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authorMattes D <github@xoft.cz>2017-02-13 18:08:27 +0100
committerGitHub <noreply@github.com>2017-02-13 18:08:27 +0100
commit7b8380c6df0d532419bee86009fbd3d77b0a818f (patch)
treede5267740459c2b9b6b6a1296e9d43eb7ac8ec28
parentMade survival the default gamemode (#3563) (diff)
parentPieceGenerator: Added rotation-aware vertical connectors. (diff)
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Diffstat (limited to '')
-rw-r--r--src/Generating/GridStructGen.cpp13
-rw-r--r--src/Generating/PieceGenerator.cpp287
-rw-r--r--src/Generating/PieceGenerator.h52
-rw-r--r--src/Generating/Prefab.cpp14
-rw-r--r--src/Generating/Prefab.h2
-rw-r--r--src/Generating/PrefabPiecePool.cpp12
-rw-r--r--src/Generating/VillageGen.cpp12
-rw-r--r--src/StringUtils.h6
-rw-r--r--tests/CMakeLists.txt3
-rw-r--r--tests/PieceRotation/Bindings.h15
-rw-r--r--tests/PieceRotation/CMakeLists.txt102
-rw-r--r--tests/PieceRotation/LuaState_Declaration.inc4
-rw-r--r--tests/PieceRotation/LuaState_Typedefs.inc19
-rw-r--r--tests/PieceRotation/PieceRotationTest.cpp170
-rw-r--r--tests/PieceRotation/Stubs.cpp290
15 files changed, 952 insertions, 49 deletions
diff --git a/src/Generating/GridStructGen.cpp b/src/Generating/GridStructGen.cpp
index 0068783eb..83a98706f 100644
--- a/src/Generating/GridStructGen.cpp
+++ b/src/Generating/GridStructGen.cpp
@@ -101,12 +101,13 @@ cGridStructGen::cGridStructGen(int a_Seed):
void cGridStructGen::SetGeneratorParams(const AStringMap & a_GeneratorParams)
{
ASSERT(m_Cache.empty()); // No changing the params after chunks are generated
- m_GridSizeX = GetStringMapInteger<int>(a_GeneratorParams, "GridSizeX", m_GridSizeX);
- m_GridSizeZ = GetStringMapInteger<int>(a_GeneratorParams, "GridSizeZ", m_GridSizeZ);
- m_MaxOffsetX = GetStringMapInteger<int>(a_GeneratorParams, "MaxOffsetX", m_MaxOffsetX);
- m_MaxOffsetZ = GetStringMapInteger<int>(a_GeneratorParams, "MaxOffsetZ", m_MaxOffsetZ);
- m_MaxStructureSizeX = GetStringMapInteger<int>(a_GeneratorParams, "MaxStructureSizeX", m_MaxStructureSizeX);
- m_MaxStructureSizeZ = GetStringMapInteger<int>(a_GeneratorParams, "MaxStructureSizeZ", m_MaxStructureSizeZ);
+ m_GridSizeX = GetStringMapInteger<int> (a_GeneratorParams, "GridSizeX", m_GridSizeX);
+ m_GridSizeZ = GetStringMapInteger<int> (a_GeneratorParams, "GridSizeZ", m_GridSizeZ);
+ m_MaxOffsetX = GetStringMapInteger<int> (a_GeneratorParams, "MaxOffsetX", m_MaxOffsetX);
+ m_MaxOffsetZ = GetStringMapInteger<int> (a_GeneratorParams, "MaxOffsetZ", m_MaxOffsetZ);
+ m_MaxStructureSizeX = GetStringMapInteger<int> (a_GeneratorParams, "MaxStructureSizeX", m_MaxStructureSizeX);
+ m_MaxStructureSizeZ = GetStringMapInteger<int> (a_GeneratorParams, "MaxStructureSizeZ", m_MaxStructureSizeZ);
+ m_MaxCacheSize = GetStringMapInteger<size_t>(a_GeneratorParams, "MaxCacheSize", m_MaxCacheSize);
// Silently fix out-of-range parameters:
if (m_MaxOffsetX < 1)
diff --git a/src/Generating/PieceGenerator.cpp b/src/Generating/PieceGenerator.cpp
index 842ac349b..f8ae1d961 100644
--- a/src/Generating/PieceGenerator.cpp
+++ b/src/Generating/PieceGenerator.cpp
@@ -95,19 +95,19 @@ cPiece::cConnector cPiece::RotateMoveConnector(const cConnector & a_Connector, i
case 1:
{
// 1 CCW rotation:
- res.m_Direction = RotateBlockFaceCCW(res.m_Direction);
+ res.m_Direction = cConnector::RotateDirectionCCW(res.m_Direction);
break;
}
case 2:
{
// 2 rotations ( = axis flip):
- res.m_Direction = MirrorBlockFaceY(res.m_Direction);
+ res.m_Direction = cConnector::RotateDirection(res.m_Direction);
break;
}
case 3:
{
// 1 CW rotation:
- res.m_Direction = RotateBlockFaceCW(res.m_Direction);
+ res.m_Direction = cConnector::RotateDirectionCW(res.m_Direction);
break;
}
}
@@ -159,7 +159,7 @@ cCuboid cPiece::RotateMoveHitBox(int a_NumCCWRotations, int a_MoveX, int a_MoveY
////////////////////////////////////////////////////////////////////////////////
// cPiece::cConnector:
-cPiece::cConnector::cConnector(int a_X, int a_Y, int a_Z, int a_Type, eBlockFace a_Direction) :
+cPiece::cConnector::cConnector(int a_X, int a_Y, int a_Z, int a_Type, eDirection a_Direction) :
m_Pos(a_X, a_Y, a_Z),
m_Type(a_Type),
m_Direction(a_Direction)
@@ -170,7 +170,7 @@ cPiece::cConnector::cConnector(int a_X, int a_Y, int a_Z, int a_Type, eBlockFace
-cPiece::cConnector::cConnector(const Vector3i & a_Pos, int a_Type, eBlockFace a_Direction) :
+cPiece::cConnector::cConnector(const Vector3i & a_Pos, int a_Type, eDirection a_Direction) :
