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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-06-28 22:14:10 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-06-28 22:14:10 +0200
commit536cb62f1c4ee47bf39a04240f9460953f3f8869 (patch)
treee8e3e62093d2f0bc074e248ccb5a3e8944959c9a
parentBettered zombie and skeleton AI (diff)
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Diffstat (limited to '')
-rw-r--r--src/Entities/ProjectileEntity.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp
index d45f1d212..76daca186 100644
--- a/src/Entities/ProjectileEntity.cpp
+++ b/src/Entities/ProjectileEntity.cpp
@@ -361,7 +361,7 @@ void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
EntityCollisionCallback.GetHitEntity()->GetClass(),
HitPos.x, HitPos.y, HitPos.z,
EntityCollisionCallback.GetMinCoeff()
- );
+ );
OnHitEntity(*(EntityCollisionCallback.GetHitEntity()), HitPos);
}