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author | Alexander Harkness <bearbin@gmail.com> | 2014-04-08 08:37:26 +0200 |
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committer | Alexander Harkness <bearbin@gmail.com> | 2014-04-08 08:37:26 +0200 |
commit | 8d251601cfe3d9693c0b591fb665f7fd525e081d (patch) | |
tree | c8d581a9be30502938287ec6474ce96e8fbe3218 | |
parent | Merge pull request #865 from wiseoldman95/patch-2 (diff) | |
parent | Fixed #859 (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator.cpp | 26 |
1 files changed, 3 insertions, 23 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index 8f82c454e..fc239169c 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -95,26 +95,6 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, PoweredBlocks->erase(itr); break; } - else if (Block == E_BLOCK_DAYLIGHT_SENSOR) - { - if (!a_Chunk->IsLightValid()) - { - m_World.QueueLightChunk(a_Chunk->GetPosX(), a_Chunk->GetPosZ()); - break; - } - else - { - NIBBLETYPE SkyLight; - a_Chunk->UnboundedRelGetBlockSkyLight(RelX, itr->a_SourcePos.y + 1, RelZ, SkyLight); - - if (a_Chunk->GetTimeAlteredLight(SkyLight) <= 8) // Could use SkyLight - m_World.GetSkyDarkness(); - { - LOGD("cIncrementalRedstoneSimulator: Erased daylight sensor from powered blocks list due to insufficient light level"); - PoweredBlocks->erase(itr); - break; - } - } - } } LinkedBlocksList * LinkedPoweredBlocks = a_Chunk->GetRedstoneSimulatorLinkedBlocksList(); @@ -557,8 +537,8 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_Block } else { - NIBBLETYPE MetaToSet = 0; NIBBLETYPE MyMeta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); + NIBBLETYPE MetaToSet = MyMeta; int TimesMetaSmaller = 0, TimesFoundAWire = 0; for (size_t i = 0; i < ARRAYCOUNT(gCrossCoords); i++) // Loop through all directions to transfer or receive power @@ -588,9 +568,9 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_Block if (SurroundMeta > 1) // Wires of power 1 or 0 cannot transfer power TO ME, don't bother checking { - // Does surrounding wire have a higher power level than self? + // Does surrounding wire have a higher power level than the highest so far (MetaToSet)? // >= to fix a bug where wires bordering each other with the same power level will appear (in terms of meta) to power each other, when they aren't actually in the powered list - if (SurroundMeta >= MyMeta) + if (SurroundMeta >= MetaToSet) { MetaToSet = SurroundMeta - 1; // To improve performance } |