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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2013-08-14 13:03:13 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2013-08-14 13:03:13 +0200
commit77468f87b75204ed55147761290bb3450ddb1436 (patch)
treee1ca5f65763b7835d682246a613419277e8f22d1
parentAlpha sorted PistonBreakable list (diff)
parentPartially fixed tonibm19's mess. (diff)
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Diffstat (limited to '')
-rw-r--r--CONTRIBUTING.md12
-rw-r--r--CONTRIBUTORS3
-rw-r--r--MCServer/Plugins/Core/console.lua24
-rw-r--r--MCServer/Plugins/Core/do.lua29
-rw-r--r--MCServer/Plugins/Core/functions.lua161
-rw-r--r--MCServer/Plugins/Core/kick.lua27
-rw-r--r--MCServer/Plugins/Core/main.lua7
-rw-r--r--MCServer/Plugins/Core/messages.lua27
-rw-r--r--MCServer/Plugins/Core/motd.lua50
-rw-r--r--MCServer/Plugins/Core/ondeath.lua11
-rw-r--r--MCServer/Plugins/Core/teleport.lua26
-rw-r--r--MCServer/Plugins/TransAPI/LICENSE20
-rw-r--r--MCServer/Plugins/TransAPI/README.md20
-rw-r--r--MCServer/Plugins/TransAPI/main.lua91
-rw-r--r--MCServer/groups.example.ini4
-rw-r--r--MCServer/items.ini8
-rw-r--r--MCServer/settings.example.ini1
-rw-r--r--Tests/ConsoleColors/ConsoleColors.cpp62
-rw-r--r--source/Piston.cpp15
-rw-r--r--source/Player.cpp51
20 files changed, 464 insertions, 185 deletions
diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md
new file mode 100644
index 000000000..fe7ad5313
--- /dev/null
+++ b/CONTRIBUTING.md
@@ -0,0 +1,12 @@
+Code Stuff
+----------
+
+ * No magic numbers, use named constants like E_ITEM...
+ * Please use tabs for indentation and spaces for alignment.
+
+Copyright
+---------
+
+Your work should be licensed under the apache license, and you should add yourself to the CONTRIBUTORS file.
+
+If your work is not licensed under the apache license, then it must be compatible and marked as such.
diff --git a/CONTRIBUTORS b/CONTRIBUTORS
index ebb5f37ed..23d5045fa 100644
--- a/CONTRIBUTORS
+++ b/CONTRIBUTORS
@@ -7,5 +7,8 @@ STR_Warrior
mgueydan
tigerw
bearbin
+Lapayo
+rs2k
+Duralex
If you feel you have contributed enough to be included in this list, just put in a PR including yourself.
diff --git a/MCServer/Plugins/Core/console.lua b/MCServer/Plugins/Core/console.lua
index 44fdc83ff..669d7c9cb 100644
--- a/MCServer/Plugins/Core/console.lua
+++ b/MCServer/Plugins/Core/console.lua
@@ -336,27 +336,3 @@ function HandleConsoleUnload(Split)
Out = Out .. "Num loaded chunks after: " .. cRoot:Get():GetTotalChunkCount();
return true, Out;
end
-
-
--- Helper functions:
-
---- Returns the list of players banned by name, separated by ", "
-function BanListByName()
- local NumValues = BannedPlayersIni:NumValues("Banned");
- local Banned = {};
- local KeyID = BannedPlayersIni:FindKey("Banned");
- for i = 1, NumValues do
- local PlayerName = BannedPlayersIni:ValueName(KeyID, i - 1);
- if (BannedPlayersIni:GetValueB("Banned", PlayerName)) then
- -- Player listed AND banned
- table.insert(Banned, PlayerName);
- end
- end
- return table.concat(Banned, ", ");
-end
-
---- Returns the list of players banned by IP, separated by ", "
-function BanListByIPs()
- -- TODO: No IP ban implemented yet
- return "";
-end
diff --git a/MCServer/Plugins/Core/do.lua b/MCServer/Plugins/Core/do.lua
new file mode 100644
index 000000000..6ac7e96cd
--- /dev/null
+++ b/MCServer/Plugins/Core/do.lua
@@ -0,0 +1,29 @@
+function HandleDoCommand( Split, Player )
+
+ if #Split < 3 then
+ SendMessage( "Usage: /do <player> <command> [arguments]" )
+ return true
+ end
+
+ -- Get the command and arguments.
