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author | Alexander Harkness <bearbin@gmail.com> | 2013-08-09 18:17:04 +0200 |
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committer | Alexander Harkness <bearbin@gmail.com> | 2013-08-09 18:17:04 +0200 |
commit | e9b9f1861c1a5f8615d35f181f6353eecef9c1f3 (patch) | |
tree | 9a9f09ffea3687af3d3d816e3d9490d8404f8b39 | |
parent | Keep players from taking damage when teleporting. (Hopefully). (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/Player.cpp b/source/Player.cpp index 584a814b2..b7f53daeb 100644 --- a/source/Player.cpp +++ b/source/Player.cpp @@ -765,7 +765,7 @@ void cPlayer::SendMessage(const AString & a_Message) void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) { - m_LastGroundHeight = (float)a_PosY(); + m_LastGroundHeight = (float)a_PosY; SetPosition( a_PosX, a_PosY, a_PosZ ); m_World->BroadcastTeleportEntity(*this, GetClientHandle()); |