m_Pos(a_Pos),
m_Type(a_Type),
m_Direction(a_Direction)
@@ -181,6 +181,247 @@ cPiece::cConnector::cConnector(const Vector3i & a_Pos, int a_Type, eBlockFace a_
+Vector3i cPiece::cConnector::AddDirection(const Vector3i & a_Pos, eDirection a_Direction)
+{
+ switch (a_Direction)
+ {
+ case dirXM: return Vector3i(a_Pos.x - 1, a_Pos.y, a_Pos.z);
+ case dirXP: return Vector3i(a_Pos.x + 1, a_Pos.y, a_Pos.z);
+ case dirYM: return Vector3i(a_Pos.x, a_Pos.y - 1, a_Pos.z);
+ case dirYP: return Vector3i(a_Pos.x, a_Pos.y + 1, a_Pos.z);
+ case dirZM: return Vector3i(a_Pos.x, a_Pos.y, a_Pos.z - 1);
+ case dirZP: return Vector3i(a_Pos.x, a_Pos.y, a_Pos.z + 1);
+ case dirYM_XM_ZM: return Vector3i(a_Pos.x, a_Pos.y - 1, a_Pos.z);
+ case dirYM_XM_ZP: return Vector3i(a_Pos.x, a_Pos.y - 1, a_Pos.z);
+ case dirYM_XP_ZM: return Vector3i(a_Pos.x, a_Pos.y - 1, a_Pos.z);
+ case dirYM_XP_ZP: return Vector3i(a_Pos.x, a_Pos.y - 1, a_Pos.z);
+ case dirYP_XM_ZM: return Vector3i(a_Pos.x, a_Pos.y + 1, a_Pos.z);
+ case dirYP_XM_ZP: return Vector3i(a_Pos.x, a_Pos.y + 1, a_Pos.z);
+ case dirYP_XP_ZM: return Vector3i(a_Pos.x, a_Pos.y + 1, a_Pos.z);
+ case dirYP_XP_ZP: return Vector3i(a_Pos.x, a_Pos.y + 1, a_Pos.z);
+ }
+ #if !defined(__clang__)
+ ASSERT(!"Unknown connector direction");
+ return a_Pos;
+ #endif
+}
+
+
+
+
+
+const char * cPiece::cConnector::DirectionToString(eDirection a_Direction)
+{
+ switch (a_Direction)
+ {
+ case dirXM: return "x-";
+ case dirXP: return "x+";
+ case dirYM: return "y-";
+ case dirYP: return "y+";
+ case dirZM: return "z-";
+ case dirZP: return "z+";
+ case dirYM_XM_ZM: return "y-x-z-";
+ case dirYM_XM_ZP: return "y-x-z+";
+ case dirYM_XP_ZM: return "y-x+z-";
+ case dirYM_XP_ZP: return "y-x+z+";
+ case dirYP_XM_ZM: return "y+x-z-";
+ case dirYP_XM_ZP: return "y+x-z+";
+ case dirYP_XP_ZM: return "y+x+z-";
+ case dirYP_XP_ZP: return "y+x+z+";
+ }
+ #if !defined(__clang__)
+ ASSERT(!"Unknown connector direction");
+ return "<unknown>";
+ #endif
+}
+
+
+
+
+
+bool cPiece::cConnector::IsValidDirection(int a_Direction)
+{
+ switch (a_Direction)
+ {
+ case dirXM:
+ case dirXP:
+ case dirYM:
+ case dirYP:
+ case dirZM:
+ case dirZP:
+ case dirYM_XM_ZM:
+ case dirYM_XM_ZP:
+ case dirYM_XP_ZM:
+ case dirYM_XP_ZP:
+ case dirYP_XM_ZM:
+ case dirYP_XM_ZP:
+ case dirYP_XP_ZM:
+ case dirYP_XP_ZP:
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+cPiece::cConnector::eDirection cPiece::cConnector::RotateDirection(eDirection a_Direction)
+{
+ // 180-degree rotation:
+ switch (a_Direction)
+ {
+ case dirXM: return dirXP;
+ case dirXP: return dirXM;
+ case dirYM: return dirYM;
+ case dirYP: return dirYP;
+ case dirZM: return dirZM;
+ case dirZP: return dirZP;
+ case dirYM_XM_ZM: return dirYM_XP_ZP;
+ case dirYM_XM_ZP: return dirYM_XP_ZM;
+ case dirYM_XP_ZM: return dirYM_XM_ZP;
+ case dirYM_XP_ZP: return dirYM_XM_ZM;
+ case dirYP_XM_ZM: return dirYP_XP_ZP;
+ case dirYP_XM_ZP: return dirYP_XP_ZM;
+ case dirYP_XP_ZM: return dirYP_XM_ZP;
+ case dirYP_XP_ZP: return dirYP_XM_ZM;
+ }
+ #if !defined(__clang__)
+ ASSERT(!"Unknown connector direction");
+ return a_Direction;
+ #endif
+}
+
+
+
+
+
+cPiece::cConnector::eDirection cPiece::cConnector::RotateDirectionCCW(eDirection a_Direction)
+{
+ // 90 degrees CCW rotation:
+ switch (a_Direction)
+ {
+ case dirXM: return dirZP;
+ case dirXP: return dirZM;
+ case dirYM: return dirYM;
+ case dirYP: return dirYP;
+ case dirZM: return dirXM;
+ case dirZP: return dirXP;
+ case dirYM_XM_ZM: return dirYM_XM_ZP;
+ case dirYM_XM_ZP: return dirYM_XP_ZP;
+ case dirYM_XP_ZM: return dirYM_XM_ZM;
+ case dirYM_XP_ZP: return dirYM_XP_ZM;
+ case dirYP_XM_ZM: return dirYP_XM_ZP;
+ case dirYP_XM_ZP: return dirYP_XP_ZP;
+ case dirYP_XP_ZM: return dirYP_XM_ZM;
+ case dirYP_XP_ZP: return dirYP_XP_ZM;
+ }
+ #if !defined(__clang__)
+ ASSERT(!"Unknown connector direction");
+ return a_Direction;
+ #endif
+}
+
+
+
+
+
+cPiece::cConnector::eDirection cPiece::cConnector::RotateDirectionCW(eDirection a_Direction)
+{
+ // 90 degrees CW rotation:
+ switch (a_Direction)
+ {
+ case dirXM: return dirZM;
+ case dirXP: return dirZP;
+ case dirYM: return dirYM;
+ case dirYP: return dirYP;
+ case dirZM: return dirXP;
+ case dirZP: return dirXM;
+ case dirYM_XM_ZM: return dirYM_XP_ZM;
+ case dirYM_XM_ZP: return dirYM_XM_ZM;
+ case dirYM_XP_ZM: return dirYM_XP_ZP;
+ case dirYM_XP_ZP: return dirYM_XM_ZP;