+ local newSplit = table.concat( Split, " ", 3 )
+
+ local pluginManager = cRoot:Get():GetPluginManager()
+ pluginManager:ExecuteCommand( Split[2], newSplit )
+
+end
+
+function HandleSudoCommand ( Split, Player )
+
+ if #Split < 3 then
+ SendMessage( "Usage: /sudo <player> <command> [arguments]" )
+ return true
+ end
+
+ -- Get the command and arguments.
+ local newSplit = table.concat( Split, " ", 3 )
+
+ local pluginManager = cRoot:Get():GetPluginManager()
+ pluginManager:ForceExecuteCommand( Split[2], newSplit )
+
+end
diff --git a/MCServer/Plugins/Core/functions.lua b/MCServer/Plugins/Core/functions.lua
index 5fc0173b9..75a078a53 100644
--- a/MCServer/Plugins/Core/functions.lua
+++ b/MCServer/Plugins/Core/functions.lua
@@ -1,3 +1,162 @@
function SetBackCoordinates( Player )
BackCoords[Player:GetName()] = Vector3i( Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() )
-end \ No newline at end of file
+end
+
+function SendMessage(a_Player, a_Message)
+ if (g_UsePrefixes) then
+ a_Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. a_Message)
+ else
+ a_Player:SendMessage(cChatColor.Yellow .. a_Message)
+ end
+end
+
+function SendMessageSuccess(a_Player, a_Message)
+ if (g_UsePrefixes) then
+ a_Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. a_Message)
+ else
+ a_Player:SendMessage(cChatColor.Green .. a_Message)
+ end
+end
+
+function SendMessageFailure(a_Player, a_Message)
+ if (g_UsePrefixes) then
+ a_Player:SendMessage(cChatColor.Red .. "[INFO] " .. cChatColor.White .. a_Message)
+ else
+ a_Player:SendMessage(cChatColor.Red .. a_Message)
+ end
+end
+
+--- Returns the list of players banned by name, separated by ", "
+function BanListByName()
+ local NumValues = BannedPlayersIni:NumValues("Banned");
+ local Banned = {};
+ local KeyID = BannedPlayersIni:FindKey("Banned");
+ for i = 1, NumValues do
+ local PlayerName = BannedPlayersIni:ValueName(KeyID, i - 1);
+ if (BannedPlayersIni:GetValueB("Banned", PlayerName)) then
+ -- Player listed AND banned
+ table.insert(Banned, PlayerName);
+ end
+ end
+ return table.concat(Banned, ", ");
+end
+
+--- Returns the list of players banned by IP, separated by ", "
+function BanListByIPs()
+ -- TODO: No IP ban implemented yet
+ return "";
+end
+
+--- Kicks a player by name, with the specified reason; returns bool whether found and player's real name
+function KickPlayer( PlayerName, Reason )
+
+ local RealName = ""
+ if (Reason == nil) then
+ Reason = "You have been kicked"
+ end
+
+ local FoundPlayerCallback = function( a_Player )
+ RealName = a_Player:GetName()
+
+ local Server = cRoot:Get():GetServer()
+ LOGINFO( "'" .. RealName .. "' is being kicked for ( "..Reason..") " )
+ Server:SendMessage("Kicking " .. RealName)
+
+ a_Player:GetClientHandle():Kick(Reason)
+ end
+
+ if not cRoot:Get():FindAndDoWithPlayer( PlayerName, FoundPlayerCallback ) then
+ -- Could not find player
+ return false
+ end
+
+ return true, RealName -- Player has been kicked
+
+end
+
+
+function ReturnColorFromChar( Split, char )
+
+ -- Check if the char represents a color. Else return nil.
