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authormadmaxoft <github@xoft.cz>2014-09-01 14:31:05 +0200
committermadmaxoft <github@xoft.cz>2014-09-01 14:31:05 +0200
commit7d8a474f13c97186eb6d17b3dcf36dd225436fae (patch)
treeb313630b6aed9ab497a7ddd7de362a2ebf357f77
parentFixed MSVC warning. (diff)
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Diffstat (limited to '')
-rw-r--r--src/Entities/Entity.cpp89
1 files changed, 59 insertions, 30 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index e36ed6c37..dde45c360 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -317,7 +317,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
// IsOnGround() only is false if the player is moving downwards
// TODO: Better damage increase, and check for enchantments (and use magic critical instead of plain)
- cEnchantments Enchantments = Player->GetEquippedItem().m_Enchantments;
+ const cEnchantments & Enchantments = Player->GetEquippedItem().m_Enchantments;
int SharpnessLevel = Enchantments.GetLevel(cEnchantments::enchSharpness);
int SmiteLevel = Enchantments.GetLevel(cEnchantments::enchSmite);
@@ -325,7 +325,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
if (SharpnessLevel > 0)
{
- a_TDI.FinalDamage += 1.25 * SharpnessLevel;
+ a_TDI.FinalDamage += (int)ceil(1.25 * SharpnessLevel);
}
else if (SmiteLevel > 0)
{
@@ -339,7 +339,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
case cMonster::mtWither:
case cMonster::mtZombiePigman:
{
- a_TDI.FinalDamage += 2.5 * SmiteLevel;
+ a_TDI.FinalDamage += (int)ceil(2.5 * SmiteLevel);
break;
}
}
@@ -356,7 +356,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
case cMonster::mtCaveSpider:
case cMonster::mtSilverfish:
{
- a_TDI.RawDamage += 2.5 * BaneOfArthropodsLevel;
+ a_TDI.RawDamage += (int)ceil(2.5 * BaneOfArthropodsLevel);
// TODO: Add slowness effect
break;
@@ -396,11 +396,11 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
}
int ThornsLevel = 0;
- const cItem ArmorItems[] = { GetEquippedHelmet(), GetEquippedChestplate(), GetEquippedLeggings(), GetEquippedBoots() };
+ const cItem * ArmorItems[] = { &GetEquippedHelmet(), &GetEquippedChestplate(), &GetEquippedLeggings(), &GetEquippedBoots() };
for (size_t i = 0; i < ARRAYCOUNT(ArmorItems); i++)
{
- cItem Item = ArmorItems[i];
- ThornsLevel = std::max(ThornsLevel, Item.m_Enchantments.GetLevel(cEnchantments::enchThorns));
+ const cItem * Item = ArmorItems[i];
+ ThornsLevel = std::max(ThornsLevel, Item->m_Enchantments.GetLevel(cEnchantments::enchThorns));
}
if (ThornsLevel > 0)
@@ -437,33 +437,38 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
double EPFProjectileProtection = 0.00;
double EPFFeatherFalling = 0.00;
- const cItem ArmorItems[] = { GetEquippedHelmet(), GetEquippedChestplate(), GetEquippedLeggings(), GetEquippedBoots() };
+ const cItem * ArmorItems[] = { &GetEquippedHelmet(), &GetEquippedChestplate(), &GetEquippedLeggings(), &GetEquippedBoots() };
for (size_t i = 0; i < ARRAYCOUNT(ArmorItems); i++)
{
- cItem Item = ArmorItems[i];
- if (Item.m_Enchantments.GetLevel(cEnchantments::enchProtection) > 0)
+ const cItem * Item = ArmorItems[i];
+ int Level = Item->m_Enchantments.GetLevel(cEnchantments::enchProtection);
+ if (Level > 0)
{
- EPFProtection += (6 + pow(Item.m_Enchantments.GetLevel(cEnchantments::enchProtection), 2)) * 0.75 / 3;
+ EPFProtection += (6 + Level * Level) * 0.75 / 3;
}
- if (Item.m_Enchantments.GetLevel(cEnchantments::enchFireProtection) > 0)
+ Level = Item->m_Enchantments.GetLevel(cEnchantments::enchFireProtection);
+ if (Level > 0)
{
- EPFFireProtection += (6 + pow(Item.m_Enchantments.GetLevel(cEnchantments::enchFireProtection), 2)) * 1.25 / 3;
+ EPFFireProtection += (6 + Level * Level) * 1.25 / 3;
}
