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authorfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-01-28 16:44:23 +0100
committerfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-01-28 16:44:23 +0100
commitf384f8019567f939ec5b6c8ae1be55caa812261d (patch)
tree8ea3e379a0039584218aa43ddf077478d5065526
parentConverted entire Core plugin including WebAdmin interface to new plugin method/system/thingy and sexyfied it. (diff)
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Diffstat (limited to '')
-rw-r--r--Plugins/Core.lua775
-rw-r--r--settings.ini2
2 files changed, 0 insertions, 777 deletions
diff --git a/Plugins/Core.lua b/Plugins/Core.lua
deleted file mode 100644
index dce59d4fa..000000000
--- a/Plugins/Core.lua
+++ /dev/null
@@ -1,775 +0,0 @@
----- Some settings -----
-SHOW_PLUGIN_NAMES = true -- If true, plugin name will be shown before commands
- -- This is overwritten in the Initialize() function
-------------------------
-
-local BannedPlayersIni = {}
-local WhiteListIni = {}
-local ItemsTable = {}
-
-CorePlugin = {}
-CorePlugin.__index = CorePlugin
-
-function CorePlugin:new()
- local t = {}
- setmetatable(t, CorePlugin)
- local w = Lua__cPlugin:new()
- tolua.setpeer(w, t)
- w:tolua__set_instance(w)
- return w
-end
-
-function CorePlugin:OnDisable()
- LOG( self:GetName() .. " v." .. self:GetVersion() .. " is shutting down..." )
-end
-
-function CorePlugin:Initialize()
- self:SetName( "Core" )
- self:SetVersion( 7 )
-
- PluginManager = cRoot:Get():GetPluginManager()
- PluginManager:AddHook( self, cPluginManager.E_PLUGIN_PLAYER_JOIN )
- PluginManager:AddHook( self, cPluginManager.E_PLUGIN_LOGIN )
- PluginManager:AddHook( self, cPluginManager.E_PLUGIN_BLOCK_PLACE )
- PluginManager:AddHook( self, cPluginManager.E_PLUGIN_KILLED )
-
- self:AddCommand("/help", " - [Page] Show this message", "core.help")
- self:AddCommand("/pluginlist", " - Show list of plugins", "core.pluginlist")
- self:AddCommand("/tp", " - [Player] - Teleport yourself to a player", "core.teleport")
- self:AddCommand("/item", " - [ItemID/Name] <Amount> - Spawn an item for yourself", "core.item")
- self:AddCommand("/list", " - Shows list of connected players", "core.playerlist")
- self:AddCommand("/motd", " - Show message of the day", "core.motd")
- self:AddCommand("/reload", " - Reload all plugins", "core.reload")
- self:AddCommand("/time", " - [Day/Night] - Sets the time of day", "core.time")
- self:AddCommand("/spawn", " - Return to the spawn", "core.spawn")
- self:AddCommand("/kick", " - [Player] - Kick a player", "core.kick")
- self:AddCommand("/ban", " - [Player] - Ban a player", "core.ban")
- self:AddCommand("/unban", " - [Player] - Unban a player", "core.unban")
- self:AddCommand("/top", " - Teleport yourself to the top most block", "core.top")
- self:AddCommand("/gm", " - [Gamemode (0|1)] - Change your gamemode", "core.changegm")
- self:AddCommand("/gotoworld", " - Move to a different world!", "core.gotoworld")
-
- self:BindCommand( "/help", "core.help", HandleHelpCommand )
- self:BindCommand( "/pluginlist","core.pluginlist", HandlePluginListCommand )
- self:BindCommand( "/tp", "core.teleport", HandleTPCommand )
- self:BindCommand( "/item", "core.item", HandleItemCommand )
- self:BindCommand( "/i", "core.item", HandleItemCommand )
- self:BindCommand( "/list", "core.playerlist", HandlePlayerListCommand )
- self:BindCommand( "/who", "core.playerlist", HandlePlayerListCommand )
- self:BindCommand( "/playerlist","core.playerlist", HandlePlayerListCommand )
- self:BindCommand( "/motd", "core.motd", HandleMOTDCommand )
- self:BindCommand( "/reload", "core.reload", HandleReloadCommand )
- self:BindCommand( "/time", "core.time", HandleTimeCommand )
- self:BindCommand( "/spawn", "core.spawn", HandleSpawnCommand )
- self:BindCommand( "/home", "core.spawn", HandleSpawnCommand )
- self:BindCommand( "/kick", "core.kick", HandleKickCommand )
- self:BindCommand( "/ban", "core.ban", HandleBanCommand )
- self:BindCommand( "/unban", "core.unban", HandleUnbanCommand )
- self:BindCommand( "/top", "core.top", HandleTopCommand )
- self:BindCommand( "/gm", "core.changegm", HandleChangeGMCommand )
- self:BindCommand( "/gotoworld", "core.gotoworld", HandleGotoWorldCommand )
-
- local IniFile = cIniFile("settings.ini")
- if ( IniFile:ReadFile() == true ) then
- SHOW_PLUGIN_NAMES = IniFile:GetValueB("HelpPlugin", "ShowPluginNames", true )
- end
-
- local itemsINI = cIniFile("items.ini")
- if ( itemsINI:ReadFile() == true ) then
- local KeyID = itemsINI:FindKey('Items')
-
- LOGINFO("Core: loaded " .. itemsINI:GetNumValues( KeyID ) .. " item names.")