+ if char == "0" then
+ return cChatColor.Black
+ elseif char == "1" then
+ return cChatColor.Navy
+ elseif char == "2" then
+ return cChatColor.Green
+ elseif char == "3" then
+ return cChatColor.Blue
+ elseif char == "4" then
+ return cChatColor.Red
+ elseif char == "5" then
+ return cChatColor.Purple
+ elseif char == "6" then
+ return cChatColor.Gold
+ elseif char == "7" then
+ return cChatColor.LightGray
+ elseif char == "8" then
+ return cChatColor.Gray
+ elseif char == "9" then
+ return cChatColor.DarkPurple
+ elseif char == "a" then
+ return cChatColor.LightGreen
+ elseif char == "b" then
+ return cChatColor.LightBlue
+ elseif char == "c" then
+ return cChatColor.Rose
+ elseif char == "d" then
+ return cChatColor.LightPurple
+ elseif char == "e" then
+ return cChatColor.Yellow
+ elseif char == "f" then
+ return cChatColor.White
+ elseif char == "k" then
+ return cChatColor.Random
+ elseif char == "l" then
+ return cChatColor.Bold
+ elseif char == "m" then
+ return cChatColor.Strikethrough
+ elseif char == "n" then
+ return cChatColor.Underlined
+ elseif char == "o" then
+ return cChatColor.Italic
+ elseif char == "r" then
+ return cChatColor.Plain
+ end
+
+end
+
+function CheckHardcore(Victim)
+ if HardCore == "true" then
+ if Victim:IsPlayer() == true then
+ local KilledPlayer = tolua.cast(Victim, "cPlayer")
+ BanPlayer(KilledPlayer:GetName(), "You died, haha. Good game, bro.")
+ end
+ end
+end
+
+-- Teleports a_SrcPlayer to a player named a_DstPlayerName; if a_TellDst is true, will send a notice to the destination player
+function TeleportToPlayer( a_SrcPlayer, a_DstPlayerName, a_TellDst )
+
+ local teleport = function(OtherPlayer)
+
+ if OtherPlayer == a_SrcPlayer then
+ -- Asked to teleport to self?
+ SendMessageFailure( a_SrcPlayer, "Y' can't teleport to yerself!" )
+ else
+ SetBackCoordinates( a_SrcPlayer )
+ a_SrcPlayer:TeleportToEntity( OtherPlayer )
+ SendMessageSuccess( a_SrcPlayer, "You teleported to " .. OtherPlayer:GetName() .. "!" )
+ if (a_TellDst) then
+ SendMessage( OtherPlayer, Player:GetName().." teleported to you!" )
+ end
+ end
+
+ end
+
+ local World = a_SrcPlayer:GetWorld()
+ if not World:DoWithPlayer(a_DstPlayerName, teleport) then
+ SendMessageFailure( a_SrcPlayer, "Can't find player " .. a_DstPlayerName)
+ end
+
+end
diff --git a/MCServer/Plugins/Core/kick.lua b/MCServer/Plugins/Core/kick.lua
index bcea1bd8b..1bc2ab128 100644
--- a/MCServer/Plugins/Core/kick.lua
+++ b/MCServer/Plugins/Core/kick.lua
@@ -17,30 +17,3 @@ function HandleKickCommand( Split, Player )
return true
end
-
---- Kicks a player by name, with the specified reason; returns bool whether found and player's real name
-function KickPlayer( PlayerName, Reason )
-
- local RealName = ""
- if (Reason == nil) then
- Reason = "You have been kicked"
- end
-
- local FoundPlayerCallback = function( a_Player )
- RealName = a_Player:GetName()
-
- local Server = cRoot:Get():GetServer()
- LOGINFO( "'" .. RealName .. "' is being kicked for ( "..Reason..") " )
- Server:SendMessage("Kicking " .. RealName)
-
- a_Player:GetClientHandle():Kick(Reason)
- end
-
- if not cRoot:Get():FindAndDoWithPlayer( PlayerName, FoundPlayerCallback ) then
- -- Could not find player
- return false
- end
-
- return true, RealName -- Player has been kicked
-
-end
diff --git a/MCServer/Plugins/Core/main.lua b/MCServer/Plugins/Core/main.lua
index da4d1e84e..28df69cc3 100644
--- a/MCServer/Plugins/Core/main.lua
+++ b/MCServer/Plugins/Core/main.lua
@@ -7,6 +7,11 @@ Messages = {}
Destination = {}
--END VARIABLES
+-- Configuration
+-- Use prefixes or not.
