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author | STRWarrior <niels.breuker@hotmail.nl> | 2013-12-15 20:19:58 +0100 |
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committer | STRWarrior <niels.breuker@hotmail.nl> | 2013-12-15 20:19:58 +0100 |
commit | 5e75408b3becd5de0ef88223c789fa6f95ff6619 (patch) | |
tree | 358ace572c2bda87dbdf5a36a673477fe2ddefb4 | |
parent | This adds a function that allows you to 'shoot' a player towards a direction. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/Player.cpp | 2 | ||||
-rw-r--r-- | src/Entities/Player.h | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index ab7075121..38b911fd2 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -1069,7 +1069,7 @@ Vector3d cPlayer::GetThrowSpeed(double a_SpeedCoeff) const -void cPlayer::ShootTo(Vector3d a_Direction) +void cPlayer::ForceSetSpeed(Vector3d a_Direction) { SetSpeed(a_Direction); m_ClientHandle->SendEntityVelocity(*this); diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 8dc6968ff..a09f7f489 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -167,8 +167,8 @@ public: // Sets the current gamemode, doesn't check validity, doesn't send update packets to client void LoginSetGameMode(eGameMode a_GameMode); - /// "Shoots" the player in the given direction. - void ShootTo(Vector3d a_Direction); // tolua_export + /// Forces the player to move in the given direction. + void ForceSetSpeed(Vector3d a_Direction); // tolua_export /// Tries to move to a new position, with attachment-related checks (y == -999) void MoveTo(const Vector3d & a_NewPos); // tolua_export |