-
- for i = 0, itemsINI:GetNumValues('Items') do
- local ItemName = itemsINI:GetValueName( KeyID, i )
- local ItemSyntax = itemsINI:GetValue(KeyID, i, "0")
-
- local ItemData = StringSplit(ItemSyntax, ":") -- [1] = ID, [2] = perhaps meta/dmg
- --LOGINFO( "#ItemData: " .. #ItemData )
- if( #ItemData > 0 ) then
- --LOGINFO("ItemData[0]: "..ItemData[1])
- local ItemID = tonumber( ItemData[1] )
- if( ItemID > 0 ) then
- local ItemMeta = 0
- if( #ItemData > 1 ) then
- ItemMeta = tonumber( ItemData[2] )
- end
- ItemsTable[ ItemName ] = cItem( ItemID, 1, ItemMeta )
- LOGINFO("Got item: " .. ItemName .. "-> " .. ItemsTable[ ItemName ].m_ItemID ..":" .. ItemsTable[ ItemName ].m_ItemHealth )
- end
- end
- end
-
- HAVE_ITEM_NAMES = true
- end
-
- -- Load whitelist, and add default values and stuff
- WhiteListIni = cIniFile("whitelist.ini")
- if ( WhiteListIni:ReadFile() == true ) then
- if( WhiteListIni:GetValueB("WhiteListSettings", "WhiteListOn", false) == true ) then
- if( WhiteListIni:GetNumValues("WhiteList") > 0 ) then
- LOGINFO("Core: loaded " .. WhiteListIni:GetNumValues('WhiteList') .. " whitelisted players.")
- else
- LOGWARN("WARNING: WhiteList is on, but there are no people in the whitelist!")
- end
- end
- else
- WhiteListIni:SetValueB("WhiteListSettings", "WhiteListOn", false )
- WhiteListIni:SetValue("WhiteList", "", "") -- So it adds an empty header
- WhiteListIni:DeleteValue("WhiteList", "") -- And remove the value
- WhiteListIni:KeyComment("WhiteList", "PlayerName=1")
- if( WhiteListIni:WriteFile() == false ) then
- LOGWARN("WARNING: Could not write to whitelist.ini")
- end
- end
-
- -- Load banned players, and add default values and stuff
- BannedPlayersIni = cIniFile("banned.ini")
- if ( BannedPlayersIni:ReadFile() == true ) then
- if( BannedPlayersIni:GetNumValues("Banned") > 0 ) then
- LOGINFO("Core: loaded " .. BannedPlayersIni:GetNumValues("Banned") .. " banned players.")
