override;
+ virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) override;
+ virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) override;
+ virtual void SendPlayerMaxSpeed (void) override;
+ virtual void SendPlayerMoveLook (void) override;
+ virtual void SendPlayerPosition (void) override;
+ virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
+ virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
+ virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
+ virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override;
+ virtual void SendExperience (void) override;
+ virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
+ virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
+ virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override {} // This protocol doesn't support such message
+ virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override {} // This protocol doesn't support such message
+ virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
+ virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
+ virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
+ virtual void SendSpawnMob (const cMonster & a_Mob) override;
+ virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
+ virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
+ virtual void SendStatistics (const cStatManager & a_Manager) override;
+ virtual void SendTabCompletionResults (const AStringVector & a_Results) override;
+ virtual void SendTeleportEntity (const cEntity & a_Entity) override;
+ virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
+ virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;
+ virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
+ virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override {}
+ virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
+ virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
+ virtual void SendWeather (eWeather a_Weather) override;
+ virtual void SendWholeInventory (const cWindow & a_Window) override;
+ virtual void SendWindowClose (const cWindow & a_Window) override;
+ virtual void SendWindowOpen (const cWindow & a_Window) override;
+ virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override;
virtual AString GetAuthServerID(void) override;
diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp
index f51f15ec2..05935fbe1 100644
--- a/src/Protocol/Protocol17x.cpp
+++ b/src/Protocol/Protocol17x.cpp
@@ -777,19 +777,71 @@ void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_Sr
-void cProtocol172::SendPlayerListItem(const cPlayer & a_Player, char a_Action)
+void cProtocol172::SendPlayerListAddPlayer(const cPlayer & a_Player)
{
ASSERT(m_State == 3); // In game mode?
- if (a_Action == 1)
+
+ cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
+ Pkt.WriteString(a_Player.GetName());
+ Pkt.WriteBool(true);
+ Pkt.WriteShort(a_Player.GetClientHandle()->GetPing());
+}
+
+
+
+
+
+void cProtocol172::SendPlayerListRemovePlayer(const cPlayer & a_Player)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x38);
+ Pkt.WriteString(a_Player.GetName());
+ Pkt.WriteBool(false);
+ Pkt.WriteShort(0);
+}
+
+
+
+
+
+void cProtocol172::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
+{
+ // Not implemented in this protocol version
+ UNUSED(a_Player);
+}
+
+
+
+
+
+void cProtocol172::SendPlayerListUpdatePing(const cPlayer & a_Player)
+{
+ // It is a simple add player packet in this protocol.
+ SendPlayerListAddPlayer(a_Player);
+}
+
+
+
+
+
+void cProtocol172::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName)
+{
+ ASSERT(m_State == 3); // In game mode?
+ if (a_OldListName == a_Player.GetName())
{
- // Ignore gamemode update
return;
}
- cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
- Pkt.WriteString(a_Player.GetName());
- Pkt.WriteBool(a_Action != 4);
- Pkt.WriteShort((a_Action == 4) ? 0 : a_Player.GetClientHandle()->GetPing());
+ // Remove the old name from the tablist:
+ {
+ cPacketizer Pkt(*this, 0x38);
+ Pkt.WriteString(a_OldListName);
+ Pkt.WriteBool(false);
+ Pkt.WriteShort(0);
+ }
+
+ SendPlayerListAddPlayer(a_Player);
}
diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h
index 6668d0a87..7ec7d0fce 100644
--- a/src/Protocol/Protocol17x.h
+++ b/src/Protocol/Protocol17x.h
@@ -61,76 +61,80 @@ public:
virtual void DataReceived(const char * a_Data, size_t a_Size) override;
/** Sending stuff to clients (alphabetically sorted): */
- virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
- virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
- virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
- virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
- virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
- virtual void SendChat (const AString & a_Message) override;
- virtual void SendChat (const cCompositeChat & a_Message) override;
- virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
- virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
- virtual void SendDestroyEntity (const cEntity & a_Entity) override;
- virtual void SendDisconnect (const AString & a_Reason) override;
- virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
- virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
- virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
- virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
- virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
- virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
- virtual void SendEntityLook (const cEntity & a_Entity) override;
- virtual void SendEntityMetadata (const cEntity & a_Entity) override;
- virtual void SendEntityProperties (const cEntity & a_Entity) override;
- virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
- virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
- virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
- virtual void SendEntityVelocity (const cEntity & a_Entity) override;
- virtual void SendExperience (void) override;
- virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
- virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
- virtual void SendGameMode (eGameMode a_GameMode) override;
