diff options
author | madmaxoft <github@xoft.cz> | 2013-08-14 19:11:54 +0200 |
---|---|---|
committer | madmaxoft <github@xoft.cz> | 2013-08-14 19:11:54 +0200 |
commit | 17b2353d71c405bc626de22e5467d13be792c317 (patch) | |
tree | 6684622247b5c921439bffec3671582cc67fd499 | |
parent | Fixed crashes in world's clientlist manipulators (diff) | |
download | cuberite-17b2353d71c405bc626de22e5467d13be792c317.tar cuberite-17b2353d71c405bc626de22e5467d13be792c317.tar.gz cuberite-17b2353d71c405bc626de22e5467d13be792c317.tar.bz2 cuberite-17b2353d71c405bc626de22e5467d13be792c317.tar.lz cuberite-17b2353d71c405bc626de22e5467d13be792c317.tar.xz cuberite-17b2353d71c405bc626de22e5467d13be792c317.tar.zst cuberite-17b2353d71c405bc626de22e5467d13be792c317.zip |
Diffstat (limited to '')
-rw-r--r-- | source/Player.cpp | 3 | ||||
-rw-r--r-- | source/Server.cpp | 2 | ||||
-rw-r--r-- | source/Server.h | 4 |
3 files changed, 6 insertions, 3 deletions
diff --git a/source/Player.cpp b/source/Player.cpp index 34980d2f6..a1ea631aa 100644 --- a/source/Player.cpp +++ b/source/Player.cpp @@ -112,6 +112,9 @@ cPlayer::~cPlayer(void) { LOGD("Deleting cPlayer \"%s\" at %p, ID %d", m_PlayerName.c_str(), this, GetUniqueID()); + // Notify the server that the player is being destroyed + cRoot::Get()->GetServer()->PlayerDestroying(this); + SaveToDisk(); m_World->RemovePlayer( this ); diff --git a/source/Server.cpp b/source/Server.cpp index c01222e5a..fad562973 100644 --- a/source/Server.cpp +++ b/source/Server.cpp @@ -183,7 +183,7 @@ void cServer::PlayerCreated(const cPlayer * a_Player) -void cServer::PlayerDestroyed(const cPlayer * a_Player) +void cServer::PlayerDestroying(const cPlayer * a_Player) { // To avoid deadlocks, the player count is not handled directly, but rather posted onto the tick thread cCSLock Lock(m_CSPlayerCountDiff); diff --git a/source/Server.h b/source/Server.h index 87e472465..b4fe81d8f 100644 --- a/source/Server.h +++ b/source/Server.h @@ -81,8 +81,8 @@ public: // tolua_export /// Notifies the server that a player was created; the server uses this to adjust the number of players void PlayerCreated(const cPlayer * a_Player); - /// Notifies the server that a player was destroyed; the server uses this to adjust the number of players - void PlayerDestroyed(const cPlayer * a_Player); + /// Notifies the server that a player is being destroyed; the server uses this to adjust the number of players + void PlayerDestroying(const cPlayer * a_Player); CryptoPP::RSA::PrivateKey & GetPrivateKey(void) { return m_PrivateKey; } CryptoPP::RSA::PublicKey & GetPublicKey (void) { return m_PublicKey; } |