- end
- else
- BannedPlayersIni:SetValue("Banned", "", "") -- So it adds an empty header
- BannedPlayersIni:DeleteValue("Banned", "") -- And remove the value
- BannedPlayersIni:KeyComment("Banned", "PlayerName=1")
- if( BannedPlayersIni:WriteFile() == false ) then
- LOGWARN("WARNING: Could not write to banned.ini")
- end
- end
-
- LOG( "Initialized " .. self:GetName() .. " v." .. self:GetVersion() )
- return true
-end
-
-function HandleTopCommand( Split, Player )
- local World = Player:GetWorld()
-
- local PlayerPos = Player:GetPosition()
- local Height = World:GetHeight( math.floor(PlayerPos.x), math.floor(PlayerPos.z) )
-
- Player:TeleportTo( PlayerPos.x, Height+1, PlayerPos.z )
- Player:SendMessage("Teleported to the top block")
-
- return true
-end
-
-function HandleKickCommand( Split, Player )
- if( #Split < 2 ) then
- Player:SendMessage( cChatColor.Green .. "Usage: /kick [Player] <Reason>" )
- return true
- end
-
- local World = Player:GetWorld()
- local OtherPlayer = World:GetPlayer( Split[2] )
- if( OtherPlayer == nil ) then
- Player:SendMessage( cChatColor.Green .. "Could not find player " .. Split[2] )
- return true
- end
-
- local Reason = "You have been kicked"
- if( #Split > 2 ) then
- Reason = table.concat(Split, " ", 3)
- end
-
- local Server = cRoot:Get():GetServer()
- LOGINFO( Player:GetName() .. " is kicking " .. OtherPlayer:GetName() .. " ( "..Reason..") " )
- Server:SendMessage( "Kicking " .. OtherPlayer:GetName() )
-
- local ClientHandle = OtherPlayer:GetClientHandle()
- ClientHandle:Kick( Reason )
-
- return true
-end
-
-function HandleBanCommand( Split, Player )
- if( #Split < 2 ) then
- Player:SendMessage( cChatColor.Green .. "Usage: /ban [Player] <Reason>" )
- return true
- end
-
- local World = Player:GetWorld()
- local OtherPlayer = World:GetPlayer( Split[2] )
- if( OtherPlayer == nil ) then
- Player:SendMessage( cChatColor.Green .. "Could not find player " .. Split[2] )
- return true
- end
-
- local Reason = "You have been banned"
- if( #Split > 2 ) then
- Reason = table.concat(Split, " ", 3)
- end
-
- local Server = cRoot:Get():GetServer()
- LOGINFO( Player:GetName() .. " is banning " .. OtherPlayer:GetName() .. " ( "..Reason..") " )
- Server:SendMessage( "Banning " .. OtherPlayer:GetName() )
-
- local ClientHandle = OtherPlayer:GetClientHandle()
- ClientHandle:Kick( Reason )
-
- BannedPlayersIni:SetValueB("Banned", OtherPlayer:GetName(), true)
- BannedPlayersIni:WriteFile()
-
- return true
-end
-
-function HandleUnbanCommand( Split, Player )
- if( #Split < 2 ) then
- Player:SendMessage( cChatColor.Green .. "Usage: /unban [Player]" )
- return true
- end
-
- if( BannedPlayersIni:GetValueB("Banned", Split[2], false) == false ) then
- Player:SendMessage( cChatColor.Green .. Split[2] .. " is not banned!" )
- return true
- end
-
- BannedPlayersIni:SetValueB("Banned", Split[2], false, false)
- BannedPlayersIni:WriteFile()
-
- local Server = cRoot:Get():GetServer()
- LOGINFO( Player:GetName() .. " is unbanning " .. Split[2] )
- Server:SendMessage( "Unbanning " .. Split[2] )
-
- return true
-end
-
-function HandleMOTDCommand( Split, Player )
- ShowMOTDTo( Player )
- return true
-end
-
-function ShowMOTDTo( Player )
- Player:SendMessage( cChatColor.Gold .. "Welcome to the MCServer test server!" );
- Player:SendMessage( cChatColor.Gold .. "http://mcserver.ae-c.net/" );
- Player:SendMessage( cChatColor.Gold .. "Type /help for all commands" );
-end
-
-function HandleSpawnCommand( Split, Player )
- World = Player:GetWorld()
- Player:TeleportTo( World:GetSpawnX(), World:GetSpawnY(), World:GetSpawnZ() )
- LOGINFO( Player:GetName() .. " returned to spawn." )
- return true
-end
-
-function HandleTimeCommand( Split, Player )
- if( #Split ~= 2 ) then
- Player:SendMessage( cChatColor.Green .. "Usage: /time [Day/Night]" )
- return true;
- end
-
- local Server = cRoot:Get():GetServer()
- if( string.upper( Split[2] ) == "DAY") then
- Player:GetWorld():SetWorldTime( 0 )
- Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to Day.")