+ case dirYP_XM_ZM: return dirYP_XP_ZM;
+ case dirYP_XM_ZP: return dirYP_XM_ZM;
+ case dirYP_XP_ZM: return dirYP_XP_ZP;
+ case dirYP_XP_ZP: return dirYP_XM_ZP;
+ }
+ #if !defined(__clang__)
+ ASSERT(!"Unknown connector direction");
+ return a_Direction;
+ #endif
+}
+
+
+
+
+
+bool cPiece::cConnector::StringToDirection(const AString & a_Value, eDirection & a_Out)
+{
+ // First try converting as a number:
+ int dirInt;
+ if (StringToInteger(a_Value, dirInt))
+ {
+ if (!IsValidDirection(dirInt))
+ {
+ return false;
+ }
+ a_Out = static_cast<eDirection>(dirInt);
+ return true;
+ }
+
+ // Compare to string representation:
+ static const struct
+ {
+ const char * m_String;
+ eDirection m_Value;
+ } StringDirections[] =
+ {
+ {"x-", dirXM},
+ {"x+", dirXP},
+ {"y-", dirYM},
+ {"y+", dirYP},
+ {"z-", dirZM},
+ {"z+", dirZP},
+ {"y-x-z-", dirYM_XM_ZM},
+ {"y-x-z+", dirYM_XM_ZP},
+ {"y-x+z-", dirYM_XP_ZM},
+ {"y-x+z+", dirYM_XP_ZP},
+ {"y+x-z-", dirYP_XM_ZM},
+ {"y+x-z+", dirYP_XM_ZP},
+ {"y+x+z-", dirYP_XP_ZM},
+ {"y+x+z+", dirYP_XP_ZP},
+
+ // Alternate names, with slashes:
+ {"y-/x-/z-", dirYM_XM_ZM},
+ {"y-/x-/z+", dirYM_XM_ZP},
+ {"y-/x+/z-", dirYM_XP_ZM},
+ {"y-/x+/z+", dirYM_XP_ZP},
+ {"y+/x-/z-", dirYP_XM_ZM},
+ {"y+/x-/z+", dirYP_XM_ZP},
+ {"y+/x+/z-", dirYP_XP_ZM},
+ {"y+/x+/z+", dirYP_XP_ZP},
+ };
+ auto lcValue = StrToLower(a_Value);
+ for (size_t i = 0; i < ARRAYCOUNT(StringDirections); i++)
+ {
+ if (strcmp(lcValue.c_str(), StringDirections[i].m_String) == 0)
+ {
+ a_Out = StringDirections[i].m_Value;
+ return true;
+ }
+ }
+
+ // Not understood, failure:
+ return false;
+}
+
+
+
+
+
////////////////////////////////////////////////////////////////////////////////
// cPlacedPiece:
@@ -332,26 +573,35 @@ bool cPieceGenerator::TryPlacePieceAtConnector(
)
{
// Translation of direction - direction -> number of CCW rotations needed:
- // You need DirectionRotationTable[rot1][rot2] CCW turns to connect rot1 to rot2 (they are opposite)
- static const int DirectionRotationTable[6][6] =
+ // You need DirectionRotationTable[rot2][rot1] CCW turns to connect rot1 to rot2 (they are opposite)
+ // -1 if not possible
+ static const int DirectionRotationTable[14][14] =
{
- /* YM, YP, ZM, ZP, XM, XP */
- /* YM */ { 0, 0, 0, 0, 0, 0},
- /* YP */ { 0, 0, 0, 0, 0, 0},
- /* ZM */ { 0, 0, 2, 0, 1, 3},
- /* ZP */ { 0, 0, 0, 2, 3, 1},
- /* XM */ { 0, 0, 3, 1, 2, 0},
- /* XP */ { 0, 0, 1, 3, 0, 2},
+ /* YM, YP, ZM, ZP, XM, XP, YM-XM-ZM, YM-XM-ZP, YM-XP-ZM, YM-XP-ZP, YP-XM-ZM, YP-XM-ZP, YP-XP-ZM, YP-XP-ZP */
+ /* YM */ { 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+ /* YP */ {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
+ /* ZM */ {-1, -1, 2, 0, 1, 3, -1, -1, -1, -1, -1, -1, -1, -1},
+ /* ZP */ {-1, -1, 0, 2, 3, 1, -1, -1, -1, -1, -1, -1, -1, -1},
+ /* XM */ {-1, -1, 3, 1, 2, 0, -1, -1, -1, -1, -1, -1, -1, -1},
+ /* XP */ {-1, -1, 1, 3, 0, 2, -1, -1, -1, -1, -1, -1, -1, -1},
+ /* YM-XM-ZM */ {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 3, 1, 2},
+ /* YM-XM-ZP */ {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 0, 2, 3},
+ /* YM-XP-ZM */ {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 3, 2, 0, 1},
+ /* YM-XP-ZP */ {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 2, 1, 3, 0},
+ /* YP-XM-ZM */ {-1, -1, -1, -1, -1, -1, 0, 3, 1, 2, -1, -1, -1, -1},
+ /* YP-XM-ZP */ {-1, -1, -1, -1, -1, -1, 1, 0, 2, 3, -1, -1, -1, -1},
+ /* YP-XP-ZM */ {-1, -1, -1, -1, -1, -1, 3, 2, 0, 1, -1, -1, -1, -1},
+ /* YP-XP-ZP */ {-1, -1, -1, -1, -1, -1, 2, 1, 3, 0, -1, -1, -1, -1},
};
// Get a list of available connections:
+ ASSERT(a_Connector.m_Direction < ARRAYCOUNT(DirectionRotationTable));
const int * RotTable = DirectionRotationTable[a_Connector.m_Direction];
cConnections Connections;
int WantedConnectorType = -a_Connector.m_Type;
cPieces AvailablePieces = m_PiecePool.GetPiecesWithConnector(WantedConnectorType);
Connections.reserve(AvailablePieces.size());
- Vector3i ConnPos = a_Connector.m_Pos; // The position at which the new connector should be placed - 1 block away from the connector
- AddFaceDirection(ConnPos.x, ConnPos.y, ConnPos.z, a_Connector.m_Direction);
+ Vector3i ConnPos = cPiece::cConnector::AddDirection(a_Connector.m_Pos, a_Connector.m_Direction); // The position at which the new connector should be placed - 1 block away from the current connector
int WeightTotal = 0;
for (cPieces::iterator itrP = AvailablePieces.begin(), endP = AvailablePieces.end(); itrP != endP; ++itrP)
