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authorpeterbell10 <peterbell10@live.co.uk>2017-09-25 22:41:11 +0200
committerAlexander Harkness <me@bearbin.net>2017-09-25 22:41:11 +0200
commit4b14a5b4c1182fddb400476dc5c5b7dcdbd7367c (patch)
tree855630a4641f6465424a20ed2cad88c080c1ad8c
parentBroadcastBlockBreakAnimation and BroadcastBlockEntity use vectors (#4038) (diff)
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Diffstat (limited to '')
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/PressurePlateHandler.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/PressurePlateHandler.h b/src/Simulator/IncrementalRedstoneSimulator/PressurePlateHandler.h
index 63add8982..22cfc17f9 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/PressurePlateHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/PressurePlateHandler.h
@@ -27,8 +27,8 @@ public:
{
UNUSED(a_Meta);
- unsigned int NumberOfEntities;
- bool FoundPlayer;
+ unsigned int NumberOfEntities = 0;
+ bool FoundPlayer = false;
a_World.ForEachEntityInBox(cBoundingBox(Vector3d(0.5, 0, 0.5) + a_Position, 0.5, 0.5), [&](cEntity & a_Entity)
{
if (a_Entity.IsPlayer())