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authormadmaxoft <github@xoft.cz>2014-09-03 17:00:26 +0200
committermadmaxoft <github@xoft.cz>2014-09-03 17:00:26 +0200
commita51c1e0b73a83cddcce865671ca30240393e458f (patch)
tree688e63c296f02e327b4ee2f9e117a172a6e2d85b
parentcBoundingBox: Added accessors. (diff)
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Diffstat (limited to '')
-rw-r--r--src/Bindings/LuaState.cpp26
-rw-r--r--src/Bindings/LuaState.h10
-rw-r--r--src/Chunk.cpp25
-rw-r--r--src/Chunk.h4
-rw-r--r--src/ChunkMap.cpp32
-rw-r--r--src/ChunkMap.h6
-rw-r--r--src/World.cpp9
-rw-r--r--src/World.h5
8 files changed, 117 insertions, 0 deletions
diff --git a/src/Bindings/LuaState.cpp b/src/Bindings/LuaState.cpp
index 9fe93ccc2..4ebb1e92f 100644
--- a/src/Bindings/LuaState.cpp
+++ b/src/Bindings/LuaState.cpp
@@ -859,6 +859,32 @@ void cLuaState::GetStackValue(int a_StackPos, eWeather & a_ReturnedVal)
+void cLuaState::GetStackValue(int a_StackPos, pBoundingBox & a_ReturnedVal)
+{
+ tolua_Error err;
+ if (tolua_isusertable(m_LuaState, a_StackPos, "cBoundingBox", false, &err))
+ {
+ a_ReturnedVal = (cBoundingBox *)lua_touserdata(m_LuaState, a_StackPos);
+ }
+}
+
+
+
+
+
+void cLuaState::GetStackValue(int a_StackPos, pWorld & a_ReturnedVal)
+{
+ tolua_Error err;
+ if (tolua_isusertable(m_LuaState, a_StackPos, "cWorld", false, &err))
+ {
+ a_ReturnedVal = (cWorld *)lua_touserdata(m_LuaState, a_StackPos);
+ }
+}
+
+
+
+
+
bool cLuaState::CallFunction(int a_NumResults)
{
ASSERT (m_NumCurrentFunctionArgs >= 0); // A function must be pushed to stack first
diff --git a/src/Bindings/LuaState.h b/src/Bindings/LuaState.h
index eeb93fd4d..fd506b10e 100644
--- a/src/Bindings/LuaState.h
+++ b/src/Bindings/LuaState.h
@@ -59,6 +59,10 @@ class cTNTEntity;
class cCreeper;
class cHopperEntity;
class cBlockEntity;
+class cBoundingBox;
+
+typedef cBoundingBox * pBoundingBox;
+typedef cWorld * pWorld;
@@ -230,6 +234,12 @@ public:
/** Retrieve value at a_StackPos, if it is a valid number, converting and clamping it to eWeather.
If not, a_Value is unchanged. */
void GetStackValue(int a_StackPos, eWeather & a_Value);
+
+ /** Retrieve value at a_StackPos, if it is a valid cBoundingBox class. If not, a_Value is unchanged */
+ void GetStackValue(int a_StackPos, pBoundingBox & a_Value);
+
+ /** Retrieve value at a_StackPos, if it is a valid cWorld class. If not, a_Value is unchanged */
+ void GetStackValue(int a_StackPos, pWorld & a_Value);
// Include the cLuaState::Call() overload implementation that is generated by the gen_LuaState_Call.lua script:
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index 40ffff834..20e943d9a 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -37,6 +37,7 @@
#include "MobSpawner.h"
#include "BlockInServerPluginInterface.h"
#include "SetChunkData.h"
+#include "BoundingBox.h"
#include "json/json.h"
@@ -1960,6 +1961,30 @@ bool cChunk::ForEachEntity(cEntityCallback & a_Callback)
+bool cChunk::ForEachEntityInBox(const cBoundingBox & a_Box, cEntityCallback & a_Callback)
+{
+ // The entity list is locked by the parent chunkmap's CS
+ for (cEntityList::iterator itr = m_Entities.begin(), itr2 = itr; itr != m_Entities.end(); itr = itr2)
+ {
+ ++itr2;
+ cBoundingBox EntBox((*itr)->GetPosition(), (*itr)->GetWidth() / 2, (*itr)->GetHeight());
+ if (!EntBox.DoesIntersect(a_Box))
+ {
+ // The entity is not in the specified box
+ continue;
+ }
+ if (a_Callback.Item(*itr))
+ {
+ return false;
+ }
+ } // for itr - m_Entitites[]
+ return true;
+}
+
+
+
+
+
bool cChunk::DoWithEntityByID(int a_EntityID, cEntityCallback & a_Callback, bool & a_CallbackResult)
{
// The entity list is locked by the parent chunkmap's CS
diff --git a/src/Chunk.h b/src/Chunk.h
index e5de22e3b..008a351db 100644
--- a/src/Chunk.h
+++ b/src/Chunk.h
@@ -216,6 +216,10 @@ public:
/** Calls the callback for each entity; returns true if all entities processed, false if the callback aborted by returning true */
bool ForEachEntity(cEntityCallback & a_Callback); // Lua-accessible
+ /** Calls the callback for each entity that has a nonempty intersection with the specified boundingbox.