+-- If set to true, messages are prefixed, e. g. "[FATAL]". If false, messages are colored.
+g_UsePrefixes = true
+
--COMMENCE AWESOMENESS!
function Initialize( Plugin )
PLUGIN = Plugin
@@ -62,6 +67,8 @@ function Initialize( Plugin )
PluginManager:BindCommand("/viewdistance", "core.viewdistance", HandleViewDistanceCommand, " [".. cClientHandle.MIN_VIEW_DISTANCE .."-".. cClientHandle.MAX_VIEW_DISTANCE .."] - Change your view distance")
PluginManager:BindCommand("/weather", "core.weather", HandleWeatherCommand, " ~ Change world weather")
PluginManager:BindCommand("/worlds", "core.worlds", HandleWorldsCommand, " - Shows a list of all the worlds")
+ PluginManager:BindCommand("/sudo", "core.sudo", HandleSudoCommand, " - Runs a command as a player, ignoring permissions")
+ PluginManager:BindCommand("/do", "core.do", HandleDoCommand, " - Runs a command as a player.")
InitConsoleCommands()
diff --git a/MCServer/Plugins/Core/messages.lua b/MCServer/Plugins/Core/messages.lua
deleted file mode 100644
index 91a4a7337..000000000
--- a/MCServer/Plugins/Core/messages.lua
+++ /dev/null
@@ -1,27 +0,0 @@
--- Use prefixes or not.
--- If set to true, messages are prefixed, e. g. "[FATAL]". If false, messages are colored.
-g_UsePrefixes = true
-
-function SendMessage(a_Player, a_Message)
- if (g_UsePrefixes) then
- a_Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. a_Message)
- else
- a_Player:SendMessage(cChatColor.Yellow .. a_Message)
- end
-end
-
-function SendMessageSuccess(a_Player, a_Message)
- if (g_UsePrefixes) then
- a_Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. a_Message)
- else
- a_Player:SendMessage(cChatColor.Green .. a_Message)
- end
-end
-
-function SendMessageFailure(a_Player, a_Message)
- if (g_UsePrefixes) then
- a_Player:SendMessage(cChatColor.Red .. "[INFO] " .. cChatColor.White .. a_Message)
- else
- a_Player:SendMessage(cChatColor.Red .. a_Message)
- end
-end
diff --git a/MCServer/Plugins/Core/motd.lua b/MCServer/Plugins/Core/motd.lua
index edeec78b7..3909c18e3 100644
--- a/MCServer/Plugins/Core/motd.lua
+++ b/MCServer/Plugins/Core/motd.lua
@@ -42,53 +42,3 @@ function ShowMOTDTo( Player )
end
end
-function ReturnColorFromChar( Split, char )
-
- -- Check if the char represents a color. Else return nil.