- virtual void SendHealth (void) override;
- virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
- virtual void SendKeepAlive (int a_PingID) override;
- virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
- virtual void SendLoginSuccess (void) override;
- virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) override;
- virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override;
- virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
- virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
- virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
- virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
- virtual void SendPlayerAbilities (void) override;
- virtual void SendPlayerListItem (const cPlayer & a_Player, char a_Action) override;
- virtual void SendPlayerMaxSpeed (void) override;
- virtual void SendPlayerMoveLook (void) override;
- virtual void SendPlayerPosition (void) override;
- virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
- virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
- virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
- virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override;
- virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
- virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
- virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
- virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
- virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
- virtual void SendSpawnMob (const cMonster & a_Mob) override;
- virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
- virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
- virtual void SendStatistics (const cStatManager & a_Manager) override;
- virtual void SendTabCompletionResults(const AStringVector & a_Results) override;
- virtual void SendTeleportEntity (const cEntity & a_Entity) override;
- virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
- virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;
- virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
- virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override;
- virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
- virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
- virtual void SendWeather (eWeather a_Weather) override;
- virtual void SendWholeInventory (const cWindow & a_Window) override;
- virtual void SendWindowClose (const cWindow & a_Window) override;
- virtual void SendWindowOpen (const cWindow & a_Window) override;
- virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override;
+ virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
+ virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
+ virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
+ virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
+ virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
+ virtual void SendChat (const AString & a_Message) override;
+ virtual void SendChat (const cCompositeChat & a_Message) override;
+ virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
+ virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
+ virtual void SendDestroyEntity (const cEntity & a_Entity) override;
+ virtual void SendDisconnect (const AString & a_Reason) override;
+ virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
+ virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
+ virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
+ virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
+ virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
+ virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
+ virtual void SendEntityLook (const cEntity & a_Entity) override;
+ virtual void SendEntityMetadata (const cEntity & a_Entity) override;
+ virtual void SendEntityProperties (const cEntity & a_Entity) override;
+ virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
+ virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
+ virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
+ virtual void SendEntityVelocity (const cEntity & a_Entity) override;
+ virtual void SendExperience (void) override;
+ virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
+ virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
+ virtual void SendGameMode (eGameMode a_GameMode) override;
+ virtual void SendHealth (void) override;
+ virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
+ virtual void SendKeepAlive (int a_PingID) override;
+ virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
+ virtual void SendLoginSuccess (void) override;
+ virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) override;
+ virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override;
+ virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
+ virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
+ virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
+ virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
+ virtual void SendPlayerAbilities (void) override;
+ virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) override;
+ virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override;
+ virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override;
+ virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) override;
+ virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) override;
+ virtual void SendPlayerMaxSpeed (void) override;
+ virtual void SendPlayerMoveLook (void) override;
+ virtual void SendPlayerPosition (void) override;
+ virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
+ virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
+ virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
+ virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override;
+ virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
+ virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
+ virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
+ virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
+ virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
+ virtual void SendSpawnMob (const cMonster & a_Mob) override;
+ virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
+ virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
+ virtual void SendStatistics (const cStatManager & a_Manager) override;
+ virtual void SendTabCompletionResults (const AStringVector & a_Results) override;
+ virtual void SendTeleportEntity (const cEntity & a_Entity) override;
+ virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
+ virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;
+ virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
+ virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override;
+ virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
+ virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
+ virtual void SendWeather (eWeather a_Weather) override;
+ virtual void SendWholeInventory (const cWindow & a_Window) override;
+ virtual void SendWindowClose (const cWindow & a_Window) override;
+ virtual void SendWindowOpen (const cWindow & a_Window) override;
+ virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override;
virtual AString GetAuthServerID(void) override { return m_AuthServerID; }
diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp
index a258d9585..293080166 100644
--- a/src/Protocol/Protocol18x.cpp
+++ b/src/Protocol/Protocol18x.cpp
@@ -793,74 +793,107 @@ void cProtocol180::SendParticleEffect(const AString & a_ParticleName, float a_Sr
-void cProtocol180::SendPlayerListItem(const cPlayer & a_Player, char a_Action)
+void cProtocol180::SendPlayerListAddPlayer(const cPlayer & a_Player)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
- Pkt.WriteVarInt(a_Action);
+ Pkt.WriteVarInt(0);
Pkt.WriteVarInt(1);
Pkt.WriteUUID(a_Player.GetUUID());
+ Pkt.WriteString(a_Player.GetName());
- switch (a_Action)
+ const Json::Value & Properties = a_Player.GetClientHandle()->GetProperties();
+ Pkt.WriteVarInt(Properties.size());
+ for (Json::Value::iterator itr = Properties.begin(), end = Properties.end(); itr != end; ++itr)
{
- case 0:
- {
- // Add Player
- Pkt.WriteString(a_Player.GetName());
-
- const Json::Value & Properties = a_Player.GetClientHandle()->GetProperties();
- Pkt.WriteVarInt(Properties.size());
- for (Json::Value::iterator itr = Properties.begin(), end = Properties.end(); itr != end; ++itr)
- {
- Pkt.WriteString(((Json::Value)*itr).get("name", "").asString());
- Pkt.WriteString(((Json::Value)*itr).get("value", "").asString());
- AString Signature = ((Json::Value)*itr).get("signature", "").asString();
- if (Signature.empty())
- {
- Pkt.WriteBool(false);
- }
- else
- {
- Pkt.WriteBool(true);
- Pkt.WriteString(Signature);
- }
- }
-
- Pkt.WriteVarInt((UInt32)a_Player.GetGameMode());
- Pkt.WriteVarInt((UInt32)a_Player.GetClientHandle()->GetPing());
- Pkt.WriteBool(false);
- break;
- }
- case 1:
- {
- // Update GameMode
- Pkt.WriteVarInt((UInt32)a_Player.GetGameMode());
- break;
- }
- case 2:
- {
- // Update Ping
- Pkt.WriteVarInt((UInt32)a_Player.GetClientHandle()->GetPing());
- break;
- }
- case 3:
+ Pkt.WriteString(((Json::Value)*itr).get("name", "").asString());
+ Pkt.WriteString(((Json::Value)*itr).get("value", "").asString());
+ AString Signature = ((Json::Value)*itr).get("signature", "").asString();
+ if (Signature.empty())
{
- // Update DisplayName
Pkt.WriteBool(false);
- break;
}
- case 4:
+ else
{
- // Remove player
- break;
- }
- default:
- {
- ASSERT(!"Unhandled player list item action!");
- return;
+ Pkt.WriteBool(true);
+ Pkt.WriteString(Signature);
}
}
+
+ Pkt.WriteVarInt((UInt32)a_Player.GetGameMode());
+ Pkt.WriteVarInt((UInt32)a_Player.GetClientHandle()->GetPing());
+ Pkt.WriteBool(false);
+}
+
+
+
+
+
+void cProtocol180::SendPlayerListRemovePlayer(const cPlayer & a_Player)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
+ Pkt.WriteVarInt(4);
+ Pkt.WriteVarInt(1);
+ Pkt.WriteUUID(a_Player.GetUUID());
+}
+
+
+
+
+
+void cProtocol180::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
+ Pkt.WriteVarInt(1);
+ Pkt.WriteVarInt(1);
+ Pkt.WriteUUID(a_Player.GetUUID());
+ Pkt.WriteVarInt((UInt32)a_Player.GetGameMode());
+}
+
+
+
+
+
+void cProtocol180::SendPlayerListUpdatePing(const cPlayer & a_Player)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
+ Pkt.WriteVarInt(2);
+ Pkt.WriteVarInt(1);
+ Pkt.WriteUUID(a_Player.GetUUID());
+ Pkt.WriteVarInt((UInt32)a_Player.GetClientHandle()->GetPing());
+}
+
+
+
+
+
+void cProtocol180::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName)
+{
+ UNUSED(a_OldListName);
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
+ Pkt.WriteVarInt(3);
+ Pkt.WriteVarInt(1);
+ Pkt.WriteUUID(a_Player.GetUUID());
+
+ // TODO: Replace this with GetPlayerListName() (It's already done in other pull request)
+ if (a_Player.GetName().empty())
+ {
+ Pkt.WriteBool(false);
+ }
+ else
+ {
+ Pkt.WriteBool(true);
+ Pkt.WriteString(Printf("{\"text\":\"%s\"}", a_Player.GetName().c_str()));
+ }
}
diff --git a/src/Protocol/Protocol18x.h b/src/Protocol/Protocol18x.h
index 7ba2b92cd..fd3121d7f 100644
--- a/src/Protocol/Protocol18x.h
+++ b/src/Protocol/Protocol18x.h
@@ -60,76 +60,80 @@ public:
virtual void DataReceived(const char * a_Data, size_t a_Size) override;
/** Sending stuff to clients (alphabetically sorted): */
- virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
- virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
- virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
- virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
- virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
- virtual void SendChat (const AString & a_Message) override;
- virtual void SendChat (const cCompositeChat & a_Message) override;
- virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
- virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
- virtual void SendDestroyEntity (const cEntity & a_Entity) override;
- virtual void SendDisconnect (const AString & a_Reason) override;
- virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
- virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
- virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
- virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
- virtual void SendEntityLook (const cEntity & a_Entity) override;