- elseif( string.upper( Split[2] ) == "NIGHT") then
- Player:GetWorld():SetWorldTime( 12000 + 1000 )
- Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to Night.")
- else
- Player:SendMessage( cChatColor.Green .. "Usage: /time [Day/Night]" )
- end
- return true
-end
-
-function HandleReloadCommand( Split, Player )
- Server = cRoot:Get():GetServer()
- Server:SendMessage( cChatColor.Green .. "Reloading all plugins." )
- cRoot:Get():GetPluginManager():ReloadPlugins()
- return true
-end
-
-function HandlePlayerListCommand( Split, Player )
- local World = Player:GetWorld()
- local PlayerList = World:GetAllPlayers()
-
- local Message = cChatColor.Green .. "Connected players: (".. cChatColor.White.. #PlayerList .. cChatColor.Green .. ")"
- Player:SendMessage( Message )
-
- local PlayerTable = {}
- for i, TempPlayer in ipairs( PlayerList ) do
- local PlayerName = TempPlayer:GetName()
- table.insert(PlayerTable, PlayerName )
- end
-
- Player:SendMessage( table.concat(PlayerTable, " ") )
- return true
-end
-
-function HandleHelpCommand( Split, Player )
- local PluginManager = cRoot:Get():GetPluginManager()
-
- local LinesPerPage = 9
- local CurrentPage = 1
- local CurrentLine = 0
-
- if( #Split == 2 ) then
- CurrentPage = tonumber(Split[2])
- end
-
- local Pages = {}
-
- local PluginList = PluginManager:GetAllPlugins()
- for i, Plugin in ipairs( PluginList ) do
- local Commands = Plugin:GetCommands()
- for i, v in ipairs( Commands ) do
- if( Player:HasPermission( v.Permission ) ) then
- local PageNum = math.floor( CurrentLine/LinesPerPage )+1
- if( Pages[ PageNum ] == nil ) then Pages[ PageNum ] = {} end -- Create page
-
- if( Pages[ PageNum ].ShownName ~= Plugin:GetName() and SHOW_PLUGIN_NAMES == true ) then
- if( CurrentLine == LinesPerPage * PageNum -1 ) then -- Don't add if it's the last line of the page, it looks silly
- -- Add it to the next page instead
- CurrentLine = CurrentLine+1
- PageNum = math.floor( CurrentLine/LinesPerPage )+1
-
- if( Pages[ PageNum ] == nil ) then Pages[ PageNum ] = {} end -- Create page
- table.insert( Pages[ PageNum ], cChatColor.Gold .. Plugin:GetName() )
- else
- Pages[ PageNum ].ShownName = Plugin:GetName()
- table.insert( Pages[ PageNum ], cChatColor.Gold .. Plugin:GetName() )
- end
- CurrentLine = CurrentLine+1
- PageNum = math.floor( CurrentLine/LinesPerPage )+1
- if( Pages[ PageNum ] == nil ) then Pages[ PageNum ] = {} end -- Create page
- end
- local Message = cChatColor.Blue .. v.Command .. v.Description;
- table.insert( Pages[ PageNum ], Message )
- CurrentLine = CurrentLine+1
- end
- end
- end
-
- Player:SendMessage( cChatColor.Purple .. "- All commands - " .. cChatColor.Gold .. "[Page " .. (CurrentPage) .."/"..#Pages.."]" )
-
- if( Pages[CurrentPage] ~= nil ) then
- for i, v in ipairs(Pages[CurrentPage]) do
- Player:SendMessage( v )
- end
- end
-
- return true
-end
-
-function HandlePluginListCommand( Split, Player )
- local PluginManager = cRoot:Get():GetPluginManager()
- local PluginList = PluginManager:GetAllPlugins()
-
- local PluginTable = {}
- for i, Plugin in ipairs( PluginList ) do
- table.insert(PluginTable, Plugin:GetName() )
- end
-
- Player:SendMessage( cChatColor.Green .. "Loaded plugins:" )
- Player:SendMessage( cChatColor.Gold .. table.concat(PluginTable, cChatColor.Gold.." ") )
- return true
-end
-
-function HandleItemCommand( Split, Player )
- if( #Split ~= 2 and #Split ~=3 ) then