- if char == "0" then
- return cChatColor.Black
- elseif char == "1" then
- return cChatColor.Navy
- elseif char == "2" then
- return cChatColor.Green
- elseif char == "3" then
- return cChatColor.Blue
- elseif char == "4" then
- return cChatColor.Red
- elseif char == "5" then
- return cChatColor.Purple
- elseif char == "6" then
- return cChatColor.Gold
- elseif char == "7" then
- return cChatColor.LightGray
- elseif char == "8" then
- return cChatColor.Gray
- elseif char == "9" then
- return cChatColor.DarkPurple
- elseif char == "a" then
- return cChatColor.LightGreen
- elseif char == "b" then
- return cChatColor.LightBlue
- elseif char == "c" then
- return cChatColor.Rose
- elseif char == "d" then
- return cChatColor.LightPurple
- elseif char == "e" then
- return cChatColor.Yellow
- elseif char == "f" then
- return cChatColor.White
- elseif char == "k" then
- return cChatColor.Random
- elseif char == "l" then
- return cChatColor.Bold
- elseif char == "m" then
- return cChatColor.Strikethrough
- elseif char == "n" then
- return cChatColor.Underlined
- elseif char == "o" then
- return cChatColor.Italic
- elseif char == "r" then
- return cChatColor.Plain
- end
-
-end
diff --git a/MCServer/Plugins/Core/ondeath.lua b/MCServer/Plugins/Core/ondeath.lua
index a5f8f6745..4cb62f6a8 100644
--- a/MCServer/Plugins/Core/ondeath.lua
+++ b/MCServer/Plugins/Core/ondeath.lua
@@ -44,7 +44,7 @@ function OnKilling(Victim, Killer)
elseif Killer:IsA("cMagmacube") then
Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was incinerated by a magmacube")
elseif Killer:IsA("cWolf") then
- Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was savaged by a wolf")
+ Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was savaged by a wolf")
end
CheckHardcore(Victim)
return false
@@ -54,12 +54,3 @@ function OnKilling(Victim, Killer)
CheckHardcore(Victim)
end
end
-
-function CheckHardcore(Victim)
- if HardCore == "true" then
- if Victim:IsPlayer() == true then
- local KilledPlayer = tolua.cast(Victim, "cPlayer")
- BanPlayer(KilledPlayer:GetName(), "You died, haha. Good game, bro.")
- end
- end
-end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/teleport.lua b/MCServer/Plugins/Core/teleport.lua
index 70aee131c..126801648 100644
--- a/MCServer/Plugins/Core/teleport.lua
+++ b/MCServer/Plugins/Core/teleport.lua
@@ -72,29 +72,3 @@ function HandleTPAcceptCommand( Split, Player )
return true
end
-
--- Teleports a_SrcPlayer to a player named a_DstPlayerName; if a_TellDst is true, will send a notice to the destination player
-function TeleportToPlayer( a_SrcPlayer, a_DstPlayerName, a_TellDst )
-
- local teleport = function(OtherPlayer)
-
- if OtherPlayer == a_SrcPlayer then
- -- Asked to teleport to self?
- SendMessageFailure( a_SrcPlayer, "Y' can't teleport to yerself!" )
- else
- SetBackCoordinates( a_SrcPlayer )
- a_SrcPlayer:TeleportToEntity( OtherPlayer )
- SendMessageSuccess( a_SrcPlayer, "You teleported to " .. OtherPlayer:GetName() .. "!" )
- if (a_TellDst) then
- SendMessage( OtherPlayer, Player:GetName().." teleported to you!" )
- end
- end
-
- end
-
- local World = a_SrcPlayer:GetWorld()
- if not World:DoWithPlayer(a_DstPlayerName, teleport) then
- SendMessageFailure( a_SrcPlayer, "Can't find player " .. a_DstPlayerName)
- end
-
-end
diff --git a/MCServer/Plugins/TransAPI/LICENSE b/MCServer/Plugins/TransAPI/LICENSE
new file mode 100644
index 000000000..102ed2a36
--- /dev/null
+++ b/MCServer/Plugins/TransAPI/LICENSE
@@ -0,0 +1,20 @@
+The MIT License (MIT)
+
+Copyright (c) 2013 Alexander Harkness
+
+Permission is hereby granted, free of charge, to any person obtaining a copy of
+this software and associated documentation files (the "Software"), to deal in
+the Software without restriction, including without limitation the rights to
+use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
+the Software, and to permit persons to whom the Software is furnished to do so,
+subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
+FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
+COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
diff --git a/MCServer/Plugins/TransAPI/README.md b/MCServer/Plugins/TransAPI/README.md
new file mode 100644
index 000000000..b037a6732
--- /dev/null
+++ b/MCServer/Plugins/TransAPI/README.md
@@ -0,0 +1,20 @@
+TransAPI
+========
+
+A plugin translation API for MCServer.
+
+TransAPI is designed to be used with the [client library](https://github.com/bearbin/transapi-client), however there is also a stable API available for use.