+ Returns true if all entities processed, false if the callback aborted by returning true. */
+ bool ForEachEntityInBox(const cBoundingBox & a_Box, cEntityCallback & a_Callback); // Lua-accessible
+
/** Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found. */
bool DoWithEntityByID(int a_EntityID, cEntityCallback & a_Callback, bool & a_CallbackResult); // Lua-accessible
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index a3692ef11..ffc5e3d3f 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -1775,6 +1775,38 @@ bool cChunkMap::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback
+bool cChunkMap::ForEachEntityInBox(const cBoundingBox & a_Box, cEntityCallback & a_Callback)
+{
+ // Calculate the chunk range for the box:
+ int MinChunkX = (int)floor(a_Box.GetMinX() / cChunkDef::Width);
+ int MinChunkZ = (int)floor(a_Box.GetMinZ() / cChunkDef::Width);
+ int MaxChunkX = (int)floor((a_Box.GetMaxX() + cChunkDef::Width) / cChunkDef::Width);
+ int MaxChunkZ = (int)floor((a_Box.GetMaxZ() + cChunkDef::Width) / cChunkDef::Width);
+
+ // Iterate over each chunk in the range:
+ cCSLock Lock(m_CSLayers);
+ for (int z = MinChunkZ; z <= MaxChunkZ; z++)
+ {
+ for (int x = MinChunkX; x <= MaxChunkX; x++)
+ {
+ cChunkPtr Chunk = GetChunkNoGen(x, ZERO_CHUNK_Y, z);
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ continue;
+ }
+ if (!Chunk->ForEachEntityInBox(a_Box, a_Callback))
+ {
+ return false;
+ }
+ } // for x
+ } // for z
+ return true;
+}
+
+
+
+
+
void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, cVector3iArray & a_BlocksAffected)
{
// Don't explode if outside of Y range (prevents the following test running into unallocated memory):
diff --git a/src/ChunkMap.h b/src/ChunkMap.h
index 1e9a0f982..24a91dcd1 100644
--- a/src/ChunkMap.h
+++ b/src/ChunkMap.h
@@ -36,6 +36,7 @@ class cBlockArea;
class cMobCensus;
class cMobSpawner;
class cSetChunkData;
+class cBoundingBox;
typedef std::list<cClientHandle *> cClientHandleList;
typedef cChunk * cChunkPtr;
@@ -209,6 +210,11 @@ public:
/** Calls the callback for each entity in the specified chunk; returns true if all entities processed, false if the callback aborted by returning true */
bool ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback); // Lua-accessible
+ /** Calls the callback for each entity that has a nonempty intersection with the specified boundingbox.
+ Returns true if all entities processed, false if the callback aborted by returning true.
+ If any chunk in the box is missing, ignores the entities in that chunk silently. */
+ bool ForEachEntityInBox(const cBoundingBox & a_Box, cEntityCallback & a_Callback); // Lua-accessible
+
/** Destroys and returns a list of blocks destroyed in the explosion at the specified coordinates */
void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, cVector3iArray & a_BlockAffected);
diff --git a/src/World.cpp b/src/World.cpp
index 99e09c658..d3751364f 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -2696,6 +2696,15 @@ bool cWorld::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback &
+bool cWorld::ForEachEntityInBox(const cBoundingBox & a_Box, cEntityCallback & a_Callback)
+{
+ return m_ChunkMap->ForEachEntityInBox(a_Box, a_Callback);
+}
+
+
+
+
+
bool cWorld::DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback)
{
return m_ChunkMap->DoWithEntityByID(a_UniqueID, a_Callback);
diff --git a/src/World.h b/src/World.h
index 578c9682b..d4acb52d4 100644
--- a/src/World.h
+++ b/src/World.h
@@ -324,6 +324,11 @@ public:
/** Calls the callback for each entity in the specified chunk; returns true if all entities processed, false if the callback aborted by returning true */
bool ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback); // Exported in ManualBindings.cpp
+ /** Calls the callback for each entity that has a nonempty intersection with the specified boundingbox.
+ Returns true if all entities processed, false if the callback aborted by returning true.
+ If any chunk in the box is missing, ignores the entities in that chunk silently. */
+ bool ForEachEntityInBox(const cBoundingBox & a_Box, cEntityCallback & a_Callback); // Exported in ManualBindings.cpp
+
/** Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found and callback returned false. */
bool DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback); // Exported in ManualBindings.cpp