{
@@ -372,8 +622,9 @@ bool cPieceGenerator::TryPlacePieceAtConnector(
continue;
}
// This is a same-type connector, find out how to rotate to it:
+ ASSERT(itrC->m_Direction < ARRAYCOUNT(DirectionRotationTable[0]));
int NumCCWRotations = RotTable[itrC->m_Direction];
- if (!(*itrP)->CanRotateCCW(NumCCWRotations))
+ if ((NumCCWRotations < 0) || !(*itrP)->CanRotateCCW(NumCCWRotations))
{
// Doesn't support this rotation
continue;
@@ -482,7 +733,7 @@ void cPieceGenerator::DebugConnectorPool(const cPieceGenerator::cFreeConnectors
idx,
itr->m_Connector.m_Pos.x, itr->m_Connector.m_Pos.y, itr->m_Connector.m_Pos.z,
itr->m_Connector.m_Type,
- BlockFaceToString(itr->m_Connector.m_Direction).c_str(),
+ cPiece::cConnector::DirectionToString(itr->m_Connector.m_Direction),
itr->m_Piece->GetDepth()
);
} // for itr - a_ConnectorPool[]
diff --git a/src/Generating/PieceGenerator.h b/src/Generating/PieceGenerator.h
index 1d0e9deda..1900d9d02 100644
--- a/src/Generating/PieceGenerator.h
+++ b/src/Generating/PieceGenerator.h
@@ -36,6 +36,27 @@ public:
struct cConnector
{
+ enum eDirection
+ {
+ // The following values correspond to equivalent eBlockFace values:
+ dirXM = BLOCK_FACE_XM, // Pointing towards the X- side of the prefab
+ dirXP = BLOCK_FACE_XP, // Pointing towards the X+ side of the prefab
+ dirYM = BLOCK_FACE_YM, // Pointing towards the Y- side of the prefab, doesn't change with rotation around the Y axis
+ dirYP = BLOCK_FACE_YP, // Pointing towards the Y+ side of the prefab, doesn't change with rotation around the Y axis
+ dirZM = BLOCK_FACE_ZM, // Pointing towards the Z- side of the prefab
+ dirZP = BLOCK_FACE_ZP, // Pointing towards the Z+ side of the prefab
+
+ // Special kind of the vertical connectors (changes with rotation around the Y axis)
+ dirYM_XM_ZM = BLOCK_FACE_MAX + 1, // Pointing towards the Y- side of the prefab, conceptually at the X- Z- corner of the block
+ dirYM_XM_ZP, // Pointing towards the Y- side of the prefab, conceptually at the X- Z+ corner of the block
+ dirYM_XP_ZM, // Pointing towards the Y- side of the prefab, conceptually at the X+ Z- corner of the block
+ dirYM_XP_ZP, // Pointing towards the Y- side of the prefab, conceptually at the X+ Z+ corner of the block
+ dirYP_XM_ZM, // Pointing towards the Y+ side of the prefab, conceptually at the X- Z- corner of the block
+ dirYP_XM_ZP, // Pointing towards the Y+ side of the prefab, conceptually at the X- Z+ corner of the block
+ dirYP_XP_ZM, // Pointing towards the Y+ side of the prefab, conceptually at the X+ Z- corner of the block
+ dirYP_XP_ZP, // Pointing towards the Y+ side of the prefab, conceptually at the X+ Z+ corner of the block
+ };
+
/** Position relative to the piece */
Vector3i m_Pos;
@@ -45,10 +66,35 @@ public:
/** Direction in which the connector is facing.
Will be matched by the opposite direction for the connecting connector. */
- eBlockFace m_Direction;
+ eDirection m_Direction;
+
+ cConnector(int a_X, int a_Y, int a_Z, int a_Type, eDirection a_Direction);
+ cConnector(const Vector3i & a_Pos, int a_Type, eDirection a_Direction);
+
+ /** Returns the position of the block that has the specified direction from the specified position.
+ Similar to ::AddFaceDirection() */
+ static Vector3i AddDirection(const Vector3i & a_Pos, eDirection a_Direction);
+
+ /** Returns the string representation of the direction.
+ For debugging purposes. */
+ static const char * DirectionToString(eDirection a_Direction);
+
+ /** Returns true if the specified number corresponds to a valid eDirection. */
+ static bool IsValidDirection(int a_Direction);
+
+ /** Returns the direction corresponding to the given direction rotated 180 degrees around the Y axis. */
+ static eDirection RotateDirection(eDirection a_Direction);
+
+ /** Returns the direction corresponding to the given direction rotated 90 degrees CCW around the Y axis. */
+ static eDirection RotateDirectionCCW(eDirection a_Direction);
+
+ /** Returns the direction corresponding to the given direction rotated 90 degrees CW around the Y axis. */
+ static eDirection RotateDirectionCW(eDirection a_Direction);
- cConnector(int a_X, int a_Y, int a_Z, int a_Type, eBlockFace a_Direction);
- cConnector(const Vector3i & a_Pos, int a_Type, eBlockFace a_Direction);
+ /** Converts the string representation of a direction into the eDirection enum value.
+ Returns true if successful, false on failure.