- Player:SendMessage( cChatColor.Green .. "Usage: /item [ItemID/Name:Dmg] <Amount>" )
- return true
- end
-
- local FoundItem = false
-
- local ItemSyntax = Split[2] -- Contains item string with optional metadata
- local ItemData = StringSplit( Split[2], ":" )
-
- -- Default item values
- local ItemID = 0
- local ItemMeta = 0
- local ItemAmount = 1
-
- if( #ItemData > 0 ) then
- ItemID = ItemData[1]
- end
-
- if( tonumber(ItemID) ~= nil ) then -- Definitely a number
- ItemID = tonumber(ItemID)
- if( IsValidItem( ItemID ) ) then
- FoundItem = true
- end
- end
-
- if( FoundItem == false ) then
- if ( HAVE_ITEM_NAMES == true ) then
- local Item = ItemsTable[ ItemID ]
- if( Item ~= nil ) then
- ItemID = Item.m_ItemID
- ItemMeta = Item.m_ItemHealth
- FoundItem = true
- end
- end
- end
-
- -- Override metadata from item in list, if metadata was given
- if( #ItemData > 1 and tonumber( ItemData[2] ) ~= nil ) then -- Metadata is given, and is a number
- ItemMeta = tonumber( ItemData[2] )
- end
-
- if( FoundItem == false ) then
- Player:SendMessage( cChatColor.Green .. "Invalid Item ID / Name !" )
- return true
- end
-
- if( #Split == 3 ) then
- ItemAmount = tonumber( Split[3] )
- if( ItemAmount == nil or ItemAmount < 1 or ItemAmount > 512 ) then
- Player:SendMessage( cChatColor.Green .. "Invalid Amount !" )
- return true
- end
- end
-
- local NewItem = cItem( ItemID, ItemAmount, ItemMeta )
- if( Player:GetInventory():AddItem( NewItem ) == true ) then
- Player:SendMessage( cChatColor.Green .. "There you go !" )
- LOG("Gave " .. Player:GetName() .. " " .. ItemAmount .. " times " .. ItemID .. ":" .. ItemMeta)
- else
- Player:SendMessage( cChatColor.Green .. "Not enough space in inventory !" )
- end
- return true
-end
-
-function HandleTPCommand( Split, Player )
- if( #Split ~= 2 ) then
- Player:SendMessage( cChatColor.Green .. "Usage: /tp [PlayerName]" )
- return true
- end
- local World = Player:GetWorld()
- local OtherPlayer = World:GetPlayer( Split[2] )
- if( OtherPlayer == nil ) then
- Player:SendMessage( cChatColor.Green .. "Can't find player " .. Split[2] )
- elseif( OtherPlayer == Player ) then
- Player:SendMessage( cChatColor.Green .. "Already there :)" )
- else
- Player:TeleportTo( OtherPlayer )
- Player:SendMessage( cChatColor.Green .. "You teleported to "..OtherPlayer:GetName().."!" )
- OtherPlayer:SendMessage( cChatColor.Green .. Player:GetName().." teleported to you!" )
- end
- return true
-end
-
-function HandleChangeGMCommand( Split, Player )
- if( #Split ~= 2 ) then
- Player:SendMessage( cChatColor.Green .. "Usage: /gm [GameMode (0|1)]" )
- return true
- end
-
- Player:SetGameMode(Split[2])
-
- return true
-end
-
-function HandleGotoWorldCommand( Split, Player )
- if( #Split ~= 2 ) then
- Player:SendMessage( cChatColor.Green .. "Usage: /gotoworld [WorldName]" )
- return true
- end
-
- if( Player:MoveToWorld(Split[2]) == false ) then
- Player:SendMessage( cChatColor.Green .. "Could not move to world '" .. Split[2] .. "'!" )
- return true
- end
-
-
- Player:SendMessage( cChatColor.Green .. "Moved successfully to '" .. Split[2] .. "'! :D" )
- return true
-end
-
-function CorePlugin:OnPlayerJoin( Player )
- ShowMOTDTo( Player )
- return false
-end
-
-function CorePlugin:OnBlockPlace( Block, Player )
-
- -- dont check if the direction is in the air
- if Block.m_Direction ~= -1 then
-
- local X = Block.m_PosX
- local Y = Block.m_PosY