+
+API
+---
+
+ GetLanguage ( cPlayer )
+ Returns the user's preferred language (or server default if not set). (ISO 639-1 language code)
+
+ GetConsoleLanguage ( )
+ Returns the preferred language for console text. (ISO 639-1 language code)
+
+Commands
+--------
+
+ * /language [lang] - Takes a language code (ISO 639-1) and sets the user's preferred language to that. (tranapi.setlang)
diff --git a/MCServer/Plugins/TransAPI/main.lua b/MCServer/Plugins/TransAPI/main.lua
new file mode 100644
index 000000000..2b6f77da6
--- /dev/null
+++ b/MCServer/Plugins/TransAPI/main.lua
@@ -0,0 +1,91 @@
+-- This plugin copyright Alexander Harkness 2013, licensed under the MIT license.
+
+-- Configuration
+g_ServerLang = "en"
+g_ConsoleLang = "en"
+
+-- Global Variables
+g_Plugin = nil
+g_PluginManager = nil
+g_PluginDir = nil
+g_UserData = nil
+
+-- START WITH DA AWESOME!
+function Initialize( Plugin )
+
+ -- Set up the globals.
+ g_Plugin = Plugin
+ g_PluginManager = cRoot:Get():GetPluginManager()
+ g_PluginDir = Plugin:GetDirectory()
+
+ -- Set up the plugin details.
+ Plugin:SetName( "TransAPI" )
+ Plugin:SetVersion( 1 )
+
+ -- This is the place for commands!
+ g_PluginManager:BindCommand("/language", "transapi.setlang", HandleLanguageCommand, " - Set your preferred language (use ISO 639-1)")
+
+ -- Load the userdata file.
+ g_UserData = cIniFile( g_PluginDir .. "/userdata.ini" )
+ if g_UserData ~= true then
+ LOGERROR( "TransAPI INI file could not be opened!" )
+ end
+
+ LOG( "Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion() )
+
+ return true
+
+end
+
+function GetLanguage( Player )
+
+ -- Returns a language to use.
+ if g_UserData:ReadFile() == true then
+ local userLang = g_UserData:GetValueSet( Player:GetName(), "language", "false" )
+ g_UserData:WriteFile()
+ end
+
+ if userLang == "false" then
+ return g_ServerLang
+ else
+ return userLang
+ end
+
+end
+
+function GetConsoleLanguage()
+ -- Return the language to use for console messages.
+ return g_ConsoleLang
+end
+
+function HandleLanguageCommand ( Split, Player )
+
+ -- If the user is not setting the language, tell them the currently selected one.
+ if #Split ~= 2 then
+
+ local userLang = g_UserData:GetValueSet( Player:GetName(), "language", "false" )
+ if userLang == "false" then
+ return g_ServerLang
+ else
+ return userLang
+ end
+
+ end
+
+ -- Set the language.
+ local success = g_UserData:SetValue( Player:GetName(), "language" Split[2] )
+ g_UserData:WriteFile()
+
+ if not success then
+ Player:SendMessage( "Language could not be set!" )
+ else
+ Player:SendMessage( "Language set!" )
+ end
+
+ return true
+
+end
+
+function OnDisable()
+ LOG( "Disabled TransAPI!" )
+end
diff --git a/MCServer/groups.example.ini b/MCServer/groups.example.ini
index 87b28b70d..f1a8df7d7 100644
--- a/MCServer/groups.example.ini
+++ b/MCServer/groups.example.ini
