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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-06-28 22:14:10 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-06-28 22:14:10 +0200 |
commit | 536cb62f1c4ee47bf39a04240f9460953f3f8869 (patch) | |
tree | e8e3e62093d2f0bc074e248ccb5a3e8944959c9a | |
parent | Bettered zombie and skeleton AI (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/ProjectileEntity.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index d45f1d212..76daca186 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -361,7 +361,7 @@ void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) EntityCollisionCallback.GetHitEntity()->GetClass(), HitPos.x, HitPos.y, HitPos.z, EntityCollisionCallback.GetMinCoeff() - ); + ); OnHitEntity(*(EntityCollisionCallback.GetHitEntity()), HitPos); } |