- local Z = Block.m_PosZ
- X, Y, Z = AddDirection( X, Y, Z, Block.m_Direction )
- if( Y >= 128 or Y < 0 ) then
- return true
- end
-
- local collision = false
- local World = Player:GetWorld()
- local PlayerList = World:GetAllPlayers()
-
- -- check if a player occupies the placement location
- for i, Player in ipairs( PlayerList ) do
-
- -- drop the decimals, we only care about the full block X,Y,Z
- local PlayerX = math.floor(Player:GetPosX(), 0)
- local PlayerY = math.floor(Player:GetPosY(), 0)
- local PlayerZ = math.floor(Player:GetPosZ(), 0)
-
- local BlockX = Block.m_PosX
- local BlockY = Block.m_PosY
- local BlockZ = Block.m_PosZ
-
- -- player height is 2 blocks, so we check the position and then offset it up one
- -- so they can't place a block on there face
-
- if Block.m_Direction == 0 then if PlayerY == BlockY-2 and PlayerX == BlockX and PlayerZ == BlockZ then collision = true end end
- if Block.m_Direction == 1 then if PlayerY == BlockY+1 and PlayerX == BlockX and PlayerZ == BlockZ then collision = true end end
-
- if Block.m_Direction == 2 then if PlayerY == BlockY and PlayerX == BlockX and PlayerZ == BlockZ-1 then collision = true end end
- if Block.m_Direction == 2 then if PlayerY+1 == BlockY and PlayerX == BlockX and PlayerZ == BlockZ-1 then collision = true end end
-
- if Block.m_Direction == 3 then if PlayerY == BlockY and PlayerX == BlockX and PlayerZ == BlockZ+1 then collision = true end end
- if Block.m_Direction == 3 then if PlayerY+1 == BlockY and PlayerX == BlockX and PlayerZ == BlockZ+1 then collision = true end end
-
- if Block.m_Direction == 4 then if PlayerY == BlockY and PlayerX == BlockX-1 and PlayerZ == BlockZ then collision = true end end
- if Block.m_Direction == 4 then if PlayerY+1 == BlockY and PlayerX == BlockX-1 and PlayerZ == BlockZ then collision = true end end
-
- if Block.m_Direction == 5 then if PlayerY == BlockY and PlayerX == BlockX+1 and PlayerZ == BlockZ then collision = true end end
- if Block.m_Direction == 5 then if PlayerY+1 == BlockY and PlayerX == BlockX+1 and PlayerZ == BlockZ then collision = true end end
-
- end
-
- if collision then
- return true
- else
- return false
- end
-
- end
-
- return false
-
-end
-
-function CorePlugin:OnKilled( Killed, Killer )
- if( Killer == nil ) then
- local KilledPlayer = tolua.cast( Killed, "cPlayer")
- if( not KilledPlayer:IsA("cPlayer") or KilledPlayer == nil ) then
- return false
- end
-
- local Server = cRoot:Get():GetServer()
- Server:SendMessage( cChatColor.Red .. KilledPlayer:GetName() .. " died" )
- else
- local KilledPlayer = tolua.cast( Killed, "cPlayer")
- if( not KilledPlayer:IsA("cPlayer") or KilledPlayer == nil ) then
- return false
- end
- local KillerPlayer = tolua.cast( Killer, "cPlayer")
- if( not KillerPlayer:IsA("cPlayer") or KillerPlayer == nil ) then
- return false
- end
-
- local Server = cRoot:Get():GetServer()
- Server:SendMessage( cChatColor.Red .. KilledPlayer:GetName() .. " was killed by " .. KillerPlayer:GetName() .. "!" )
- end
- return false
-end
-
-function CorePlugin:OnLogin( PacketData )
- if( PacketData.m_Username ~= "" ) then
- if( BannedPlayersIni:GetValueB("Banned", PacketData.m_Username, false) == true ) then
- local Server = cRoot:Get():GetServer()
- Server:SendMessage( PacketData.m_Username .. " tried to join, but is banned!" )
- LOGINFO( PacketData.m_Username .. " tried to join, but is banned!")