@@ -13,5 +13,5 @@ Color=2
Inherits=Default
[Default]
-Permissions=core.build,core.help,core.playerlist,core.pluginlist,core.spawn
-Color=7 \ No newline at end of file
+Permissions=core.build,core.help,core.playerlist,core.pluginlist,core.spawn,transapi.setlang
+Color=7
diff --git a/MCServer/items.ini b/MCServer/items.ini
index c9bd6df53..c4e2466d8 100644
--- a/MCServer/items.ini
+++ b/MCServer/items.ini
@@ -281,7 +281,8 @@ pillarquartzblock=155:2
quartzstairs=156
activatorrail=157
dropper=158
-
+haybale=170
+carpet=171
ironshovel=256
ironspade=256
ironpickaxe=257
@@ -294,6 +295,7 @@ redapple=260
bow=261
arrow=262
coal=263
+coalblock=173
charcoal=263:1
diamond=264
ironingot=265
@@ -528,6 +530,7 @@ netherbrickitem=405
netherquartz=406
tntminecart=407
hopperminecart=408
+lead=420
goldrecord=2256
greenrecord=2257
@@ -541,3 +544,6 @@ stradrecord=2264
wardrecord=2265
11record=2266
+
+
+
diff --git a/MCServer/settings.example.ini b/MCServer/settings.example.ini
index e2505368d..3daeb00f1 100644
--- a/MCServer/settings.example.ini
+++ b/MCServer/settings.example.ini
@@ -18,6 +18,7 @@ DefaultWorld=world
Plugin=Core
Plugin=ChunkWorx
Plugin=ChatLog
+Plugin=TransAPI
[Monsters]
AnimalsOn=0
diff --git a/Tests/ConsoleColors/ConsoleColors.cpp b/Tests/ConsoleColors/ConsoleColors.cpp
new file mode 100644
index 000000000..7efc698b2
--- /dev/null
+++ b/Tests/ConsoleColors/ConsoleColors.cpp
@@ -0,0 +1,62 @@
+
+// ConsoleColors.cpp
+
+// Tests the various console color combinations
+
+#include <stdio.h>
+#include <stdlib.h>
+
+
+
+
+
+/// Evaluates to the number of elements in an array (compile-time!)
+#define ARRAYCOUNT(X) (sizeof(X) / sizeof(*(X)))
+
+
+
+
+
+int main(void)
+{
+ static const char * Attribs[] =
+ {
+ "0", // All attribs off
+ "1", // bold
+ "2", // faint
+ "7", // inverse
+ "1;7", // bold inverse
+ "2;7", // faint inverse
+ } ;
+ for (int i = 0; i < ARRAYCOUNT(Attribs); i++)
+ {
+ const char * Attrib = Attribs[i];
+ for (int fg = 30; fg <= 37; fg++)
+ {
+ for (int bg = 40; bg <= 47; bg++)
+ {
+ printf("\x1b[%s;%d;%dm %s;%d;%d ", Attrib, fg, bg, Attrib, fg, bg);
+ } // for bg
+ puts("\x1b[0m"); // Reset terminal back to normal colors for the newline
+ } // for fg
+ } // for i - Attribs[]
+
+ for (int i = 1; i < ARRAYCOUNT(Attribs); i++)
+ {
+ const char * Attrib = Attribs[i];
+ for (int fg = 30; fg <= 37; fg++)
+ {
+ for (int bg = 40; bg <= 47; bg++)
+ {
+ printf("\x1b[%d;%d;%sm %d;%d;%s ", fg, bg, Attrib, fg, bg, Attrib);
+ } // for bg
+ puts("\x1b[0m"); // Reset terminal back to normal colors for the newline
+ } // for fg
+ } // for i - Attribs[]
+
+ return 0;
+}
+
+
+
+
diff --git a/source/Piston.cpp b/source/Piston.cpp
index d75cd4989..8729287de 100644
--- a/source/Piston.cpp
+++ b/source/Piston.cpp
@@ -21,11 +21,14 @@
*/
-//Athar from http://www.cplusplus.com/forum/unices/60161/ helped with the sleep code.