+ Accepts both numbers and string representations such as "x+" or "Y+X-Z+". */
+ static bool StringToDirection(const AString & a_Value, eDirection & a_Out);
};
typedef std::vector<cConnector> cConnectors;
diff --git a/src/Generating/Prefab.cpp b/src/Generating/Prefab.cpp
index e7d9ba711..de2f5f95d 100644
--- a/src/Generating/Prefab.cpp
+++ b/src/Generating/Prefab.cpp
@@ -299,7 +299,7 @@ void cPrefab::SetDefaultWeight(int a_DefaultWeight)
-void cPrefab::AddConnector(int a_RelX, int a_RelY, int a_RelZ, eBlockFace a_Direction, int a_Type)
+void cPrefab::AddConnector(int a_RelX, int a_RelY, int a_RelZ, cPiece::cConnector::eDirection a_Direction, int a_Type)
{
m_Connectors.push_back(cConnector(a_RelX, a_RelY, a_RelZ, a_Type, a_Direction));
}
@@ -390,7 +390,7 @@ void cPrefab::ParseConnectors(const char * a_ConnectorsDef)
{
continue;
}
- // Split into components: "Type: X, Y, Z: Face":
+ // Split into components: "Type: X, Y, Z: Direction":
AStringVector Defs = StringSplitAndTrim(*itr, ":");
if (Defs.size() != 3)
{
@@ -404,11 +404,11 @@ void cPrefab::ParseConnectors(const char * a_ConnectorsDef)
continue;
}
- // Check that the BlockFace is within range:
- int BlockFace = atoi(Defs[2].c_str());
- if ((BlockFace < 0) || (BlockFace >= 6))
+ // Check that the Direction is valid:
+ cPiece::cConnector::eDirection Direction;
+ if (!cPiece::cConnector::StringToDirection(Defs[2], Direction))
{
- LOGWARNING("Bad prefab Connector Blockface: \"%s\", skipping.", Defs[2].c_str());
+ LOGWARNING("Bad prefab Connector direction: \"%s\", skipping.", Defs[2].c_str());
continue;
}
@@ -416,7 +416,7 @@ void cPrefab::ParseConnectors(const char * a_ConnectorsDef)
m_Connectors.push_back(cPiece::cConnector(
atoi(Coords[0].c_str()), atoi(Coords[1].c_str()), atoi(Coords[2].c_str()), // Connector pos
atoi(Defs[0].c_str()), // Connector type
- static_cast<eBlockFace>(BlockFace)
+ Direction
));
} // for itr - Lines[]
}
diff --git a/src/Generating/Prefab.h b/src/Generating/Prefab.h
index bb961f2b3..59b80a8a8 100644
--- a/src/Generating/Prefab.h
+++ b/src/Generating/Prefab.h
@@ -132,7 +132,7 @@ public:
void SetAddWeightIfSame(int a_AddWeightIfSame) { m_AddWeightIfSame = a_AddWeightIfSame; }
/** Adds the specified connector to the list of connectors this piece supports. */
- void AddConnector(int a_RelX, int a_RelY, int a_RelZ, eBlockFace a_Direction, int a_Type);
+ void AddConnector(int a_RelX, int a_RelY, int a_RelZ, cPiece::cConnector::eDirection a_Direction, int a_Type);
/** Returns whether the prefab should be moved Y-wise to ground before drawing, rather than staying
at the coords governed by the connectors. */
diff --git a/src/Generating/PrefabPiecePool.cpp b/src/Generating/PrefabPiecePool.cpp
index 407915e56..9c4e24e92 100644
--- a/src/Generating/PrefabPiecePool.cpp
+++ b/src/Generating/PrefabPiecePool.cpp
@@ -487,17 +487,23 @@ bool cPrefabPiecePool::ReadConnectorsCubesetVer1(
break;
}
int Type = 0, RelX = 0, RelY = 0, RelZ = 0;
- eBlockFace Direction = BLOCK_FACE_NONE;
+ AString DirectionStr;
+ cPiece::cConnector::eDirection Direction = cPiece::cConnector::dirYM;
if (
!a_LuaState.GetNamedValue("Type", Type) ||
!a_LuaState.GetNamedValue("RelX", RelX) ||
!a_LuaState.GetNamedValue("RelY", RelY) ||
!a_LuaState.GetNamedValue("RelZ", RelZ) ||
- !a_LuaState.GetNamedValue("Direction", Direction)
+ !a_LuaState.GetNamedValue("Direction", DirectionStr) ||
+ !cPiece::cConnector::StringToDirection(DirectionStr, Direction)
)
{
- CONDWARNING(a_LogWarnings, "Piece %s in file %s has a malformed Connector at index %d. Skipping the connector.", a_PieceName.c_str(), a_FileName.c_str(), idx);
+ CONDWARNING(a_LogWarnings, "Piece %s in file %s has a malformed Connector at index %d ({%d, %d, %d}, type %d, direction %s). Skipping the connector.",
+ a_PieceName.c_str(), a_FileName.c_str(), idx, RelX, RelY, RelZ, Type, DirectionStr.c_str()
+ );
res = false;
+ lua_pop(a_LuaState, 1); // stk: [Connectors]
+ idx += 1;
continue;
}
a_Prefab->AddConnector(RelX, RelY, RelZ, Direction, Type);
diff --git a/src/Generating/VillageGen.cpp b/src/Generating/VillageGen.cpp
index ccea3338d..6d5216a16 100644
--- a/src/Generating/VillageGen.cpp
+++ b/src/Generating/VillageGen.cpp
@@ -64,22 +64,22 @@ public:
BA.Create(len, 1, 3, cBlockArea::baTypes | cBlockArea::baMetas);
BA.Fill(cBlockArea::baTypes | cBlockArea::baMetas, E_BLOCK_GRAVEL, 0);
cPrefab * RoadPiece = new cPrefab(BA, 1);
- RoadPiece->AddConnector(0, 0, 1, BLOCK_FACE_XM, -2);
- RoadPiece->AddConnector(len - 1, 0, 1, BLOCK_FACE_XP, -2);
+ RoadPiece->AddConnector(0, 0, 1, cPiece::cConnector::dirXM, -2);
+ RoadPiece->AddConnector(len - 1, 0, 1, cPiece::cConnector::dirXP, -2);
RoadPiece->SetDefaultWeight(100);
// Add the road connectors:
for (int x = 1; x < len; x += 12)
{
- RoadPiece->AddConnector(x, 0, 0, BLOCK_FACE_ZM, 2);
- RoadPiece->AddConnector(x, 0, 2, BLOCK_FACE_ZP, 2);
+ RoadPiece->AddConnector(x, 0, 0, cPiece::cConnector::dirZM, 2);
+ RoadPiece->AddConnector(x, 0, 2, cPiece::cConnector::dirZP, 2);
}
// Add the buildings connectors:
for (int x = 7; x < len; x += 12)
{
- RoadPiece->AddConnector(x, 0, 0, BLOCK_FACE_ZM, 1);
- RoadPiece->AddConnector(x, 0, 2, BLOCK_FACE_ZP, 1);
+ RoadPiece->AddConnector(x, 0, 0, cPiece::cConnector::dirZM, 1);
+ RoadPiece->AddConnector(x, 0, 2, cPiece::cConnector::dirZP, 1);
}
m_AllPieces.push_back(RoadPiece);
m_PiecesByConnector[-2].push_back(RoadPiece);
diff --git a/src/StringUtils.h b/src/StringUtils.h
index e2be2b9c0..620323e70 100644
--- a/src/StringUtils.h
+++ b/src/StringUtils.h
@@ -220,10 +220,10 @@ bool StringToInteger(const AString & a_str, T & a_Num)
-/** Returns an integer from a key-value string map.
-Returns a_Default if the key is not present or the value is not an int. */
+/** Returns a number (of any integer type T) from a key-value string map.