- virtual void SendEntityMetadata (const cEntity & a_Entity) override;
- virtual void SendEntityProperties (const cEntity & a_Entity) override;
- virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
- virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
- virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
- virtual void SendEntityVelocity (const cEntity & a_Entity) override;
- virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
- virtual void SendGameMode (eGameMode a_GameMode) override;
- virtual void SendHealth (void) override;
- virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
- virtual void SendKeepAlive (int a_PingID) override;
- virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
- virtual void SendLoginSuccess (void) override;
- virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) override;
- virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override;
- virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
- virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
- virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
- virtual void SendPlayerAbilities (void) override;
- virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
- virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
- virtual void SendPlayerListItem (const cPlayer & a_Player, char a_Action) override;
- virtual void SendPlayerMaxSpeed (void) override;
- virtual void SendPlayerMoveLook (void) override;
- virtual void SendPlayerPosition (void) override;
- virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
- virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
- virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
- virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override;
- virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
- virtual void SendExperience (void) override;
- virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
- virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
- virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
- virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
- virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
- virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
- virtual void SendSpawnMob (const cMonster & a_Mob) override;
- virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
- virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
- virtual void SendStatistics (const cStatManager & a_Manager) override;
- virtual void SendTabCompletionResults(const AStringVector & a_Results) override;
- virtual void SendTeleportEntity (const cEntity & a_Entity) override;
- virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
- virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;
- virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
- virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override;
- virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
- virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
- virtual void SendWeather (eWeather a_Weather) override;
- virtual void SendWholeInventory (const cWindow & a_Window) override;
- virtual void SendWindowClose (const cWindow & a_Window) override;
- virtual void SendWindowOpen (const cWindow & a_Window) override;
- virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override;
+ virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
+ virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
+ virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
+ virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
+ virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
+ virtual void SendChat (const AString & a_Message) override;
+ virtual void SendChat (const cCompositeChat & a_Message) override;
+ virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
+ virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
+ virtual void SendDestroyEntity (const cEntity & a_Entity) override;
+ virtual void SendDisconnect (const AString & a_Reason) override;
+ virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
+ virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
+ virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
+ virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
+ virtual void SendEntityLook (const cEntity & a_Entity) override;
+ virtual void SendEntityMetadata (const cEntity & a_Entity) override;
+ virtual void SendEntityProperties (const cEntity & a_Entity) override;
+ virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
+ virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
+ virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
+ virtual void SendEntityVelocity (const cEntity & a_Entity) override;
+ virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
+ virtual void SendGameMode (eGameMode a_GameMode) override;
+ virtual void SendHealth (void) override;
+ virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
+ virtual void SendKeepAlive (int a_PingID) override;
+ virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
+ virtual void SendLoginSuccess (void) override;
+ virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) override;
+ virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override;
+ virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
+ virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
+ virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
+ virtual void SendPlayerAbilities (void) override;
+ virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
+ virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
+ virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) override;
+ virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override;
+ virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override;
+ virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) override;
+ virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) override;
+ virtual void SendPlayerMaxSpeed (void) override;
+ virtual void SendPlayerMoveLook (void) override;
+ virtual void SendPlayerPosition (void) override;
+ virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
+ virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
+ virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
+ virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override;
+ virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
+ virtual void SendExperience (void) override;
+ virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
+ virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
+ virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
+ virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
+ virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
+ virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
+ virtual void SendSpawnMob (const cMonster & a_Mob) override;
+ virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
+ virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
+ virtual void SendStatistics (const cStatManager & a_Manager) override;
+ virtual void SendTabCompletionResults (const AStringVector & a_Results) override;
+ virtual void SendTeleportEntity (const cEntity & a_Entity) override;
+ virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
+ virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;
+ virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
+ virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override;
+ virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
+ virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
+ virtual void SendWeather (eWeather a_Weather) override;
+ virtual void SendWholeInventory (const cWindow & a_Window) override;
+ virtual void SendWindowClose (const cWindow & a_Window) override;
+ virtual void SendWindowOpen (const cWindow & a_Window) override;
+ virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override;
virtual AString GetAuthServerID(void) override { return m_AuthServerID; }
diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp
index 611ef6ce0..36e791fc7 100644
--- a/src/Protocol/ProtocolRecognizer.cpp
+++ b/src/Protocol/ProtocolRecognizer.cpp
@@ -489,10 +489,50 @@ void cProtocolRecognizer::SendEntityAnimation(const cEntity & a_Entity, char a_A
-void cProtocolRecognizer::SendPlayerListItem(const cPlayer & a_Player, char a_Action)
+void cProtocolRecognizer::SendPlayerListAddPlayer(const cPlayer & a_Player)
{
ASSERT(m_Protocol != NULL);
- m_Protocol->SendPlayerListItem(a_Player, a_Action);
+ m_Protocol->SendPlayerListAddPlayer(a_Player);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendPlayerListRemovePlayer(const cPlayer & a_Player)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendPlayerListRemovePlayer(a_Player);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendPlayerListUpdateGameMode(a_Player);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendPlayerListUpdatePing(const cPlayer & a_Player)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendPlayerListUpdatePing(a_Player);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendPlayerListUpdateDisplayName(a_Player, a_OldListName);
}
diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h
index 9a0169b97..3177f06ae 100644
--- a/src/Protocol/ProtocolRecognizer.h
+++ b/src/Protocol/ProtocolRecognizer.h
@@ -64,76 +64,80 @@ public:
virtual void DataReceived(const char * a_Data, size_t a_Size) override;
/// Sending stuff to clients (alphabetically sorted):
- virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
- virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
- virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
- virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
- virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
- virtual void SendChat (const AString & a_Message) override;
- virtual void SendChat (const cCompositeChat & a_Message) override;
- virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
- virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
- virtual void SendDestroyEntity (const cEntity & a_Entity) override;
- virtual void SendDisconnect (const AString & a_Reason) override;
- virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
- virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
- virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
- virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
- virtual void SendEntityLook (const cEntity & a_Entity) override;
- virtual void SendEntityMetadata (const cEntity & a_Entity) override;
- virtual void SendEntityProperties (const cEntity & a_Entity) override;
- virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
- virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
- virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
- virtual void SendEntityVelocity (const cEntity & a_Entity) override;
- virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
- virtual void SendGameMode (eGameMode a_GameMode) override;
- virtual void SendHealth (void) override;
- virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
- virtual void SendKeepAlive (int a_PingID) override;
- virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
- virtual void SendLoginSuccess (void) override;
- virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) override;
- virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override;
- virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
- virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
- virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
- virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
- virtual void SendPlayerAbilities (void) override;
- virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
- virtual void SendPlayerListItem (const cPlayer & a_Player, char a_Action) override;
- virtual void SendPlayerMaxSpeed (void) override;
- virtual void SendPlayerMoveLook (void) override;
- virtual void SendPlayerPosition (void) override;
- virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
- virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
- virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
- virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override;
- virtual void SendExperience (void) override;
- virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
- virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
- virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
- virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
- virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
- virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
- virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
- virtual void SendSpawnMob (const cMonster & a_Mob) override;
- virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
- virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
- virtual void SendStatistics (const cStatManager & a_Manager) override;
- virtual void SendTabCompletionResults(const AStringVector & a_Results) override;
- virtual void SendTeleportEntity (const cEntity & a_Entity) override;
- virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
- virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;
- virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
- virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override;
- virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
- virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
- virtual void SendWeather (eWeather a_Weather) override;
- virtual void SendWholeInventory (const cWindow & a_Window) override;
- virtual void SendWindowClose (const cWindow & a_Window) override;
- virtual void SendWindowOpen (const cWindow & a_Window) override;
- virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override;
+ virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
+ virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
+ virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
+ virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
+ virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
+ virtual void SendChat (const AString & a_Message) override;
+ virtual void SendChat (const cCompositeChat & a_Message) override;
+ virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
+ virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
+ virtual void SendDestroyEntity (const cEntity & a_Entity) override;
+ virtual void SendDisconnect (const AString & a_Reason) override;
+ virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
+ virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
+ virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
+ virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
+ virtual void SendEntityLook (const cEntity & a_Entity) override;
+ virtual void SendEntityMetadata (const cEntity & a_Entity) override;
+ virtual void SendEntityProperties (const cEntity & a_Entity) override;
+ virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
+ virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
+ virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
+ virtual void SendEntityVelocity (const cEntity & a_Entity) override;
+ virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
+ virtual void SendGameMode (eGameMode a_GameMode) override;
+ virtual void SendHealth (void) override;
+ virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
+ virtual void SendKeepAlive (int a_PingID) override;
+ virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
+ virtual void SendLoginSuccess (void) override;
+ virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) override;
+ virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override;
+ virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
+ virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
+ virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
+ virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
+ virtual void SendPlayerAbilities (void) override;
+ virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
+ virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) override;
+ virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override;
+ virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override;
+ virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) override;
+ virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) override;
+ virtual void SendPlayerMaxSpeed (void) override;
+ virtual void SendPlayerMoveLook (void) override;
+ virtual void SendPlayerPosition (void) override;
+ virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
+ virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
+ virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
+ virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override;
+ virtual void SendExperience (void) override;
+ virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
+ virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
+ virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
+ virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
+ virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
+ virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
+ virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
+ virtual void SendSpawnMob (const cMonster & a_Mob) override;
+ virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
+ virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
+ virtual void SendStatistics (const cStatManager & a_Manager) override;
+ virtual void SendTabCompletionResults (const AStringVector & a_Results) override;
+ virtual void SendTeleportEntity (const cEntity & a_Entity) override;
+ virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
+ virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;
+ virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
+ virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override;
+ virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
+ virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
+ virtual void SendWeather (eWeather a_Weather) override;
+ virtual void SendWholeInventory (const cWindow & a_Window) override;
+ virtual void SendWindowClose (const cWindow & a_Window) override;
+ virtual void SendWindowOpen (const cWindow & a_Window) override;
+ virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override;
virtual AString GetAuthServerID(void) override;