extern bool g_BlockPistonBreakable[];
+
+
+
+
#define AddDir( x, y, z, dir, amount ) \
switch (dir) \
{ \
@@ -132,6 +135,9 @@ void cPiston::ExtendPiston( int pistx, int pisty, int pistz )
/*
#ifdef _WIN32
+ // Sleeping here will play the piston animation on the client; however, it will block the entire server
+ // for the 100 ms, effectively dropping 2 game ticks per piston. This is very bad
+ // This needs to be handled using delayed scheduled tasks instead
Sleep(100);
#else
usleep(static_cast<useconds_t>(100)*1000);
@@ -184,6 +190,10 @@ void cPiston::RetractPiston( int pistx, int pisty, int pistz )
}
/*
#ifdef _WIN32
+ // TODO: This code needs replacing
+ // Sleeping here will play the piston animation on the client; however, it will block the entire server
+ // for the 100 ms, effectively dropping 2 game ticks per piston. This is very bad
+ // This needs to be handled using delayed scheduled tasks instead
Sleep(100);
#else
usleep(static_cast<useconds_t>(100)*1000);
@@ -197,6 +207,9 @@ void cPiston::RetractPiston( int pistx, int pisty, int pistz )
{
/*
#ifdef _WIN32
+ // Sleeping here will play the piston animation on the client; however, it will block the entire server
+ // for the 100 ms, effectively dropping 2 game ticks per piston. This is very bad
+ // This needs to be handled using delayed scheduled tasks instead
Sleep(100);
#else
usleep(static_cast<useconds_t>(100)*1000);
diff --git a/source/Player.cpp b/source/Player.cpp
index d9dbf8406..18c4744bb 100644
--- a/source/Player.cpp
+++ b/source/Player.cpp
@@ -1322,7 +1322,7 @@ cPlayer::StringList cPlayer::GetResolvedPermissions()
-void cPlayer::UseEquippedItem()
+void cPlayer::UseEquippedItem(void)
{
if (GetGameMode() == gmCreative) // No damage in creative
{
@@ -1332,29 +1332,39 @@ void cPlayer::UseEquippedItem()
GetInventory().DamageEquippedItem();
}
+
+
+
+
void cPlayer::SetSwimState(cChunk & a_Chunk)
{
-
+ int RelY = (int)floor(m_LastPosY + 0.1);
+ if ((RelY < 0) || (RelY >= cChunkDef::Height))
+ {
+ m_IsSwimming = false;
+ m_IsSubmerged = false;
+ return;
+ }
+
BLOCKTYPE BlockIn;
int RelX = (int)floor(m_LastPosX) - a_Chunk.GetPosX() * cChunkDef::Width;
- int RelY = (int)floor(m_LastPosY + 0.1);
int RelZ = (int)floor(m_LastPosZ) - a_Chunk.GetPosZ() * cChunkDef::Width;
- // first we check if the player is swimming
-
+ // Check if the player is swimming:
// Use Unbounded, because we're being called *after* processing super::Tick(), which could have changed our chunk
VERIFY(a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockIn));
-
m_IsSwimming = IsBlockWater(BlockIn);
- // now we check if the player is submerged
-
- VERIFY(a_Chunk.UnboundedRelGetBlockType(RelX, RelY+1, RelZ, BlockIn));
-
+ // Check if the player is submerged:
+ VERIFY(a_Chunk.UnboundedRelGetBlockType(RelX, RelY + 1, RelZ, BlockIn));
m_IsSubmerged = IsBlockWater(BlockIn);
}
-void cPlayer::HandleAir()
+
+
+
+
+void cPlayer::HandleAir(void)
{
// Ref.: http://www.minecraftwiki.net/wiki/Chunk_format
// see if the player is /submerged/ water (block above is water)
@@ -1363,22 +1373,28 @@ void cPlayer::HandleAir()
if (IsSubmerged())
{
// either reduce air level or damage player
- if(m_AirLevel < 1)
+ if (m_AirLevel < 1)
{
- if(m_AirTickTimer < 1)
+ if (m_AirTickTimer < 1)
{
// damage player
TakeDamage(dtDrowning, NULL, 1, 1, 0);
// reset timer
m_AirTickTimer = DROWNING_TICKS;
- }else{
+ }
+ else
+ {
m_AirTickTimer -= 1;
}
- }else{
+ }
+ else
+ {
// reduce air supply
m_AirLevel -= 1;
}
- }else{
+ }
+ else
+ {
// set the air back to maximum
m_AirLevel = MAX_AIR_LEVEL;
m_AirTickTimer = DROWNING_TICKS;
@@ -1386,6 +1402,9 @@ void cPlayer::HandleAir()
}
+
+
+
void cPlayer::HandleFood(void)
{
// Ref.: http://www.minecraftwiki.net/wiki/Hunger