- return true -- Player is banned, return true to deny access
- end
- if( WhiteListIni:GetValueB("WhiteListSettings", "WhiteListOn", false ) == true ) then
- if( WhiteListIni:GetValueB("WhiteList", PacketData.m_Username, false ) == false ) then -- not on whitelist
- local Server = cRoot:Get():GetServer()
- Server:SendMessage( PacketData.m_Username .. " tried to join, but is not on the whitelist." )
- LOGINFO( PacketData.m_Username .. " tried to join, but is not on the whitelist." )
- return true -- Deny access to the server
- end
- end
- end
-
- return false
-end
-
-Plugin = CorePlugin:new()
-cRoot:Get():GetPluginManager():AddPlugin( Plugin )
-
-------------------------------------------------
--- Now some webadmin stuffs! --
-------------------------------------------------
-local PlayerListWeb = {}
-PlayerListWeb.__index = PlayerListWeb
-
-function PlayerListWeb:new()
- local t = {}
- setmetatable(t, PlayerListWeb)
- local w = Lua__cWebPlugin:new()
- tolua.setpeer(w, t)
- w:tolua__set_instance(w)
- return w
-end
-
-function PlayerListWeb:HandleRequest( Request )
- local World = cRoot:Get():GetWorld()
- local Content = ""
-
- if( Request.Params:get("playerlist-kick") ~= "" ) then
- local KickPlayerName = Request.Params:get("playerlist-kick")
- local Player = World:GetPlayer( KickPlayerName )
- if( Player == nil ) then
- Content = Content .. "<p>Could not find player " .. KickPlayerName .. " !</p>"
- elseif( Player:GetName() == KickPlayerName ) then
- Player:GetClientHandle():Kick("You were kicked from the game!")
- Content = Content .. "<p>" .. KickPlayerName .. " has been kicked from the game!</p>"
- end
- end
-
- Content = Content .. "<p>Connected Players: <b>" .. World:GetNumPlayers() .. "</b></p>"
- Content = Content .. "<table>"
-
-
- local PlayerList = World:GetAllPlayers()
- for i, Player in ipairs( PlayerList ) do
- Content = Content .. "<tr>"
- Content = Content .. "<td style='width: 10px;'>" .. i .. ".</td>"
- Content = Content .. "<td>" .. Player:GetName() .. "</td>"
- Content = Content .. "<td><a href='?playerlist-kick=" .. Player:GetName() .. "'>Kick</a></td>"
- Content = Content .. "</tr>"
- end
-
- Content = Content .. "</table>"
- Content = Content .. "<br>"
- return Content
-end
-
-WebPlugin = PlayerListWeb:new()
-WebPlugin:SetName("PlayerList")
-
-------------------------------------------------
--- Reload web plugin --
-------------------------------------------------
-local ReloadWeb = {}
-ReloadWeb.__index = ReloadWeb
-
-function ReloadWeb:new()
- local t = {}
- setmetatable(t, ReloadWeb)
- local w = Lua__cWebPlugin:new()
- tolua.setpeer(w, t)
- w:tolua__set_instance(w)
- return w
-end
-
-function ReloadWeb:HandleRequest( Request )
- local Content = ""
-
- if( Request.Params:get("reload") ~= "" ) then
- Content = Content .. "<head><meta http-equiv=\"refresh\" content=\"1;././\"></head>"
- Content = Content .. "<p>Reloading plugins...</p>"
- cRoot:Get():GetPluginManager():ReloadPlugins()
- else
- Content = Content .. "<form method=GET>"
- Content = Content .. "<p>Click the reload button to reload all plugins!<br>"
- Content = Content .. "<input type=\"submit\" name=\"reload\" value=\"Reload!\"></p>"
- Content = Content .. "</form>"
- end
- return Content
-end
-
-WebPlugin = ReloadWeb:new()
-WebPlugin:SetName("Reload")
-
-------------------------------------------------
--- Whitelist web plugin --
-------------------------------------------------
-local WhiteListWeb = {}
-WhiteListWeb.__index = WhiteListWeb
-
-function WhiteListWeb:new()
- local t = {}
- setmetatable(t, WhiteListWeb)
- local w = Lua__cWebPlugin:new()
- tolua.setpeer(w, t)
- w:tolua__set_instance(w)
- return w
-end
-
-local function HTMLDeleteButton( name )
- return "<form method=GET><input type=\"hidden\" name=\"whitelist-delete\" value=\"".. name .."\"><input type=\"submit\" value=\"Remove from whitelist\"></form>"
-end
-
-function WhiteListWeb:HandleRequest( Request )
- local UpdateMessage = ""
- if( Request.Params:get("whitelist-add") ~= "" ) then
- local PlayerName = Request.Params:get("whitelist-add")
-
- if( WhiteListIni:GetValueB("WhiteList", PlayerName, false) == true ) then
- UpdateMessage = "<b>".. PlayerName.."</b> is already on the whitelist"
- else
- WhiteListIni:SetValueB("WhiteList", PlayerName, true )
- UpdateMessage = "Added <b>" .. PlayerName .. "</b> to whitelist."