- if (Item.m_Enchantments.GetLevel(cEnchantments::enchFeatherFalling) > 0)
+ Level = Item->m_Enchantments.GetLevel(cEnchantments::enchFeatherFalling);
+ if (Level > 0)
{
- EPFFeatherFalling += (6 + pow(Item.m_Enchantments.GetLevel(cEnchantments::enchFeatherFalling), 2)) * 2.5 / 3;
+ EPFFeatherFalling += (6 + Level * Level) * 2.5 / 3;
}
- if (Item.m_Enchantments.GetLevel(cEnchantments::enchBlastProtection) > 0)
+ Level = Item->m_Enchantments.GetLevel(cEnchantments::enchBlastProtection);
+ if (Level > 0)
{
- EPFBlastProtection += (6 + pow(Item.m_Enchantments.GetLevel(cEnchantments::enchBlastProtection), 2)) * 1.5 / 3;
+ EPFBlastProtection += (6 + Level * Level) * 1.5 / 3;
}
- if (Item.m_Enchantments.GetLevel(cEnchantments::enchProjectileProtection) > 0)
+ Level = Item->m_Enchantments.GetLevel(cEnchantments::enchProjectileProtection);
+ if (Level > 0)
{
- EPFProjectileProtection += (6 + pow(Item.m_Enchantments.GetLevel(cEnchantments::enchProjectileProtection), 2)) * 1.5 / 3;
+ EPFProjectileProtection += (6 + Level * Level) * 1.5 / 3;
}
}
@@ -476,14 +481,20 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
EPFBlastProtection = EPFBlastProtection / TotalEPF;
EPFProjectileProtection = EPFProjectileProtection / TotalEPF;
- if (TotalEPF > 25) TotalEPF = 25;
+ if (TotalEPF > 25)
+ {
+ TotalEPF = 25;
+ }
cFastRandom Random;
- float RandomValue = Random.GenerateRandomInteger(50, 100) * 0.01;
+ float RandomValue = Random.GenerateRandomInteger(50, 100) * 0.01f;
TotalEPF = ceil(TotalEPF * RandomValue);
- if (TotalEPF > 20) TotalEPF = 20;
+ if (TotalEPF > 20)
+ {
+ TotalEPF = 20;
+ }
EPFProtection = TotalEPF * EPFProtection;
EPFFireProtection = TotalEPF * EPFFireProtection;
@@ -493,21 +504,38 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
int RemovedDamage = 0;
- if (a_TDI.DamageType != dtInVoid) RemovedDamage += ceil(EPFProtection * 0.04 * a_TDI.FinalDamage);
+ if ((a_TDI.DamageType != dtInVoid) && (a_TDI.DamageType != dtAdmin))
+ {
+ RemovedDamage += (int)ceil(EPFProtection * 0.04 * a_TDI.FinalDamage);
+ }
- if ((a_TDI.DamageType == dtFalling) || (a_TDI.DamageType == dtFall) || (a_TDI.DamageType == dtEnderPearl)) RemovedDamage += ceil(EPFFeatherFalling * 0.04 * a_TDI.FinalDamage);
+ if ((a_TDI.DamageType == dtFalling) || (a_TDI.DamageType == dtFall) || (a_TDI.DamageType == dtEnderPearl))
+ {
+ RemovedDamage += (int)ceil(EPFFeatherFalling * 0.04 * a_TDI.FinalDamage);
+ }
- if (a_TDI.DamageType == dtBurning) RemovedDamage += ceil(EPFFireProtection * 0.04 * a_TDI.FinalDamage);
+ if (a_TDI.DamageType == dtBurning)
+ {
+ RemovedDamage += (int)ceil(EPFFireProtection * 0.04 * a_TDI.FinalDamage);
+ }
- if (a_TDI.DamageType == dtExplosion) RemovedDamage += ceil(EPFBlastProtection * 0.04 * a_TDI.FinalDamage);
+ if (a_TDI.DamageType == dtExplosion)
+ {
+ RemovedDamage += (int)ceil(EPFBlastProtection * 0.04 * a_TDI.FinalDamage);
+ }
- if (a_TDI.DamageType == dtProjectile) RemovedDamage += ceil(EPFBlastProtection * 0.04 * a_TDI.FinalDamage);
+ if (a_TDI.DamageType == dtProjectile)
+ {
+ RemovedDamage += (int)ceil(EPFBlastProtection * 0.04 * a_TDI.FinalDamage);
+ }
- if (a_TDI.FinalDamage < RemovedDamage) RemovedDamage = 0;
+ if (a_TDI.FinalDamage < RemovedDamage)
+ {
+ RemovedDamage = 0;
+ }
a_TDI.FinalDamage -= RemovedDamage;
}
-
m_Health -= (short)a_TDI.FinalDamage;
@@ -515,7 +543,8 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
m_Health = std::max(m_Health, 0);
- if ((IsMob() || IsPlayer()) && (a_TDI.Attacker != NULL)) // Knockback for only players and mobs
+ // Add knockback:
+ if ((IsMob() || IsPlayer()) && (a_TDI.Attacker != NULL))
{
int KnockbackLevel = a_TDI.Attacker->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchKnockback); // More common enchantment
if (KnockbackLevel < 1)