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author | Howaner <franzi.moos@googlemail.com> | 2014-07-18 16:38:59 +0200 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-07-18 16:38:59 +0200 |
commit | e32b0ce4fa1e81c48a5036bc4c43112fda7ffada (patch) | |
tree | 69ed1fe72c57e61dff91db0cb13dbf7ea4baa32c | |
parent | Fixed the armor slot in creative mode. Also removed that armor get directly to the armor slot. It is extremely buggy and unnecessary. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/UI/SlotArea.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index f331c2fc2..6f4f65ca3 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -1866,6 +1866,7 @@ void cSlotAreaArmor::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_C { ASSERT((a_SlotNum >= 0) && (a_SlotNum < GetNumSlots())); + // Creative inventory must treat a_ClickedItem as a DraggedItem instead, replacing the inventory slot with it if (a_Player.IsGameModeCreative() && (m_ParentWindow.GetWindowType() == cWindow::wtInventory)) { if ((a_ClickAction == caDropKey) || (a_ClickAction == caCtrlDropKey)) @@ -1874,7 +1875,6 @@ void cSlotAreaArmor::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_C return; } - // Creative inventory must treat a_ClickedItem as a DraggedItem instead, replacing the inventory slot with it SetSlot(a_SlotNum, a_Player, a_ClickedItem); return; } |