+Returns a_Default if the key is not present or the value is not a number representable in type T. */
template <typename T>
-int GetStringMapInteger(const AStringMap & a_Map, const AString & a_Key, T a_Default)
+T GetStringMapInteger(const AStringMap & a_Map, const AString & a_Key, T a_Default)
{
// Try to locate the key:
auto itr = a_Map.find(a_Key);
diff --git a/tests/CMakeLists.txt b/tests/CMakeLists.txt
index 1010034fd..4b6e64a23 100644
--- a/tests/CMakeLists.txt
+++ b/tests/CMakeLists.txt
@@ -4,8 +4,6 @@ if (CMAKE_BUILD_TYPE STREQUAL "COVERAGE")
setup_target_for_coverage("${PROJECT_NAME}_coverage" "ctest" coverage)
endif()
-# include_directories(${CMAKE_CURRENT_SOURCE_DIR})
-
add_subdirectory(BoundingBox)
add_subdirectory(ByteBuffer)
add_subdirectory(ChunkData)
@@ -16,4 +14,5 @@ add_subdirectory(LoadablePieces)
add_subdirectory(LuaThreadStress)
add_subdirectory(Network)
add_subdirectory(OSSupport)
+add_subdirectory(PieceRotation)
add_subdirectory(SchematicFileSerializer)
diff --git a/tests/PieceRotation/Bindings.h b/tests/PieceRotation/Bindings.h
new file mode 100644
index 000000000..490830ac3
--- /dev/null
+++ b/tests/PieceRotation/Bindings.h
@@ -0,0 +1,15 @@
+
+// Bindings.h
+
+// Dummy include file needed for LuaState to compile successfully
+
+
+
+
+struct lua_State;
+
+int tolua_AllToLua_open(lua_State * a_LuaState);
+
+
+
+
diff --git a/tests/PieceRotation/CMakeLists.txt b/tests/PieceRotation/CMakeLists.txt
new file mode 100644
index 000000000..53b4f273f
--- /dev/null
+++ b/tests/PieceRotation/CMakeLists.txt
@@ -0,0 +1,102 @@
+enable_testing()
+
+include_directories(${CMAKE_SOURCE_DIR}/src/)
+include_directories(SYSTEM ${CMAKE_SOURCE_DIR}/lib/)
+include_directories(${CMAKE_CURRENT_SOURCE_DIR})
+
+add_definitions(-DTEST_GLOBALS=1)
+
+set (SHARED_SRCS
+ ${CMAKE_SOURCE_DIR}/src/BiomeDef.cpp
+ ${CMAKE_SOURCE_DIR}/src/BlockArea.cpp
+ ${CMAKE_SOURCE_DIR}/src/Cuboid.cpp
+ ${CMAKE_SOURCE_DIR}/src/ChunkData.cpp
+ ${CMAKE_SOURCE_DIR}/src/StringCompression.cpp
+ ${CMAKE_SOURCE_DIR}/src/StringUtils.cpp
+
+ ${CMAKE_SOURCE_DIR}/src/Bindings/LuaState.cpp
+
+ ${CMAKE_SOURCE_DIR}/src/Generating/ChunkDesc.cpp
+ ${CMAKE_SOURCE_DIR}/src/Generating/PieceGenerator.cpp
+ ${CMAKE_SOURCE_DIR}/src/Generating/Prefab.cpp
+ ${CMAKE_SOURCE_DIR}/src/Generating/PrefabPiecePool.cpp
+ ${CMAKE_SOURCE_DIR}/src/Generating/VerticalLimit.cpp
+ ${CMAKE_SOURCE_DIR}/src/Generating/VerticalStrategy.cpp
+
+ ${CMAKE_SOURCE_DIR}/src/Noise/Noise.cpp
+
+ ${CMAKE_SOURCE_DIR}/src/OSSupport/CriticalSection.cpp
+ ${CMAKE_SOURCE_DIR}/src/OSSupport/Event.cpp
+ ${CMAKE_SOURCE_DIR}/src/OSSupport/File.cpp
+ ${CMAKE_SOURCE_DIR}/src/OSSupport/GZipFile.cpp
+ ${CMAKE_SOURCE_DIR}/src/OSSupport/StackTrace.cpp
+
+ ${CMAKE_SOURCE_DIR}/src/WorldStorage/FastNBT.cpp
+ ${CMAKE_SOURCE_DIR}/src/WorldStorage/SchematicFileSerializer.cpp
+)
+
+set (SHARED_HDRS
+ ${CMAKE_SOURCE_DIR}/src/BiomeDef.h
+ ${CMAKE_SOURCE_DIR}/src/BlockArea.h
+ ${CMAKE_SOURCE_DIR}/src/Cuboid.h
+ ${CMAKE_SOURCE_DIR}/src/ChunkData.h
+ ${CMAKE_SOURCE_DIR}/src/Globals.h
+ ${CMAKE_SOURCE_DIR}/src/StringCompression.h
+ ${CMAKE_SOURCE_DIR}/src/StringUtils.h
+
+ ${CMAKE_SOURCE_DIR}/src/Bindings/LuaState.h
+
+ ${CMAKE_SOURCE_DIR}/src/Generating/ChunkDesc.h
+ ${CMAKE_SOURCE_DIR}/src/Generating/PieceGenerator.h
+ ${CMAKE_SOURCE_DIR}/src/Generating/Prefab.h
+ ${CMAKE_SOURCE_DIR}/src/Generating/PrefabPiecePool.h
+ ${CMAKE_SOURCE_DIR}/src/Generating/VerticalLimit.h
+ ${CMAKE_SOURCE_DIR}/src/Generating/VerticalStrategy.h
+
+ ${CMAKE_SOURCE_DIR}/src/Noise/Noise.h
+
+ ${CMAKE_SOURCE_DIR}/src/OSSupport/CriticalSection.h
+ ${CMAKE_SOURCE_DIR}/src/OSSupport/Event.h
+ ${CMAKE_SOURCE_DIR}/src/OSSupport/File.h
+ ${CMAKE_SOURCE_DIR}/src/OSSupport/GZipFile.h
+ ${CMAKE_SOURCE_DIR}/src/OSSupport/StackTrace.h
+
+ ${CMAKE_SOURCE_DIR}/src/WorldStorage/FastNBT.h
+ ${CMAKE_SOURCE_DIR}/src/WorldStorage/SchematicFileSerializer.h
+)
+
+set (SRCS
+ PieceRotationTest.cpp
+ Stubs.cpp
+ LuaState_Typedefs.inc
+ LuaState_Declaration.inc
+ Bindings.h
+)
+
+
+if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
+ add_flags_cxx("-Wno-error=global-constructors")
+ add_flags_cxx("-Wno-error=switch-enum")
+endif()
+
+
+if (MSVC)
+ # Add the MSVC-specific LeakFinder sources:
+ list (APPEND SHARED_SRCS ${CMAKE_SOURCE_DIR}/src/LeakFinder.cpp ${CMAKE_SOURCE_DIR}/src/StackWalker.cpp)
+ list (APPEND SHARED_HDRS ${CMAKE_SOURCE_DIR}/src/LeakFinder.h ${CMAKE_SOURCE_DIR}/src/StackWalker.h)
+endif()
+
+source_group("Shared" FILES ${SHARED_SRCS} ${SHARED_HDRS})
+source_group("Sources" FILES ${SRCS})