- WhiteListIni:WriteFile()
- end
- elseif( Request.Params:get("whitelist-delete") ~= "" ) then
- local PlayerName = Request.Params:get("whitelist-delete")
- WhiteListIni:DeleteValue( "WhiteList", PlayerName )
- UpdateMessage = "Removed <b>" .. PlayerName .. "</b> from whitelist."
- WhiteListIni:WriteFile()
- elseif( Request.Params:get("whitelist-reload") ~= "" ) then
- WhiteListIni:Erase() -- Empty entire loaded ini first, otherwise weird shit goes down
- WhiteListIni:ReadFile()
- UpdateMessage = "Loaded from disk"
- elseif( Request.Params:get("whitelist-setenable") ~= "" ) then
- local Enabled = Request.Params:get("whitelist-setenable");
- local CreateNewValue = false;
- if( WhiteListIni:FindValue( WhiteListIni:FindKey("WhiteListSettings"), "WhiteListOn" ) == cIniFile.noID ) then -- Find out whether the value is in the ini
- CreateNewValue = true
- end
-
- if( Enabled == "1" ) then
- WhiteListIni:SetValueB("WhiteListSettings", "WhiteListOn", true, CreateNewValue )
- else
- WhiteListIni:SetValueB("WhiteListSettings", "WhiteListOn", false, CreateNewValue )
- end
- WhiteListIni:WriteFile()
- end
-
-
- local Content = ""
-
- local WhiteListEnabled = WhiteListIni:GetValueB("WhiteListSettings", "WhiteListOn", false)
- if( WhiteListEnabled == false ) then
- Content = Content .. "<p>Whitelist is currently disabled! Click <a href='?whitelist-setenable=1'>here</a> to enable.</p>"
- end
-
-
- Content = Content .. "<h4>Whitelisted players</h4>"
- Content = Content .. "<table>"
- local KeyNum = WhiteListIni:FindKey("WhiteList")
- local NumValues = WhiteListIni:GetNumValues(KeyNum)
- if( NumValues > 0 ) then
- for Num = 0, NumValues-1 do
- if( WhiteListIni:GetValue(KeyNum, Num, "0") == "1" ) then
- local PlayerName = WhiteListIni:GetValueName(KeyNum, Num )
- Content = Content .. "<tr><td>" .. PlayerName .. "</td><td>" .. HTMLDeleteButton( PlayerName ) .. "</td></tr>"
- end
- end
- else
- Content = Content .. "<tr><td>None</td></tr>"
- end
- Content = Content .. "</table>"
- Content = Content .. "<br><h4>Add player to whitelist</h4>"
- Content = Content .. "<form method=\"GET\">"
- Content = Content .. "<input type=\"text\" name=\"whitelist-add\"><input type=\"submit\" value=\"Add player\">"
- Content = Content .. "</form>"
- Content = Content .. "<form method=\"GET\">"
- Content = Content .. "<input type=\"submit\" name=\"whitelist-reload\" value=\"Reload from disk\">"
- Content = Content .. "</form>"
- Content = Content .. "<br>"..UpdateMessage
-
- if( WhiteListEnabled == true ) then
- Content = Content .. "<br><br><p>Whitelist is currently enabled, click <a href='?whitelist-setenable=0'>here</a> to disable.</p>"
- end
-
- return Content
-end
-
-WebPlugin = WhiteListWeb:new()
-WebPlugin:SetName("WhiteList") \ No newline at end of file
diff --git a/settings.ini b/settings.ini
index 866e0498e..a281b9ba3 100644
--- a/settings.ini
+++ b/settings.ini
@@ -8,8 +8,6 @@ DefaultWorld=world
;World=world_sexy
[Plugins]
-;Plugin=Core
-;Plugin=MagicCarpet
NewPlugin=Core
;Squirrel=SquirrelChatLog