diff --git a/src/World.cpp b/src/World.cpp
index 2d2137b3f..71ce7e680 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -2153,7 +2153,7 @@ void cWorld::BroadcastParticleEffect(const AString & a_ParticleName, float a_Src
-void cWorld::BroadcastPlayerListItem(const cPlayer & a_Player, char a_Action, const cClientHandle * a_Exclude)
+void cWorld::BroadcastPlayerListAddPlayer(const cPlayer & a_Player, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
@@ -2163,7 +2163,79 @@ void cWorld::BroadcastPlayerListItem(const cPlayer & a_Player, char a_Action, co
{
continue;
}
- ch->SendPlayerListItem(a_Player, a_Action);
+ ch->SendPlayerListAddPlayer(a_Player);
+ }
+}
+
+
+
+
+
+void cWorld::BroadcastPlayerListRemovePlayer(const cPlayer & a_Player, const cClientHandle * a_Exclude)
+{
+ cCSLock Lock(m_CSPlayers);
+ for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ {
+ cClientHandle * ch = (*itr)->GetClientHandle();
+ if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
+ {
+ continue;
+ }
+ ch->SendPlayerListRemovePlayer(a_Player);
+ }
+}
+
+
+
+
+
+void cWorld::BroadcastPlayerListUpdateGameMode(const cPlayer & a_Player, const cClientHandle * a_Exclude)
+{
+ cCSLock Lock(m_CSPlayers);
+ for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ {
+ cClientHandle * ch = (*itr)->GetClientHandle();
+ if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
+ {
+ continue;
+ }
+ ch->SendPlayerListUpdateGameMode(a_Player);
+ }
+}
+
+
+
+
+
+void cWorld::BroadcastPlayerListUpdatePing(const cPlayer & a_Player, const cClientHandle * a_Exclude)
+{
+ cCSLock Lock(m_CSPlayers);
+ for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ {
+ cClientHandle * ch = (*itr)->GetClientHandle();
+ if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
+ {
+ continue;
+ }
+ ch->SendPlayerListUpdatePing(a_Player);
+ }
+}
+
+
+
+
+
+void cWorld::BroadcastPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName, const cClientHandle * a_Exclude)
+{
+ cCSLock Lock(m_CSPlayers);
+ for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ {
+ cClientHandle * ch = (*itr)->GetClientHandle();
+ if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
+ {
+ continue;
+ }
+ ch->SendPlayerListUpdateDisplayName(a_Player, a_OldListName);
}
}
@@ -2686,7 +2758,7 @@ void cWorld::SendPlayerList(cPlayer * a_DestPlayer)
cClientHandle * ch = (*itr)->GetClientHandle();
if ((ch != NULL) && !ch->IsDestroyed())
{
- a_DestPlayer->GetClientHandle()->SendPlayerListItem(*(*itr), 0);
+ a_DestPlayer->GetClientHandle()->SendPlayerListAddPlayer(*(*itr));
}
}
}
diff --git a/src/World.h b/src/World.h
index c7b377a21..391124a03 100644
--- a/src/World.h
+++ b/src/World.h
@@ -223,33 +223,37 @@ public:
void BroadcastChat (const cCompositeChat & a_Message, const cClientHandle * a_Exclude = NULL);
// tolua_end
- void BroadcastChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL);
- void BroadcastCollectEntity (const cEntity & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
- void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityMetadata (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- virtual void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL) override; // tolua_export
- void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude = NULL); // tolua_export
- void BroadcastPlayerListItem (const cPlayer & a_Player, char a_Action, const cClientHandle * a_Exclude = NULL);
- void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL);
- void BroadcastScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode);
- void BroadcastScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode);
- void BroadcastDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display);
- void BroadcastSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // tolua_export
- void BroadcastSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); // tolua_export
- void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastTeleportEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
- void BroadcastTimeUpdate (const cClientHandle * a_Exclude = NULL);
- virtual void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
- void BroadcastWeather (eWeather a_Weather, const cClientHandle * a_Exclude = NULL);
+ void BroadcastChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL);
+ void BroadcastCollectEntity (const cEntity & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
+ void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityMetadata (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ virtual void BroadcastEntityAnimation (const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL) override; // tolua_export
+ void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude = NULL); // tolua_export
+ void BroadcastPlayerListAddPlayer (const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
+ void BroadcastPlayerListRemovePlayer (const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
+ void BroadcastPlayerListUpdateGameMode (const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
+ void BroadcastPlayerListUpdatePing (const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
+ void BroadcastPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName, const cClientHandle * a_Exclude = NULL);
+ void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL);
+ void BroadcastScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode);
+ void BroadcastScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode);
+ void BroadcastDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display);
+ void BroadcastSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // tolua_export
+ void BroadcastSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); // tolua_export
+ void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastTeleportEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
+ void BroadcastTimeUpdate (const cClientHandle * a_Exclude = NULL);
+ virtual void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
+ void BroadcastWeather (eWeather a_Weather, const cClientHandle * a_Exclude = NULL);
virtual cBroadcastInterface & GetBroadcastManager(void) override
{