+add_executable(PieceRotation ${SRCS} ${SHARED_SRCS} ${SHARED_HDRS})
+target_link_libraries(PieceRotation tolualib zlib)
+add_test(NAME PieceRotation-test WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} COMMAND PieceRotation)
+
+
+
+
+# Put the projects into solution folders (MSVC):
+set_target_properties(
+ PieceRotation
+ PROPERTIES FOLDER Tests
+)
diff --git a/tests/PieceRotation/LuaState_Declaration.inc b/tests/PieceRotation/LuaState_Declaration.inc
new file mode 100644
index 000000000..4019b26c6
--- /dev/null
+++ b/tests/PieceRotation/LuaState_Declaration.inc
@@ -0,0 +1,4 @@
+
+// LuaState_Declaration.inc
+
+// Dummy include file needed for LuaState to compile successfully
diff --git a/tests/PieceRotation/LuaState_Typedefs.inc b/tests/PieceRotation/LuaState_Typedefs.inc
new file mode 100644
index 000000000..5eba7c6f8
--- /dev/null
+++ b/tests/PieceRotation/LuaState_Typedefs.inc
@@ -0,0 +1,19 @@
+
+// LuaState_Typedefs.inc
+
+// Dummy include file needed for LuaState to compile successfully
+
+
+
+
+
+// Forward-declare classes that are used in the API but never called:
+struct HTTPRequest;
+struct HTTPTemplateRequest;
+class cPluginLua;
+class cBoundingBox;
+template <typename T> class cItemCallback;
+class cEntity;
+
+
+
diff --git a/tests/PieceRotation/PieceRotationTest.cpp b/tests/PieceRotation/PieceRotationTest.cpp
new file mode 100644
index 000000000..3e325b54c
--- /dev/null
+++ b/tests/PieceRotation/PieceRotationTest.cpp
@@ -0,0 +1,170 @@
+// PieceRotation.cpp
+
+// Implements the tests for cPiece::cConnector::eDirection rotations
+
+#include "Globals.h"
+#include <exception>
+#include <map>
+#include "Generating/PieceGenerator.h"
+
+
+
+
+
+static cPiece::cConnector::eDirection g_AllDirections[] =
+{
+ cPiece::cConnector::dirXM,
+ cPiece::cConnector::dirXP,
+ cPiece::cConnector::dirYM,
+ cPiece::cConnector::dirYP,
+ cPiece::cConnector::dirZM,
+ cPiece::cConnector::dirZP,
+ cPiece::cConnector::dirYM_XM_ZM,
+ cPiece::cConnector::dirYM_XM_ZP,
+ cPiece::cConnector::dirYM_XP_ZM,
+ cPiece::cConnector::dirYM_XP_ZP,
+ cPiece::cConnector::dirYP_XM_ZM,
+ cPiece::cConnector::dirYP_XM_ZP,
+ cPiece::cConnector::dirYP_XP_ZM,
+ cPiece::cConnector::dirYP_XP_ZP,
+};
+
+
+
+
+
+class cTestFailure: public std::exception
+{
+public:
+ cTestFailure(const char * a_Expression, const char * a_FileName, const int a_Line):
+ std::exception(),
+ m_Expression(a_Expression),
+ m_FileName(a_FileName),
+ m_Line(a_Line)
+ {
+ }
+
+ const std::string m_Expression;
+ const std::string m_FileName;
+ const int m_Line;
+};
+
+
+
+
+
+#define EXPECT(X) if (!(X)) \
+ { \
+ ASSERT(X); \
+ throw cTestFailure(#X, __FILE__, __LINE__); \
+ }
+
+
+
+
+
+/** Tests that rotating a direction in one way and then the opposite way produces the original direction. */
+static void testBackAndForth()
+{
+ for (size_t i = 0; i < ARRAYCOUNT(g_AllDirections); ++i)
+ {
+ auto rotated = cPiece::cConnector::RotateDirectionCW(g_AllDirections[i]);
+ auto back = cPiece::cConnector::RotateDirectionCCW(rotated);
+ EXPECT(back == g_AllDirections[i]);
+ }
+ for (size_t i = 0; i < ARRAYCOUNT(g_AllDirections); ++i)
+ {
+ auto rotated = cPiece::cConnector::RotateDirectionCCW(g_AllDirections[i]);
+ auto back = cPiece::cConnector::RotateDirectionCW(rotated);
+ EXPECT(back == g_AllDirections[i]);
+ }
+}
+
+
+
+
+
+/** Tests rotating the direction 360 degrees. */
+static void testFullRotation()
+{
+ // Rotate 90 degrees CCW four times:
+ for (size_t i = 0; i < ARRAYCOUNT(g_AllDirections); ++i)
+ {
+ auto d = g_AllDirections[i];
+ for (int j = 0; j < 4; ++j)
+ {
+ d = cPiece::cConnector::RotateDirectionCCW(d);
+ }
+ EXPECT(d == g_AllDirections[i]);
+ }
+
+ // Rotate 90 degrees CW four times:
+ for (size_t i = 0; i < ARRAYCOUNT(g_AllDirections); ++i)
+ {
+ auto d = g_AllDirections[i];
+ for (int j = 0; j < 4; ++j)
+ {
+ d = cPiece::cConnector::RotateDirectionCW(d);
+ }
+ EXPECT(d == g_AllDirections[i]);
+ }
+
+ // Rotate 180 degrees twice:
+ for (size_t i = 0; i < ARRAYCOUNT(g_AllDirections); ++i)
+ {
+ auto d = g_AllDirections[i];
+ d = cPiece::cConnector::RotateDirection(d);
+ d = cPiece::cConnector::RotateDirection(d);
+ EXPECT(d == g_AllDirections[i]);
+ }
+}
+
+
+
+
+
+/** Tests that no two values are rotated onto the same destination value. */
+template <class Fn>
+static void testPermutation(Fn & a_Fn)
+{
+ std::map<cPiece::cConnector::eDirection, int> numDest;
+ for (size_t i = 0; i < ARRAYCOUNT(g_AllDirections); ++i)
+ {
+ auto d = a_Fn(g_AllDirections[i]);
+ EXPECT(numDest[d] == 0);
+ numDest[d] = 1;
+ }
+}
+
+
+
+
+
+int main(void)
+{
+ LOG("PieceRotation test starting.");
+ try
+ {
+ testBackAndForth();
+ testFullRotation();
+ testPermutation(cPiece::cConnector::RotateDirection);
+ testPermutation(cPiece::cConnector::RotateDirectionCW);
+ testPermutation(cPiece::cConnector::RotateDirectionCCW);
+ }
+ catch (const cTestFailure & f)
+ {
+ LOGERROR("Test failed:\tExpression: %s\n\tFile: %s (%d)", f.m_Expression.c_str(), f.m_FileName.c_str(), f.m_Line);
+ return 1;
+ }
+ catch (const std::exception & exc)
+ {
+ LOGERROR("Exception caught: %s", exc.what());
+ return 2;
+ }
+ LOG("PieceRotation test succeeded.");
+ return 0;
+}
+
+
+
+
diff --git a/tests/PieceRotation/Stubs.cpp b/tests/PieceRotation/Stubs.cpp
new file mode 100644
index 000000000..0ad3eb365
--- /dev/null
+++ b/tests/PieceRotation/Stubs.cpp
@@ -0,0 +1,290 @@
+
+// Stubs.cpp
+
+// Implements stubs of various Cuberite methods that are needed for linking but not for runtime
+// This is required so that we don't bring in the entire Cuberite via dependencies
+
+#include "Globals.h"
+#include "BlockInfo.h"
+#include "Bindings.h"
+#include "Bindings/DeprecatedBindings.h"
+#include "Bindings/LuaJson.h"
+#include "Bindings/ManualBindings.h"
+#include "BlockEntities/BlockEntity.h"
+#include "Blocks/BlockHandler.h"
+#include "Generating/ChunkDesc.h"
+#include "DeadlockDetect.h"
+
+
+
+
+
+// fwd:
+struct lua_State;
+
+
+
+
+
+// Prototypes, needed by clang:
+extern "C" int luaopen_lsqlite3(lua_State * a_LuaState);
+extern "C" int luaopen_lxp(lua_State * a_LuaState);
+
+
+
+
+
+void cManualBindings::Bind(lua_State * a_LuaState)
+{
+}
+
+
+
+
+
+void DeprecatedBindings::Bind(lua_State * a_LuaState)
+{
+}
+
+
+
+
+
+void cLuaJson::Bind(cLuaState & a_LuaState)
+{
+}
+
+
+
+
+
+int tolua_AllToLua_open(lua_State * a_LuaState)
+{
+ return 0;
+}
+
+
+
+
+
+extern "C" int luaopen_lsqlite3(lua_State * a_LuaState)
+{
+ return 0;
+}
+
+
+
+
+
+extern "C" int luaopen_lxp(lua_State * a_LuaState)
+{
+ return 0;
+}
+
+
+
+
+
+cBlockInfo::~cBlockInfo()
+{
+}
+
+
+
+
+
+void cBlockInfo::Initialize(cBlockInfo::cBlockInfoArray & a_BlockInfos)
+{
+ // The piece-loading code uses the handlers for rotations, so we need valid handlers
+ // Insert dummy handlers:
+ for (size_t i = 0; i < ARRAYCOUNT(a_BlockInfos); i++)
+ {
+ a_BlockInfos[i].m_Handler = new cBlockHandler(static_cast<BLOCKTYPE>(i));
+ }
+}
+
+
+
+
+
+cBlockHandler::cBlockHandler(BLOCKTYPE a_BlockType)
+{
+}
+
+
+
+
+
+bool cBlockHandler::GetPlacementBlockTypeMeta(
+ cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+)
+{
+ return true;
+}
+
+
+
+
+
+void cBlockHandler::OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+}
+
+
+
+
+
+void cBlockHandler::OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, const sSetBlock & a_BlockChange)
+{
+}
+
+
+
+
+
+void cBlockHandler::OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+}
+
+
+
+
+
+void cBlockHandler::OnPlaced(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+}
+
+
+
+
+
+void cBlockHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+}
+
+
+
+
+
+void cBlockHandler::NeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_WhichNeighbor)
+{
+}
+
+
+
+
+
+void cBlockHandler::ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta)
+{
+}
+
+
+
+
+
+void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop)
+{
+}
+
+
+
+
+
+bool cBlockHandler::CanBeAt(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, const cChunk & a_Chunk)
+{
+ return true;
+}
+
+
+
+
+
+bool cBlockHandler::IsUseable()
+{
+ return false;
+}
+
+
+
+
+
+bool cBlockHandler::IsClickedThrough(void)
+{
+ return false;
+}
+
+
+
+
+
+bool cBlockHandler::DoesIgnoreBuildCollision(void)
+{
+ return (m_BlockType == E_BLOCK_AIR);
+}
+
+
+
+
+
+bool cBlockHandler::DoesDropOnUnsuitable(void)
+{
+ return true;
+}
+
+
+
+
+
+void cBlockHandler::Check(cChunkInterface & a_ChunkInterface, cBlockPluginInterface & a_PluginInterface, int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk)
+{
+}
+
+
+
+
+
+ColourID cBlockHandler::GetMapBaseColourID(NIBBLETYPE a_Meta)
+{
+ return 0;
+}
+
+
+
+
+
+bool cBlockHandler::IsInsideBlock(const Vector3d & a_Position, const BLOCKTYPE a_BlockType, const NIBBLETYPE a_BlockMeta)
+{
+ return true;
+}
+
+
+
+
+
+cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World)
+{
+ return nullptr;
+}
+
+
+
+
+
+void cDeadlockDetect::TrackCriticalSection(cCriticalSection & a_CS, const AString & a_Name)
+{
+}
+
+
+
+
+
+void cDeadlockDetect::UntrackCriticalSection(cCriticalSection & a_CS)
+{
+}
+
+
+
+